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bug fixes superCall, merge X.UI.Gesture to X.UI.AbstructUINode.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 02_XHTMLAudio.js
index 30b2794..7acc1e0 100644 (file)
@@ -66,12 +66,14 @@ var
 \r
        X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || 4.2 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
 \r
-       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] ? 'stalled' : 'canplaythrough',\r
+       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] < 32 ? 'stalled' : 'canplaythrough',\r
 \r
        X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ||\r
-                                                               ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
+                                                               ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'Blink' ] < 36 && X_UA[ 'Android' ] ),\r
 \r
-       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
+       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ],\r
+       \r
+       X_HTMLAudio_progressEnabled = !( X_UA[ 'Opera' ] && X_UA[ 'Android' ] ) && !( X_UA[ 'WinPhones' ] && X_UA[ 'IE9' ] ); // Android 4.1.1 でも遭遇\r
 \r
 if( X_Audio_constructor ){\r
        \r
@@ -81,6 +83,7 @@ if( X_Audio_constructor ){
                {\r
                        // 1: canplaythrought|timeupdateに達している、またはdurationFixが終了している\r
                        // 2: READY イベント発火済\r
+                       // 3: 1, 2 が済\r
                        _readyState       : 0,\r
                        _src                      : '',\r
                        \r
@@ -214,7 +217,7 @@ if( X_Audio_constructor ){
                                                // console.log( e.loaded + ' ' + e.total * 100 + '%' );\r
                                                // iem9 で常に0 raw.networkState;\r
                                                // opera Android 12 で buffered.end() へのアクセスはエラー try catch も無効、iem9 は常に end(0) = 0\r
-                                               if( !( X_UA[ 'Opera' ] && X_UA[ 'Android' ] ) && !( X_UA[ 'WinPhones' ] && X_UA[ 'IE9' ] ) && this.duration ){\r
+                                               if( X_HTMLAudio_progressEnabled && this.duration && this._readyState < 3 ){\r
                                                        buf  = raw.buffered;\r
                                                        time = 0;\r
                                                        for( i = 0, l = buf.length; i < l; ++i ){\r
@@ -364,7 +367,7 @@ if( X_Audio_constructor ){
                                        };\r
                                } else\r
                                if( this._readyState === 1 && this.duration ){\r
-                                       this._readyState = 2;\r
+                                       this._readyState |= 2;\r
                                        this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );\r
                                        console.log( '> Audio Loaded!! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
                                } else\r
@@ -400,7 +403,7 @@ if( X_Audio_constructor ){
                                        };\r
                                        this._touchState = 3;\r
                                } else\r
-                               if( this._readyState !== 2 && this._durationFixPhase < 2 ){\r
+                               if( this._readyState !== 3 && this._durationFixPhase < 2 ){\r
                                        return;\r
                                };\r
                                \r