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Version 0.6.185, fix X.AudioSprite & X_Node_onKill.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 02_XHTMLAudio.js
index a231e67..30b2794 100644 (file)
@@ -8,25 +8,36 @@
  * 1. iOS4(iPod 2G) で ended に達すると音が鳴らなくなる fix で解決\r
  * 2. iOS6(iPod 4G) で ended に達すると音が鳴らなくなる fix で頻度が改善 emded イベントは発しないので、timeupdate 時に currentTime で判断する\r
  * 3. WP7(IS12T) で最後の方にある音が鳴らない? mp3 cbr を使えばいい? 裏に回っても音が鳴り続ける\r
- * 4. Android 3.x で ended に達すると音が鳴らなくなる -> リロード(audio.src='';audio.sr=src)で解決、但し 2.x 4.x より遅延が大きく 1 秒弱程度ある\r
- * 5. Android 2.x で ended に達すると音が鳴らなくなる -> リロード(audio.src='';audio.src=src;audio.load())でで解決\r
- * 6. Android 4.4.2- は ended に達した際に currentTime が変更できなくなり、リロードが必要になる, 4.0, 4.1, 4.2, 4.3 で確認\r
- * 7. Blink5 Opera32 Win8 は HTMLAudio が壊れている、WebAudio は mp3 がデコードに失敗、ogg が動作\r
+ * 4. AOSP 2.x で ended に達すると音が鳴らなくなる -> リロード(audio.src='';audio.src=src;audio.load())でで解決\r
+ * 5. AOSP 3.x で ended に達すると音が鳴らなくなる -> リロード(audio.src='';audio.sr=src)で解決、但し 2.x 4.x より遅延が大きく 1 秒弱程度ある\r
+ * 6. AOSP 4.4.2- は ended に達した際に currentTime が変更できなくなり、リロードが必要になる, 4.0, 4.1, 4.2, 4.3 で確認, play() で頻度低下\r
+ * 7. Android 4.4.4 Chrome WebView は ended に達した際に play() が必要\r
+ * 8. BlinkOpera32 Win8 は HTMLAudio が壊れている、WebAudio は mp3 がデコードに失敗、ogg が動作\r
  * \r
  * memo\r
- * 1. Android4.1 iframe 内の Audio は親に focus が移っても再生を継続する\r
+ * 1. AOSP4.1 iframe 内の Audio は親に focus が移っても再生を継続する\r
+ * 2. AOSP oggはシークが乱れる m4a, mp3 は優秀\r
+ * \r
+ * http://unolabo.boo.jp/archives/2011/06/13-iphone%E3%81%AEaudio%E5%91%A8%E3%82%8A%E3%81%AE%E3%83%A1%E3%83%A2.html\r
+ * 【JS】iPhoneのAudio周りのメモ iOS4.0 と 4.2 の違い\r
  */\r
+       /*\r
+        * durationFix\r
+        *  duration が取得できるタイミングが遅くそれまでは infinity(PC Opera12), NaN(WP9), 0(Android 標準ブラウザ ChromeWebView) が入っている\r
+        * \r
+        *   1. touch が不要の場合、自動で再生を開始して duration を取得するまで再生する\r
+        *        -> 取得後に pause or 通常再生\r
+        *   2. touch が必要な場合、タッチイベント内の audio.play() で duration 取得\r
+        * \r
+        *  PC Opera12\r
+        *   1. loadeddata 等では duration が infinity で、再生後の durationchange 時に duration が判明する\r
+        *   2. duration 判明後には currentTime によるシークと、現在時間の取得が可能になる。\r
+        *   3. Opera12.17 Win32(XP) portable apps は勝手に再生が始まる、、、Win8+Opera では発生しない\r
+        *        -> その際には timeupdate が発行されない、、、 iframe+image+audio で使わないときは破棄する、とか。\r
+        *        -> opera11、10.54 WinXP はまとも、、、 portable が怪しい??\r
+        */\r
 \r
-var X_HTMLAudio_playTrigger =\r
-               6 <= X_UA[ 'iOS' ] ? 'loadeddata' :\r
-               X_UA[ 'iOS' ] < 5  ? 'stalled' :\r
-               X_UA[ 'iOS' ]      ? 'suspend' :\r
-               X_UA[ 'Safari' ] < 4 ? 'canplaythrough' :\r
-               X_UA[ 'ChromeWK' ]   ? 'canplaythrough' :\r
-               // Android 2.3.5(SBM101SH) では stalled は発生しない,,, ので必ず loadeddata もチェックする\r
-               X_UA[ 'AOSP' ] ? 'stalled' :\r
-               X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ? 'loadeddata' :\r
-                       'loadeddata', //'canplay',\r
+var\r
        X_HTMLAudio,\r
        \r
        // ended が発生しない timeupdate 内で play() を呼ぶ (未検証) 不具合確認は iOS4,6\r
@@ -37,6 +48,8 @@ var X_HTMLAudio_playTrigger =
        X_HTMLAudio_endedFixAOSP3   = !X_HTMLAudio_endedFixAOSP2 && X_UA[ 'AOSP' ] < 4,\r
        // ended 時に play() を実施, currentTime が duration に張り付き更新されなければ  src='';src=src を実施。\r
        X_HTMLAudio_endedFixAOSP4   = 4 <= X_UA[ 'AOSP' ],\r
+       // ended 時に play() を実施\r
+       X_HTMLAudio_endedFixCWV     = X_UA[ 'ChromeWV' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
        \r
        // Opera Mobile 12 は 2回目以降の currentTime へのセットで currentTime が更新されなくなるため、タイマーを使用する\r
        X_HTMLAudio_currentTimeFix  = !!X_UA[ 'OperaMobile' ] || !!X_UA[ 'OperaTablet' ],\r
@@ -47,30 +60,18 @@ var X_HTMLAudio_playTrigger =
         */\r
        X_HTMLAudio_volumeEnabled   = !( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) && !X_UA[ 'Opera' ],\r
        // Gecko PC + Android でseek時に再生がしばしば止まる問題の修正\r
-       X_HTMLAudio_needPlayForSeek = X_UA[ 'Gecko' ],\r
+       X_HTMLAudio_needPlayForSeek = X_UA[ 'iOS' ] || X_UA[ 'Gecko' ],\r
        // \r
-       X_HTMLAudio_pauseFix            = ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ) ), // XP + Opera12 のみ?\r
-       /*\r
-        * durationFix\r
-        *  duration が取得できるタイミングが遅くそれまでは infinity(PC Opera12), NaN(WP9), 0(AOSP Chrome 系) が入っている\r
-        * \r
-        *   1. touch が不要の場合、自動で再生を開始して duration を取得するまで再生する\r
-        *        -> 取得後に pause or 通常再生\r
-        *   2. touch が必要な場合、タッチイベント内の audio.play() で duration 取得\r
-        * \r
-        *  PC Opera12\r
-        *   1. loadeddata 等では duration が infinity で、再生後の durationchange 時に duration が判明する\r
-        *   2. duration 判明後には currentTime によるシークと、現在時間の取得が可能になる。\r
-        *   3. Opera12.17 Win32(XP) portable apps は勝手に再生が始まる、、、Win8+Opera では発生しない\r
-        *        -> その際には timeupdate が発行されない、、、 iframe+image+audio で使わないときは破棄する、とか。\r
-        *        -> opera11、10.54 WinXP はまとも、、、 portable が怪しい??\r
-        */\r
-       X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || X_UA[ 'ChromeWK' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),       \r
-       X_HTMLAudio_durationFix     = ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || X_UA[ 'ChromeWK' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
-       \r
-       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇(ただしm4a, mp3は優秀, oggはシークが乱れる)\r
-       \r
-       \r
+       X_HTMLAudio_pauseFix            = 12 <= X_UA[ 'Opera' ] && 0 < ' XP XPSP2 2003|XP64'.indexOf( X_UA[ 'Windows' ] ), // XP + Opera12 のみ?\r
+\r
+       X_HTMLAudio_need1stTouch        = X_UA[ 'iOS' ] || 4.2 <= X_UA[ 'AOSP' ] || X_UA[ 'ChromeWV' ] || X_UA[ 'WinPhone' ] || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
+\r
+       X_HTMLAudio_playTrigger     = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ? 'canplay' : X_UA[ 'iOS' ] ? 'suspend' : X_UA[ 'Blink' ] ? 'stalled' : 'canplaythrough',\r
+\r
+       X_HTMLAudio_durationFix     = X_UA[ 'iOS' ] || X_UA[ 'ChromeWV' ] || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ) ||\r
+                                                               ( X_UA[ 'Windows' ] && 12 <= X_UA[ 'Opera' ] ) || ( X_UA[ 'Blink' ] && X_UA[ 'Android' ] ),\r
+\r
+       X_HTMLAudio_shortPlayFix        = X_UA[ 'AOSP' ]; // Android 4.1.1 でも遭遇\r
 \r
 if( X_Audio_constructor ){\r
        \r
@@ -78,16 +79,26 @@ if( X_Audio_constructor ){
                'X.HTMLAudio',\r
                X_Class.POOL_OBJECT,\r
                {\r
-                       _closed               : true,\r
-                       _loaded               : false,\r
-                       _ready            : false,              \r
+                       // 1: canplaythrought|timeupdateに達している、またはdurationFixが終了している\r
+                       // 2: READY イベント発火済\r
+                       _readyState       : 0,\r
                        _src                      : '',\r
                        \r
+                       // 0:ok\r
+                       // 1:touch 要求済\r
+                       // 2:touch による play 済\r
+                       _touchState       : X_HTMLAudio_need1stTouch ? 1 : 0,\r
+                       \r
                        _currentFixStart  : 0,\r
                        _currentFixBegin  : 0,\r
 \r
+                       // 0:durationFix不要 または 完了\r
+                       // 1:durationFix未着手(touchState=1なら play() に入れる)\r
+                       // 2:canplay イベント発生 -> play()\r
+                       // 4:play() 実施済\r
+                       // 8:duration 取得済\r
+                       //  :timeupdate イベントで durationFixは完了\r
                        _durationFixPhase : X_HTMLAudio_durationFix ? 1 : 0,\r
-                       _durationFixSkip  : X_HTMLAudio_durationFix && !X_HTMLAudio_need1stTouch,                       \r
                        _lastCurrentTime  : 0,\r
 \r
                        _shortPlayFixON   : false,\r
@@ -95,12 +106,11 @@ if( X_Audio_constructor ){
                        \r
                        _endedFixON               : false,\r
                        \r
-                       'Constructor' : function( target, source, option ){\r
+                       'Constructor' : function( disatcher, source, option ){\r
                                var raw;\r
                                \r
-                               this.target  = target || this;\r
-                               this._closed = false;\r
-                               this._src       = source;\r
+                               this.disatcher = disatcher || this;\r
+                               this._src          = source;\r
                                \r
                                if( X_HTMLAudio_shortPlayFix ){\r
                                        this._shortPlayFixON = X_URL_getEXT( source ) === 'm4a';\r
@@ -118,12 +128,11 @@ if( X_Audio_constructor ){
                                        raw.style.cssText         = 'position:absolute;bottom:0;left:-50px;width:100px;height:100px;opacity:0;';\r
                                        raw.controls              = false;\r
                                        raw.WebKitPlaysInline = true;\r
-                                       raw.src                       = source;\r
-                                       document.body.appendChild( raw );\r
+                                       X_elmBody.appendChild( raw );\r
                                } else {\r
-                                       raw = X_TEMP.rawAudio || new X_Audio_constructor( source );\r
-                                       // X_Doc_create( 'audio', { src : source } )[ 'appendTo' ]( X.Doc.body );\r
-                                       raw.autobuffer = raw.autoplay = false;\r
+                                       raw = X_TEMP.rawAudio || new X_Audio_constructor( '' );\r
+                                       \r
+                                       if( X_TEMP.rawAudio ) delete X_TEMP.rawAudio;\r
                                };\r
                                \r
                                this[ '_rawObject' ] = raw;\r
@@ -132,42 +141,67 @@ if( X_Audio_constructor ){
                                                X_EVENT_KILL_INSTANCE,\r
                                                X_HTMLAudio_playTrigger,\r
                                                //'loadstart', 'load',\r
-                                               'progress', 'error',\r
+                                               'progress', //'error',\r
                                                // 'suspend', 'abort', 'emptied', 'stalled',\r
                                                // 'play', 'pause', 'seeked', 'ratechange', 'volumechange',\r
                                                'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough',\r
                                                'playing', 'waiting', 'seeking',\r
                                                'durationchange', 'timeupdate', 'ended' ] );\r
 \r
-                               if( X_TEMP.rawAudio ){\r
+                               this[ 'listen' ]( [\r
+                                               'loadstart', 'load',\r
+                                               'progress', 'error',\r
+                                               'suspend', 'abort', 'emptied', 'stalled',\r
+                                               'play', 'pause', 'seeked', 'ratechange', 'volumechange',\r
+                                               'loadedmetadata', 'loadeddata', 'canplay', 'canplaythrough',\r
+                                               'playing', 'waiting', 'seeking',\r
+                                               'durationchange', 'timeupdate', 'ended' ], this.onDebug );\r
+\r
+                               if( X_HTMLAudio_endedFixAOSP2 || X_HTMLAudio_endedFixAOSP4 ){\r
+                                       raw.loop = true; // loop を使えば ended で止まること回避できるかも 但し ended イベントが起きなくなる\r
+                               };\r
+\r
+                               if( X_HTMLAudio_need1stTouch ){\r
                                        raw.src = source;\r
-                                       raw.load(); // AOSP2 で必要\r
-                                       delete X_TEMP.rawAudio;\r
+                               } else {\r
+                                       // if( this.autoplay ){\r
+                                               raw.preload  = 'auto';\r
+                                               raw.autoplay = true; // Android 4.0-4.1.x で必要\r
+                                               //raw.autobuffer = true;\r
+                                       //};\r
+                                       raw.src = source;\r
+                                       raw.load(); // Android4.1.1 HTL21 では必要!\r
                                };\r
                        },\r
                        \r
+                       onDebug : function( e ){\r
+                               this.disatcher[ 'dispatch' ]( {\r
+                                       type       : X_EVENT_DEBUG,\r
+                                       'rawEvent' : e.type,\r
+                                       'current'  : this[ '_rawObject' ].currentTime,\r
+                                       duration   : this[ '_rawObject' ].duration } );\r
+                       },\r
+                       \r
                        handleEvent : function( e ){\r
                                var raw    = this[ '_rawObject' ],\r
                                        actualEnded = e.type === 'ended',\r
                                        ended       = actualEnded,\r
-                                       ready       = e.type === X_HTMLAudio_playTrigger,\r
+                                       i, l, buf, time,\r
+                                       ready,\r
                                        eventType, duration, end, now;\r
                                \r
-                               // global に公開\r
-                               //window[ '__rawAudio' ] = this[ '_rawObject' ];\r
-                               \r
-                               e.type !== 'timeupdate' && console.log( ' > ' + e.type );\r
+                               if( !raw ) return;\r
+\r
+                               //e.type !== 'timeupdate' && console.log( ' > ' + e.type );\r
                                        \r
                                switch( e.type ){\r
 \r
                                        case X_EVENT_KILL_INSTANCE :\r
+                                               this.playing && this.actualPause();\r
+                                               \r
                                                // 【javascript】モバイル向けブラウザでも音を鳴らしたい【WebAudio】\r
                                                // http://ingaouhou.com/archives/3633\r
                                                // ・使い終わったインスタンスはload()しておくとやや安定\r
-                                               this.playing && this.actualPause();\r
-                                               delete this._closed;\r
-                                               delete this._loaded;\r
-                                               \r
                                                raw.src = '';\r
                                                raw.load();\r
                                                \r
@@ -180,21 +214,27 @@ if( X_Audio_constructor ){
                                                // console.log( e.loaded + ' ' + e.total * 100 + '%' );\r
                                                // iem9 で常に0 raw.networkState;\r
                                                // opera Android 12 で buffered.end() へのアクセスはエラー try catch も無効、iem9 は常に end(0) = 0\r
-                                               //console.log( 'buffered.end ' + raw.buffered && raw.buffered.end(0) ); \r
+                                               if( !( X_UA[ 'Opera' ] && X_UA[ 'Android' ] ) && !( X_UA[ 'WinPhones' ] && X_UA[ 'IE9' ] ) && this.duration ){\r
+                                                       buf  = raw.buffered;\r
+                                                       time = 0;\r
+                                                       for( i = 0, l = buf.length; i < l; ++i ){\r
+                                                               time += buf[ 'end' ]( i ) - buf[ 'start' ]( i );\r
+                                                       };\r
+                                                       this.disatcher[ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : time * 1000 / this.duration } );\r
+                                               };\r
                                                break;\r
                                        \r
                                        case 'loadeddata' :      //     コンテンツの表示を現在の再生位置で初めて行えるようになった場合に発生\r
-                                               if( !this._endedFixON ){\r
-                                                       ready = true;\r
+                                       case 'canplaythrough' : //      今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
+                                               if( !this._endedFixON && !X_HTMLAudio_durationFix && !X_HTMLAudio_need1stTouch ){\r
+                                                       this._readyState |= 1;\r
                                                };\r
                                        case 'canplay' :                //      今すぐに再生を再開できるが、バッファリングが不十分でコンテンツを最後まで表示できないと予測している場合に発生\r
-                                               if( X_HTMLAudio_durationFix && !X_HTMLAudio_need1stTouch && this._durationFixPhase === 1 ){\r
-                                                       console.log( '▲ DurationFix の開始 @' + e.type );\r
+                                               if( this._durationFixPhase === 1 && !X_HTMLAudio_need1stTouch ){ // PC Opera12 用 durationFix\r
                                                        this._durationFixPhase = 2;\r
-                                                       raw.play();\r
-                                                       raw.currentTime = 0; // å¿\85è¦\81ï¼\81\r
+                                                       this.actualPlay();\r
+                                                       raw.currentTime = 0; // Win8 + Opera12 ã\81§å¿\85è¦\81\r
                                                };\r
-                                       case 'canplaythrough' : //      今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
                                                if( this._endedFixON ){\r
                                                        console.log( '▽ onEndedFix の終了 @' + e.type  );\r
                                                        this._endedFixON = false;\r
@@ -202,38 +242,45 @@ if( X_Audio_constructor ){
                                                };\r
                                        case 'loadedmetadata' : //      ブラウザがメディアリソースの長さと寸法を判定した場合に発生\r
                                        case 'durationchange' : //  duration属性が更新された場合に発生\r
-                                               if( !this.duration ){\r
+                                               if( !this.duration || this.duration !== raw.duration * 1000 ){ // Blink28 duration が変わる\r
                                                        duration = raw.duration;\r
                                                };\r
                                                break;\r
        \r
                                        // TODO firefox で 短い音声でtimeupdate, ended が発火しない <- 最後の音に無音部分を追加する\r
                                        case 'timeupdate' :      //     通常の再生が行われ現在の再生位置の変化が起こった場合に発生\r
-                                               if( this._durationFixPhase & 3 ){ // 1 or 2\r
+                                               if( this._durationFixPhase === 8 ){\r
+                                                       this._durationFixPhase = 0;\r
+                                                       this._readyState |= 1;\r
+                                               } else\r
+                                               if( this._durationFixPhase === 4 ){ // 1 or 2\r
                                                        duration = raw.duration;\r
+                                                       eventType = X_EVENT_MEDIA_WAITING;\r
+                                               } else\r
+                                               if( this._touchState === 3 && !X_HTMLAudio_durationFix ){\r
+                                                       this._touchState  = 0;\r
+                                                       this._readyState |= 1;\r
                                                } else\r
-                                               if( raw.currentTime === this._lastCurrentTime ){\r
+                                               if( ( now = this.getActualCurrentTime() ) === this._lastCurrentTime ){\r
                                                        eventType = X_EVENT_MEDIA_WAITING;\r
-                                               } else {\r
-                                                       this._lastCurrentTime = raw.currentTime;\r
-\r
-                                                       if( this.playing ){\r
-                                                               end = X_Audio_getEndTime( this ) + this._shortPlayFixTime;\r
-                                                               now = this.getActualCurrentTime();\r
-                                                               //console.log( now + ' / ' + end );\r
-                                                               if( 0 + end <= 0 + now ){ // 0+ なぜか iem9 で必要,,,\r
-                                                                       if( this.autoLoop ){\r
-                                                                               console.log( '☆★☆ 曲の最後に到達 @timeupdate now-end:' + ( now - end ) );\r
-                                                                               ended = true;\r
-                                                                               if( X_HTMLAudio_endedFixIOS ) actualEnded = true;\r
-                                                                       } else {\r
-                                                                               this.actualPause();\r
-                                                                               eventType = X_EVENT_MEDIA_ENDED;\r
-                                                                       };\r
+                                               } else\r
+                                               if( this.playing ){\r
+                                                       end = X_Audio_getEndTime( this ) + this._shortPlayFixTime;\r
+                                                       //console.log( now + ' / ' + end );\r
+                                                       if( ( 0 + end <= 0 + now ) || // 0+ なぜか iem9 で必要,,,\r
+                                                               ( now < this._lastCurrentTime ) ){ // loop した場合\r
+                                                               if( this.autoLoop ){\r
+                                                                       console.log( '☆★☆ 曲の最後に到達 @timeupdate now-end:' + ( now - end ) );\r
+                                                                       ended = true;\r
+                                                                       //if( X_HTMLAudio_endedFixIOS ) actualEnded = true;\r
                                                                } else {\r
-                                                                       eventType = X_EVENT_MEDIA_PLAYING;\r
+                                                                       this.actualPause();\r
+                                                                       eventType = X_EVENT_MEDIA_ENDED;\r
                                                                };\r
+                                                       } else {\r
+                                                               eventType = X_EVENT_MEDIA_PLAYING;\r
                                                        };\r
+                                                       this._lastCurrentTime = now;\r
                                                };\r
                                                break;\r
        \r
@@ -245,19 +292,19 @@ if( X_Audio_constructor ){
                                        //case 'abort' :                  //    ダウンロードの完了前にコンテンツの取得を停止した場合に発生(この停止はエラーによるものではない)\r
                                        //      break;\r
                                                \r
-                                       case 'error' :            //    コンテンツの取得実行中にエラーが発生した場合に発生\r
+                                       //case 'error' :                  //    コンテンツの取得実行中にエラーが発生した場合に発生\r
                                                // Opera12 src = '' で error が発生、無視する\r
                                                // eventType = X_EVENT_ERROR;\r
-                                               break;\r
+                                               //break;\r
                                                \r
                                        case 'playing' :                //      再生が開始された場合に発生\r
                                                if( X_HTMLAudio_volumeFix ){\r
                                                        raw.volume = this.gain;\r
                                                };\r
-                                               if( X_HTMLAudio_currentTimeFix ){\r
-                                                       this._currentFixStart = X_Timer_now(); // 正確な再生開始時間に補正\r
-                                               };\r
-                                               eventType = !this._durationFixSkip && !this._endedFixON ? X_EVENT_MEDIA_PLAYING : X_EVENT_MEDIA_WAITING;\r
+                                               //if( X_HTMLAudio_currentTimeFix && !this._currentFixStart ){\r
+                                                       //this._currentFixStart = X_Timer_now(); // 正確な再生開始時間に補正\r
+                                               //};\r
+                                               eventType = !this._durationFixPhase && !this._endedFixON ? X_EVENT_MEDIA_PLAYING : X_EVENT_MEDIA_WAITING;\r
                                        //case 'play' :            //   再生が開始された。play()メソッドからの復帰後に発生する場合に発生\r
                                        //case 'pause' :                  //    再生が一時停止された。pauseメソッドからの復帰後に発生する場合に発生\r
                                        //case 'seeked' : \r
@@ -274,85 +321,94 @@ if( X_Audio_constructor ){
                                };\r
                                \r
                                // duration は Infinity, NaN, 0 の場合があるため、これを除外する\r
-                               if( 0 < duration && X_Type_isFinite( duration ) ){\r
+                               // chrome18 for Android は duration = 100 の間はシークができない? 28 は可能\r
+                               if( 0 < duration && X_Type_isFinite( duration ) && duration !== 100 ){\r
                                        this.duration = duration * 1000;\r
 \r
-                                       if( this._durationFixPhase === 2 ){\r
+                                       if( this._durationFixPhase === 4 ){\r
                                                console.log( '▼ DurationFix の終了 @' + e.type );\r
-                                               this._durationFixPhase = 4;\r
-                                               \r
-                                               ready = true;\r
+                                               this._durationFixPhase = 8;\r
                                                \r
-                                               if( this.autoplay || this._loaded ){\r
+                                               if( this.autoplay || this._playReserved ){\r
                                                        console.log( '☆ 再生 <- DurationFix の終了' );\r
-                                                       this._durationFixSkip = false;\r
                                                        this.actualPlay();\r
                                                } else\r
                                                if( X_HTMLAudio_pauseFix ){\r
                                                        console.log( '☆ PAUSE <- DurationFix の終了' );\r
-                                                       //raw.src = '';\r
-                                                       //raw.load();\r
-                                                       this.actualPause();                             \r
+                                                       this.actualPause();\r
                                                };\r
                                        } else\r
-                                       if( this._durationFixPhase ){\r
-                                               this._durationFixPhase = 4;\r
+                                       if( this._durationFixPhase & 3 ){ // === 1 | 2\r
+                                               this._durationFixPhase = 8;\r
                                        };                                      \r
                                };\r
 \r
-                               this._loaded  = this._loaded || ready;\r
-\r
-                               // \r
+                               //\r
+                               if( this._touchState === 1 ){\r
+                                       if( e.type === X_HTMLAudio_playTrigger ){\r
+                                               this._touchState = 2;\r
+                                               this.disatcher[ 'asyncDispatch' ]( X_EVENT_MEDIA_TOUCH_FOR_LOAD );                                              \r
+                                       };\r
+                               } else\r
                                if( ended ){\r
-                                       if( !this._closed && this.autoLoop ){\r
-                                               if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
+                                       if( this.autoLoop ){\r
+                                               if( !( this.disatcher[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
                                                        this.looped = true;\r
-                                                       this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
-                                                       ( X_HTMLAudio_endedFixAOSP3 || X_HTMLAudio_endedFixAOSP4 || X_HTMLAudio_endedFixIOS ) && actualEnded && console.log( '☆★☆ 音声の継続用の play() @ended' );\r
-                                                       this.actualPlay(\r
-                                                               ( X_HTMLAudio_endedFixAOSP4 || X_HTMLAudio_endedFixIOS ) && actualEnded,\r
-                                                               ( X_HTMLAudio_endedFixAOSP3 || X_HTMLAudio_endedFixAOSP2 ) && actualEnded );\r
+                                                       this.disatcher[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
+                                                       this.actualPlay( X_HTMLAudio_endedFixCWV && actualEnded, X_HTMLAudio_endedFixAOSP3 && actualEnded );\r
                                                };\r
                                        } else {\r
                                                this.seekTime = 0;\r
                                                delete this.playing;\r
-                                               this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
+                                               this.disatcher[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
                                        };\r
                                } else\r
-                               if( this._loaded && this.duration && !this._ready ){\r
-                                       this._ready = true;\r
-                                       this.autoplay && X_Timer_once( 16, this, this.play );\r
-                                       this.target[ 'asyncDispatch' ]( X_EVENT_READY );\r
+                               if( this._readyState === 1 && this.duration ){\r
+                                       this._readyState = 2;\r
+                                       this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );\r
                                        console.log( '> Audio Loaded!! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
                                } else\r
                                if( eventType ){\r
-                                       this.target[ 'dispatch' ]( eventType );\r
-                                       eventType === X_EVENT_ERROR && this[ 'kill' ]();\r
+                                       this.disatcher[ 'dispatch' ]( eventType );\r
                                };\r
                        },\r
 \r
                        actualPlay : function( forcePlay, forceReload ){\r
                                var raw = this[ '_rawObject' ],\r
-                                       begin, end;\r
-                               \r
-                               // もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
-                               if( this._closed ) return;\r
-                               \r
+                                       e, begin, end;\r
+\r
+                               if( !raw ) return;\r
                                \r
-                               if( !raw.src ){ // X_HTMLAudio_pauseFix によって src が空になっている\r
-                                       console.log( '○ 削除された audio.src の復帰' );\r
-                                       raw.src = this._src;\r
-                                       //return;\r
-                               };                              \r
+                               this._playReserved = true;\r
                                \r
-                               if( !this._ready && ( !X_HTMLAudio_durationFix || !X_HTMLAudio_need1stTouch ) ){\r
-                                       this.autoplay = true;\r
-                                       return;\r
+                               if( X_HTMLAudio_pauseFix ){\r
+                                       if( !raw.src ){ // X_HTMLAudio_pauseFix によって src が空になっている\r
+                                               console.log( '○ 削除された audio.src の復帰' );\r
+                                               raw.src = this._src;\r
+                                               return;\r
+                                       };\r
+                                       if( this._durationFixPhase < 2 ){\r
+                                               return;\r
+                                       };              \r
                                };\r
 \r
-                               if( X_HTMLAudio_durationFix && X_HTMLAudio_need1stTouch && this._durationFixPhase === 1 ){\r
-                                       console.log( '▲ DurationFix の開始(タッチ用)' );\r
-                                       this._durationFixPhase = 2;\r
+                               if( this._touchState === 2 ){\r
+                                       e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ];\r
+                                       if( !e || !e[ 'pointerType' ] ){\r
+                                               alert( 'タッチイベント以外での play! ' + ( e ? e.type : '' ) );\r
+                                               return;\r
+                                       };\r
+                                       this._touchState = 3;\r
+                               } else\r
+                               if( this._readyState !== 2 && this._durationFixPhase < 2 ){\r
+                                       return;\r
+                               };\r
+                               \r
+                               delete this._playReserved;\r
+                               \r
+                               if( this._durationFixPhase & 3 ){ // 1 or 2\r
+                                       console.log( '▲ DurationFix の開始' );\r
+                                       this._durationFixPhase = 4;\r
                                };\r
 \r
                                end   = X_Audio_getEndTime( this );\r
@@ -367,7 +423,7 @@ if( X_Audio_constructor ){
                                        };\r
                                };\r
 \r
-                               if( this._durationFixSkip || this._endedFixON ){\r
+                               if( this._endedFixON ){\r
                                        console.log( '☆ audio.play をスキップ ' + begin + ' -> ' + end + ' crt:' + ( raw.currentTime | 0 ) );\r
                                } else {\r
                                        if( !this.playing ){\r
@@ -381,26 +437,25 @@ if( X_Audio_constructor ){
                                        } else\r
                                        if( X_HTMLAudio_needPlayForSeek || forcePlay ){\r
                                                raw.play();\r
-                                               console.log( '[HTMLAudio] currentTime より先.' );\r
                                        };\r
                                        \r
                                        //http://himaxoff.blog111.fc2.com/blog-entry-97.html\r
                                        //Firefox3.6では一度も play() していない状態で currentTime = 0 を実行するとエラーになる。\r
-                                       //また、GoogleChrome7 では currentTime = 0 直後に play() すると、pause()した位置前後の音が混ざることがある。(少なくとも自分の環境では)                                                                        \r
-                                       raw.currentTime = this._lastCurrentTime;\r
+                                       //また、GoogleChrome7 では currentTime = 0 直後に play() すると、pause()した位置前後の音が混ざることがある。(少なくとも自分の環境では)\r
+\r
+                                       // iOS で duration が 0 の時に触ると error\r
+                                       // 0 or 8\r
+                                       if( !( this._durationFixPhase % 8 ) && this.duration ) raw.currentTime = this._lastCurrentTime;\r
+\r
                                        console.log( '[HTMLAudio] play ' + begin + ' -> ' + end + ' crt:' + ( raw.currentTime | 0 ) + ' last:' + this._lastCurrentTime );\r
-                                       \r
-                                       // Android4.0.5 で ended イベント時に currentTime が duration に張り付いたまま変更できない\r
-                                       if( forceReload || ( raw.duration && raw.currentTime === raw.duration ) ){\r
-                                               raw.src          = '';\r
-                                               raw.src          = this._src;\r
+\r
+                                       if( forceReload ){\r
                                                this.playing     = false;\r
                                                this._endedFixON = true;\r
+                                               raw.src = this._src;\r
                                                console.log( '△ onEndedFix の開始' );\r
-                                               raw.currentTime  = this._lastCurrentTime;\r
-                                               this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );                                                                                             \r
-                                               X_HTMLAudio_endedFixAOSP2 && raw.load();\r
-                                       };                                                      \r
+                                               this.disatcher[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
+                                       };\r
                                };\r
 \r
                                if( X_HTMLAudio_currentTimeFix ){\r
@@ -410,19 +465,18 @@ if( X_Audio_constructor ){
                        },\r
                        \r
                        actualPause : function(){\r
-                               console.log( '[HTMLAudio] pause' );\r
+                               var raw = this[ '_rawObject' ];\r
                                \r
-                               this.seekTime = this.getActualCurrentTime();\r
+                               console.log( '[HTMLAudio] pause' );\r
 \r
                                delete this._currentFixStart;\r
 \r
-                               !this[ '_rawObject' ].error && this[ '_rawObject' ].pause();\r
+                               !raw.error && raw.pause();\r
                                \r
                                if( X_HTMLAudio_pauseFix ){\r
-                                       this[ '_rawObject' ].src = '';\r
+                                       raw.src = '';\r
                                        if( X_HTMLAudio_durationFix ){\r
                                                delete this._durationFixPhase;\r
-                                               delete this._durationFixSkip;\r
                                        };\r
                                };\r
                                delete this.playing;\r