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Version 0.6.178, fix X.KB for IE5-, X.HTMLAudio for ChromeWV & AOSP.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 00_XAudio.js
index 945aa92..4de81ae 100644 (file)
 \r
-X.Audio = {\r
+/*\r
        WebAudio    : 1,\r
-       HTML5       : 2,\r
+       HTMLAudio   : 2,\r
        Flash       : 3,\r
        Silverlight : 4,\r
        Unity       : 5,\r
        WMP         : 6,\r
        RealPlayer  : 7,\r
        QuickTime   : 8,\r
-       \r
-       create : function( sourceList, opt_option ){\r
-               return new X_AudioProxy( X.Type.isArray( sourceList ) ? X_Object_cloneArray( sourceList ) : [ sourceList ], opt_option || {} );\r
+ */\r
+\r
+var X_Audio_BACKENDS     = []; // Array.<Hash>\r
+\r
+X_TEMP.onSystemReady.push(\r
+       function(){\r
+               var canPlay = X[ 'Audio' ][ 'canPlay' ] = {},\r
+                       i = X_Audio_BACKENDS.length,\r
+                       be;\r
+               for( ; i; ){\r
+                       be = X_Audio_BACKENDS[ --i ];\r
+                       X_Object_override( canPlay, be.canPlay );\r
+                       X[ 'Audio' ][ be.backendName ] = be.backendID;\r
+               };\r
+       });\r
+\r
+/**\r
+ * <p>複数のバックエンドから、与えられた音声を再生可能なものを見つけ、音声を再生します。\r
+ * <p>HTMLAudio の動作・機能がブラウザ毎にバラバラなのに業を煮やし、メソッドやイベントは独自に定義しています。\r
+ * <h4>バックエンドの種類</h4>\r
+ * <p>HTMLAudio, WebAudio, Silverlight\r
+ * <h4>イベント</h4>\r
+ * <dl>\r
+ * <dt>X.Event.BACKEND_READY <dd>音声(src リスト)を再生可能なバックエンドが見つかった。\r
+ * <dt>X.Event.BACKEND_NONE  <dd>音声を再生可能なバックエンドが見つからなかった。\r
+ * <dt>X.Event.READY         <dd>再生可能、実際の状態は canplay から loadeddata まで様々、、、\r
+ * <dt>X.Event.ERROR         <dd><ul>\r
+ *   <li> 1 : ユーザーによってメディアの取得が中断された\r
+ *   <li> 2 : ネットワークエラー\r
+ *   <li> 3 : メディアのデコードエラー\r
+ *   <li> 4 : メディアがサポートされていない\r
+ * </ul>\r
+ * <dt>X.Event.MEDIA_PLAYING <dd>再生中に1秒以下のタイミングで発生.currentTime が取れる?\r
+ * <dt>X.Event.MEDIA_LOOP    <dd>ループ直前に発生、キャンセル可能\r
+ * <dt>X.Event.MEDIA_LOOPED  <dd>ループ時に発生\r
+ * <dt>X.Event.MEDIA_ENDED   <dd>再生位置の(音声の)最後についた\r
+ * <dt>X.Event.MEDIA_PAUSED  <dd>ポーズした\r
+ * <dt>X.Event.MEDIA_WAITING <dd>再生中に音声が待機状態に。\r
+ * <dt>X.Event.MEDIA_SEEKING <dd>シーク中に音声が待機状態に。\r
+ * </dl>\r
+ * \r
+ * @alias X.Audio\r
+ * @class 各種オーディオ機能をラップしインターフェイスを共通化する。\r
+ * @constructs Audio\r
+ * @extends {EventDispatcher}\r
+ * @param {array|string} sourceList\r
+ * @param {object=} opt_option\r
+ * @example //\r
+ * var audio = X.Audio( [ 'etc/special.mp3', 'etc/special.ogg', 'etc/special.wav' ] )\r
+                                       .listenOnce( X.Event.READY, onReady );\r
+ */\r
+X[ 'Audio' ] = X_EventDispatcher[ 'inherits' ](\r
+       'X.Audio',\r
+       X_Class.POOL_OBJECT,\r
+       {\r
+               /**\r
+                * 音声の url。X.Event.BACKEND_READY で設定される。\r
+                * @alias Audio.prototype.source\r
+                * @type {string}\r
+                */\r
+               'source'      : '',\r
+               /**\r
+                * 音声再生バックエンドの名前。X.Event.BACKEND_READY で設定される。\r
+                * @alias Audio.prototype.backendName\r
+                * @type {string}\r
+                */\r
+               'backendName' : '',\r
+               \r
+               'Constructor' : function( sourceList, opt_option ){\r
+                       X_Audio_startDetectionBackend(\r
+                               X_Audio_BACKENDS[ 0 ], this,\r
+                               X_Type_isArray( sourceList ) ? X_Array_copy( sourceList ) : [ sourceList ],\r
+                               opt_option || {} );\r
+                       this[ 'listenOnce' ]( [ X_EVENT_BACKEND_READY, X_EVENT_BACKEND_NONE, X_EVENT_KILL_INSTANCE ], X_Audio_handleEvent );\r
+               },\r
+               \r
+               /**\r
+                * 再生。開始位置・終了位置、ループの有無、ループ以降の開始位置、ループ以降の終了位置\r
+                * @alias Audio.prototype.play\r
+                */\r
+               'play' : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.play( startTime, endTime, loop, loopStartTime, loopEndTime );\r
+                       return this;\r
+               },\r
+               /**\r
+                * シーク\r
+                * @alias Audio.prototype.seek\r
+                */\r
+               'seek' : function( seekTime ){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.seek( seekTime );\r
+                       return this;\r
+               },\r
+               /**\r
+                * ポーズ\r
+                * @alias Audio.prototype.pause\r
+                */\r
+               'pause' : function(){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.pause();\r
+                       return this;\r
+               },\r
+               /**\r
+                * 状態の getter と setter\r
+                * @alias Audio.prototype.state\r
+                */\r
+               'state' : function( obj ){\r
+                       var pair = X_Pair_get( this );\r
+                       if( obj === undefined ){\r
+                               return pair ? pair.getState() :\r
+                                       {\r
+                                       'startTime'     : -1,\r
+                                       'endTime'       : -1,\r
+                                       'loopStartTime' : -1,\r
+                                       'loopEndTime'   : -1,\r
+                                       'currentTime'   : -1,\r
+                                       'loop'          : false,\r
+                                       'looded'        : false,\r
+                                       'error'         : false,\r
+                                       'playing'       : false,\r
+                                       'source'        : this[ 'source' ] || '',\r
+                                       'duration'      : 0\r
+                                       };\r
+                       };\r
+                       pair && pair.setState( obj );\r
+                       return this;\r
+               },              \r
+               /**\r
+                * ループの getter と setter\r
+                * @alias Audio.prototype.loop\r
+                */\r
+               'loop' : function( v ){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.loop( v );\r
+                       return this;\r
+               },\r
+               /**\r
+                * ボリュームの getter と setter 実装不十分!\r
+                * @alias Audio.prototype.volume\r
+                */\r
+               'volume' : function( v ){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.volume( v );\r
+                       return this;\r
+               },\r
+               /**\r
+                * 再生位置。\r
+                * @alias Audio.prototype.currentTime\r
+                */\r
+               'currentTime' : function( v ){\r
+                       var pair = X_Pair_get( this );\r
+                       pair && pair.currentTime( v );\r
+                       return this;\r
+               },\r
+               /**\r
+                * 再生中か?\r
+                * @alias Audio.prototype.isPlaying\r
+                */\r
+               'isPlaying' : function(){\r
+                       var pair = X_Pair_get( this );\r
+                       return pair && pair.playing;\r
+               }\r
+               \r
        }\r
+);\r
+\r
+function X_Audio_handleEvent( e ){\r
+       var backend;\r
+       \r
+       switch( e.type ){\r
+               case X_EVENT_BACKEND_READY :\r
+                       backend = X_Audio_BACKENDS[ e[ 'backendID' ] ];\r
+               \r
+                       this[ 'unlisten' ]( X_EVENT_BACKEND_NONE, X_Audio_handleEvent );\r
+                       this[ 'source' ]      = e[ 'source' ];\r
+                       this[ 'backendName' ] = backend.backendName;\r
+                       X_Pair_create( this, backend.klass( this, e[ 'source' ], e[ 'option' ] ) );\r
+                       break;\r
+               \r
+               case X_EVENT_BACKEND_NONE :\r
+                       this[ 'kill' ]();\r
+                       break;\r
+               \r
+               case X_EVENT_KILL_INSTANCE :\r
+                       backend = X_Pair_get( this );\r
+                       backend && backend[ 'kill' ]();\r
+                       X_Pair_release( this, backend );\r
+                       break;\r
+       };\r
 };\r
 \r
-var X_Audio_BACKENDS = [];\r
 \r
 /*\r
  * TODO preplayerror play してみたら error が出た、backend の変更。\r
  */\r
 \r
-function X_Audio_detectBackend( proxy, sourceList, option ){\r
-       var source  = sourceList.shift() || '', \r
-               parts   = X_URL_cleanup( source ).split( '.' ),\r
-               ext     = parts[ parts.length - 1 ],\r
-               backend = X_Audio_BACKENDS[ 0 ],\r
-               ext, sup;\r
+function X_Audio_startDetectionBackend( backend, xaudio, sourceList, option ){\r
+       var source = sourceList[ 0 ] || '', \r
+               ext    = X_URL_getEXT( source ),\r
+               sup;\r
        \r
        if( source && backend ){\r
-               sup      = [ proxy, option, sourceList, source, ext ];\r
+               sup      = [ xaudio, sourceList, option, source, ext ];\r
                sup[ 5 ] = sup;\r
                \r
-               proxy.listenOnce( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-               backend.detect( proxy, source, ext );   \r
+               xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, backend, X_Audio_onEndedDetection, sup );\r
+               backend.detect( xaudio, source, ext );\r
        } else {\r
-               proxy.asyncDispatch( 'nobackend' );\r
+               xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
        };\r
 };\r
 \r
-function X_Audio_detectComplete( e, proxy, option, sourceList, source, ext, sup ){\r
+function X_Audio_onEndedDetection( e, xaudio, sourceList, option, source, ext, sup ){\r
        var i = X_Audio_BACKENDS.indexOf( this ), backend;\r
        \r
-       proxy.unlisten( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-       \r
-       switch( e.type ){\r
-               case 'support' :\r
-                       proxy._backend = i;\r
-                       proxy.asyncDispatch( { type : 'backendfound', option : option, source : source } );\r
-                       break;\r
-               case 'nosupport' :\r
-                       if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
-                               proxy.listenOnce( [ 'support', 'nosupport' ], backend, X_Audio_detectComplete, sup );\r
-                               backend.detect( proxy, source, ext );\r
-                       } else\r
-                       if( sourceList.length ){\r
-                               X_Audio_detectBackend( proxy, sourceList, option );\r
-                       } else {\r
-                               proxy.asyncDispatch( 'nobackend' );\r
-                       };\r
-                       break;\r
+       if( e.canPlay ){\r
+               xaudio[ 'asyncDispatch' ]( {\r
+                       type          : X_EVENT_BACKEND_READY,\r
+                       'option'      : option,\r
+                       'source'      : source,\r
+                       'backendName' : this[ 'backendName' ],\r
+                       'backendID'   : i\r
+               } );                    \r
+       } else {\r
+               console.log( 'No ' + source + ' ' + this[ 'backendName' ] );\r
+               if( sup[ 3 ] = source = sourceList[ sourceList.indexOf( source ) + 1 ] ){\r
+                       sup[ 4 ] = ext    = X_URL_getEXT( source );\r
+                       xaudio[ 'listenOnce' ]( X_EVENT_COMPLETE, this, X_Audio_onEndedDetection, sup );\r
+                       this.detect( xaudio, source, ext );\r
+               } else\r
+               if( backend = X_Audio_BACKENDS[ i + 1 ] ){\r
+                       X_Audio_startDetectionBackend( backend, xaudio, sourceList, option );\r
+               } else {\r
+                       xaudio[ 'asyncDispatch' ]( X_EVENT_BACKEND_NONE );\r
+               };                              \r
        };\r
 };\r
 \r
 \r
-var X_AudioProxy = X.EventDispatcher.inherits(\r
-       'X.AV.AudioProxy',\r
-       X.Class.POOL_OBJECT,\r
+\r
+var X_AudioBase = X_EventDispatcher[ 'inherits' ](\r
+       'X.AudioBase',\r
+       X_Class.ABSTRACT,\r
        {\r
-               source      : '',\r
-               backendName : '',\r
-               _backend    : -1,\r
+               disatcher     : null,\r
                \r
-               Constructor : function( sourceList, option ){\r
-                       X_Audio_detectBackend( this, sourceList, option );\r
-                       this.listenOnce( [ 'backendfound', 'nobackend', X.Event.KILL_INSTANCE ], X_AudioProxy_handleEvent );\r
-               },\r
-               \r
-               close : function(){\r
-                       return this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].close( this );\r
-               },\r
+               startTime     : 0,    //\r
+               endTime       : -1,   //\r
+               loopStartTime : -1,\r
+               loopEndTime   : -1,\r
+               seekTime      : -1,\r
+               duration      : 0,    //\r
+\r
+               playing       : false,\r
+               error         : 0,    //                \r
+               autoLoop      : false,\r
+               looped        : false,\r
+               autoplay      : false,//\r
+               gain          : 0.5,\r
                \r
-               play : function( startTime, endTime, loop, loopStartTime ){\r
-                       var state, duration;\r
-                       if( startTime ){\r
-                               this.state( {\r
-                                       startTime     : startTime,\r
-                                       endTime       : endTime,\r
-                                       loop          : loop,\r
-                                       loopStartTime : loopStartTime\r
+               play : function( startTime, endTime, loop, loopStartTime, loopEndTime ){\r
+                       if( 0 <= startTime ){\r
+                               this.setState( {\r
+                                       'currentTime'   : startTime,\r
+                                       'startTime'     : startTime,\r
+                                       'endTime'       : endTime,\r
+                                       'loop'          : loop,\r
+                                       'looped'        : false,\r
+                                       'loopStartTime' : loopStartTime,\r
+                                       'loopEndTime'   : loopEndTime\r
                                } );\r
                        };\r
-                       this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].play( this );\r
-                       return this;\r
+                       // canPlay() : autoplay = true\r
+                       this.actualPlay();\r
                },\r
                \r
                seek : function( seekTime ){\r
-                       var state = this.state();\r
-                       if( state.playing ){\r
-                               seekTime < state.endTime && this.state( { currentTime : seekTime } );\r
-                       } else {\r
-                               this.state( { startTime : seekTime } );\r
+                       if( seekTime < X_Audio_getEndTime( this ) ){\r
+                               this.setState( { 'currentTime' : seekTime } );\r
                        };\r
-                       return this;\r
                },\r
                \r
                pause : function(){\r
-                       this.state().playing && X_Audio_BACKENDS[ this._backend ].pause( this );\r
-                       return this;\r
-               },\r
-               \r
-               state : function( obj ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
-\r
-                       if( obj === undefined ){\r
-                               return backend ?\r
-                                       backend.state( this ) :\r
-                                       {\r
-                                       startTime     : -1,\r
-                                       endTime       : -1,\r
-                                       loopStartTime : -1,\r
-                                       currentTime   : -1,\r
-                                       loop          : false,\r
-                                       loaded        : false,\r
-                                       error         : false,\r
-                                       playing       : false,\r
-                                       \r
-                                       source        : this.source || '',\r
-                                       duration      : 0\r
-                                       };\r
-                       };\r
-                       backend && backend.state( this, obj );\r
-                       return this;\r
+                       this.playing && this.actualPause();\r
+                       // delete this.autoplay\r
+                       // delete this.playing\r
                },              \r
                \r
                loop : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).loop;\r
+                               return this.autoLoop;\r
                        };\r
-                       backend && backend.state( this, { loop : v } );\r
-                       return this;\r
+                       this.setState( { 'loop' : v } );\r
                },\r
 \r
                volume : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).volume;\r
+                               return this.gain;\r
                        };\r
-                       backend && backend.state( this, { volume : v } );\r
-                       return this;\r
+                       this.setState( { 'volume' : v } );\r
                },\r
 \r
                currentTime : function( v ){\r
-                       var backend = this._backend !== -1 && X_Audio_BACKENDS[ this._backend ];\r
                        if( v === undefined ){\r
-                               return backend && backend.state( this ).currentTime;\r
+                               return this.playing ? this.getActualCurrentTime() : this.seekTime;\r
                        };\r
-                       backend && backend.state( this, { currentTime : v } );\r
-                       return this;\r
+                       this.setState( { 'currentTime' : v } );\r
                },\r
-\r
-               isPlaying : function(){\r
-                       return this._backend !== -1 && X_Audio_BACKENDS[ this._backend ].state( this ).playing;\r
-               }\r
-               \r
-       }\r
-);\r
-\r
-function X_AudioProxy_handleEvent( e ){\r
-       switch( e.type ){\r
-               case 'backendfound' :\r
-                       this.unlisten( 'nobackend', X_AudioProxy_handleEvent );\r
-                       this.source = e.source;\r
-                       this.backendName = X_Audio_BACKENDS[ this._backend ].backendName;\r
-                       X_Audio_BACKENDS[ this._backend ].register( this, e.source, e.option );\r
-                       break;\r
                \r
-               case 'nobackend' :\r
-                       this.kill();\r
-                       break;\r
+               getState : function(){\r
+                       \r
+                   return {\r
+                       'startTime'     : this.startTime,\r
+                       'endTime'       : this.endTime < 0 ? this.duration : this.endTime,\r
+                       'loopStartTime' : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
+                       'loopEndTime'   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
+                       'loop'          : this.autoLoop,\r
+                       'looped'        : this.looped,\r
+                       'volume'        : this.gain,\r
+                       'playing'       : this.playing,                         \r
+                       'duration'      : this.duration,\r
+                       \r
+                       'currentTime'  : this.playing ? this.getActualCurrentTime() : this.seekTime,\r
+                       'error'        : this.getActualError ? this.getActualError() : this.error\r
+                   };\r
+               },\r
                \r
-               case X.Event.KILL_INSTANCE :\r
-                       this.close();\r
-                       break;\r
-       };\r
-};\r
-\r
-function X_AudioWrapper_updateStates( audioWrapper, obj ){\r
-       var playing = audioWrapper.playing,\r
-               k, v,\r
-               end = 0, seek = 0, volume = 0;\r
-       \r
-       for( k in obj ){\r
-               v = obj[ k ];\r
-               switch( k ){\r
-                       case 'currentTime' :\r
-                               v = X_AudioWrapper_timeStringToNumber( v );\r
-                               if( X.Type.isNumber( v ) ){\r
-                                       if( playing ){\r
-                                               if( audioWrapper.state().currentTime !== v ){\r
-                                                       audioWrapper.seekTime = v;\r
-                                                       seek = 2;\r
+               setState : function( obj ){\r
+                       var playing = this.playing,\r
+                               k, v,\r
+                               end = 0, seek = 0, volume = 0;\r
+                       \r
+                       for( k in obj ){\r
+                               v = obj[ k ];\r
+                               switch( k ){\r
+                                       case 'currentTime' :\r
+                                               v = X_Audio_timeStringToNumber( v );\r
+                                               if( X_Type_isNumber( v ) ){\r
+                                                       if( playing ){\r
+                                                               if( this.getActualCurrentTime() !== v ){\r
+                                                                       seek = 2;\r
+                                                                       this.seekTime = v;\r
+                                                               };                                                              \r
+                                                       } else {\r
+                                                               this.seekTime = v;\r
+                                                       };\r
+                                               } else {\r
+                                                       continue;\r
+                                               };\r
+                                               break;\r
+                                                       \r
+                                       case 'startTime'     :\r
+                                               v = X_Audio_timeStringToNumber( v );\r
+                                               if( v || v === 0 ){\r
+                                                       if( this.startTime !== v ){\r
+                                                               this.startTime = v;                                     \r
+                                                       };\r
+                                               } else {\r
+                                                       delete this.startTime;\r
                                                };\r
                                                break;\r
-                                       };                      \r
-                               } else {\r
-                                       continue;\r
-                               };\r
-                               k = 'startTime';\r
                                        \r
-                       case 'startTime'     :\r
-                       case 'endTime'       :\r
-                       case 'loopStartTime' :\r
-                               v = X_AudioWrapper_timeStringToNumber( v );\r
-                               if( X.Type.isNumber( v ) && audioWrapper[ k ] !== v ){\r
-                                       audioWrapper[ k ] = v;\r
-                                       // 再生中の endTime, currentTime の変更\r
-                                       if( playing && k === 'endTime' ) end = 1;\r
-                               };\r
-                               break;\r
-\r
-                       case 'loop' :\r
-                               if( X.Type.isBoolean( v ) && audioWrapper[ k ] !== v ){\r
-                                       audioWrapper[ k ] = v;\r
+                                       case 'endTime'       :\r
+                                               v = X_Audio_timeStringToNumber( v );\r
+                                               if( v || v === 0 ){\r
+                                                       if( this.endTime !== v ){\r
+                                                               this.endTime = v;\r
+                                                               if( playing ) end = 1;                                          \r
+                                                       };\r
+                                               } else {\r
+                                                       delete this.endTime;\r
+                                                       if( playing ) end = 1;\r
+                                               };\r
+                                               break;\r
+                                               \r
+                                       case 'loopStartTime' :\r
+                                               v = X_Audio_timeStringToNumber( v );\r
+                                               if( v || v === 0 ){\r
+                                                       if( this.loopStartTime !== v ){\r
+                                                               this.loopStartTime = v;                                 \r
+                                                       };\r
+                                               } else {\r
+                                                       delete this.loopStartTime;\r
+                                               };\r
+                                               break;\r
+                                               \r
+                                       case 'loopEndTime'   :\r
+                                               v = X_Audio_timeStringToNumber( v );\r
+                                               if( v || v === 0 ){\r
+                                                       if( this.loopEndTime !== v ){\r
+                                                               this.loopEndTime = v;\r
+                                                               if( playing ) end = 1;                                          \r
+                                                       };\r
+                                               } else {\r
+                                                       delete this.loopEndTime;\r
+                                                       if( playing ) end = 1;\r
+                                               };\r
+                                               break;\r
+               \r
+                                       case 'looped' :\r
+                                               if( X_Type_isBoolean( v ) && this.looped !== v ){\r
+                                                       this.looped = v;\r
+                                                       if( playing ) seek = 2;\r
+                                               };\r
+                                               break;\r
+                                               \r
+                                       case 'loop' :\r
+                                               if( X_Type_isBoolean( v ) && this.autoLoop !== v ){\r
+                                                       this.autoLoop = v;\r
+                                               };\r
+                                               break;\r
+                                               \r
+                                       case 'autoplay' :\r
+                                               if( X_Type_isBoolean( v ) && this.autoplay !== v ){\r
+                                                       this.autoplay = v;\r
+                                               };\r
+                                               break;\r
+               \r
+                                       case 'volume' :\r
+                                               if( X_Type_isNumber( v ) ){\r
+                                                       v = v < 0 ? 0 : 1 < v ? 1 : v;\r
+                                                       if( this.gain !== v ){\r
+                                                               this.gain = v;\r
+                                                               // if playing -> update\r
+                                                               if( playing ) volume = 4;\r
+                                                       };\r
+                                               };\r
+                                               break;\r
+                                       case 'useVideo' :\r
+                                               break;\r
+                                       default :\r
+                                               throw ( 'bad arg! ' + k );\r
                                };\r
-                               break;\r
+                       };\r
+                       \r
+                       if( this.endTime < this.startTime ||\r
+                               ( this.loopEndTime < 0 ? this.endTime : this.loopEndTime ) < ( this.loopStartTime < 0 ? this.startTime : this.loopStartTime ) ||\r
+                               X_Audio_getEndTime( this ) < this.seekTime// ||\r
+                               //this.duration < this.endTime\r
+                       ){\r
+                               console.log( 'setState 0:' + this.startTime + ' -> ' + this.endTime + ' looped:' + this.looped + ' 1:' + this.loopStartTime + ' -> ' + this.loopEndTime );\r
+                               return;\r
+                       };\r
+                       \r
+                       v = end + seek + volume;\r
+                       return v && this.playing && this.afterUpdateState( v );\r
+               }\r
+               \r
+       }\r
+);\r
 \r
-                       case 'volume' :\r
-                               if( X.Type.isNumber( v ) ){\r
-                                       v = v < 0 ? 0 : 1 < v ? 1 : v;\r
-                                       if( audioWrapper[ k ] !== v ){\r
-                                               audioWrapper[ k ] = v;\r
-                                               // if playing -> update\r
-                                               if( playing ) volume = 4;\r
-                                       };\r
-                               };\r
-                               break;\r
-               };\r
-       };\r
-       \r
-       if( audioWrapper.endTime <= audioWrapper.startTime ||\r
-               audioWrapper.endTime <= audioWrapper.loopStartTime ||\r
-               audioWrapper.endTime  < audioWrapper.seekTime ||\r
-               audioWrapper.duration < audioWrapper.endTime\r
-       ){\r
-               //alert( 'error @updateStateObject() begin:' + audioWrapper.startTime + ' end:' + audioWrapper.endTime + ' d:' + audioWrapper.duration + ' ls:' + audioWrapper.loopStartTime );\r
-               return 0;\r
-       };\r
-       \r
-       return end + seek + volume;\r
-};\r
 \r
-function X_AudioWrapper_timeStringToNumber( time ){\r
+function X_Audio_timeStringToNumber( time ){\r
        var ary, ms, s = 0, m = 0, h = 0;\r
-       if( X.Type.isNumber( time ) ) return time;\r
-       if( !X.Type.isString( time ) || !time.length ) return;\r
+       if( X_Type_isNumber( time ) ) return time;\r
+       if( !X_Type_isString( time ) || !time.length ) return;\r
 \r
        ary = time.split( '.' );\r
-       ms  = parseInt( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
+       ms  = parseFloat( ( ary[ 1 ] + '000' ).substr( 0, 3 ) ) || 0;\r
        \r
        ary = ary[ 0 ].split( ':' );\r
        if( 3 < ary.length ) return;\r
@@ -266,17 +476,17 @@ function X_AudioWrapper_timeStringToNumber( time ){
                case 0 :\r
                        break;\r
                case 1 :\r
-                       s = parseInt( ary[ 0 ] ) || 0;\r
+                       s = parseFloat( ary[ 0 ] ) || 0;\r
                        break;\r
                case 2 :\r
-                       m = parseInt( ary[ 0 ] ) || 0;\r
-                       s = parseInt( ary[ 1 ] ) || 0;\r
+                       m = parseFloat( ary[ 0 ] ) || 0;\r
+                       s = parseFloat( ary[ 1 ] ) || 0;\r
                        if( 60 <= s ) alert( 'invalid time string ' + time );\r
                        break;\r
                case 3 :\r
-                       h = parseInt( ary[ 0 ] ) || 0;\r
-                       m = parseInt( ary[ 1 ] ) || 0;\r
-                       s = parseInt( ary[ 2 ] ) || 0;\r
+                       h = parseFloat( ary[ 0 ] ) || 0;\r
+                       m = parseFloat( ary[ 1 ] ) || 0;\r
+                       s = parseFloat( ary[ 2 ] ) || 0;\r
                        if( 60 <= s ) alert( 'invalid time string ' + time );\r
                        if( 60 <= m ) alert( 'invalid time string ' + time );\r
                        break;\r
@@ -286,3 +496,35 @@ function X_AudioWrapper_timeStringToNumber( time ){
        ms = ( h * 3600 + m * 60 + s ) * 1000 + ms;\r
        return ms < 0 ? 0 : ms;\r
 };\r
+\r
+function X_Audio_getStartTime( audioWrapper, endTime, delSeekTime ){\r
+       var seek = audioWrapper.seekTime;\r
+       \r
+       if( delSeekTime ) delete audioWrapper.seekTime;\r
+       \r
+       if( 0 <= seek ){\r
+               if( audioWrapper.duration <= seek || endTime < seek ) return 0;\r
+               return seek;\r
+       };\r
+       \r
+       if( audioWrapper.looped && 0 <= audioWrapper.loopStartTime ){\r
+               if( audioWrapper.duration <= audioWrapper.loopStartTime || endTime < audioWrapper.loopStartTime ) return 0;\r
+               return audioWrapper.loopStartTime;\r
+       };\r
+       \r
+       if( audioWrapper.startTime < 0 || audioWrapper.duration <= audioWrapper.startTime ) return 0;\r
+       return audioWrapper.startTime;\r
+};\r
+\r
+function X_Audio_getEndTime( audioWrapper ){\r
+       var duration = audioWrapper.duration;\r
+       \r
+       if( audioWrapper.looped && 0 <= audioWrapper.loopEndTime ){\r
+               if( duration <= audioWrapper.loopEndTime ) return duration;\r
+               return audioWrapper.loopEndTime;\r
+       };\r
+       \r
+       if( audioWrapper.endTime < 0 || duration <= audioWrapper.endTime ) return duration;\r
+       return audioWrapper.endTime;\r
+};\r
+\r