+ case 'canAnimateNow' :
+ return ( this[ '_flags' ] & X_NodeFlags_IN_TREE ) && X_NodeAnime_detectWaitAnimation( this, true, true ) === 6;
+ case 'animeState' :
+ return this[ '_anime' ] ? this[ '_anime' ].phase : 0;
+ case 'animeProgress' :
+ return this[ '_anime' ] && this[ '_anime' ].phase === 7 ? this[ '_anime' ].progress : 0;