*/\r
\r
var X_Audio_BACKENDS = [], // Array.<Hash>\r
- X_Audio_WRAPPER_LIST = [], // Array.<AudioWrapper>\r
- X_Audio_CAN_PLAY = 1,\r
- X_Audio_NOT_PLAY = 2;\r
+ X_Audio_WRAPPER_LIST = []; // Array.<AudioWrapper>\r
\r
function X_Audio_getAudioWrapper( proxy ){\r
var i = X_Audio_WRAPPER_LIST.length;\r
};\r
\r
/*\r
- * X.Event.BACKEND_READY\r
- * X.Event.BACKEND_NONE\r
+ * X_EVENT_BACKEND_READY\r
+ * X_EVENT_BACKEND_NONE\r
* \r
- * X.Event.READY 再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
- * X.Event.ERROR\r
+ * X_EVENT_READY 再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
+ * X_EVENT_ERROR\r
* 1 : ユーザーによってメディアの取得が中断された\r
* 2 : ネットワークエラー\r
* 3 : メディアのデコードエラー\r
* 4 : メディアがサポートされていない\r
* \r
- * X.Event.MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
- * X.Event.MEDIA_LOOP ループ直前に発生、キャンセル可能\r
- * X.Event.MEDIA_LOOPED ループ時に発生\r
- * X.Event.MEDIA_ENDED 再生位置の(音声の)最後についた\r
- * X.Event.MEDIA_PAUSED ポーズした\r
- * X.Event.MEDIA_WAITING 再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
- * X.Event.MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
+ * X_EVENT_MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
+ * X_EVENT_MEDIA_LOOP ループ直前に発生、キャンセル可能\r
+ * X_EVENT_MEDIA_LOOPED ループ時に発生\r
+ * X_EVENT_MEDIA_ENDED 再生位置の(音声の)最後についた\r
+ * X_EVENT_MEDIA_PAUSED ポーズした\r
+ * X_EVENT_MEDIA_WAITING 再生中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
+ * X_EVENT_MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
*/\r
\r
-X.Audio = X.EventDispatcher.inherits(\r
+X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
'X.Audio',\r
- X.Class.POOL_OBJECT,\r
+ X_Class.POOL_OBJECT,\r
{\r
- source : '',\r
- backendName : '',\r
- _backend : -1,\r
+ 'source' : '',\r
+ 'backendName' : '',\r
+ _backend : -1,\r
\r
- Constructor : function( sourceList, opt_option ){\r
+ 'Constructor' : function( sourceList, opt_option ){\r
X_Audio_startDetectionBackend(\r
X_Audio_BACKENDS[ 0 ], this,\r
- X.Type.isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
+ X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
opt_option || {} );\r
- this.listenOnce( [ X.Event.BACKEND_READY, X.Event.BACKEND_NONE, X.Event.KILL_INSTANCE ], X_Audio_handleEvent );\r
+ this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
},\r
\r
- play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
+ 'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
var state, duration;\r
if( 0 <= startTime ){\r
- this.state( {\r
+ this[ 'state' ]( {\r
currentTime : startTime,\r
startTime : startTime,\r
endTime : endTime,\r
return this;\r
},\r
\r
- seek : function( seekTime ){\r
- var state = this.state(),\r
+ 'seek' : function( seekTime ){\r
+ var state = this[ 'state' ](),\r
end = X_AudioWrapper_getEndTime( X_Audio_getAudioWrapper( this ) );\r
if( seekTime < end ){\r
- this.state( { currentTime : seekTime } );\r
+ this[ 'state' ]( { currentTime : seekTime } );\r
};\r
return this;\r
},\r
\r
- pause : function(){\r
- this.state().playing && X_Audio_getAudioWrapper( this ).pause();\r
+ 'pause' : function(){\r
+ this[ 'state' ]().playing && X_Audio_getAudioWrapper( this ).pause();\r
return this;\r
},\r
\r
- state : function( obj ){\r
+ 'state' : function( obj ){\r
var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
\r
if( obj === undefined ){\r
return backend ?\r
backend.state() :\r
{\r
- startTime : -1,\r
- endTime : -1,\r
- loopStartTime : -1,\r
- loopEndTime : -1,\r
- currentTime : -1,\r
- loop : false,\r
- looded : false,\r
- error : false,\r
- playing : false,\r
+ 'startTime' : -1,\r
+ 'endTime' : -1,\r
+ 'loopStartTime' : -1,\r
+ 'loopEndTime' : -1,\r
+ 'currentTime' : -1,\r
+ 'loop' : false,\r
+ 'looded' : false,\r
+ 'error' : false,\r
+ 'playing' : false,\r
\r
- source : this.source || '',\r
- duration : 0\r
+ 'source' : this[ 'source' ] || '',\r
+ 'duration' : 0\r
};\r
};\r
backend && backend.state( obj );\r
return this;\r
}, \r
\r
- loop : function( v ){\r
+ 'loop' : function( v ){\r
var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
if( v === undefined ){\r
return backend && backend.state().loop;\r
return this;\r
},\r
\r
- volume : function( v ){\r
+ 'volume' : function( v ){\r
var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
if( v === undefined ){\r
return backend && backend.state().volume;\r
return this;\r
},\r
\r
- currentTime : function( v ){\r
+ 'currentTime' : function( v ){\r
var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
if( v === undefined ){\r
return backend && backend.state().currentTime;\r
return this;\r
},\r
\r
- isPlaying : function(){\r
+ 'isPlaying' : function(){\r
return this._backend !== -1 && X_Audio_getAudioWrapper( this ).state().playing;\r
}\r
\r
\r
function X_Audio_handleEvent( e ){\r
switch( e.type ){\r
- case X.Event.BACKEND_READY :\r
- this.unlisten( X.Event.BACKEND_NONE, X_Audio_handleEvent );\r
- this.source = e.source;\r
- this.backendName = X_Audio_BACKENDS[ this._backend ].backendName;\r
+ case X_EVENT_BACKEND_READY :\r
+ this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
+ this[ 'source' ] = e.source;\r
+ this[ 'backendName' ] = X_Audio_BACKENDS[ this._backend ].backendName;\r
X_Audio_WRAPPER_LIST.push(\r
new X_Audio_BACKENDS[ this._backend ]\r
.klass( this, e.source, e.option ) );\r
break;\r
\r
- case X.Event.BACKEND_NONE :\r
- this.kill();\r
+ case X_EVENT_BACKEND_NONE :\r
+ this[ 'kill' ]();\r
break;\r
\r
- case X.Event.KILL_INSTANCE :\r
+ case X_EVENT_KILL_INSTANCE :\r
this._backend !== -1 && X_Audio_getAudioWrapper( this ).close();\r
break;\r
};\r
sup = [ proxy, sourceList, option, source, ext ];\r
sup[ 5 ] = sup;\r
\r
- proxy.listenOnce( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], backend, X_Audio_onEndedDetection, sup );\r
+ proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
backend.detect( proxy, source, ext );\r
} else {\r
- proxy.asyncDispatch( X.Event.BACKEND_NONE );\r
+ proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
};\r
};\r
\r
function X_Audio_onEndedDetection( e, proxy, sourceList, option, source, ext, sup ){\r
var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
\r
- proxy.unlisten( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], this, X_Audio_onEndedDetection, sup );\r
- \r
- switch( e.type ){\r
- case X_Audio_CAN_PLAY :\r
- proxy._backend = i;\r
- proxy.asyncDispatch( {\r
- type : X.Event.BACKEND_READY,\r
- option : option,\r
- source : source,\r
- backendName : this.backendName\r
- } );\r
- break;\r
- case X_Audio_NOT_PLAY :\r
- console.log( 'No ' + source + ' ' + this.backendName );\r
- if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
- sup[ 4 ] = ext = X_URL_getEXT( source );\r
- proxy.listenOnce( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], this, X_Audio_onEndedDetection, sup );\r
- this.detect( proxy, source, ext );\r
- } else\r
- if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
- X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
- } else {\r
- proxy.asyncDispatch( X.Event.BACKEND_NONE );\r
- };\r
- break;\r
+ if( e.canPlay ){\r
+ proxy._backend = i;\r
+ proxy[ 'asyncDispatch' ]( {\r
+ type : X_EVENT_BACKEND_READY,\r
+ 'option' : option,\r
+ 'source' : source,\r
+ 'backendName' : this[ 'backendName' ]\r
+ } ); \r
+ } else {\r
+ console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
+ if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
+ sup[ 4 ] = ext = X_URL_getEXT( source );\r
+ proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
+ this.detect( proxy, source, ext );\r
+ } else\r
+ if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
+ X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
+ } else {\r
+ proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+ }; \r
};\r
};\r
\r
switch( k ){\r
case 'currentTime' :\r
v = X_AudioWrapper_timeStringToNumber( v );\r
- if( X.Type.isNumber( v ) ){\r
+ if( X_Type_isNumber( v ) ){\r
if( playing ){\r
if( audioWrapper.state().currentTime !== v ){\r
audioWrapper.seekTime = v;\r
if( playing ) seek = 2;\r
case 'loop' :\r
case 'autoplay' :\r
- if( X.Type.isBoolean( v ) && audioWrapper[ k ] !== v ){\r
+ if( X_Type_isBoolean( v ) && audioWrapper[ k ] !== v ){\r
audioWrapper[ k ] = v;\r
};\r
break;\r
\r
case 'volume' :\r
- if( X.Type.isNumber( v ) ){\r
+ if( X_Type_isNumber( v ) ){\r
v = v < 0 ? 0 : 1 < v ? 1 : v;\r
if( audioWrapper[ k ] !== v ){\r
audioWrapper[ k ] = v;\r
\r
function X_AudioWrapper_timeStringToNumber( time ){\r
var ary, ms, s = 0, m = 0, h = 0;\r
- if( X.Type.isNumber( time ) ) return time;\r
- if( !X.Type.isString( time ) || !time.length ) return;\r
+ if( X_Type_isNumber( time ) ) return time;\r
+ if( !X_Type_isString( time ) || !time.length ) return;\r
\r
ary = time.split( '.' );\r
ms = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r