6 <= X_UA[ 'iOS' ] ? 'loadeddata' :\r
X_UA[ 'iOS' ] < 5 ? 'stalled' :\r
X_UA[ 'iOS' ] ? 'suspend' :\r
- X_UA[ 'AndroidBrowser2' ] ? 'stalled' : // Android 2.3.5(SBM101SH) では stalled は発生しない,,,\r
- X_UA[ 'AndroidBrowser4' ] ? 'loadeddata' : \r
- X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ? 'loadeddata' : 'canplay',\r
+ X_UA[ 'AndroidChromeBrowser' ] ? 'canplaythrough' :\r
+ // Android 2.3.5(SBM101SH) では stalled は発生しない,,, ので必ず loadeddata もチェックする\r
+ X_UA[ 'AndroidBrowser' ] ? 'stalled' :\r
+ X_UA[ 'OperaMobile' ] || X_UA[ 'OperaTablet' ] ? 'loadeddata' :\r
+ 'loadeddata', //'canplay',\r
X_Audio_HTMLAudioWrapper,\r
X_Audio_constructor = window[ 'Audio' ] || window.HTMLAudioElement,\r
X_Audio_rawAudio,\r
+ // onended イベント時に再生を継続する場合、audio.play() を呼ぶ必要がある\r
+ X_Audio_HTMLAudioWrapper_needPlayOnended = !X_UA[ 'AndroidChromeBrowser' ] && X_UA[ 'AndroidBrowser' ],\r
// Opera Mobile 12 android4.4.4 & 2.3.5 は 2回目以降の currentTime へのセットで currentTime が更新されなくなるため、タイマーを使用する\r
- X_Audio_HTMLAudioWrapper_currentTimeFix = !!X_UA[ 'OperaMobile' ] || !!X_UA[ 'OperaTablet' ], // || ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
+ X_Audio_HTMLAudioWrapper_currentTimeFix = !!X_UA[ 'OperaMobile' ] || !!X_UA[ 'OperaTablet' ],\r
// Android1.6+MobileOpera12では無理っぽい、、、\r
X_Audio_HTMLAudioWrapper_badOperaAndroid = X_Audio_HTMLAudioWrapper_currentTimeFix && X_UA[ 'Android' ] < 2,\r
\r
// opera11、10.54 WinXP はまとも、、、\r
// X_Audio_Sprite_handleEvent でも使用\r
X_Audio_HTMLAudioWrapper_ieMobile9Fix = ( X_UA[ 'WinPhone' ] && X_UA[ 'IE9' ] ),\r
- X_Audio_HTMLAudioWrapper_durationFix = ( !X_Audio_HTMLAudioWrapper_currentTimeFix && 12 <= X_UA[ 'Opera' ] ),\r
+ X_Audio_HTMLAudioWrapper_durationFix = ( !X_Audio_HTMLAudioWrapper_currentTimeFix && 12 <= X_UA[ 'Opera' ] ) || X_UA[ 'AndroidChromeBrowser' ],\r
+ \r
+ X_Audio_HTMLAudioWrapper_shortPlayFix = X_UA[ 'AndroidBrowser' ] && X_UA[ 'AndroidWebkit' ] <= 534.3, // Android 4.1.1 でも遭遇(ただしm4a, mp3は優秀, oggはシークが乱れる)\r
\r
- X_Audio_HTMLAudioWrapper_shortPlayFix = X_UA[ 'AndroidBrowser2' ],\r
\r
X_Audio_codecs;\r
\r
//引数なしで new Audio() とすると、Operaでエラーになるそうなので注意。\r
X_Audio_rawAudio = new X_Audio_constructor( '' );\r
\r
+ // https://html5experts.jp/miyuki-baba/3766/\r
+ // Chrome for Android31 で HE-AAC が低速再生されるバグ\r
+ // TODO Android4 標準ブラウザで ogg のシークが正しくない!\r
if( X_Audio_rawAudio.canPlayType ){\r
X_Audio_codecs = {\r
'mp3' : X_Audio_rawAudio.canPlayType('audio/mpeg'),\r
'mp4' : X_Audio_rawAudio.canPlayType('audio/x-mp4') + X_Audio_rawAudio.canPlayType('audio/mp4') + X_Audio_rawAudio.canPlayType('audio/aac'),\r
'weba' : X_Audio_rawAudio.canPlayType('audio/webm; codecs="vorbis"')\r
};\r
- (function( k, v ){\r
+ (function( X_Audio_codecs, k, v ){\r
for( k in X_Audio_codecs ){\r
- if( X_EMPTY_OBJECT[ k ] ) continue;\r
+ //if( X_EMPTY_OBJECT[ k ] ) continue;\r
v = X_Audio_codecs[ k ];\r
- X_Audio_codecs[ k ] = v && v.split( 'no' ).join( '' );\r
- console.log( k + ' ' + X_Audio_codecs[ k ] );\r
+ v = v && !!( v.split( 'no' ).join( '' ) );\r
+ if( v ){\r
+ console.log( k + ' ' + X_Audio_codecs[ k ] );\r
+ X_Audio_codecs[ k ] = true;\r
+ } else {\r
+ delete X_Audio_codecs[ k ];\r
+ };\r
};\r
- })();\r
+ })( X_Audio_codecs );\r
} else {\r
// iOS3.2.3\r
X_Audio_codecs = {\r
- 'mp3' : X_UA[ 'IE' ] || X_UA[ 'Chrome' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),\r
+ 'mp3' : X_UA[ 'IE' ] || X_UA[ 'Chrome' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),\r
'ogg' : 5 <= X_UA[ 'Gecko' ] || X_UA[ 'Chrome' ] || X_UA[ 'Opera' ] ,\r
- 'wav' : X_UA[ 'Gecko' ] || X_UA[ 'Opera' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),\r
+ 'wav' : X_UA[ 'Gecko' ] || X_UA[ 'Opera' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] ),\r
'aac' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],\r
'm4a' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],\r
'mp4' : X_UA[ 'IE' ] || X_UA[ 'WebKit' ],\r
'weba' : 2 <= X_UA[ 'Gecko' ] || 10.6 <= X_UA[ 'Opera' ] // firefox4+(Gecko2+)\r
};\r
+ (function( X_Audio_codecs, k ){\r
+ for( k in X_Audio_codecs ){\r
+ //if( X_EMPTY_OBJECT[ k ] ) continue;\r
+ if( X_Audio_codecs[ k ] ){\r
+ console.log( k + ' ' + X_Audio_codecs[ k ] );\r
+ X_Audio_codecs[ k ] = true;\r
+ } else {\r
+ delete X_Audio_codecs[ k ];\r
+ };\r
+ };\r
+ })( X_Audio_codecs );\r
};\r
\r
- X_Audio_HTMLAudioWrapper = X_EventDispatcher[ 'inherits' ](\r
+ X_Audio_HTMLAudioWrapper = X_Audio_AbstractAudioBackend[ 'inherits' ](\r
'X.AV.HTML5AudioWrapper',\r
X_Class.POOL_OBJECT,\r
{\r
- \r
- proxy : null,\r
- \r
- startTime : 0,\r
- endTime : -1,\r
- loopStartTime : -1,\r
- loopEndTime : -1,\r
- seekTime : -1,\r
- duration : 0,\r
- \r
- playing : false,\r
- error : 0, \r
- loop : false,\r
- looped : false,\r
- autoplay : false,\r
- volume : 0.5,\r
-\r
_playTime : 0,\r
_closed : true,\r
_loaded : false,\r
_lastCurrentTime : 0,\r
_src : '',\r
\r
- Constructor : function( proxy, source, option ){\r
+ isM4A : false,\r
+ shortPlayFix : 0,\r
+ \r
+ 'Constructor' : function( target, source, option ){\r
var raw;\r
\r
- this.proxy = proxy;\r
+ this.target = target || this;\r
this._closed = false;\r
\r
- X_AudioWrapper_updateStates( this, option );\r
+ this.isM4A = X_URL_getEXT( source ) === 'm4a';\r
+ \r
+ this.setState( option );\r
\r
if( option[ 'useVideo' ] ){\r
- this[ '_rawObject' ] = raw = document.createElement( 'video' );\r
+ this[ '_rawObject' ] = raw = document.createElement( 'video' );\r
raw.preload = 'none'; // auto, metadata, none\r
//raw.autoplay = false, // no-auto\r
- raw.loop = false;\r
- raw.muted = false;\r
- //raw.crossorigin = option[ 'crossorigin' ] || ''; //crossorigin: "anonymous", X.URL.isSameDomain() で切り替え\r
+ raw.loop = false;\r
+ raw.muted = false;\r
+ raw.crossorigin = option[ 'crossorigin' ] || ''; //crossorigin: "anonymous", X.URL.isSameDomain() で切り替え\r
raw.style.cssText = 'position:absolute;bottom:0;left:-50px;width:100px;height:100px;opacity:0;';\r
raw.controls = false;\r
raw.WebKitPlaysInline = true;\r
raw.src = source;\r
- //raw.onclick = "alert('play');this.play();";\r
+ //raw.onclick = "alert('play');this.actualPlay();";\r
document.body.appendChild( raw );\r
//raw.load();\r
} else {\r
switch( e.type ){\r
\r
case X_EVENT_KILL_INSTANCE :\r
+ // 【javascript】モバイル向けブラウザでも音を鳴らしたい【WebAudio】\r
+ // http://ingaouhou.com/archives/3633\r
+ // ・使い終わったインスタンスはload()しておくとやや安定\r
+ this.playing && this.actualPause();\r
+ delete this._closed;\r
+ delete this._loaded;\r
+ \r
+ this[ '_rawObject' ].src = '';\r
+ this[ '_rawObject' ].load();\r
+ \r
+ // removeChild for video\r
break;\r
};\r
},\r
\r
X_Audio_HTMLAudioWrapper_badOperaAndroid && alert( e.type );\r
\r
- console.log( e.type );\r
+ // global に公開\r
+ //window[ '__rawAudio' ] = this[ '_rawObject' ];\r
+ \r
+ /* X_Audio_HTMLAudioWrapper_ieMobile9Fix && */ e.type !== 'timeupdate' && console.log( e.type );\r
\r
switch( e.type ){\r
case 'loadstart' : // ブラウザがコンテンツの検索を開始した場合に発生\r
break;\r
\r
case 'canplay' : // 今すぐに再生を再開できるが、バッファリングが不十分でコンテンツを最後まで表示できないと予測している場合に発生\r
- if( X_Audio_HTMLAudioWrapper_durationFix && this._playForDuration === 0 ){\r
- //console.log( 'DurationFix開始 - ' + this[ '_rawObject' ].duration );\r
+ if( X_Audio_HTMLAudioWrapper_durationFix && this._playForDuration === 0 && !X_UA[ 'AndroidChromeBrowser' ] ){\r
+ console.log( '[duration fix]開始 - ' + this[ '_rawObject' ].duration );\r
this._playForDuration = 1;\r
this[ '_rawObject' ].play();\r
this[ '_rawObject' ].currentTime = this._beginTime / 1000; // 必要!\r
case 'loadedmetadata' : // ブラウザがメディアリソースの長さと寸法を判定した場合に発生\r
case 'loadeddata' : // コンテンツの表示を現在の再生位置で初めて行えるようになった場合に発生\r
case 'canplaythrough' : // 今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
+ X_Audio_HTMLAudioWrapper_durationFix && console.log( '[duration fix]' + e.type + ' ' + this._playForDuration );\r
if( X_Audio_HTMLAudioWrapper_durationFix && this._playForDuration !== 2 ) return;\r
this.duration = this.duration || this[ '_rawObject' ].duration * 1000;\r
break;\r
break;\r
\r
case 'ended' :\r
- if( !this._closed && this.loop ){\r
- if( !( this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_Callback_PREVENT_DEFAULT ) ){\r
+ if( !this._closed && this.autoLoop ){\r
+ if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
this.looped = true;\r
- this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
- this.play();\r
+ this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
+ this.actualPlay( X_Audio_HTMLAudioWrapper_needPlayOnended );\r
};\r
+ // Android4.1.1 ended 後に曲の再生が継続できない\r
return;\r
};\r
type = X_EVENT_MEDIA_ENDED;\r
delete this.playing;\r
break;\r
\r
+ // TODO firefox で 短い音声でtimeupdate, ended が発火しない\r
case 'timeupdate' : // 通常の再生が行われ現在の再生位置の変化が起こった場合に発生\r
if( X_Audio_HTMLAudioWrapper_ieMobile9Fix ){\r
if( this._playForDuration === 1 ){\r
console.log( 'tu ' + this[ '_rawObject' ].duration );\r
- if( !this.duration && X_Type_isFinite( this[ '_rawObject' ].duration ) ){\r
+ if( !this.duration && X_Type_isFinite( this[ '_rawObject' ].duration ) && 0 < this[ '_rawObject' ].duration ){\r
this.duration = this.duration || this[ '_rawObject' ].duration * 1000;\r
this._playForDuration = 2;\r
- \r
- //this.proxy[ 'asyncDispatch' ]( 'loadedmetadata' );\r
- //this.proxy[ 'asyncDispatch' ]( 'loadeddata' );\r
- //this.proxy[ 'asyncDispatch' ]( 'canplay' );\r
- //this.proxy[ 'asyncDispatch' ]( 'canplaythrough' );\r
loaded = true;\r
- //console.log( 'durationFix が完了' + this.duration );\r
break;\r
} else {\r
this[ '_rawObject' ].currentTime = this._beginTime / 1000; // 必要!\r
};\r
} else\r
if( this[ '_rawObject' ].currentTime === this._lastCurrentTime ){\r
- //this.proxy[ 'dispatch' ]( 'seeking' );\r
- this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
+ this.target[ 'dispatch' ]( X_EVENT_MEDIA_WAITING );\r
return;\r
};\r
this._lastCurrentTime = this[ '_rawObject' ].currentTime;\r
this.duration = this.duration || this[ '_rawObject' ].duration * 1000;\r
\r
if( this.playing ){\r
- end = X_AudioWrapper_getEndTime( this );\r
- now = X_Audio_HTMLAudioWrapper_currentTimeFix ? X_Timer_now() - this._playTime + this._beginTime : this[ '_rawObject' ].currentTime * 1000 | 0;\r
- if( 0 + end <= 0 + now ){ // なぜか iem9 で必要,,,\r
- if( this.loop ){\r
- if( !( this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_Callback_PREVENT_DEFAULT ) ){\r
+ end = X_AudioWrapper_getEndTime( this ) + this.shortPlayFix;\r
+ now = this.getActualCurrentTime();\r
+ //console.log( now + ' / ' + end );\r
+ if( 0 + end <= 0 + now ){ // 0+ なぜか iem9 で必要,,,\r
+ if( this.autoLoop ){\r
+ if( !( this.target[ 'dispatch' ]( X_EVENT_MEDIA_BEFORE_LOOP ) & X_CALLBACK_PREVENT_DEFAULT ) ){\r
this.looped = true;\r
- this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
- this.play();\r
+ this.target[ 'dispatch' ]( X_EVENT_MEDIA_LOOPED );\r
+ this.actualPlay();\r
};\r
} else {\r
- this.pause();\r
- this.proxy[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
+ this.actualPause();\r
+ this.target[ 'dispatch' ]( X_EVENT_MEDIA_ENDED );\r
};\r
return;\r
};\r
\r
if( !X_Audio_HTMLAudioWrapper_durationFix ){\r
this.duration = this[ '_rawObject' ].duration * 1000;\r
+ console.log( 'duration : ' + this.duration );\r
} else\r
- // Desktop Opera では Infinity, IEM9 では NaN\r
- if( !this.duration && X_Type_isFinite( this[ '_rawObject' ].duration ) ){\r
+ // Desktop Opera では Infinity, IEM9 では NaN, Android標準ブラウザ(Chrome)では 0\r
+ if( !this.duration && X_Type_isFinite( this[ '_rawObject' ].duration ) && 0 < this[ '_rawObject' ].duration ){\r
\r
//console.log( this[ '_rawObject' ].duration );\r
\r
if( this._playForDuration === 1 ){\r
this._playForDuration = 2;\r
\r
- console.log( 'Loaded ' + this._loaded );\r
+ console.log( '[duration fix] Loaded ' + this._loaded );\r
\r
if( this._loaded ){\r
this[ '_rawObject' ].currentTime = this._beginTime / 1000;\r
- console.log( '設定 ' + this._beginTime );\r
+ console.log( '[duration fix] 設定 ' + this._beginTime );\r
return;\r
};\r
- \r
- /*\r
- this.proxy[ 'asyncDispatch' ]( 'loadedmetadata' );\r
- this.proxy[ 'asyncDispatch' ]( 'loadeddata' );\r
- this.proxy[ 'asyncDispatch' ]( 'canplay' );\r
- this.proxy[ 'asyncDispatch' ]( 'canplaythrough' ); */\r
- \r
- \r
+\r
loaded = true;\r
- console.log( 'durationFix が完了' + this.duration );\r
+ console.log( '[duration fix] 完了' + this.duration );\r
\r
if( this.autoplay ){\r
this[ '_rawObject' ].currentTime = this._beginTime / 1000; \r
- } else {\r
+ } else\r
+ if( X_UA[ 'Opera' ] ){\r
// Opera12.17 WinXP で勝手に再生される不具合\r
// これで一応再生は止まる、、、\r
this[ '_rawObject' ].src = '';\r
if( !this._loaded && ( loaded || e.type === X_Audio_HTMLAudio_playTrigger || e.type === 'loadeddata' ) ){\r
this.autoplay && X_Timer_once( 16, this, this.play );\r
this._loaded = true;\r
- this.proxy[ 'dispatch' ]( X_EVENT_READY );\r
- console.log( 'Loaded! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
+ this.target[ 'asyncDispatch' ]( X_EVENT_READY );\r
+ console.log( '> Audio Loaded!! ' + e.type + ' d:' + ( this.duration | 0 ) );\r
return;\r
};\r
\r
- loaded || ( type && this.proxy[ 'dispatch' ]( type ) );\r
- },\r
- \r
- close : function(){\r
- // 【javascript】モバイル向けブラウザでも音を鳴らしたい【WebAudio】\r
- // http://ingaouhou.com/archives/3633\r
- // ・使い終わったインスタンスはload()しておくとやや安定\r
- this.playing && this.pause();\r
- delete this._closed;\r
- delete this._loaded;\r
- \r
- this[ '_rawObject' ].src = '';\r
- this[ '_rawObject' ].load();\r
+ if( !loaded && type ){\r
+ // console.log( '(2) ' + e.type + ' d:' + ( this.duration | 0 ) );\r
+ this.target[ 'dispatch' ]( type );\r
+ type === X_EVENT_ERROR && this[ 'kill' ]();\r
+ };\r
},\r
- \r
- play : function(){\r
+\r
+ actualPlay : function( forcePlay ){\r
var begin, end;\r
\r
// もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
if( this._closed ) return;\r
- if( !this._loaded /* && !X_Audio_Sprite_inTouchAction */ ){\r
+ if( !this._loaded && !X_Audio_HTMLAudioWrapper_ieMobile9Fix /* && !X_Audio_Sprite_inTouchAction */ ){\r
this.autoplay = true;\r
return;\r
};\r
-\r
+ \r
if( X_Audio_HTMLAudioWrapper_ieMobile9Fix && this._playForDuration === 0 ){\r
console.log( 'DurationFix開始 - ' + this[ '_rawObject' ].duration );\r
this._playForDuration = 1;\r
end = X_AudioWrapper_getEndTime( this );\r
begin = this._beginTime = X_AudioWrapper_getStartTime( this, end, true );\r
\r
- if( X_Audio_HTMLAudioWrapper_shortPlayFix ){\r
- begin -= end - begin > 1000 ? 200 : 400;\r
- begin = begin < 0 ? 0 : begin;\r
+ if( X_Audio_HTMLAudioWrapper_shortPlayFix && this.isM4A ){\r
+ this.shortPlayFix = ( 1000 < end - begin ) ? 200 : 400;\r
+ if( this.duration < end + this.shortPlayFix ){\r
+ this.shortPlayFix = this.duration - end;\r
+ };\r
};\r
\r
if( !this[ '_rawObject' ].src ){\r
delete this._playForDuration;\r
};\r
\r
- \r
- if( !this.playing ){\r
+ if( !this.playing || forcePlay ){\r
if( X_UA[ 'Chrome' ] ){ // [CHROME][FIX] volume TODO どの version で 修正される?\r
// [!] delay\r
X_Timer_once( 0, this, this._fixForChrome );\r
this[ '_rawObject' ].volume = 0;\r
} else {\r
- this[ '_rawObject' ].volume = this.volume;\r
+ this[ '_rawObject' ].volume = X_Audio_HTMLAudioWrapper_ieMobile9Fix ? 1 : this.gain;\r
};\r
this[ '_rawObject' ].play();\r
this.playing = true;\r
+ } else\r
+ if( X_UA[ 'Gecko' ] ){\r
+ // Gecko PC + Android でseek時に再生がしばしば止まる問題の修正\r
+ this[ '_rawObject' ].play();\r
};\r
+ \r
//http://himaxoff.blog111.fc2.com/blog-entry-97.html\r
//Firefox3.6では一度も play() していない状態で currentTime = 0 を実行するとエラーになる。\r
//また、GoogleChrome7 では currentTime = 0 直後に play() すると、pause()した位置前後の音が混ざることがある。(少なくとも自分の環境では)\r
- this[ '_rawObject' ].currentTime = this._lastCurrentTime = begin / 1000;\r
+ this[ '_rawObject' ].currentTime = this._lastCurrentTime = begin / 1000 | 0;\r
\r
console.log( '[HTMLAudio] play ' + begin + ' -> ' + end );\r
\r
\r
// [CHROME][FIX] volume\r
_fixForChrome : X_UA[ 'Chrome' ] && function(){\r
- !this._closed && ( this[ '_rawObject' ].volume = this.volume );\r
+ !this._closed && ( this[ '_rawObject' ].volume = this.gain );\r
},\r
\r
- pause : function(){\r
+ actualPause : function(){\r
if( !this.playing ) return;\r
\r
- this.seekTime = this.state().currentTime;\r
+ console.log( '[HTMLAudio] pause' );\r
+ \r
+ this.seekTime = this.getActualCurrentTime();\r
\r
delete this._playTime;\r
\r
!this[ '_rawObject' ].error && this[ '_rawObject' ].pause();\r
\r
- if( X_Audio_HTMLAudioWrapper_durationFix ){\r
+ if( X_Audio_HTMLAudioWrapper_durationFix && X_UA[ 'Opera' ] ){\r
this[ '_rawObject' ].src = '';\r
// load();\r
};\r
delete this.playing;\r
},\r
- \r
- state : function( obj ){\r
- var result;\r
- \r
- if( obj === undefined ){\r
- return {\r
- startTime : this.startTime,\r
- endTime : this.endTime < 0 ? this.duration : this.endTime,\r
- loopStartTime : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
- loopEndTime : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
- \r
- loop : this.loop,\r
- looped : this.looped,\r
- volume : this.volume,\r
- playing : this.playing, // && !this[ '_rawObject' ].error && !this[ '_rawObject' ].paused && !this[ '_rawObject' ].ended, \r
- duration : this.duration,\r
- \r
- currentTime :\r
- this.playing ?\r
- ( X_Audio_HTMLAudioWrapper_currentTimeFix ?\r
+ \r
+ getActualCurrentTime : function(){\r
+ return ( X_Audio_HTMLAudioWrapper_currentTimeFix ?\r
X_Timer_now() - this._playTime + this._beginTime :\r
- this[ '_rawObject' ].currentTime * 1000 | 0 ) :\r
- this.seekTime,\r
- /*\r
- http://www.w3schools.com/tags/av_prop_error.asp\r
- 1 = MEDIA_ERR_ABORTED - fetching process aborted by user\r
- 2 = MEDIA_ERR_NETWORK - error occurred when downloading\r
- 3 = MEDIA_ERR_DECODE - error occurred when decoding\r
- 4 = MEDIA_ERR_SRC_NOT_SUPPORTED - audio/video not supported\r
- */\r
- error : this[ '_rawObject' ].error || 0 // 0, 1 ~ 4 \r
- }; \r
- };\r
+ this[ '_rawObject' ].currentTime * 1000 | 0 );\r
+ },\r
+ /*\r
+ http://www.w3schools.com/tags/av_prop_error.asp\r
+ 1 = MEDIA_ERR_ABORTED - fetching process aborted by user\r
+ 2 = MEDIA_ERR_NETWORK - error occurred when downloading\r
+ 3 = MEDIA_ERR_DECODE - error occurred when decoding\r
+ 4 = MEDIA_ERR_SRC_NOT_SUPPORTED - audio/video not supported\r
+ */ \r
+ getActualError : function(){\r
+ return this[ '_rawObject' ].error || 0;\r
+ },\r
\r
- result = X_AudioWrapper_updateStates( this, obj );\r
- \r
- if( result & 2 ){ // seek\r
- this.play();\r
- //} else\r
- //if( result & 1 ){\r
- //if( X_Audio_HTMLAudioWrapper_currentTimeFix ){\r
- // this.play(); \r
- //};\r
-\r
+ afterUpdateState : function( result ){\r
+ if( result & 3 ){ // seek\r
+ this.actualPlay();\r
} else\r
if( result & 4 ){\r
- this[ '_rawObject' ].volume = this.volume;\r
- };\r
- \r
+ this[ '_rawObject' ].volume = X_Audio_HTMLAudioWrapper_ieMobile9Fix ? 1 : this.gain;\r
+ }; \r
}\r
\r
}\r
X_Audio_BACKENDS.push(\r
{\r
backendName : 'HTML Audio',\r
+ \r
+ canPlay : X_Audio_codecs,\r
/*\r
* HTML5 の audio 要素と video 要素でサポートされているメディアフォーマット\r
* https://developer.mozilla.org/ja/docs/Web/HTML/Supported_media_formats\r
* - FireFox3.6, Android 2.3.6については、src変更後、load()を呼び出さないと切り替わらなかった。iPhoneはload()が不要。\r
*/ \r
detect : function( proxy, source, ext ){\r
- /*\r
- var ok, mineType = 'audio/' + ext;\r
- switch( ext ){\r
- case 'mp3' :\r
- ok = X_UA[ 'IE' ] || X_UA[ 'Chrome' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] );\r
- mineType = 'audio/mpeg';\r
- //if( X_UA[ 'Android' ] && X_UA[ 'Gecko' ] ) mineType = '';\r
- break;\r
- case 'ogg' :\r
- ok = 15 <= X_UA[ 'Gecko' ] || X_UA[ 'Chrome' ] || X_UA[ 'Opera' ] ;\r
- if( X_UA[ 'AndroidBrowser' ] ) mineType = '';\r
- break;\r
- case 'm4a' :\r
- ok = X_UA[ 'IE' ] || X_UA[ 'WebKit' ];\r
- mineType = 'audio/mp4';\r
- break;\r
- case 'webm' :\r
- ok = 2 <= X_UA[ 'Gecko' ] || 10.6 <= X_UA[ 'Opera' ] ; // firefox4+(Gecko2+)\r
- break;\r
- case 'wav' :\r
- ok = X_UA[ 'Gecko' ] || X_UA[ 'Opera' ] || ( X_UA[ 'Windows' ] && X_UA[ 'Safari' ] );\r
- //mineType = 'audio/wav'; // audio/x-wav ?\r
- break;\r
- default :\r
- mineType = '';\r
- };\r
- \r
- if( !ok && mineType ){\r
- if( !X_Audio_rawAudio ) X_Audio_rawAudio = new Audio;\r
- ok = X_Audio_rawAudio.canPlayType( mineType );\r
- //console.log( 'HTML Audio ' + ok + ' ext:' + ext );\r
- };\r
- console.log( 'HTML Audio ' + ok + ' ext:' + ext );\r
- */\r
- \r
proxy[ 'asyncDispatch' ]( { type : X_EVENT_COMPLETE, canPlay : X_Audio_codecs[ ext ] } );\r
},\r
\r