- if isBlender24():
- material.diffuse.r=m.R
- material.diffuse.g=m.G
- material.diffuse.b=m.B
- material.diffuse.a=m.alpha
- material.sinness=0 if m.spec<1e-5 else m.spec*10
- material.specular.r=m.specR
- material.specular.g=m.specG
- material.specular.b=m.specB
- material.ambient.r=m.mirR
- material.ambient.g=m.mirG
- material.ambient.b=m.mirB
- material.flag=1 if m.enableSSS else 0
- else:
- material.diffuse.r=m.diffuse_color[0]
- material.diffuse.g=m.diffuse_color[1]
- material.diffuse.b=m.diffuse_color[2]
- material.diffuse.a=m.alpha
- material.sinness=0 if m.specular_hardness<1e-5 else m.specular_hardness*10
- material.specular.r=m.specular_color[0]
- material.specular.g=m.specular_color[1]
- material.specular.b=m.specular_color[2]
- material.ambient.r=m.mirror_color[0]
- material.ambient.g=m.mirror_color[1]
- material.ambient.b=m.mirror_color[2]
- material.flag=1 if m.subsurface_scattering.enabled else 0