UNLOAD : 26,\r
\r
BACKEND_READY : 27,\r
- BACKEND_NOT_FOUND : 28,\r
+ BACKEND_NONE : 28,\r
BACKEND_RESEARCH : 29,\r
- BACKEND_CHANGED : 30\r
+ BACKEND_CHANGED : 30,\r
+ \r
+ ANIME_BEFORE_START : 31,\r
+ ANIME_START : 32,\r
+ ANIME : 33,\r
+ ANIME_END : 34,\r
+ ANIME_BEFORE_STOP : 35, // xnode.stop() のみ、指定時間による停止では呼ばれない\r
+ ANIME_STOP : 36,\r
+ \r
+ GPU_RELEASED : 37,\r
+\r
+ MEDIA_PLAYING : 38,\r
+ MEDIA_BEFORE_LOOP : 39, // cancelable\r
+ MEDIA_LOOPED : 40,\r
+ MEDIA_PAUSED : 41,\r
+ MEDIA_ENDED : 42,\r
+ MEDIA_WAITING : 43,\r
+ MEDIA_SEEKING : 44\r
};\r
\r
-X_Event_last = 30;\r
+X_Event_last = 44;\r
\r
X_TEMP.onSystemReady.push(\r
function(){\r
var k, name, i;\r
for( k in X_Event_Rename ){\r
+ //if( X_EMPTY_OBJECT[ k ] ) continue;\r
name = X_Event_Rename[ k ];\r
if( X.Type.isArray( name ) ){\r
for( i = name.length; i; ){\r