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Version 0.6.166, fix X.XHR.GadgetProxy.
[pettanr/clientJs.git]
/
0.6.x
/
js
/
02_dom
/
10_XNodeAnime.js
diff --git
a/0.6.x/js/02_dom/10_XNodeAnime.js
b/0.6.x/js/02_dom/10_XNodeAnime.js
index
325b955
..
04709bf
100644
(file)
--- a/
0.6.x/js/02_dom/10_XNodeAnime.js
+++ b/
0.6.x/js/02_dom/10_XNodeAnime.js
@@
-99,7
+99,7
@@
var X_Node_ANIMATIONS = [],
* @param {number=} wait GPU レイヤーの遅延解除 ms
\r
* @return {Node} メソッドチェーン
\r
*/
\r
* @param {number=} wait GPU レイヤーの遅延解除 ms
\r
* @return {Node} メソッドチェーン
\r
*/
\r
-
Node.prototype[ 'animate' ] = function
( start, dest, duration, easing, wait ){
\r
+
function X_Node_animate
( start, dest, duration, easing, wait ){
\r
var isNew = !this[ '_anime' ],
\r
obj = this[ '_anime' ] || ( this[ '_anime' ] = {} );
\r
\r
var isNew = !this[ '_anime' ],
\r
obj = this[ '_anime' ] || ( this[ '_anime' ] = {} );
\r
\r
@@
-162,7
+162,7
@@
Node.prototype[ 'animate' ] = function( start, dest, duration, easing, wait ){
* @alias Node.prototype.stop
\r
* @return {Node} メソッドチェーン
\r
*/
\r
* @alias Node.prototype.stop
\r
* @return {Node} メソッドチェーン
\r
*/
\r
-
Node.prototype[ 'stop' ] = function
(){
\r
+
function X_Node_stop
(){
\r
var obj = this[ '_anime' ];
\r
\r
if( !obj ) return this;
\r
var obj = this[ '_anime' ];
\r
\r
if( !obj ) return this;
\r
@@
-236,7
+236,7
@@
function X_Node_Anime_updateAnimations( v, updateNow ){
function X_Node_Anime_detectAnimationLayers(){
\r
var i = X_Node_ANIMATIONS.length,
\r
l = i,
\r
function X_Node_Anime_detectAnimationLayers(){
\r
var i = X_Node_ANIMATIONS.length,
\r
l = i,
\r
- j, xnode, parent, hasGPUChild, remove;
\r
+ j, xnode, parent,
_xnode,
hasGPUChild, remove;
\r
\r
for( ; i; ){
\r
xnode = X_Node_ANIMATIONS[ --i ];
\r
\r
for( ; i; ){
\r
xnode = X_Node_ANIMATIONS[ --i ];
\r
@@
-519,21
+519,21
@@
function X_Node_Anime_updatePosition( xnode, x, y, opacity, useGPU ){
\r
if( X_Node_Anime_translateZ ){
\r
if( useGPU ){
\r
\r
if( X_Node_Anime_translateZ ){
\r
if( useGPU ){
\r
- if( xnode[ '_flags' ] & X_Node
_State.
GPU_RELEASE_RESERVED ){
\r
+ if( xnode[ '_flags' ] & X_Node
Flags_
GPU_RELEASE_RESERVED ){
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
- xnode[ '_flags' ] |= X_Node
_State.
GPU_NOW;
\r
+ xnode[ '_flags' ] |= X_Node
Flags_
GPU_NOW;
\r
} else
\r
} else
\r
- if( xnode[ '_flags' ] & X_Node
_State.
GPU_NOW ){
\r
+ if( xnode[ '_flags' ] & X_Node
Flags_
GPU_NOW ){
\r
} else {
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
} else {
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
- xnode[ '_flags' ] |= X_Node
_State.
GPU_RESERVED;
\r
+ xnode[ '_flags' ] |= X_Node
Flags_
GPU_RESERVED;
\r
};
\r
} else {
\r
};
\r
} else {
\r
- if( xnode[ '_flags' ] & X_Node
_State.
GPU_NOW ){
\r
+ if( xnode[ '_flags' ] & X_Node
Flags_
GPU_NOW ){
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
- xnode[ '_flags' ] |= X_Node
_State.GPU_RELEASE_RESERVED;
\r
+ xnode[ '_flags' ] |= X_Node
Flags_GPU_RELEASE_RESERVED;
\r
} else
\r
} else
\r
- if( xnode[ '_flags' ] & X_Node
_State.
GPU_RESERVED ){
\r
+ if( xnode[ '_flags' ] & X_Node
Flags_
GPU_RESERVED ){
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
};
\r
};
\r
xnode[ '_flags' ] &= X_Node_BitMask_RESET_GPU;
\r
};
\r
};
\r