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Version 0.6.182, fix X.UA.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 02_XHTMLAudio.js
index 61f3ddd..4095242 100644 (file)
  * \r
  * memo\r
  * 1. AOSP4.1 iframe 内の Audio は親に focus が移っても再生を継続する\r
- * 2. AOSP4.2(Genymotion) どこかのタイミングでタッチによる play を行う\r
- * 3. AOSP oggはシークが乱れる m4a, mp3 は優秀\r
+ * 2. AOSP oggはシークが乱れる m4a, mp3 は優秀\r
+ * \r
+ * http://unolabo.boo.jp/archives/2011/06/13-iphone%E3%81%AEaudio%E5%91%A8%E3%82%8A%E3%81%AE%E3%83%A1%E3%83%A2.html\r
+ * 【JS】iPhoneのAudio周りのメモ iOS4.0 と 4.2 の違い\r
  */\r
        /*\r
         * durationFix\r
         *        -> opera11、10.54 WinXP はまとも、、、 portable が怪しい??\r
         */\r
 \r
-var X_HTMLAudio_playTrigger =\r
-               X_UA[ 'iOS' ] < 5    ? 'stalled' :\r
-               X_UA[ 'iOS' ] < 6    ? 'suspend' :\r
-               X_UA[ 'iOS' ] < 7    ? 'suspend' :\r
-               X_UA[ 'iOS' ]        ? 'loadeddata' :\r
-               X_UA[ 'Safari' ] < 4 ? 'canplaythrough' :\r
-               X_UA[ 'ChromeWV' ]   ? 'canplaythrough' :\r
-               // Android 2.3.5(SBM101SH) では stalled は発生しない,,, ので必ず loadeddata もチェックする\r
-               //X_UA[ 'AOSP' ] < 3 ? 'stalled' :\r
-               //X_UA[ 'AOSP' ] ? 'playing' :\r
-               X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ? 'loadeddata' :\r
-                       'loadeddata', //'canplay',\r
+var\r
        X_HTMLAudio,\r
        \r
        // ended が発生しない timeupdate 内で play() を呼ぶ (未検証) 不具合確認は iOS4,6\r
@@ -58,7 +49,7 @@ var X_HTMLAudio_playTrigger =
        // ended 時に play() を実施, currentTime が duration に張り付き更新されなければ  src='';src=src を実施。\r
        X_HTMLAudio_endedFixAOSP4   = 4 <= X_UA[ 'AOSP' ],\r
        // ended 時に play() を実施\r
-       X_HTMLAudio_endedFixCWV     = X_UA[ 'ChromeWV' ],\r
+       X_HTMLAudio_endedFixCWV     = X_UA[ 'ChromeWV' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
        \r
        // Opera Mobile 12 は 2回目以降の currentTime へのセットで currentTime が更新されなくなるため、タイマーを使用する\r
        X_HTMLAudio_currentTimeFix  = !!X_UA[ 'OperaMobile' ] || !!X_UA[ 'OperaTablet' ],\r
@@ -71,14 +62,15 @@ var X_HTMLAudio_playTrigger =
        // Gecko PC + Android でseek時に再生がしばしば止まる問題の修正\r
        X_HTMLAudio_needPlayForSeek = X_UA[ 'Gecko' ],\r
        // \r
-       X_HTMLAudio_pauseFix            = ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ) ), // XP + Opera12 のみ?\r
+       X_HTMLAudio_pauseFix            = 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ), // XP + Opera12 のみ?\r
 \r
-       X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || 4 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ],     \r
-       X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
+       X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || 4.2 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
        \r
-       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
+       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] ? 'stalled' : 'canplaythrough',\r
        \r
+       X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) || ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ),\r
        \r
+       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
 \r
 if( X_Audio_constructor ){\r
        \r
@@ -88,9 +80,20 @@ if( X_Audio_constructor ){
                {\r
                        _closed               : true,\r
                        _loaded               : false,\r
-                       _ready            : false,              \r
+                       _ready            : false,\r
                        _src                      : '',\r
                        \r
+                       //  0:\r
+                       //  1: touch 要求完了\r
+                       //  2: touch による play 中\r
+                       //  4: duration 取得完了 currentTime へのセット\r
+                       //  8: playing || loadeddata or canplaythrought\r
+                       // 16: READY 発火済\r
+                       _readyState       : 0,\r
+                       \r
+                       _touchRequested   : false,\r
+                       _touched          : false,\r
+                       \r
                        _currentFixStart  : 0,\r
                        _currentFixBegin  : 0,\r
 \r
@@ -126,12 +129,13 @@ if( X_Audio_constructor ){
                                        raw.style.cssText         = 'position:absolute;bottom:0;left:-50px;width:100px;height:100px;opacity:0;';\r
                                        raw.controls              = false;\r
                                        raw.WebKitPlaysInline = true;\r
-                                       raw.src                       = source;\r
                                        X_elmBody.appendChild( raw );\r
                                } else {\r
-                                       raw = X_TEMP.rawAudio || new X_Audio_constructor( source );\r
+                                       raw = X_TEMP.rawAudio || new X_Audio_constructor( '' );\r
                                        // X_Doc_create( 'audio', { src : source } )[ 'appendTo' ]( X.Doc.body );\r
-                                       raw.autobuffer = raw.autoplay = false;\r
+                                       //raw.autoplay = raw.autobuffer = raw.loop = false; // loop を使えば ended で止まること回避できるかも 但し ended イベントが起きなくなる\r
+                                       \r
+                                       if( X_TEMP.rawAudio ) delete X_TEMP.rawAudio;\r
                                };\r
                                \r
                                this[ '_rawObject' ] = raw;\r
@@ -140,14 +144,13 @@ if( X_Audio_constructor ){
                                                X_EVENT_KILL_INSTANCE,\r
                                                X_HTMLAudio_playTrigger,\r
                                                //'loadstart', 'load',\r
-                                               'progress', 'error',\r
+                                               'progress', //'error',\r
                                                // 'suspend', 'abort', 'emptied', 'stalled',\r
                                                // 'play', 'pause', 'seeked', 'ratechange', 'volumechange',\r
                                                'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough',\r
                                                'playing', 'waiting', 'seeking',\r
                                                'durationchange', 'timeupdate', 'ended' ] );\r
 \r
-\r
                                this[ 'listen' ]( [\r
                                                'loadstart', 'load',\r
                                                'progress', 'error',\r
@@ -157,10 +160,14 @@ if( X_Audio_constructor ){
                                                'playing', 'waiting', 'seeking',\r
                                                'durationchange', 'timeupdate', 'ended' ], this.onDebug );\r
 \r
-                               if( X_TEMP.rawAudio ){\r
+                               if( X_HTMLAudio_need1stTouch ){\r
+                                       raw.src = source;\r
+                               } else {\r
+                                       raw.preload  = 'auto';\r
+                                       raw.autoplay = true; // Android 4.0-4.1.x で必要\r
+                                       //raw.autobuffer = true;\r
                                        raw.src = source;\r
-                                       X_UA[ 'AOSP' ] < 3 && raw.load();\r
-                                       delete X_TEMP.rawAudio;\r
+                                       raw.load(); // Android4.1.1 HTL21 では必要!\r
                                };\r
                        },\r
                        \r
@@ -169,14 +176,14 @@ if( X_Audio_constructor ){
                                        type       : X_EVENT_DEBUG,\r
                                        'rawEvent' : e.type,\r
                                        current    : this.getActualCurrentTime() | 0,\r
-                                       duration   : this.duration | 0 } );\r
+                                       duration   : this[ '_rawObject' ].duration } );\r
                        },\r
                        \r
                        handleEvent : function( e ){\r
                                var raw    = this[ '_rawObject' ],\r
                                        actualEnded = e.type === 'ended',\r
                                        ended       = actualEnded,\r
-                                       ready       = e.type === X_HTMLAudio_playTrigger,\r
+                                       ready,\r
                                        eventType, duration, end, now;\r
                                \r
                                // global に公開\r
@@ -210,17 +217,15 @@ if( X_Audio_constructor ){
                                                break;\r
                                        \r
                                        case 'loadeddata' :      //     コンテンツの表示を現在の再生位置で初めて行えるようになった場合に発生\r
+                                       case 'canplaythrough' : //      今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
                                                if( !this._endedFixON ){\r
                                                        ready = true;\r
                                                };\r
                                        case 'canplay' :                //      今すぐに再生を再開できるが、バッファリングが不十分でコンテンツを最後まで表示できないと予測している場合に発生\r
                                                if( X_HTMLAudio_durationFix && !X_HTMLAudio_need1stTouch && this._durationFixPhase === 1 ){\r
-                                                       console.log( '▲ DurationFix の開始 @' + e.type );\r
-                                                       this._durationFixPhase = 2;\r
-                                                       raw.play();\r
+                                                       this.actualPlay();\r
                                                        raw.currentTime = 0; // 必要!\r
                                                };\r
-                                       case 'canplaythrough' : //      今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
                                                if( this._endedFixON ){\r
                                                        console.log( '▽ onEndedFix の終了 @' + e.type  );\r
                                                        this._endedFixON = false;\r
@@ -228,7 +233,7 @@ if( X_Audio_constructor ){
                                                };\r
                                        case 'loadedmetadata' : //      ブラウザがメディアリソースの長さと寸法を判定した場合に発生\r
                                        case 'durationchange' : //  duration属性が更新された場合に発生\r
-                                               if( !this.duration ){\r
+                                               if( !this.duration || this.duration !== raw.duration * 1000 ){ // Blink28 duration が変わる\r
                                                        duration = raw.duration;\r
                                                };\r
                                                break;\r
@@ -238,15 +243,15 @@ if( X_Audio_constructor ){
                                                if( this._durationFixPhase & 3 ){ // 1 or 2\r
                                                        duration = raw.duration;\r
                                                } else\r
-                                               if( this.getActualCurrentTime() === this._lastCurrentTime ){\r
+                                               if( ( now = this.getActualCurrentTime() ) === this._lastCurrentTime ){\r
                                                        eventType = X_EVENT_MEDIA_WAITING;\r
                                                } else {\r
-                                                       this._lastCurrentTime = this.getActualCurrentTime();\r
+                                                       this._lastCurrentTime = now; // *1 rm\r
 \r
                                                        if( this.playing ){\r
                                                                end = X_Audio_getEndTime( this ) + this._shortPlayFixTime;\r
-                                                               now = this.getActualCurrentTime();\r
                                                                //console.log( now + ' / ' + end );\r
+                                                               // || now < this._lastCurrentTime // loop した場合\r
                                                                if( 0 + end <= 0 + now ){ // 0+ なぜか iem9 で必要,,,\r
                                                                        if( this.autoLoop ){\r
                                                                                console.log( '☆★☆ 曲の最後に到達 @timeupdate now-end:' + ( now - end ) );\r
@@ -258,6 +263,7 @@ if( X_Audio_constructor ){
                                                                        };\r
                                                                } else {\r
                                                                        eventType = X_EVENT_MEDIA_PLAYING;\r
+                                                                       // *1 this._lastCurrentTime = now;\r
                                                                };\r
                                                        };\r
                                                };\r
@@ -271,18 +277,18 @@ if( X_Audio_constructor ){
                                        //case 'abort' :                  //    ダウンロードの完了前にコンテンツの取得を停止した場合に発生(この停止はエラーによるものではない)\r
                                        //      break;\r
                                                \r
-                                       case 'error' :            //    コンテンツの取得実行中にエラーが発生した場合に発生\r
+                                       //case 'error' :                  //    コンテンツの取得実行中にエラーが発生した場合に発生\r
                                                // Opera12 src = '' で error が発生、無視する\r
                                                // eventType = X_EVENT_ERROR;\r
-                                               break;\r
+                                               //break;\r
                                                \r
                                        case 'playing' :                //      再生が開始された場合に発生\r
                                                if( X_HTMLAudio_volumeFix ){\r
                                                        raw.volume = this.gain;\r
                                                };\r
-                                               if( X_HTMLAudio_currentTimeFix && !this._currentFixStart ){\r
+                                               //if( X_HTMLAudio_currentTimeFix && !this._currentFixStart ){\r
                                                        //this._currentFixStart = X_Timer_now(); // 正確な再生開始時間に補正\r
-                                               };\r
+                                               //};\r
                                                eventType = !this._durationFixSkip && !this._endedFixON ? X_EVENT_MEDIA_PLAYING : X_EVENT_MEDIA_WAITING;\r
                                        //case 'play' :            //   再生が開始された。play()メソッドからの復帰後に発生する場合に発生\r
                                        //case 'pause' :                  //    再生が一時停止された。pauseメソッドからの復帰後に発生する場合に発生\r
@@ -328,7 +334,14 @@ if( X_Audio_constructor ){
 \r
                                this._loaded  = this._loaded || ready;\r
 \r
-                               // \r
+                               //\r
+                               if( X_HTMLAudio_need1stTouch && !this._touchRequested ){ // !this._readyState\r
+                                       if( e.type === X_HTMLAudio_playTrigger ){\r
+                                               this._touchRequested = true;\r
+                                               this._readyState     = 1;\r
+                                               this.disatcher[ 'asyncDispatch' ]( X_EVENT_MEDIA_CAN_TOUCH_LOAD );                                              \r
+                                       };\r
+                               } else\r
                                if( ended ){\r
                                        if( !this._closed && this.autoLoop ){\r
                                                if( !( this.disatcher[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
@@ -348,18 +361,18 @@ if( X_Audio_constructor ){
                                if( this._loaded && this.duration && !this._ready ){\r
                                        this._ready = true;\r
                                        this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );\r
-                                       this.autoplay && !X_WebAudio_need1stTouch && X_Timer_once( 16, this, this.play );\r
+                                       this.autoplay && !X_HTMLAudio_need1stTouch && X_Timer_once( 16, this, this.actualPlay );\r
                                        console.log( '> Audio Loaded!! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
                                } else\r
                                if( eventType ){\r
                                        this.disatcher[ 'dispatch' ]( eventType );\r
-                                       eventType === X_EVENT_ERROR && this[ 'kill' ]();\r
+                                       // eventType === X_EVENT_ERROR && this[ 'kill' ]();\r
                                };\r
                        },\r
 \r
                        actualPlay : function( forcePlay, forceReload ){\r
                                var raw = this[ '_rawObject' ],\r
-                                       begin, end;\r
+                                       e, begin, end;\r
                                \r
                                // もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
                                if( this._closed ) return;\r
@@ -371,7 +384,16 @@ if( X_Audio_constructor ){
                                        //return;\r
                                };                              \r
                                \r
-                               if( !this._ready && ( !X_HTMLAudio_durationFix || !X_HTMLAudio_need1stTouch ) ){\r
+                               if( this._touchRequested && !this._touched ){ // this._readyState === 1\r
+                                       e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ];\r
+                                       if( !e || !e[ 'pointerType' ] ){\r
+                                               alert( 'タッチイベント以外での play! ' + e.type );\r
+                                               return;\r
+                                       };\r
+                                       this._touched = true;\r
+                                       this._readyState = 2;\r
+                               } else\r
+                               if( !this._ready && ( !X_HTMLAudio_durationFix || !X_HTMLAudio_need1stTouch ) ){ // this._readyState < 2\r
                                        this.autoplay = true;\r
                                        return;\r
                                };\r
@@ -412,8 +434,11 @@ if( X_Audio_constructor ){
                                        \r
                                        //http://himaxoff.blog111.fc2.com/blog-entry-97.html\r
                                        //Firefox3.6では一度も play() していない状態で currentTime = 0 を実行するとエラーになる。\r
-                                       //また、GoogleChrome7 では currentTime = 0 直後に play() すると、pause()した位置前後の音が混ざることがある。(少なくとも自分の環境では)                                                                        \r
-                                       raw.currentTime = this._lastCurrentTime;\r
+                                       //また、GoogleChrome7 では currentTime = 0 直後に play() すると、pause()した位置前後の音が混ざることがある。(少なくとも自分の環境では)\r
+\r
+                                       // iOS で duration が 0 の時に触ると error\r
+                                       if( !X_HTMLAudio_durationFix || this.duration ) raw.currentTime = this._lastCurrentTime; // 2 < this._readyState\r
+\r
                                        console.log( '[HTMLAudio] play ' + begin + ' -> ' + end + ' crt:' + ( raw.currentTime | 0 ) + ' last:' + this._lastCurrentTime );\r
 \r
                                        if( forceReload || ( X_HTMLAudio_endedFixAOSP4 && raw.duration && raw.currentTime === raw.duration ) ){\r
@@ -435,16 +460,18 @@ if( X_Audio_constructor ){
                        },\r
                        \r
                        actualPause : function(){\r
+                               var raw = this[ '_rawObject' ];\r
+                               \r
                                console.log( '[HTMLAudio] pause' );\r
                                \r
                                this.seekTime = this.getActualCurrentTime();\r
 \r
                                delete this._currentFixStart;\r
 \r
-                               !this[ '_rawObject' ].error && this[ '_rawObject' ].pause();\r
+                               !raw.error && raw.pause();\r
                                \r
                                if( X_HTMLAudio_pauseFix ){\r
-                                       this[ '_rawObject' ].src = '';\r
+                                       raw.src = '';\r
                                        if( X_HTMLAudio_durationFix ){\r
                                                delete this._durationFixPhase;\r
                                                delete this._durationFixSkip;\r