+import sys
+import os
+import shutil
+
+name='pymeshio'
+version='2.2.3'
+short_description='3d model io library for mqo, pmd, pmx, vmd and vpd'
+long_description='''\
+`pymeshio` is a package for 3d model io.
+create for blender import/expoert plugin backend.
+
+Requirements
+------------
+* Python 3
+* Python 2.7
+
+Features
+--------
+* read Metasequioa mqo format
+* read/write MikuMikuDance pmd format
+* read/write MikuMikuDance pmx format
+* read MikuMikuDance vmd format
+* read MikuMikuDance vpd format
+* convert MikuMikuDance pmd format to MikuMikuDance pmx format
+
+Install
+-------
+::
+
+ $ easy_install pymeshio
+ or
+ $ unzip pymeshio-x.x.x.zip
+ $ cd pymeshio-x.x.x
+ $ python setup.py install
+
+Usage
+-----
+::
+
+ >>> import pymeshio.pmd.reader
+ >>> m=pymeshio.pmd.reader.read_from_file('resources/初音ミクVer2.pmd')
+ >>> print(m)
+ <pmd-1, "初音ミク" vertex: 12354, face: 68883, material: 17, bone: 140 ik: 7, skin: 31>
+ >>> import pymeshio.converter
+ >>> pmx_model=pymeshio.converter.pmd_to_pmx(m)
+ >>> print(pmx_model)
+ <pmx-2.0 "Miku Hatsune" 12354vertices>
+ >>> import pymeshio.pmx.writer
+ >>> import io
+ >>> pymeshio.pmx.writer.write(io.open("out.pmx", "wb"), pmx_model)
+ True
+
+
+ToDo
+--------
+
+* update blender25 plugin to blender26
+* blender26 importer for pmx
+* blender26 exporter for pmx
+
+
+New
+-------
+2.2.3 (2011-10-12)
+~~~~~~~~~~~~~~~~~~
+* fix for pmxmca
+
+2.2.2 (2011-10-10)
+~~~~~~~~~~~~~~~~~~
+* add pmd2pmx script
+
+2.2.1 (2011-10-07)
+~~~~~~~~~~~~~~~~~~
+* implement pmd to pmx converter
+
+2.2.0 (2011-10-03)
+~~~~~~~~~~~~~~~~~~
+* implement pmx writer
+
+'''
+
+classifiers=[
+ 'Programming Language :: Python :: 3',
+ 'License :: OSI Approved :: zlib/libpng License',
+ 'Topic :: Multimedia :: Graphics :: 3D Modeling',
+ ]
+
+# copy pymeshio dir for blender25 plugin
+PYMESHIO_DIR_IN_BLENDER='blender25-meshio/pymeshio'
+if os.path.exists(PYMESHIO_DIR_IN_BLENDER):
+ shutil.rmtree(PYMESHIO_DIR_IN_BLENDER)
+print("copy pymeshio to blender-25")
+shutil.copytree('pymeshio', PYMESHIO_DIR_IN_BLENDER)