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Version 0.6.133, fix for closure compiler - ADVANCED_OPTIMIZATIONS
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
index 945aa92..a7958a6 100644 (file)
@@ -1,5 +1,5 @@
 \r
-X.Audio = {\r
+/*\r
        WebAudio    : 1,\r
        HTML5       : 2,\r
        Flash       : 3,\r
@@ -8,120 +8,98 @@ X.Audio = {
        WMP         : 6,\r
        RealPlayer  : 7,\r
        QuickTime   : 8,\r
-       \r
-       create : function( sourceList, opt_option ){\r
-               return new X_AudioProxy( X.Type.isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ], opt_option || {} );\r
-       }\r
-};\r
-\r
-var X_Audio_BACKENDS = [];\r
-\r
-/*\r
- * TODO preplayerror play してみたら error が出た、backend の変更。\r
  */\r
 \r
-function X_Audio_detectBackend( proxy, sourceList, option ){\r
-       var source  = sourceList.shift() || '', \r
-               parts   = X_URL_cleanup( source ).split( '.' ),\r
-               ext     = parts[ parts.length - 1 ],\r
-               backend = X_Audio_BACKENDS[ 0 ],\r
-               ext, sup;\r
-       \r
-       if( source && backend ){\r
-               sup      = [ proxy, option, sourceList, source, ext ];\r
-               sup[ 5 ] = sup;\r
-               \r
-               proxy.listenOnce( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-               backend.detect( proxy, source, ext );   \r
-       } else {\r
-               proxy.asyncDispatch( 'nobackend' );\r
-       };\r
-};\r
+var X_Audio_BACKENDS     = [], // Array.<Hash>\r
+       X_Audio_WRAPPER_LIST = []; // Array.<AudioWrapper>\r
 \r
-function X_Audio_detectComplete( e, proxy, option, sourceList, source, ext, sup ){\r
-       var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
-       \r
-       proxy.unlisten( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-       \r
-       switch( e.type ){\r
-               case 'support' :\r
-                       proxy._backend = i;\r
-                       proxy.asyncDispatch( { type : 'backendfound', option : option, source : source } );\r
-                       break;\r
-               case 'nosupport' :\r
-                       if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
-                               proxy.listenOnce( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-                               backend.detect( proxy, source, ext );\r
-                       } else\r
-                       if( sourceList.length ){\r
-                               X_Audio_detectBackend( proxy, sourceList, option );\r
-                       } else {\r
-                               proxy.asyncDispatch( 'nobackend' );\r
-                       };\r
-                       break;\r
+function X_Audio_getAudioWrapper( proxy ){\r
+       var i = X_Audio_WRAPPER_LIST.length;\r
+       for( ; i; ){\r
+               if( X_Audio_WRAPPER_LIST[ --i ].proxy === proxy ) return X_Audio_WRAPPER_LIST[ i ];\r
        };\r
 };\r
 \r
+/*\r
+ * X_Event.BACKEND_READY\r
+ * X_Event.BACKEND_NONE\r
+ * \r
+ * X_Event.READY   再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
+ * X_Event.ERROR\r
+ *   1 : ユーザーによってメディアの取得が中断された\r
+ *   2 : ネットワークエラー\r
+ *   3 : メディアのデコードエラー\r
+ *   4 : メディアがサポートされていない\r
+ * \r
+ * X_Event.MEDIA_PLAYING 再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
+ * X_Event.MEDIA_LOOP    ループ直前に発生、キャンセル可能\r
+ * X_Event.MEDIA_LOOPED  ループ時に発生\r
+ * X_Event.MEDIA_ENDED   再生位置の(音声の)最後についた\r
+ * X_Event.MEDIA_PAUSED  ポーズした\r
+ * X_Event.MEDIA_WAITING 再生中に音声が待機状態に。間もなく X_Event.MEDIA_PLAYING に移行。\r
+ * X_Event.MEDIA_SEEKING シーク中に音声が待機状態に。間もなく X_Event.MEDIA_PLAYING に移行。\r
+ */\r
 \r
-var X_AudioProxy = X.EventDispatcher.inherits(\r
-       'X.AV.AudioProxy',\r
+X.Audio = X.EventDispatcher.inherits(\r
+       'X.Audio',\r
        X.Class.POOL_OBJECT,\r
        {\r
                source      : '',\r
                backendName : '',\r
                _backend    : -1,\r
                \r
-               Constructor : function( sourceList, option ){\r
-                       X_Audio_detectBackend( this, sourceList, option );\r
-                       this.listenOnce( [ 'backendfound', 'nobackend', X.Event.KILL_INSTANCE ], X_AudioProxy_handleEvent );\r
-               },\r
-               \r
-               close : function(){\r
-                       return this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].close( this );\r
+               Constructor : function( sourceList, opt_option ){\r
+                       X_Audio_startDetectionBackend(\r
+                               X_Audio_BACKENDS[ 0 ], this,\r
+                               X_Type_isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ],\r
+                               opt_option || {} );\r
+                       this.listenOnce( [ X_Event.BACKEND_READY, X_Event.BACKEND_NONE, X_Event.KILL_INSTANCE ], X_Audio_handleEvent );\r
                },\r
                \r
-               play : function( startTime, endTime, loop, loopStartTime ){\r
+               play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
                        var state, duration;\r
-                       if( startTime ){\r
+                       if( 0 <= startTime ){\r
                                this.state( {\r
+                                       currentTime   : startTime,\r
                                        startTime     : startTime,\r
                                        endTime       : endTime,\r
                                        loop          : loop,\r
-                                       loopStartTime : loopStartTime\r
+                                       loopStartTime : loopStartTime,\r
+                                       loopEndTime   : loopEndTime\r
                                } );\r
                        };\r
-                       this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].play( this );\r
+                       this._backend !== -1 && X_Audio_getAudioWrapper( this ).play();\r
                        return this;\r
                },\r
                \r
                seek : function( seekTime ){\r
-                       var state = this.state();\r
-                       if( state.playing ){\r
-                               seekTime < state.endTime && this.state( { currentTime : seekTime } );\r
-                       } else {\r
-                               this.state( { startTime : seekTime } );\r
+                       var state = this.state(),\r
+                               end   = X_AudioWrapper_getEndTime( X_Audio_getAudioWrapper( this ) );\r
+                       if( seekTime < end ){\r
+                               this.state( { currentTime : seekTime } );\r
                        };\r
                        return this;\r
                },\r
                \r
                pause : function(){\r
-                       this.state().playing && X_Audio_BACKENDS[ this._backend ].pause( this );\r
+                       this.state().playing && X_Audio_getAudioWrapper( this ).pause();\r
                        return this;\r
                },\r
                \r
                state : function( obj ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
+                       var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
 \r
                        if( obj === undefined ){\r
                                return backend ?\r
-                                       backend.state( this ) :\r
+                                       backend.state() :\r
                                        {\r
                                        startTime     : -1,\r
                                        endTime       : -1,\r
                                        loopStartTime : -1,\r
+                                       loopEndTime   : -1,\r
                                        currentTime   : -1,\r
                                        loop          : false,\r
-                                       loaded        : false,\r
+                                       looded        : false,\r
                                        error         : false,\r
                                        playing       : false,\r
                                        \r
@@ -129,63 +107,114 @@ var X_AudioProxy = X.EventDispatcher.inherits(
                                        duration      : 0\r
                                        };\r
                        };\r
-                       backend && backend.state( this, obj );\r
+                       backend && backend.state( obj );\r
                        return this;\r
                },              \r
                \r
                loop : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
+                       var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).loop;\r
+                               return backend && backend.state().loop;\r
                        };\r
-                       backend && backend.state( this, { loop : v } );\r
+                       backend && backend.state( { loop : v } );\r
                        return this;\r
                },\r
 \r
                volume : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
+                       var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).volume;\r
+                               return backend && backend.state().volume;\r
                        };\r
-                       backend && backend.state( this, { volume : v } );\r
+                       backend && backend.state( { volume : v } );\r
                        return this;\r
                },\r
 \r
                currentTime : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
+                       var backend = this._backend !== -1 && X_Audio_getAudioWrapper( this );\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).currentTime;\r
+                               return backend && backend.state().currentTime;\r
                        };\r
-                       backend && backend.state( this, { currentTime : v } );\r
+                       backend && backend.state( { currentTime : v } );\r
                        return this;\r
                },\r
 \r
                isPlaying : function(){\r
-                       return this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].state( this ).playing;\r
+                       return this._backend !== -1 && X_Audio_getAudioWrapper( this ).state().playing;\r
                }\r
                \r
        }\r
 );\r
 \r
-function X_AudioProxy_handleEvent( e ){\r
+function X_Audio_handleEvent( e ){\r
        switch( e.type ){\r
-               case 'backendfound' :\r
-                       this.unlisten( 'nobackend', X_AudioProxy_handleEvent );\r
+               case X_Event.BACKEND_READY :\r
+                       this.unlisten( X_Event.BACKEND_NONE, X_Audio_handleEvent );\r
                        this.source = e.source;\r
                        this.backendName = X_Audio_BACKENDS[ this._backend ].backendName;\r
-                       X_Audio_BACKENDS[ this._backend ].register( this, e.source, e.option );\r
+                       X_Audio_WRAPPER_LIST.push(\r
+                               new X_Audio_BACKENDS[ this._backend ]\r
+                               .klass( this, e.source, e.option ) );\r
                        break;\r
                \r
-               case 'nobackend' :\r
+               case X_Event.BACKEND_NONE :\r
                        this.kill();\r
                        break;\r
                \r
-               case X.Event.KILL_INSTANCE :\r
-                       this.close();\r
+               case X_Event.KILL_INSTANCE :\r
+                       this._backend !== -1 && X_Audio_getAudioWrapper( this ).close();\r
                        break;\r
        };\r
 };\r
 \r
+\r
+/*\r
+ * TODO preplayerror play してみたら error が出た、backend の変更。\r
+ */\r
+\r
+function X_Audio_startDetectionBackend( backend, proxy, sourceList, option ){\r
+       var source = sourceList[ 0 ] || '', \r
+               ext    = X_URL_getEXT( source ),\r
+               sup;\r
+       \r
+       if( source && backend ){\r
+               sup      = [ proxy, sourceList, option, source, ext ];\r
+               sup[ 5 ] = sup;\r
+               \r
+               proxy.listenOnce( X_Event.COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
+               backend.detect( proxy, source, ext );\r
+       } else {\r
+               proxy.asyncDispatch( X_Event.BACKEND_NONE );\r
+       };\r
+};\r
+\r
+function X_Audio_onEndedDetection( e, proxy, sourceList, option, source, ext, sup ){\r
+       var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
+       \r
+       if( e.canPlay ){\r
+               proxy._backend = i;\r
+               proxy.asyncDispatch( {\r
+                       type        : X_Event.BACKEND_READY,\r
+                       option      : option,\r
+                       source      : source,\r
+                       backendName : this.backendName\r
+               } );                    \r
+       } else {\r
+               console.log( 'No ' + source + ' ' + this.backendName );\r
+               if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
+                       sup[ 4 ] = ext    = X_URL_getEXT( source );\r
+                       proxy.listenOnce( X_Event.COMPLETE, this, X_Audio_onEndedDetection, sup );\r
+                       this.detect( proxy, source, ext );\r
+               } else\r
+               if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
+                       X_Audio_startDetectionBackend( backend, proxy, sourceList, option );\r
+               } else {\r
+                       proxy.asyncDispatch( X_Event.BACKEND_NONE );\r
+               };                              \r
+       };\r
+};\r
+\r
+\r
+\r
 function X_AudioWrapper_updateStates( audioWrapper, obj ){\r
        var playing = audioWrapper.playing,\r
                k, v,\r
@@ -196,38 +225,50 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
                switch( k ){\r
                        case 'currentTime' :\r
                                v = X_AudioWrapper_timeStringToNumber( v );\r
-                               if( X.Type.isNumber( v ) ){\r
+                               if( X_Type_isNumber( v ) ){\r
                                        if( playing ){\r
                                                if( audioWrapper.state().currentTime !== v ){\r
                                                        audioWrapper.seekTime = v;\r
                                                        seek = 2;\r
                                                };\r
-                                               break;\r
-                                       };                      \r
+                                       } else {\r
+                                               audioWrapper.seekTime = v;\r
+                                       };\r
                                } else {\r
                                        continue;\r
                                };\r
-                               k = 'startTime';\r
+                               break;\r
                                        \r
                        case 'startTime'     :\r
                        case 'endTime'       :\r
                        case 'loopStartTime' :\r
+                       case 'loopEndTime'   :\r
                                v = X_AudioWrapper_timeStringToNumber( v );\r
-                               if( X.Type.isNumber( v ) && audioWrapper[ k ] !== v ){\r
-                                       audioWrapper[ k ] = v;\r
-                                       // 再生中の endTime, currentTime の変更\r
-                                       if( playing && k === 'endTime' ) end = 1;\r
+                               console.log( k + ' ' + v );\r
+                               if( v || v === 0 ){\r
+                                       if( audioWrapper[ k ] !== v ){\r
+                                               audioWrapper[ k ] = v;\r
+                                               \r
+                                               // 再生中の endTime の変更\r
+                                               if( playing && ( k === 'endTime' || k === 'loopEndTime' ) ) end = 1;                                            \r
+                                       };\r
+                               } else {\r
+                                       delete audioWrapper[ k ];\r
+                                       if( playing && ( k === 'endTime' || k === 'loopEndTime' ) ) end = 1;\r
                                };\r
                                break;\r
 \r
+                       case 'looped' :\r
+                               if( playing ) seek = 2;\r
                        case 'loop' :\r
-                               if( X.Type.isBoolean( v ) && audioWrapper[ k ] !== v ){\r
+                       case 'autoplay' :\r
+                               if( X_Type_isBoolean( v ) && audioWrapper[ k ] !== v ){\r
                                        audioWrapper[ k ] = v;\r
                                };\r
                                break;\r
 \r
                        case 'volume' :\r
-                               if( X.Type.isNumber( v ) ){\r
+                               if( X_Type_isNumber( v ) ){\r
                                        v = v < 0 ? 0 : 1 < v ? 1 : v;\r
                                        if( audioWrapper[ k ] !== v ){\r
                                                audioWrapper[ k ] = v;\r
@@ -239,12 +280,12 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
                };\r
        };\r
        \r
-       if( audioWrapper.endTime <= audioWrapper.startTime ||\r
-               audioWrapper.endTime <= audioWrapper.loopStartTime ||\r
-               audioWrapper.endTime  < audioWrapper.seekTime ||\r
-               audioWrapper.duration < audioWrapper.endTime\r
+       if( audioWrapper.endTime < audioWrapper.startTime ||\r
+               ( audioWrapper.loopEndTime < 0 ? audioWrapper.endTime : audioWrapper.loopEndTime ) < ( audioWrapper.loopStartTime < 0 ? audioWrapper.startTime : audioWrapper.loopStartTime ) ||\r
+               X_AudioWrapper_getEndTime( audioWrapper ) < audioWrapper.seekTime// ||\r
+               //audioWrapper.duration < audioWrapper.endTime\r
        ){\r
-               //alert( 'error @updateStateObject() begin:' + audioWrapper.startTime + ' end:' + audioWrapper.endTime + ' d:' + audioWrapper.duration + ' ls:' + audioWrapper.loopStartTime );\r
+               console.log( 'error @updateStateObject() begin:' + audioWrapper.startTime + ' end:' + audioWrapper.endTime + ' d:' + audioWrapper.duration + ' ls:' + audioWrapper.loopStartTime );\r
                return 0;\r
        };\r
        \r
@@ -253,8 +294,8 @@ function X_AudioWrapper_updateStates( audioWrapper, obj ){
 \r
 function X_AudioWrapper_timeStringToNumber( time ){\r
        var ary, ms, s = 0, m = 0, h = 0;\r
-       if( X.Type.isNumber( time ) ) return time;\r
-       if( !X.Type.isString( time ) || !time.length ) return;\r
+       if( X_Type_isNumber( time ) ) return time;\r
+       if( !X_Type_isString( time ) || !time.length ) return;\r
 \r
        ary = time.split( '.' );\r
        ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
@@ -286,3 +327,34 @@ function X_AudioWrapper_timeStringToNumber( time ){
        ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
        return ms < 0 ? 0 : ms;\r
 };\r
+\r
+function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
+       var seek = audioWrapper.seekTime;\r
+       if( delSeekTime ) delete audioWrapper.seekTime;\r
+       \r
+       if( 0 <= seek ){\r
+               if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
+               return seek;\r
+       };\r
+       \r
+       if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
+               if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
+               return audioWrapper.loopStartTime;\r
+       };\r
+       \r
+       if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
+       return audioWrapper.startTime;\r
+};\r
+\r
+function X_AudioWrapper_getEndTime( audioWrapper ){\r
+       var duration = audioWrapper.duration;\r
+       \r
+       if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
+               if( duration <= audioWrapper.loopEndTime ) return duration;\r
+               return audioWrapper.loopEndTime;\r
+       };\r
+       \r
+       if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
+       return audioWrapper.endTime;\r
+};\r
+\r