\r
/*\r
WebAudio : 1,\r
- HTML5 : 2,\r
+ HTMLAudio : 2,\r
Flash : 3,\r
Silverlight : 4,\r
Unity : 5,\r
X_TEMP.onSystemReady.push(\r
function(){\r
var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
- i = X_Audio_BACKENDS.length;\r
+ i = X_Audio_BACKENDS.length,\r
+ be;\r
for( ; i; ){\r
- X_Object_override( canPlay, X_Audio_BACKENDS[ --i ].canPlay );\r
+ be = X_Audio_BACKENDS[ --i ];\r
+ X_Object_override( canPlay, be.canPlay );\r
+ X[ 'Audio' ][ be.backendName ] = be.backendID;\r
};\r
});\r
\r
* <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
* <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
* <h4>バックエンドの種類</h4>\r
- * <p>HTMLAudio, WebAudio, Silverlight\r
+ * <p>HTMLAudio, WebAudio, Silverlight, WMP\r
* <h4>イベント</h4>\r
* <dl>\r
* <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
- * <dt>X.Event.BACKEND_NONE <dd>音声を再生可能なバックエンドが見つからなかった。\r
+ * <dt>X.Event.BACKEND_NONE <dd>音声を再生可能なバックエンドが見つからなかった。Audio は kill されます。\r
* <dt>X.Event.READY <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
* <dt>X.Event.ERROR <dd><ul>\r
* <li> 1 : ユーザーによってメディアの取得が中断された\r
* <li> 3 : メディアのデコードエラー\r
* <li> 4 : メディアがサポートされていない\r
* </ul>\r
- * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
- * <dt>X.Event.MEDIA_LOOP <dd>ループ直前に発生、キャンセル可能\r
- * <dt>X.Event.MEDIA_LOOPED <dd>ループ時に発生\r
- * <dt>X.Event.MEDIA_ENDED <dd>再生位置の(音声の)最後についた\r
- * <dt>X.Event.MEDIA_PAUSED <dd>ポーズした\r
- * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
- * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。間もなく X.Event.MEDIA_PLAYING に移行。\r
+ * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
+ * <dt>X.Event.MEDIA_LOOP <dd>ループ直前に発生、キャンセル可能\r
+ * <dt>X.Event.MEDIA_LOOPED <dd>ループ時に発生\r
+ * <dt>X.Event.MEDIA_ENDED <dd>再生位置の(音声の)最後についた\r
+ * <dt>X.Event.MEDIA_PAUSED <dd>ポーズした\r
+ * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。\r
+ * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。\r
+ * <dt>X.Event.MEDIA_CAN_TOUCH <dd>シーク中に音声が待機状態に。\r
* </dl>\r
* \r
* @alias X.Audio\r
*/\r
'backendName' : '',\r
\r
+ // TODO\r
'Constructor' : function( sourceList, opt_option ){\r
X_Audio_startDetectionBackend(\r
X_Audio_BACKENDS[ 0 ], this,\r
X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
opt_option || {} );\r
this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
+ X_ViewPort[ 'listenOnce' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
},\r
\r
/**\r
);\r
\r
function X_Audio_handleEvent( e ){\r
- var backend;\r
+ var backend, pair;\r
\r
switch( e.type ){\r
case X_EVENT_BACKEND_READY :\r
this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
this[ 'source' ] = e[ 'source' ];\r
this[ 'backendName' ] = backend.backendName;\r
+ \r
X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
+ this[ 'listenOnce' ]( X_EVENT_READY, X_Audio_handleEvent );\r
+ break;\r
+ \r
+ case X_EVENT_READY :\r
+ pair = X_Pair_get( this );\r
+ ( pair.autoplay || pair._playReserved ) && pair.actualPlay();\r
+ delete pair._playReserved;\r
break;\r
\r
case X_EVENT_BACKEND_NONE :\r
+ case X_EVENT_UNLOAD :\r
this[ 'kill' ]();\r
break;\r
\r
case X_EVENT_KILL_INSTANCE :\r
- backend = X_Pair_get( this );\r
- backend && backend[ 'kill' ]();\r
- X_Pair_release( this, backend );\r
+ X_ViewPort[ 'unlisten' ]( X_EVENT_UNLOAD, this, X_AudioSprite_handleEvent );\r
+ if( backend = X_Pair_get( this ) ){\r
+ backend[ 'kill' ]();\r
+ X_Pair_release( this, backend );\r
+ };\r
break;\r
};\r
};\r
\r
\r
\r
-var X_Audio_AbstractAudioBackend = X_EventDispatcher[ 'inherits' ](\r
- 'X.AbstractAudioBackend',\r
+var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
+ 'X.AudioBase',\r
X_Class.ABSTRACT,\r
{\r
+ disatcher : null,\r
\r
- url : '',\r
- target : null,\r
- \r
- startTime : 0,\r
- endTime : -1,\r
+ startTime : 0, // state_startTime\r
+ endTime : -1, // state_startTime\r
loopStartTime : -1,\r
loopEndTime : -1,\r
seekTime : -1,\r
- duration : 0,\r
+ duration : 0, //\r
\r
playing : false,\r
- error : 0, \r
+ error : 0, // \r
autoLoop : false,\r
looped : false,\r
- autoplay : false,\r
+ autoplay : false,//\r
gain : 0.5,\r
\r
+ _playReserved : false,\r
+ \r
play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
if( 0 <= startTime ){\r
this.setState( {\r
'startTime' : startTime,\r
'endTime' : endTime,\r
'loop' : loop,\r
+ 'looped' : false,\r
'loopStartTime' : loopStartTime,\r
'loopEndTime' : loopEndTime\r
} );\r
};\r
+ // canPlay() : autoplay = true\r
this.actualPlay();\r
},\r
\r
seek : function( seekTime ){\r
- if( seekTime < X_AudioWrapper_getEndTime( this ) ){\r
+ if( seekTime < X_Audio_getEndTime( this ) ){\r
this.setState( { 'currentTime' : seekTime } );\r
};\r
},\r
\r
pause : function(){\r
+ this.seekTime = this.getActualCurrentTime();\r
this.playing && this.actualPause();\r
+ // delete this.autoplay\r
+ // delete this.playing\r
}, \r
\r
loop : function( v ){\r
for( k in obj ){\r
v = obj[ k ];\r
switch( k ){\r
- case 'currentTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ case 'currentTime' :\r
+ v = X_Audio_timeStringToNumber( v );\r
if( X_Type_isNumber( v ) ){\r
if( playing ){\r
if( this.getActualCurrentTime() !== v ){\r
break;\r
\r
case 'startTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.startTime !== v ){\r
this.startTime = v; \r
break;\r
\r
case 'endTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.endTime !== v ){\r
this.endTime = v;\r
break;\r
\r
case 'loopStartTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.loopStartTime !== v ){\r
this.loopStartTime = v; \r
break;\r
\r
case 'loopEndTime' :\r
- v = X_AudioWrapper_timeStringToNumber( v );\r
+ v = X_Audio_timeStringToNumber( v );\r
if( v || v === 0 ){\r
if( this.loopEndTime !== v ){\r
this.loopEndTime = v;\r
};\r
};\r
break;\r
+ case 'useVideo' :\r
+ break;\r
default :\r
- throw 'bad arg';\r
+ alert( 'bad arg! ' + k );\r
};\r
};\r
\r
if( this.endTime < this.startTime ||\r
( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
- X_AudioWrapper_getEndTime( this ) < this.seekTime// ||\r
+ X_Audio_getEndTime( this ) < this.seekTime// ||\r
//this.duration < this.endTime\r
){\r
- console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' d:' + this.duration + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
+ console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
return;\r
};\r
\r
v = end + seek + volume;\r
- return v && this.afterUpdateState( v ); \r
+ return v && this.playing && this.afterUpdateState( v );\r
}\r
\r
}\r
);\r
\r
\r
-function X_AudioWrapper_timeStringToNumber( time ){\r
+function X_Audio_timeStringToNumber( time ){\r
var ary, ms, s = 0, m = 0, h = 0;\r
+\r
if( X_Type_isNumber( time ) ) return time;\r
if( !X_Type_isString( time ) || !time.length ) return;\r
\r
ary = time.split( '.' );\r
- ms = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
+ ms = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
\r
ary = ary[ 0 ].split( ':' );\r
if( 3 < ary.length ) return;\r
case 0 :\r
break;\r
case 1 :\r
- s = parseInt( ary[ 0 ] ) || 0;\r
+ s = parseFloat( ary[ 0 ] ) || 0;\r
break;\r
case 2 :\r
- m = parseInt( ary[ 0 ] ) || 0;\r
- s = parseInt( ary[ 1 ] ) || 0;\r
+ m = parseFloat( ary[ 0 ] ) || 0;\r
+ s = parseFloat( ary[ 1 ] ) || 0;\r
if( 60 <= s ) alert( 'invalid time string ' + time );\r
break;\r
case 3 :\r
- h = parseInt( ary[ 0 ] ) || 0;\r
- m = parseInt( ary[ 1 ] ) || 0;\r
- s = parseInt( ary[ 2 ] ) || 0;\r
+ h = parseFloat( ary[ 0 ] ) || 0;\r
+ m = parseFloat( ary[ 1 ] ) || 0;\r
+ s = parseFloat( ary[ 2 ] ) || 0;\r
if( 60 <= s ) alert( 'invalid time string ' + time );\r
if( 60 <= m ) alert( 'invalid time string ' + time );\r
break;\r
return ms < 0 ? 0 : ms;\r
};\r
\r
-function X_AudioWrapper_getStartTime( audioWrapper, endTime, delSeekTime ){\r
- var seek = audioWrapper.seekTime;\r
- if( delSeekTime ) delete audioWrapper.seekTime;\r
+function X_Audio_getStartTime( audioBase, endTime, delSeekTime ){\r
+ var seek = audioBase.seekTime;\r
+ \r
+ if( delSeekTime ) delete audioBase.seekTime;\r
\r
if( 0 <= seek ){\r
- if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
+ if( audioBase.duration <= seek || endTime < seek ) return 0;\r
return seek;\r
};\r
\r
- if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
- if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
- return audioWrapper.loopStartTime;\r
+ if( audioBase.looped && 0 <= audioBase.loopStartTime ){\r
+ if( audioBase.duration <= audioBase.loopStartTime || endTime < audioBase.loopStartTime ) return 0;\r
+ return audioBase.loopStartTime;\r
};\r
\r
- if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
- return audioWrapper.startTime;\r
+ if( audioBase.startTime < 0 || audioBase.duration <= audioBase.startTime ) return 0;\r
+ return audioBase.startTime;\r
};\r
\r
-function X_AudioWrapper_getEndTime( audioWrapper ){\r
- var duration = audioWrapper.duration;\r
+function X_Audio_getEndTime( audioBase ){\r
+ var duration = audioBase.duration;\r
\r
- if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
- if( duration <= audioWrapper.loopEndTime ) return duration;\r
- return audioWrapper.loopEndTime;\r
+ if( audioBase.looped && 0 <= audioBase.loopEndTime ){\r
+ if( duration <= audioBase.loopEndTime ) return duration;\r
+ return audioBase.loopEndTime;\r
};\r
\r
- if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
- return audioWrapper.endTime;\r
+ if( audioBase.endTime < 0 || duration <= audioBase.endTime ) return duration;\r
+ return audioBase.endTime;\r
};\r
\r