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Version 0.6.184, fi x X.AudioSprite & X.Audio, add X.WMPAudio.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 01_XWebAudio.js
index 8e06469..e33630b 100644 (file)
@@ -78,15 +78,17 @@ if( X_Audio_constructor ){
 };
 
 
-var X_WebAudio_context      = !X_UA[ 'iPhone_4s' ]  && !X_UA[ 'iPad_2Mini1' ]  && !X_UA[ 'iPod_4' ]  &&
+var X_WebAudio_context      =  // 4s 以下ではない iPad 2G または iPad mini 1G 以下ではない, iPod touch 4G 以下ではない
+                                                               !X_UA[ 'iPhone_4s' ]  && !X_UA[ 'iPad_2Mini1' ]  && !X_UA[ 'iPod_4' ]  &&
                                                                // Android2 + Gecko で WebAudio が極めて不安定
-                                                               !( X_UA[ 'Gecko' ] && X_UA[ 'Android' ] ) &&
+                                                               !( X_UA[ 'Fennec' ] && X_UA[ 'Android' ] < 3 ) &&
                                                                // Firefox40.0.5 + Windows8 で音声が途中から鳴らなくなる
                                                                // Firefox41.0.1 + Windows8 で音声が途中から鳴らなくなる
                                                                !( 40 <= X_UA[ 'Gecko' ] && X_UA[ 'Gecko' ] < 42 && X_UA[ 'Windows' ] ) &&
                                                                ( window[ 'AudioContext' ] || window[ 'webkitAudioContext' ] ),
        X_WebAudio_BUFFER_LIST  = [],
        X_WebAudio_need1stTouch = X_UA[ 'iOS' ],
+       X_WebAudio_touchState   = X_WebAudio_need1stTouch,
        X_WebAudio,
        X_WebAudio_BufferLoader,
        X_WebAudio_fpsFix;
@@ -121,9 +123,13 @@ if( X_WebAudio_context ){
                        },
                        
                        handleEvent : function( e ){
+                               var i, l;
+                               
                                switch( e.type ){
                                        case X_EVENT_PROGRESS :
-                                               this[ 'dispatch' ]( { type : 'progress', 'percent' : e[ 'percent' ] } );
+                                               for( i = 0, l = this.webAudioList.length; i < l; ++i ){
+                                                       this.webAudioList[ i ][ 'dispatch' ]( { type : X_EVENT_PROGRESS, 'percent' : e[ 'percent' ] } );
+                                               };
                                                return;
                                        
                                        case X_EVENT_SUCCESS :
@@ -297,21 +303,27 @@ if( X_WebAudio_context ){
                                        this.disatcher[ 'asyncDispatch' ]( X_EVENT_READY );
                        
                        console.log( 'WebAudio buffer ready' );
-                       
-                       this.autoplay && X_Timer_once( 16, this, this.play );
-                                       
                                },
                        
                        actualPlay : function(){
-                               var begin, end;
+                               var e, begin, end;
                                
-                               console.log( '[WebAudio] play abuf:' + !!this.audioBuffe );
+                               console.log( '[WebAudio] play abuf:' + !!this.audioBuffer );
                                
                    if( !this.audioBuffer ){
-                       this.autoplay = true;
+                       this._playReserved = true;
                        return;
                    };
                                
+                               if( X_WebAudio_touchState ){
+                                       e = X_EventDispatcher_CURRENT_EVENTS[ X_EventDispatcher_CURRENT_EVENTS.length - 1 ];
+                                       if( !e || !e[ 'pointerType' ] ){
+                                               // alert( 'タッチイベント以外での play! ' + ( e ? e.type : '' ) );
+                                               return;
+                                       };
+                               };
+                               X_WebAudio_touchState = false;
+                               
                                end   = X_Audio_getEndTime( this );
                                begin = X_Audio_getStartTime( this, end, true );
                                
@@ -399,12 +411,8 @@ if( X_WebAudio_context ){
                                },
                        
                        actualPause : function(){
-                               //if( !this.playing ) return this;
-                               
                                console.log( '[WebAudio] pause' );
                                
-                               this.seekTime = this.getActualCurrentTime();
-                               
                    this._timerID && X_Timer_remove( this._timerID );
                                delete this._timerID;
                                delete this.playing;