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Version 0.6.137, fix X.EventDispatcher.unlisten & remove X.Node.destroy.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
index d33dee9..acae436 100644 (file)
@@ -11,9 +11,7 @@
  */\r
 \r
 var X_Audio_BACKENDS     = [], // Array.<Hash>\r
-       X_Audio_WRAPPER_LIST = [], // Array.<AudioWrapper>\r
-       X_Audio_CAN_PLAY     = 1,\r
-       X_Audio_NOT_PLAY     = 2;\r
+       X_Audio_WRAPPER_LIST = []; // Array.<AudioWrapper>\r
 \r
 function X_Audio_getAudioWrapper( proxy ){\r
        var i = X_Audio_WRAPPER_LIST.length;\r
@@ -23,45 +21,45 @@ function X_Audio_getAudioWrapper( proxy ){
 };\r
 \r
 /*\r
- * X.Event.BACKEND_READY\r
- * X.Event.BACKEND_NONE\r
+ * X_EVENT_BACKEND_READY\r
+ * X_EVENT_BACKEND_NONE\r
  * \r
- * X.Event.READY   再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
- * X.Event.ERROR\r
+ * X_EVENT_READY   再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
+ * X_EVENT_ERROR\r
  *   1 : ユーザーによってメディアの取得が中断された\r
  *   2 : ネットワークエラー\r
  *   3 : メディアのデコードエラー\r
  *   4 : メディアがサポートされていない\r
  * \r
- * X.Event.MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
- * X.Event.MEDIA_LOOP    ループ直前に発生、キャンセル可能\r
- * X.Event.MEDIA_LOOPED  ループ時に発生\r
- * X.Event.MEDIA_ENDED   再生位置の(音声の)最後についた\r
- * X.Event.MEDIA_PAUSED  ポーズした\r
- * X.Event.MEDIA_WAITING 再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
- * X.Event.MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
+ * X_EVENT_MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
+ * X_EVENT_MEDIA_LOOP    ループ直前に発生、キャンセル可能\r
+ * X_EVENT_MEDIA_LOOPED  ループ時に発生\r
+ * X_EVENT_MEDIA_ENDED   再生位置の(音声の)最後についた\r
+ * X_EVENT_MEDIA_PAUSED  ポーズした\r
+ * X_EVENT_MEDIA_WAITING 再生中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
+ * X_EVENT_MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X_EVENT_MEDIA_PLAYING に移行。\r
  */\r
 \r
-X.Audio = X.EventDispatcher.inherits(\r
+X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
        'X.Audio',\r
-       X.Class.POOL_OBJECT,\r
+       X_Class.POOL_OBJECT,\r
        {\r
-               source      : '',\r
-               backendName : '',\r
-               _backend    : -1,\r
+               'source'      : '',\r
+               'backendName' : '',\r
+               _backend      : -1,\r
                \r
-               Constructor : function( sourceList, opt_option ){\r
+               'Constructor' : function( sourceList, opt_option ){\r
                        X_Audio_startDetectionBackend(\r
                                X_Audio_BACKENDS[ 0 ], this,\r
-                               X.Type.isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
+                               X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
                                opt_option || {} );\r
-                       this.listenOnce( [ X.Event.BACKEND_READY, X.Event.BACKEND_NONE, X.Event.KILL_INSTANCE ], X_Audio_handleEvent );\r
+                       this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
                },\r
                \r
-               play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
+               'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
                        var state, duration;\r
                        if( 0 <= startTime ){\r
-                               this.state( {\r
+                               this[ 'state' ]( {\r
                                        currentTime   : startTime,\r
                                        startTime     : startTime,\r
                                        endTime       : endTime,\r
@@ -74,46 +72,46 @@ X.Audio = X.EventDispatcher.inherits(
                        return this;\r
                },\r
                \r
-               seek : function( seekTime ){\r
-                       var state = this.state(),\r
+               'seek' : function( seekTime ){\r
+                       var state = this[ 'state' ](),\r
                                end   = X_AudioWrapper_getEndTime( X_Audio_getAudioWrapper( this ) );\r
                        if( seekTime < end ){\r
-                               this.state( { currentTime : seekTime } );\r
+                               this[ 'state' ]( { currentTime : seekTime } );\r
                        };\r
                        return this;\r
                },\r
                \r
-               pause : function(){\r
-                       this.state().playing && X_Audio_getAudioWrapper( this ).pause();\r
+               'pause' : function(){\r
+                       this[ 'state' ]().playing && X_Audio_getAudioWrapper( this ).pause();\r
                        return this;\r
                },\r
                \r
-               state : function( obj ){\r
+               'state' : function( obj ){\r
                        var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
 \r
                        if( obj === undefined ){\r
                                return backend ?\r
                                        backend.state() :\r
                                        {\r
-                                       startTime     : -1,\r
-                                       endTime       : -1,\r
-                                       loopStartTime : -1,\r
-                                       loopEndTime   : -1,\r
-                                       currentTime   : -1,\r
-                                       loop          : false,\r
-                                       looded        : false,\r
-                                       error         : false,\r
-                                       playing       : false,\r
+                                       'startTime'     : -1,\r
+                                       'endTime'       : -1,\r
+                                       'loopStartTime' : -1,\r
+                                       'loopEndTime'   : -1,\r
+                                       'currentTime'   : -1,\r
+                                       'loop'          : false,\r
+                                       'looded'        : false,\r
+                                       'error'         : false,\r
+                                       'playing'       : false,\r
                                        \r
-                                       source        : this.source || '',\r
-                                       duration      : 0\r
+                                       'source'        : this[ 'source' ] || '',\r
+                                       'duration'      : 0\r
                                        };\r
                        };\r
                        backend && backend.state( obj );\r
                        return this;\r
                },              \r
                \r
-               loop : function( v ){\r
+               'loop' : function( v ){\r
                        var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
                                return backend && backend.state().loop;\r
@@ -122,7 +120,7 @@ X.Audio = X.EventDispatcher.inherits(
                        return this;\r
                },\r
 \r
-               volume : function( v ){\r
+               'volume' : function( v ){\r
                        var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
                                return backend && backend.state().volume;\r
@@ -131,7 +129,7 @@ X.Audio = X.EventDispatcher.inherits(
                        return this;\r
                },\r
 \r
-               currentTime : function( v ){\r
+               'currentTime' : function( v ){\r
                        var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
                                return backend && backend.state().currentTime;\r
@@ -140,7 +138,7 @@ X.Audio = X.EventDispatcher.inherits(
                        return this;\r
                },\r
 \r
-               isPlaying : function(){\r
+               'isPlaying' : function(){\r
                        return this._backend !== -1 && X_Audio_getAudioWrapper( this ).state().playing;\r
                }\r
                \r
@@ -149,20 +147,20 @@ X.Audio = X.EventDispatcher.inherits(
 \r
 function X_Audio_handleEvent( e ){\r
        switch( e.type ){\r
-               case X.Event.BACKEND_READY :\r
-                       this.unlisten( X.Event.BACKEND_NONE, X_Audio_handleEvent );\r
-                       this.source = e.source;\r
-                       this.backendName = X_Audio_BACKENDS[ this._backend ].backendName;\r
+               case X_EVENT_BACKEND_READY :\r
+                       this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
+                       this[ 'source' ]      = e.source;\r
+                       this[ 'backendName' ] = X_Audio_BACKENDS[ this._backend ].backendName;\r
                        X_Audio_WRAPPER_LIST.push(\r
                                new X_Audio_BACKENDS[ this._backend ]\r
                                .klass( this, e.source, e.option ) );\r
                        break;\r
                \r
-               case X.Event.BACKEND_NONE :\r
-                       this.kill();\r
+               case X_EVENT_BACKEND_NONE :\r
+                       this[ 'kill' ]();\r
                        break;\r
                \r
-               case X.Event.KILL_INSTANCE :\r
+               case X_EVENT_KILL_INSTANCE :\r
                        this._backend !== -1 && X_Audio_getAudioWrapper( this ).close();\r
                        break;\r
        };\r
@@ -182,41 +180,36 @@ function X_Audio_startDetectionBackend( backend, proxy, sourceList, option ){
                sup      = [ proxy, sourceList, option, source, ext ];\r
                sup[ 5 ] = sup;\r
                \r
-               proxy.listenOnce( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], backend, X_Audio_onEndedDetection, sup );\r
+               proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
                backend.detect( proxy, source, ext );\r
        } else {\r
-               proxy.asyncDispatch( X.Event.BACKEND_NONE );\r
+               proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
        };\r
 };\r
 \r
 function X_Audio_onEndedDetection( e, proxy, sourceList, option, source, ext, sup ){\r
        var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
        \r
-       proxy.unlisten( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], this, X_Audio_onEndedDetection, sup );\r
-       \r
-       switch( e.type ){\r
-               case X_Audio_CAN_PLAY :\r
-                       proxy._backend = i;\r
-                       proxy.asyncDispatch( {\r
-                               type        : X.Event.BACKEND_READY,\r
-                               option      : option,\r
-                               source      : source,\r
-                               backendName : this.backendName\r
-                       } );\r
-                       break;\r
-               case X_Audio_NOT_PLAY :\r
-                       console.log( 'No ' + source + ' ' + this.backendName );\r
-                       if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
-                               sup[ 4 ] = ext    = X_URL_getEXT( source );\r
-                               proxy.listenOnce( [ X_Audio_CAN_PLAY, X_Audio_NOT_PLAY ], this, X_Audio_onEndedDetection, sup );\r
-                               this.detect( proxy, source, ext );\r
-                       } else\r
-                       if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
-                               X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
-                       } else {\r
-                               proxy.asyncDispatch( X.Event.BACKEND_NONE );\r
-                       };\r
-                       break;\r
+       if( e.canPlay ){\r
+               proxy._backend = i;\r
+               proxy[ 'asyncDispatch' ]( {\r
+                       type          : X_EVENT_BACKEND_READY,\r
+                       'option'      : option,\r
+                       'source'      : source,\r
+                       'backendName' : this[ 'backendName' ]\r
+               } );                    \r
+       } else {\r
+               console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
+               if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
+                       sup[ 4 ] = ext    = X_URL_getEXT( source );\r
+                       proxy[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
+                       this.detect( proxy, source, ext );\r
+               } else\r
+               if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
+                       X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
+               } else {\r
+                       proxy[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+               };                              \r
        };\r
 };\r
 \r
@@ -232,7 +225,7 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
                switch( k ){\r
                        case 'currentTime' :\r
                                v = X_AudioWrapper_timeStringToNumber( v );\r
-                               if( X.Type.isNumber( v ) ){\r
+                               if( X_Type_isNumber( v ) ){\r
                                        if( playing ){\r
                                                if( audioWrapper.state().currentTime !== v ){\r
                                                        audioWrapper.seekTime = v;\r
@@ -269,13 +262,13 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
                                if( playing ) seek = 2;\r
                        case 'loop' :\r
                        case 'autoplay' :\r
-                               if( X.Type.isBoolean( v ) && audioWrapper[ k ] !== v ){\r
+                               if( X_Type_isBoolean( v ) && audioWrapper[ k ] !== v ){\r
                                        audioWrapper[ k ] = v;\r
                                };\r
                                break;\r
 \r
                        case 'volume' :\r
-                               if( X.Type.isNumber( v ) ){\r
+                               if( X_Type_isNumber( v ) ){\r
                                        v = v < 0 ? 0 : 1 < v ? 1 : v;\r
                                        if( audioWrapper[ k ] !== v ){\r
                                                audioWrapper[ k ] = v;\r
@@ -301,8 +294,8 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
 \r
 function X_AudioWrapper_timeStringToNumber( time ){\r
        var ary, ms, s = 0, m = 0, h = 0;\r
-       if( X.Type.isNumber( time ) ) return time;\r
-       if( !X.Type.isString( time ) || !time.length ) return;\r
+       if( X_Type_isNumber( time ) ) return time;\r
+       if( !X_Type_isString( time ) || !time.length ) return;\r
 \r
        ary = time.split( '.' );\r
        ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r