+ assert(len(model.vertices), len(mesh.vertices))
+ # set vertex attributes(normal, bone weights)
+ bl.mesh.useVertexUV(mesh)
+ for i, (v, mvert) in enumerate(zip(model.vertices, mesh.vertices)):
+ bl.vertex.setNormal(mvert, convert_coord(v.normal))
+ if isinstance(v.deform, pmx.Bdef1):
+ bl.object.assignVertexGroup(mesh_object,
+ model.bones[v.deform.index0].name, i, 1.0)
+ elif isinstance(v.deform, pmx.Bdef2):
+ bl.object.assignVertexGroup(mesh_object,
+ model.bones[v.deform.index0].name, i, v.deform.weight0)
+ bl.object.assignVertexGroup(mesh_object,
+ model.bones[v.deform.index1].name, i, 1.0-v.deform.weight0)
+ else:
+ raise Exception("unknown deform: %s" % v.deform)
+
+