};\r
\r
if( ( l = args.length ) === 1 ) return new Node( args[ 0 ] );\r
- if( !this || this.append !== X_NodeList.prototype.append ) return new X_NodeList( args );\r
+ if( !this || this[ 'append' ] !== X_NodeList.prototype[ 'append' ] ) return new X_NodeList( args );\r
\r
for( i = 0; i < l; ++i ){\r
xnode = args[ i ];\r
- //xnode = xnode && xnode.constructor === Node ? xnode : new Node( xnode );\r
skip = false;\r
- //if( xnode._xnodeType === 0 ) continue;\r
for( j = 0; j < n; ++j ){\r
if( this[ j ] === xnode ){\r
skip = true;\r
};\r
if( !skip ){\r
this[ n ] = xnode;\r
- n = ++this.length; \r
+ n = ++this.length;\r
};\r
};\r
};\r
X_NodeList.prototype.length = 0;\r
\r
-X_NodeList.prototype.each = function( func /* opt_args... */ ){\r
+X_NodeList.prototype[ 'each' ] = function( func /* opt_args... */ ){\r
var l = this.length,\r
i = 0, args;\r
\r
if( 1 < arguments.length ){\r
- args = X_Object_cloneArray( arguments );\r
+ args = X_Array_copy( arguments );\r
for( ; i < l; ++i ){\r
args[ 0 ] = i;\r
if( func.apply( this[ i ], args ) === false ) break;\r