+ constraint.pos.x=obj.location[0]
+ constraint.pos.y=obj.location[2]
+ constraint.pos.z=obj.location[1]
+ constraint.rot.x=-obj.rotation_euler[0]
+ constraint.rot.y=-obj.rotation_euler[2]
+ constraint.rot.z=-obj.rotation_euler[1]
+ constraint.constraintPosMin.x=obj[CONSTRAINT_POS_MIN][0]
+ constraint.constraintPosMin.y=obj[CONSTRAINT_POS_MIN][1]
+ constraint.constraintPosMin.z=obj[CONSTRAINT_POS_MIN][2]
+ constraint.constraintPosMax.x=obj[CONSTRAINT_POS_MAX][0]
+ constraint.constraintPosMax.y=obj[CONSTRAINT_POS_MAX][1]
+ constraint.constraintPosMax.z=obj[CONSTRAINT_POS_MAX][2]
+ constraint.constraintRotMin.x=obj[CONSTRAINT_ROT_MIN][0]
+ constraint.constraintRotMin.y=obj[CONSTRAINT_ROT_MIN][1]
+ constraint.constraintRotMin.z=obj[CONSTRAINT_ROT_MIN][2]
+ constraint.constraintRotMax.x=obj[CONSTRAINT_ROT_MAX][0]
+ constraint.constraintRotMax.y=obj[CONSTRAINT_ROT_MAX][1]
+ constraint.constraintRotMax.z=obj[CONSTRAINT_ROT_MAX][2]
+ constraint.springPos.x=obj[CONSTRAINT_SPRING_POS][0]
+ constraint.springPos.y=obj[CONSTRAINT_SPRING_POS][1]
+ constraint.springPos.z=obj[CONSTRAINT_SPRING_POS][2]
+ constraint.springRot.x=obj[CONSTRAINT_SPRING_ROT][0]
+ constraint.springRot.y=obj[CONSTRAINT_SPRING_ROT][1]
+ constraint.springRot.z=obj[CONSTRAINT_SPRING_ROT][2]