- * モバイル用タッチイベント中に呼び出す\r
- */\r
- 'load' : function(){\r
- var tracks = X_AudioSprite_TEMP.tracks,\r
- i = 0, l = tracks.length;\r
-\r
- for( ; i < l; ++i ){\r
- if( X_AudioSprite_needTouchAndroid ){\r
- console.log( '[duration fix]開始 - ' + tracks[ i ][ '_rawObject' ].duration );\r
- tracks[ i ]._durationFixPhase = 1;\r
- tracks[ i ][ '_rawObject' ].play();\r
- } else\r
- if( X_UA[ 'WinPhone' ] ){\r
- console.log( 'WinPhone : touch -> play()' );\r
- //tracks[ i ].play( 0, X_AudioSprite_lengthSilence, true, 0, X_AudioSprite_lengthSilence ).seek( 0 );\r
- this[ 'pause' ]( i );\r
- } else {\r
- tracks[ i ][ '_rawObject' ].load();\r
- };\r
- };\r
- },\r
- \r
- /**\r