- if( useGPU ){\r
- if( xnode._flags & X_Node_State.GPU_RELEASE_RESERVED ){\r
- xnode._flags &= X_Node_BitMask_RESET_GPU;\r
- xnode._flags |= X_Node_State.GPU_NOW;\r
- } else\r
- if( xnode._flags & X_Node_State.GPU_NOW === 0 ){\r
- xnode._flags &= X_Node_BitMask_RESET_GPU;\r
- xnode._flags |= X_Node_State.GPU_RESERVED; \r
- };\r
- } else {\r
- if( xnode._flags & X_Node_State.GPU_NOW ){\r
- xnode._flags &= X_Node_BitMask_RESET_GPU;\r
- xnode._flags |= X_Node_State.GPU_RELEASE_RESERVED; \r
- } else\r
- if( xnode._flags & X_Node_State.GPU_RESERVED ){\r
- xnode._flags &= X_Node_BitMask_RESET_GPU;\r
- };\r
+ if( X_Node_Anime_translateZ ){\r
+ if( useGPU ){\r
+ if( xnode[ '_flags' ] & X_Node_State.GPU_RELEASE_RESERVED ){\r
+ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
+ xnode[ '_flags' ] |= X_Node_State.GPU_NOW;\r
+ } else\r
+ if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){\r
+ } else {\r
+ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
+ xnode[ '_flags' ] |= X_Node_State.GPU_RESERVED;\r
+ };\r
+ } else {\r
+ if( xnode[ '_flags' ] & X_Node_State.GPU_NOW ){\r
+ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
+ xnode[ '_flags' ] |= X_Node_State.GPU_RELEASE_RESERVED; \r
+ } else\r
+ if( xnode[ '_flags' ] & X_Node_State.GPU_RESERVED ){\r
+ xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;\r
+ };\r
+ }; \r