};
-var X_WebAudio_context = !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] &&
+var X_WebAudio_context = // 4s 以下ではない iPad 2G または iPad mini 1G 以下ではない, iPod touch 4G 以下ではない
+ !X_UA[ 'iPhone_4s' ] && !X_UA[ 'iPad_2Mini1' ] && !X_UA[ 'iPod_4' ] &&
// Android2 + Gecko で WebAudio が極めて不安定
- !X_UA[ 'Fennec' ] &&
+ !( X_UA[ 'Fennec' ] && X_UA[ 'Android' ] < 3 ) &&
// Firefox40.0.5 + Windows8 で音声が途中から鳴らなくなる
// Firefox41.0.1 + Windows8 で音声が途中から鳴らなくなる
!( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 42 && X_UA[ 'Windows' ] ) &&
( window[ 'AudioContext' ] || window[ 'webkitAudioContext' ] ),
X_WebAudio_BUFFER_LIST = [],
X_WebAudio_need1stTouch = X_UA[ 'iOS' ],
+ X_WebAudio_touchState = X_WebAudio_need1stTouch,
X_WebAudio,
X_WebAudio_BufferLoader,
X_WebAudio_fpsFix;
},
handleEvent : function( e ){
+ var i, l;
+
switch( e.type ){
case X_EVENT_PROGRESS :
- this[ 'dispatch' ]( { type : 'progress', 'percent' : e[ 'percent' ] } );
+ for( i = 0, l = this.webAudioList.length; i < l; ++i ){
+ this.webAudioList[ i ][ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : e[ 'percent' ] } );
+ };
return;
case X_EVENT_SUCCESS :
this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );
console.log( 'WebAudio buffer ready' );
-
- this.autoplay && X_Timer_once( 16, this, this.play );
-
},
actualPlay : function(){
- var begin, end;
+ var e, begin, end;
- console.log( '[WebAudio] play abuf:' + !!this.audioBuffe );
+ console.log( '[WebAudio] play abuf:' + !!this.audioBuffer );
if( !this.audioBuffer ){
- this.autoplay = true;
+ this._playReserved = true;
return;
};
+ if( X_WebAudio_touchState ){
+ e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ];
+ if( !e || !e[ 'pointerType' ] ){
+ // alert( 'タッチイベント以外での play! ' + ( e ? e.type : '' ) );
+ return;
+ };
+ };
+ X_WebAudio_touchState = false;
+
end = X_Audio_getEndTime( this );
begin = X_Audio_getStartTime( this, end, true );
},
actualPause : function(){
- //if( !this.playing ) return this;
-
console.log( '[WebAudio] pause' );
- this.seekTime = this.getActualCurrentTime();
-
this._timerID && X_Timer_remove( this._timerID );
delete this._timerID;
delete this.playing;