if( now < obj.destTime ){\r
easing = obj.progress = obj.easing.fn( ( now - obj.startTime ) / obj.duration );\r
X_NodeAnime_updatePosition( xnode, \r
if( now < obj.destTime ){\r
easing = obj.progress = obj.easing.fn( ( now - obj.startTime ) / obj.duration );\r
X_NodeAnime_updatePosition( xnode, \r