import os\r
import sys\r
import math\r
-import pymeshio.common\r
-import pymeshio.mqo.loader\r
+import warnings\r
+from .. import common\r
\r
\r
"""\r
def __init__(self, name):\r
self.name=name\r
self.shader=3\r
- self.color=pymeshio.common.RGBA(0.5, 0.5, 0.5, 1.0)\r
+ self.color=common.RGBA(0.5, 0.5, 0.5, 1.0)\r
self.diffuse=1.0\r
self.ambient=0.0\r
self.emit=0.0\r
self.specular=0.0\r
self.power=5.0\r
- self.tex=""\r
+ self.tex=b""\r
\r
def getName(self): return self.name\r
def getTexture(self): return self.tex\r
def parse(self, line):\r
offset=0\r
while True:\r
- leftParenthesis=line.find("(", offset)\r
+ leftParenthesis=line.find(b"(", offset)\r
if leftParenthesis==-1:\r
break\r
key=line[offset:leftParenthesis]\r
- rightParenthesis=line.find(")", leftParenthesis+1)\r
+ rightParenthesis=line.find(b")", leftParenthesis+1)\r
if rightParenthesis==-1:\r
raise ValueError("assert")\r
\r
param=line[leftParenthesis+1:rightParenthesis]\r
- if key=="shader":\r
+ if key==b"shader":\r
self.shader=int(param)\r
- elif key=="col":\r
- self.color=pymeshio.common.RGBA(*[float(e) for e in param.split()])\r
- elif key=="dif":\r
+ elif key==b"col":\r
+ self.color=common.RGBA(*[float(e) for e in param.split()])\r
+ elif key==b"dif":\r
self.diffuse=float(param)\r
- elif key=="amb":\r
+ elif key==b"amb":\r
self.ambient=float(param)\r
- elif key=="emi":\r
+ elif key==b"emi":\r
self.emit=float(param)\r
- elif key=="spc":\r
+ elif key==b"spc":\r
self.specular=float(param)\r
- elif key=="power":\r
+ elif key==b"power":\r
self.power=float(param)\r
- elif key=="tex":\r
+ elif key==b"tex":\r
self.tex=param[1:-1]\r
else:\r
print(\r
def getName(self): return self.name\r
\r
def addVertex(self, x, y, z):\r
- self.vertices.append(pymeshio.common.Vector3(x, y, z))\r
+ self.vertices.append(common.Vector3(x, y, z))\r
\r
def addFace(self, face):\r
if face.index_count==2:\r
raise ValueError("invalid vertex count: %d" % index_count)\r
self.material_index=0\r
self.col=[]\r
- self.uv=[pymeshio.common.Vector2(0, 0)]*4\r
+ self.uv=[common.Vector2(0, 0)]*4\r
self.index_count=index_count\r
offset=0\r
while True:\r
- leftParenthesis=line.find("(", offset)\r
+ leftParenthesis=line.find(b"(", offset)\r
if leftParenthesis==-1:\r
break\r
key=line[offset:leftParenthesis]\r
- rightParenthesis=line.find(")", leftParenthesis+1)\r
+ rightParenthesis=line.find(b")", leftParenthesis+1)\r
if rightParenthesis==-1:\r
raise ValueError("assert")\r
params=line[leftParenthesis+1:rightParenthesis].split()\r
- if key=="V":\r
+ if key==b"V":\r
self.indices=[int(e) for e in params]\r
- elif key=="M":\r
+ elif key==b"M":\r
self.material_index=int(params[0])\r
- elif key=="UV":\r
+ elif key==b"UV":\r
uv_list=[float(e) for e in params]\r
self.uv=[]\r
for i in range(0, len(uv_list), 2):\r
- self.uv.append(pymeshio.common.Vector2(uv_list[i], uv_list[i+1]))\r
- elif key=="COL":\r
+ self.uv.append(common.Vector2(uv_list[i], uv_list[i+1]))\r
+ elif key==b"COL":\r
for n in params:\r
d=int(n)\r
# R\r
offset=rightParenthesis+2\r
\r
def getIndex(self, i): return self.indices[i]\r
- def getUV(self, i): return self.uv[i] if i<len(self.uv) else pymeshio.common.Vector2(0, 0)\r
+ def getUV(self, i): return self.uv[i] if i<len(self.uv) else common.Vector2(0, 0)\r
\r
\r
class Model(object):\r
self.objects=[]\r
\r
\r
-class IO(object):\r
- def __init__(self):\r
- pass\r
-\r
- def read(self, path):\r
- model=pymeshio.mqo.loader.load(path)\r
- if model:\r
- self.has_mikoto=model.has_mikoto\r
- self.materials=model.materials\r
- self.objects=model.objects\r
- return True\r
-\r