-/**\r
+/*\r
* use X.Callback\r
* \r
* http://d.hatena.ne.jp/uupaa/20100430/1272561922\r
\r
// http://msdn.microsoft.com/ja-jp/library/ie/dn255104%28v=vs.85%29.aspx\r
var X_Dom_Event_devicePixelRatio = window.devicePixelRatio || ( window.screen.deviceXDPI / window.screen.logicalXDPI ),\r
- X_Dom_Event_convertMSPointerType = window.MSPointerEvent && [ 0, 0, 'touch', 'pen', 'mouse' ];/*{\r
+ X_Dom_Event_convertMSPointerType = window.MSPointerEvent && [ 0, 0, 'touch', 'pen', 'mouse' ],/*{\r
'2' : 'touch',\r
'3' : 'pen',\r
'4' : 'mouse'\r
}; */\r
+ X_Dom_Event_CANCEL_MOUSE = {},\r
+ X_DomEvent;\r
\r
if( !X_UA[ 'IE' ] || 9 <= X_UA[ 'IE' ] ){\r
- X.Dom.Event = function( e, xnode ){\r
+ X_DomEvent = function( e, xnode ){\r
var originalType = e.type,\r
type, pointerEventType,\r
touches, events,\r
elm, i, n, time, touch, ev;\r
\r
//this._event = e;\r
- this.type = type = X_Event_RenameTo[ originalType ] || originalType;\r
+ this[ 'type' ] = type = X_Event_RenameTo[ originalType ] || originalType;\r
\r
switch( type ){\r
case 'message' :\r
- this.data = e.data;\r
- this.origin = e.origin;\r
- this.source = e.source;\r
+ this[ 'data' ] = e.data;\r
+ this[ 'origin' ] = e.origin;\r
+ this[ 'source' ] = e.source;\r
break;\r
case 'progress' :\r
- this.lengthComputable = e.lengthComputable;\r
- this.loaded = e.loaded;\r
- this.total = e.total;\r
+ this[ 'lengthComputable' ] = e.lengthComputable;\r
+ this[ 'loaded' ] = e.loaded;\r
+ this[ 'total' ] = e.total;\r
break;\r
};\r
\r
if( e.pointerType ){\r
// PointerEvent;\r
if( X_Dom_Event_convertMSPointerType ){\r
- this.pointerType = X_Dom_Event_convertMSPointerType[ e.pointerType ];\r
- this.pressure = e.pressure || ( e.button !== -1 ? 0.5 : 0 );\r
+ this[ 'pointerType' ] = X_Dom_Event_convertMSPointerType[ e.pointerType ];\r
+ this[ 'pressure' ] = e.pressure || ( e.button !== -1 ? 0.5 : 0 );\r
// ポインターの接触形状の スクリーン ピクセル単位の幅と高さ なので変換。(多分、、、)\r
- this.width = e.width / X_Dom_Event_devicePixelRatio;\r
- this.height = e.height / X_Dom_Event_devicePixelRatio; \r
+ this[ 'width' ] = e.width / X_Dom_Event_devicePixelRatio;\r
+ this[ 'height' ] = e.height / X_Dom_Event_devicePixelRatio; \r
} else {\r
- this.pointerType = e.pointerType;\r
- this.pressure = e.pressure;\r
+ this[ 'pointerType' ] = e.pointerType;\r
+ this[ 'pressure' ] = e.pressure;\r
// ポインターの接触形状の CSS ピクセル単位の幅と高さ。\r
- this.width = e.width;\r
- this.height = e.height;\r
+ this[ 'width' ] = e.width;\r
+ this[ 'height' ] = e.height;\r
};\r
\r
- switch( this.pointerType ){\r
+ switch( this[ 'pointerType' ] ){\r
case 'pen' :\r
//Y-Z 平面と、ペンの軸が含まれる平面の間の角度を返します。Y 軸の範囲は -90 ~ +90 です。X の傾きの正の方向は右方向です。\r
- this.tiltX = e.tiltX;\r
- this.tiltY = e.tiltY;\r
+ this[ 'tiltX' ] = e.tiltX;\r
+ this[ 'tiltY' ] = e.tiltY;\r
if( originalType === 'MSPointerHover' ){\r
- this.type = 'pointermove'; // ie10 には pointerhover と pointermoveがあり、ie11 で一本化。ie11 では buttons を見て hover 状態を判定\r
+ this[ 'type' ] = 'pointermove'; // ie10 には pointerhover と pointermoveがあり、ie11 で一本化。ie11 では buttons を見て hover 状態を判定\r
};\r
case 'touch' :\r
- this.radiusX = e.radiusX;\r
- this.radiusY = e.radiusY;\r
- this.rotationAngle = e.rotationAngle;\r
+ this[ 'radiusX' ] = e.radiusX;\r
+ this[ 'radiusY' ] = e.radiusY;\r
+ this[ 'rotationAngle' ] = e.rotationAngle;\r
case 'mouse' :\r
};\r
\r
- this.button = e.button;\r
- this.buttons = e.buttons;\r
+ this[ 'button' ] = e.button;\r
+ this[ 'buttons' ] = e.buttons;\r
\r
- this.pointerId = e.pointerId; \r
- this.target = X_Node_getXNode( e.target );\r
- this.relatedTarget = X_Node_getXNode( e.relatedTarget ); // xnode\r
- this.isPrimary = e.isPrimary;\r
- this.hwTimestamp = e.hwTimestamp;\r
- this.timestamp = e.timestamp;\r
+ this[ 'pointerId' ] = e.pointerId; \r
+ this[ 'target' ] = X_Node_getXNode( e.target );\r
+ this[ 'relatedTarget' ] = X_Node_getXNode( e.relatedTarget ); // xnode\r
+ this[ 'isPrimary' ] = e.isPrimary;\r
+ this[ 'hwTimestamp' ] = e.hwTimestamp;\r
+ this[ 'timestamp' ] = e.timestamp;\r
\r
- this.altKey = e.altKey;\r
- this.ctrlKey = e.ctrlKey;\r
- this.metaKey = e.metaKey;\r
- this.shiftKey = e.shiftKey;\r
- //this.screenX = touch.screenX;\r
- //this.screenY = touch.screenY;\r
- this.clientX = e.clientX;\r
- this.clientY = e.clientY;\r
- this.pageX = e.pageX;\r
- this.pageY = e.pageY;\r
- this.offsetX = e.offsetX;\r
- this.offsetY = e.offsetY;\r
+ this[ 'altKey' ] = e.altKey;\r
+ this[ 'ctrlKey' ] = e.ctrlKey;\r
+ this[ 'metaKey' ] = e.metaKey;\r
+ this[ 'shiftKey' ] = e.shiftKey;\r
+ //this[ 'screenX' ] = touch.screenX;\r
+ //this[ 'screenY' ] = touch.screenY;\r
+ this[ 'clientX' ] = e.clientX;\r
+ this[ 'clientY' ] = e.clientY;\r
+ this[ 'pageX' ] = e.pageX;\r
+ this[ 'pageY' ] = e.pageY;\r
+ this[ 'offsetX' ] = e.offsetX;\r
+ this[ 'offsetY' ] = e.offsetY;\r
} else\r
if( pointerEventType = X_Event_toPointer[ originalType ] ){\r
// Touch or Mouse\r
if( touches.length === 0 ){\r
alert( 'e.changedTouches.length === 0' );\r
};\r
- xnode._cancelMouse = pointerEventType;\r
+ X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ] = pointerEventType;\r
\r
events = [];\r
altKey = e.altKey;\r
target = touch.target;\r
related = touch.relatedTarget;\r
events[ i ] = {\r
- type : pointerEventType,\r
- pointerType : 'touch',\r
- target : X_Node_getXNode( target.nodeType === 3 ? target.parentNode : target ),// defeat Safari bug // xnodetouch.target,\r
- currentTarget : xnode,\r
- relatedTarget : related && X_Node_getXNode( related.nodeType === 3 ? related.parentNode : related ), // xnode iOS3 には relatedTarget がない\r
- isPrimary : true,\r
- hwTimestamp : time,\r
- timestamp : time,\r
- button : e.button,\r
- buttons : e.buttons || e.button,\r
- altKey : altKey,\r
- ctrlKey : ctrlKey,\r
- metaKey : metaKey,\r
- shiftKey : shiftKey,\r
- pointerId : touch.identifier + 2,\r
+ 'type' : pointerEventType,\r
+ 'pointerType' : 'touch',\r
+ 'target' : X_Node_getXNode( target.nodeType === 3 ? target.parentNode : target ),// defeat Safari bug // xnodetouch.target,\r
+ 'currentTarget' : xnode,\r
+ 'relatedTarget' : related && X_Node_getXNode( related.nodeType === 3 ? related.parentNode : related ), // xnode iOS3 には relatedTarget がない\r
+ 'isPrimary' : true,\r
+ 'hwTimestamp' : time,\r
+ 'timestamp' : time,\r
+ 'button' : /*e.button ||*/ ( force ? 0 : -1 ),\r
+ 'buttons' : /*e.buttons || e.button ||*/ ( force ? 1 : 0 ),\r
+ 'altKey' : altKey,\r
+ 'ctrlKey' : ctrlKey,\r
+ 'metaKey' : metaKey,\r
+ 'shiftKey' : shiftKey,\r
+ 'pointerId' : touch.identifier + 2, // iOS4 は 変換が必要!\r
//screenX : touch.screenX,\r
//screenY : touch.screenY,\r
- clientX : touch.clientX,\r
- clientY : touch.clientY,\r
- pageX : touch.pageX,\r
- pageY : touch.pageY,\r
- offsetX : touch.offsetX, // 要素上の座標を取得 \r
- offsetY : touch.offsetY,\r
- radiusX : touch.radiusX || 0,\r
- radiusY : touch.radiusY || 0,\r
- rotationAngle : touch.rotationAngle || 0,\r
- pressure : touch.force || touch.webkitForce || force,\r
- width : touch.width || 0,\r
- height : touch.height || 0\r
+ 'clientX' : touch.clientX || ( touch.pageX - X_ViewPort_scrollX ), // iOS4以下は clientX が undefined, コードでは入れ子のスクロールに対応できない\r
+ 'clientY' : touch.clientY || ( touch.pageY - X_ViewPort_scrollY ),\r
+ 'pageX' : touch.pageX,\r
+ 'pageY' : touch.pageY,\r
+ 'offsetX' : touch.offsetX, // 要素上の座標を取得 \r
+ 'offsetY' : touch.offsetY,\r
+ 'radiusX' : touch.radiusX || 0,\r
+ 'radiusY' : touch.radiusY || 0,\r
+ 'rotationAngle' : touch.rotationAngle || 0,\r
+ 'pressure' : touch.force || touch.webkitForce || force,\r
+ 'width' : touch.width || 0,\r
+ 'height' : touch.height || 0\r
};\r
+ console.log( 'e.pointerId = ' + touch.identifier );\r
};\r
return events.length === 1 ? events[ 0 ] : events;\r
} else {\r
\r
- if( xnode._cancelMouse === pointerEventType ){\r
- delete xnode._cancelMouse;\r
- console.log( '**** xnode._cancelMouse ' + xnode._cancelMouse );\r
+ if( X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ] === pointerEventType ){\r
+ delete X_Dom_Event_CANCEL_MOUSE[ xnode[ '_uid' ] ];\r
return [];\r
};\r
\r
// MouseEvent;\r
- this.type = pointerEventType;\r
- this.pointerType = 'mouse';\r
+ this[ 'type' ] = pointerEventType;\r
+ this[ 'pointerType' ] = 'mouse';\r
\r
- this.button = e.button !== undefined ? e.button :\r
+ this[ 'button' ] = e.button !== undefined ? e.button :\r
e.which !== undefined ? e.which - 1 : -1;\r
- this.buttons = e.buttons !== undefined ? e.buttons : this.button === 0 ? 1 : this.button === 1 ? 2 : this.button === 2 ? 4 : 0;\r
- this.pressure = ( this.button !== -1 ? 0.5 : 0 );\r
+ this[ 'buttons' ] = e.buttons !== undefined ? e.buttons : this[ 'button' ] === 0 ? 1 : this[ 'button' ] === 1 ? 2 : this[ 'button' ] === 2 ? 4 : 0;\r
+ this[ 'pressure' ] = ( this[ 'button' ] !== -1 ? 0.5 : 0 );\r
\r
elm = e.target;\r
- this.target = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnodetouch.target;\r
- this.isPrimary = true;\r
- this.hwTimestamp = this.timestamp = X_Timer_now(); \r
- this.altKey = e.altKey;\r
- this.ctrlKey = e.ctrlKey;\r
- this.metaKey = e.metaKey;\r
- this.shiftKey = e.shiftKey;\r
- this.pointerId = 1;\r
- //this.screenX = touch.screenX;\r
- //this.screenY = touch.screenY;\r
+ this[ 'target' ] = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnodetouch.target;\r
+ this[ 'isPrimary' ] = true;\r
+ this[ 'hwTimestamp' ] = this[ 'timestamp' ] = X_Timer_now(); \r
+ this[ 'altKey' ] = e.altKey;\r
+ this[ 'ctrlKey' ] = e.ctrlKey;\r
+ this[ 'metaKey' ] = e.metaKey;\r
+ this[ 'shiftKey' ] = e.shiftKey;\r
+ this[ 'pointerId' ] = 1;\r
+ //this[ 'screenX' ] = touch.screenX;\r
+ //this[ 'screenY' ] = touch.screenY;\r
// TODO http://uupaa-js.googlecode.com/svn-history/r8/trunk/doc/reference/symbols/src/trunk_uu.module.ui.js.html\r
// Safari2ではclientX,YはpageX,Yと同じ値を返す\r
- this.clientX = e.clientX;\r
- this.clientY = e.clientY;\r
- this.pageX = e.pageX;\r
- this.pageY = e.pageY;\r
- this.offsetX = e.offsetX || e.layerX; // 要素上の座標を取得 \r
- this.offsetY = e.offsetY || e.layerY;\r
+ this[ 'clientX' ] = e.clientX;\r
+ this[ 'clientY' ] = e.clientY;\r
+ this[ 'pageX' ] = e.pageX;\r
+ this[ 'pageY' ] = e.pageY;\r
+ this[ 'offsetX' ] = e.offsetX || e.layerX; // 要素上の座標を取得 \r
+ this[ 'offsetY' ] = e.offsetY || e.layerY;\r
\r
// http://www.programming-magic.com/20090127231544/\r
// Opera で button==2の場合、コンテキストメニューイベントを発火 「ツール」->「設定」->「詳細設定」->「コンテンツ」->「Javascriptオプション」で「右クリックを制御するスクリプトを許可する」\r
- if( originalType === 'mousedown' && this.button === 2 && X_UA[ 'Opera' ] ){\r
- events = [ X.Object.clone( this ), X.Object.clone( this ) ];\r
+ if( originalType === 'mousedown' && this[ 'button' ] === 2 && X_UA[ 'Opera' ] ){\r
+ events = [ X_Object_clone( this ), X_Object_clone( this ) ];\r
events[ 1 ].type = 'contextmenu';\r
return events;\r
};\r
} else {\r
// Other\r
\r
- this.keyCode = e.keyCode || e.which;\r
- this.altKey = e.altKey;\r
- this.ctrlKey = e.ctrlKey;\r
- this.shiftKey = e.shiftKey;\r
- this.metaKey = e.metaKey;\r
+ this[ 'keyCode' ] = e.keyCode || e.which;\r
+ this[ 'altKey' ] = e.altKey;\r
+ this[ 'ctrlKey' ] = e.ctrlKey;\r
+ this[ 'shiftKey' ] = e.shiftKey;\r
+ this[ 'metaKey' ] = e.metaKey;\r
\r
- this.button = e.button !== undefined ? e.button :\r
+ this[ 'button' ] = e.button !== undefined ? e.button :\r
e.which !== undefined ? e.which - 1 : -1;\r
- this.buttons = e.buttons !== undefined ? e.buttons : this.button === 0 ? 1 : this.button === 1 ? 2 : this.button === 2 ? 4 : 0;\r
+ this[ 'buttons' ] = e.buttons !== undefined ? e.buttons : this[ 'button' ] === 0 ? 1 : this[ 'button' ] === 1 ? 2 : this[ 'button' ] === 2 ? 4 : 0;\r
\r
//http://www.quirksmode.org/js/events_properties.html\r
if( elm = e.target ){\r
- this.target = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnode\r
+ this[ 'target' ] = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm );// defeat Safari bug // xnode\r
};\r
if( elm = e.relatedTarget ){\r
- this.relatedTarget = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm ); // xnode\r
+ this[ 'relatedTarget' ] = X_Node_getXNode( elm.nodeType === 3 ? elm.parentNode : elm ); // xnode\r
};\r
\r
if( type === 'wheel' ){\r
// https://w3g.jp/blog/tools/wheelevent_crossbrowser\r
// ホイール系イベント2014年版クロスブラウザ\r
if( e.deltaY !== undefined ){\r
- this.deltaX = e.deltaX;\r
- this.deltaY = e.deltaY;\r
- this.deltaZ = e.deltaZ || 0;\r
+ this[ 'deltaX' ] = e.deltaX;\r
+ this[ 'deltaY' ] = e.deltaY;\r
+ this[ 'deltaZ' ] = e.deltaZ || 0;\r
} else\r
if( e.wheelDeltaY !== undefined ){\r
- this.deltaX = e.wheelDeltaX / 120;\r
- this.deltaY = e.wheelDeltaY / 120;\r
- this.deltaZ = e.wheelDeltaZ / 120 || 0;\r
+ this[ 'deltaX' ] = e.wheelDeltaX / 120;\r
+ this[ 'deltaY' ] = e.wheelDeltaY / 120;\r
+ this[ 'deltaZ' ] = e.wheelDeltaZ / 120 || 0;\r
} else\r
if( e.wheelDelta !== undefined ){\r
- this.deltaX = this.deltaZ = 0;\r
- this.deltaY = e.wheelDelta / -120;\r
+ this[ 'deltaX' ] = this[ 'deltaZ' ] = 0;\r
+ this[ 'deltaY' ] = e.wheelDelta / -120;\r
} else\r
if( e.detail !== undefined ){\r
- this.deltaX = this.deltaZ = 0;\r
- this.deltaY = originalType === 'MozMousePixelScroll' ? e.detail / 45 : e.detail / 3; // 3\r
+ this[ 'deltaX' ] = this[ 'deltaZ' ] = 0;\r
+ this[ 'deltaY' ] = originalType === 'MozMousePixelScroll' ? e.detail / 45 : e.detail / 3; // 3\r
} else {\r
- this.deltaX = this.deltaY = this.deltaZ = 0;\r
+ this[ 'deltaX' ] = this[ 'deltaY' ] = this[ 'deltaZ' ] = 0;\r
};\r
};\r
};\r
\r
- this.currentTarget = xnode; // xnode\r
- this.eventPhase = e.eventPhase;\r
- this.detail = e.detail;\r
+ this[ 'currentTarget' ] = xnode; // xnode\r
+ this[ 'eventPhase' ] = e.eventPhase;\r
+ this[ 'detail' ] = e.detail;\r
};\r
} else {\r
- X.Dom.Event = function( e, xnode, element ){\r
+ X_DomEvent = function( e, xnode, element ){\r
var originalType = e.type, btn, type;\r
\r
- this.type = X_Event_RenameTo[ originalType ] || originalType;\r
- this.target = X_Node_getXNode( e.srcElement ); // xnode\r
- if( this.target && !this.target._tag ) this.target = this.target.parent; // ie4 の fake Textnode がヒットしていないか?\r
- this.currentTarget = xnode; // xnode\r
- this.relatedTarget = X_Node_getXNode( e.formElement || e.toElement ); // xnode\r
- this.eventPhase = e.srcElement === element ? 2: 3;\r
+ this[ 'type' ] = X_Event_RenameTo[ originalType ] || originalType;\r
+ this[ 'target' ] = X_Node_getXNode( e.srcElement ); // xnode\r
+ if( this[ 'target' ] && !this[ 'target' ][ '_tag' ] ) this[ 'target' ] = this[ 'target' ].parent; // ie4 の fake Textnode がヒットしていないか?\r
+ this[ 'currentTarget' ] = xnode; // xnode\r
+ this[ 'relatedTarget' ] = X_Node_getXNode( e.formElement || e.toElement ); // xnode\r
+ this[ 'eventPhase' ] = e.srcElement === element ? 2: 3;\r
\r
- this.keyCode = e.keyCode;\r
- this.altKey = e.altKey;\r
- this.ctrlKey = e.ctrlKey;\r
- this.shiftKey = e.shiftKey; \r
+ this[ 'keyCode' ] = e.keyCode;\r
+ this[ 'altKey' ] = e.altKey;\r
+ this[ 'ctrlKey' ] = e.ctrlKey;\r
+ this[ 'shiftKey' ] = e.shiftKey; \r
\r
\r
- switch( this.type ){\r
+ switch( this[ 'type' ] ){\r
case 'message' :\r
- this.data = e.data;\r
- this.origin = e.origin;\r
- this.source = e.source;\r
+ this[ 'data' ] = e.data;\r
+ this[ 'origin' ] = e.origin;\r
+ this[ 'source' ] = e.source;\r
break;\r
case 'progress' :\r
- this.loaded = e.loaded;\r
- this.total = e.total;\r
+ this[ 'loaded' ] = e.loaded;\r
+ this[ 'total' ] = e.total;\r
break;\r
};\r
\r
switch( originalType ){\r
case 'click' :\r
case 'dblclick' :\r
- this.button = 0;\r
+ this[ 'button' ] = 0;\r
break;\r
case 'contextmenu' :\r
- this.button = 2;\r
+ this[ 'button' ] = 2;\r
break;\r
default :\r
// mouseup, mousedown\r
btn = e.button;\r
- this.button =\r
+ this[ 'button' ] =\r
btn & 1 ? 0 :\r
btn & 4 ? 2 :\r
btn & 2 ? 1 : -1; // 左:1(click:0), 中:4, 右:2\r
\r
};\r
- this.buttons = e.button;\r
+ this[ 'buttons' ] = e.button;\r
\r
- this.deltaX = 0;\r
- this.deltaY = e.wheelDelta / -120; \r
+ this[ 'deltaX' ] = 0;\r
+ this[ 'deltaY' ] = e.wheelDelta / -120; \r
\r
if( type = X_Event_toPointer[ originalType ] ){\r
- this.type = type;\r
- this.clientX = e.clientX;\r
- this.clientY = e.clientY;\r
- //this.screenX = e.screenX;\r
- //this.screenY = e.screenY;\r
+ this[ 'type' ] = type;\r
+ this[ 'clientX' ] = e.clientX;\r
+ this[ 'clientY' ] = e.clientY;\r
+ //this[ 'screenX' ] = e.screenX;\r
+ //this[ 'screenY' ] = e.screenY;\r
\r
//if( X_ViewPort_rootElement ){ // uuu...\r
- this.pageX = e.clientX + X_ViewPort_rootElement.scrollLeft;\r
- this.pageY = e.clientY + X_ViewPort_rootElement.scrollTop;\r
+ this[ 'pageX' ] = e.clientX + X_ViewPort_rootElement.scrollLeft;\r
+ this[ 'pageY' ] = e.clientY + X_ViewPort_rootElement.scrollTop;\r
// DOMAssistant 2.8.1\r
//event.pageX = DOMAssistant.def(e.pageX)? e.pageX : (event.clientX + (de.scrollLeft || b.scrollLeft) - (de.clientLeft || 0));\r
//event.pageY = DOMAssistant.def(e.pageY)? e.pageY : (event.clientY + (de.scrollTop || b.scrollTop) - (de.clientTop || 0)); \r
//};\r
\r
if( 5 <= X_UA[ 'IE' ] ){\r
- this.offsetX = e.offsetX; // イベントターゲット左上からの座標\r
- this.offsetY = e.offsetY; \r
+ this[ 'offsetX' ] = e.offsetX; // イベントターゲット左上からの座標\r
+ this[ 'offsetY' ] = e.offsetY; \r
}// else\r
//if( e.srcElement ){\r
- // this.offsetX = e.x - e.srcElement.offsetLeft; // e.x はイベント発生要素の親要素を基準にした座標。\r
- // this.offsetY = e.y - e.srcElement.offsetTop; \r
+ // this[ 'offsetX' ] = e.x - e.srcElement.offsetLeft; // e.x はイベント発生要素の親要素を基準にした座標。\r
+ // this[ 'offsetY' ] = e.y - e.srcElement.offsetTop; \r
//};\r
\r
- this.pointerId = 1;\r
- this.radiusX = 0;\r
- this.radiusY = 0;\r
- this.rotationAngle = 0;\r
- this.width = 0;\r
- this.height = 0;\r
- this.tiltX = 0;\r
- this.tiltY = 0;\r
+ this[ 'pointerId' ] = 1;\r
+ this[ 'radiusX' ] = 0;\r
+ this[ 'radiusY' ] = 0;\r
+ this[ 'rotationAngle' ] = 0;\r
+ this[ 'width' ] = 0;\r
+ this[ 'height' ] = 0;\r
+ this[ 'tiltX' ] = 0;\r
+ this[ 'tiltY' ] = 0;\r
};\r
};\r
};\r
\r
// TODO load -> readystatechange this.readyState === "loaded" || this.readyState === "complete"\r
-/*\r
-X.Dom.Event._LOAD_FIX_TAGS = {\r
- IFRAME : true,\r
- SCRIPT : true//,\r
- //LINK : true\r
-}; */\r
\r
// https://github.com/georgeadamson/jQuery.prefixfree-events/blob/master/jQuery.prefixfree-events.js\r
// https://developer.mozilla.org/en-US/docs/Web/Events/wheel\r
X_Event_Rename[ 'pointerdown' ] = 'mousedown';\r
X_Event_Rename[ 'pointerup' ] = 'mouseup';\r
X_Event_Rename[ 'pointermove' ] = 'mousemove';\r
- X_Event_Rename[ 'pointercancel' ] = 'mouseleave';//??\r
+ X_Event_Rename[ 'pointercancel' ] = document.documentElement.onmouseleave !== undefined ? 'mouseleave' : 'mouseout';//??\r
\r
// Opera は ブラウザ設定から右クリックの通知を許可すると mousedown で e.button==2 が返る,キャンセルは可能??\r
- X_UA[ 'Opera' ] && (\r
- X_Event_Rename[ 'contextmenu' ] = 'mousedown' );\r
+ X_UA[ 'Opera' ] && ( X_Event_Rename[ 'contextmenu' ] = 'mousedown' );\r
\r
/*\r
* buttons の無いブラウザには mouseup, mousedown を監視して、buttons フラグを更新し続ける\r