/* $Id: HBPreviewController.mm,v 1.11 2005/08/01 15:10:44 titer Exp $ This file is part of the HandBrake source code. Homepage: . It may be used under the terms of the GNU General Public License. */ #import "HBPreviewController.h" #import "Controller.h" @implementation QTMovieView ( HBQTkitExt ) - (void) mouseMoved:(NSEvent *)theEvent { [super mouseMoved:theEvent]; } @end @interface PreviewController (Private) - (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize; - (void)resizeSheetForViewSize: (NSSize)viewSize; - (void)setViewSize: (NSSize)viewSize; - (BOOL)viewNeedsToResizeToSize: (NSSize)newSize; @end @implementation PreviewController - (id)init { if (self = [super initWithWindowNibName:@"PicturePreview"]) { // NSWindowController likes to lazily load its window. However since // this controller tries to set all sorts of outlets before the window // is displayed, we need it to load immediately. The correct way to do // this, according to the documentation, is simply to invoke the window // getter once. // // If/when we switch a lot of this stuff to bindings, this can probably // go away. [self window]; fPicturePreviews = [[NSMutableDictionary dictionaryWithCapacity: HB_NUM_HBLIB_PICTURES] retain]; /* Init libhb with check for updates libhb style set to "0" so its ignored and lets sparkle take care of it */ int loggingLevel = [[[NSUserDefaults standardUserDefaults] objectForKey:@"LoggingLevel"] intValue]; fPreviewLibhb = hb_init(loggingLevel, 0); } return self; } //------------------------------------------------------------------------------------ // Displays and brings the picture window to the front //------------------------------------------------------------------------------------ - (IBAction) showPreviewWindow: (id)sender { [self showWindow:sender]; [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"]; /* lets set the preview window to accept mouse moved events */ [fPreviewWindow setAcceptsMouseMovedEvents:YES]; hudTimerSeconds = 0; [self pictureSliderChanged:nil]; [self startReceivingLibhbNotifications]; } - (void)setHBController: (HBController *)controller { fHBController = controller; } - (void)awakeFromNib { [fPreviewWindow setDelegate:self]; if( ![[self window] setFrameUsingName:@"Preview"] ) [[self window] center]; [self setWindowFrameAutosaveName:@"Preview"]; [[self window] setExcludedFromWindowsMenu:YES]; /* lets set the preview window to accept mouse moved events */ [fPreviewWindow setAcceptsMouseMovedEvents:YES]; //[self pictureSliderChanged:nil]; [self startReceivingLibhbNotifications]; hudTimerSeconds = 0; /* we set the progress indicator to not use threaded animation * as it causes a conflict with the qtmovieview's controllerbar */ [fMovieCreationProgressIndicator setUsesThreadedAnimation:NO]; /* Setup our layers for core animation */ [fPictureViewArea setWantsLayer:YES]; [fPictureView setWantsLayer:YES]; [fCancelPreviewMovieButton setWantsLayer:YES]; [fMovieCreationProgressIndicator setWantsLayer:YES]; [fPictureControlBox setWantsLayer:YES]; [fEncodingControlBox setWantsLayer:YES]; [fMovieView setWantsLayer:YES]; [fMovieView setHidden:YES]; [fMovieView setDelegate:self]; /* Since the xib has everything off center for easy acess * we align our views and windows here we an align to anything * since it will actually change later upon source load, but * for convenience we will use the fPictureViewArea */ /* Align the still preview image view to the picture box */ [fPictureView setFrameSize:[fPictureViewArea frame].size]; [fMovieView setFrameSize:[fPictureViewArea frame].size]; //[fPreviewWindow setFrameSize:[fPictureViewArea frame].size]; } - (BOOL)acceptsMouseMovedEvents { return YES; } - (void)windowWillClose:(NSNotification *)aNotification { /* Upon Closing the picture window, we make sure we clean up any * preview movie that might be playing */ hb_stop( fPreviewLibhb ); isEncoding = NO; // Show the picture view [fPictureView setHidden:NO]; [fMovieView pause:nil]; [fMovieTimer invalidate]; [fMovieTimer release]; [fMovieView setHidden:YES]; [fMovieView setMovie:nil]; hudTimerSeconds = 0; [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"PreviewWindowIsOpen"]; } - (BOOL)windowShouldClose:(id)fPictureWindow { return YES; } - (void) dealloc { hb_stop(fPreviewLibhb); if (fPreviewMoviePath) { [[NSFileManager defaultManager] removeItemAtPath:fPreviewMoviePath error:nil]; [fPreviewMoviePath release]; } [fLibhbTimer invalidate]; [fLibhbTimer release]; [fHudTimer invalidate]; [fHudTimer release]; [fMovieTimer invalidate]; [fMovieTimer release]; [fPicturePreviews release]; [fFullScreenWindow release]; hb_close(&fPreviewLibhb); [self removeMovieCallbacks]; [super dealloc]; } - (void) SetHandle: (hb_handle_t *) handle { fHandle = handle; /* we set the preview length popup in seconds */ [fPreviewMovieLengthPopUp removeAllItems]; [fPreviewMovieLengthPopUp addItemWithTitle: @"5"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"10"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"15"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"20"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"25"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"30"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"35"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"40"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"45"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"50"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"55"]; [fPreviewMovieLengthPopUp addItemWithTitle: @"60"]; /* adjust the preview slider length */ /* We use our advance pref to determine how many previews we scanned */ int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue]; [fPictureSlider setMaxValue: hb_num_previews - 1.0]; [fPictureSlider setNumberOfTickMarks: hb_num_previews]; if ([[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"]) { [fPreviewMovieLengthPopUp selectItemWithTitle:[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewLength"]]; } else { /* currently hard set default to 10 seconds */ [fPreviewMovieLengthPopUp selectItemAtIndex: 1]; } } - (void) SetTitle: (hb_title_t *) title { hb_job_t * job = title->job; fTitle = title; fPicture = 0; MaxOutputWidth = title->width - job->crop[2] - job->crop[3]; MaxOutputHeight = title->height - job->crop[0] - job->crop[1]; [self SettingsChanged: nil]; } // Adjusts the window to draw the current picture (fPicture) adjusting its size as // necessary to display as much of the picture as possible. - (void) displayPreview { hb_job_t * job = fTitle->job; /* lets make sure that the still picture view is not hidden and that * the movie preview is */ aMovie = nil; [fMovieView pause:nil]; [fMovieView setHidden:YES]; [fMovieView setMovie:nil]; [fMovieCreationProgressIndicator stopAnimation: nil]; [fMovieCreationProgressIndicator setHidden: YES]; [fMoviePlaybackControlBox setHidden: YES]; if( fMovieTimer ) { [self stopMovieTimer]; } [fPictureControlBox setHidden: NO]; [fPictureView setHidden:NO]; NSImage *fPreviewImage = [self imageForPicture: fPicture]; NSSize imageScaledSize = [fPreviewImage size]; [fPictureView setImage: fPreviewImage]; NSSize displaySize = NSMakeSize( ( CGFloat )fTitle->width, ( CGFloat )fTitle->height ); NSString *sizeInfoString; /* Set the picture size display fields below the Preview Picture*/ if( fTitle->job->anamorphic.mode == 1 ) // Original PAR Implementation { output_width = fTitle->width-fTitle->job->crop[2]-fTitle->job->crop[3]; output_height = fTitle->height-fTitle->job->crop[0]-fTitle->job->crop[1]; display_width = output_width * fTitle->job->anamorphic.par_width / fTitle->job->anamorphic.par_height; sizeInfoString = [NSString stringWithFormat: @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Strict", fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]; displaySize.width = display_width; displaySize.height = fTitle->height; imageScaledSize.width = display_width; imageScaledSize.height = output_height; } else if (fTitle->job->anamorphic.mode == 2) // Loose Anamorphic { hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height); display_width = output_width * output_par_width / output_par_height; sizeInfoString = [NSString stringWithFormat: @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Loose", fTitle->width, fTitle->height, output_width, output_height, display_width, output_height]; displaySize.width = display_width; displaySize.height = fTitle->height; imageScaledSize.width = display_width; imageScaledSize.height = output_height; } else if (fTitle->job->anamorphic.mode == 3) // Custom Anamorphic { hb_set_anamorphic_size(job, &output_width, &output_height, &output_par_width, &output_par_height); display_width = output_width * output_par_width / output_par_height; sizeInfoString = [NSString stringWithFormat: @"Source: %dx%d, Output: %dx%d, Anamorphic: %dx%d Custom", fTitle->width, fTitle->height, output_width, output_height, fTitle->job->anamorphic.dar_width, fTitle->job->anamorphic.dar_height]; displaySize.width = fTitle->job->anamorphic.dar_width + fTitle->job->crop[2] + fTitle->job->crop[3] ; displaySize.height = fTitle->job->anamorphic.dar_height + fTitle->job->crop[0] + fTitle->job->crop[1]; imageScaledSize.width = (int)fTitle->job->anamorphic.dar_width; imageScaledSize.height = (int)fTitle->job->height; } else // No Anamorphic { sizeInfoString = [NSString stringWithFormat: @"Source: %dx%d, Output: %dx%d", fTitle->width, fTitle->height, fTitle->job->width, fTitle->job->height]; displaySize.width = fTitle->width; displaySize.height = fTitle->height; imageScaledSize.width = fTitle->job->width; imageScaledSize.height = fTitle->job->height; } NSSize viewSize = [self optimalViewSizeForImageSize:displaySize]; [self resizeSheetForViewSize:viewSize]; NSSize windowSize = [[self window] frame].size; if (scaleToScreen == YES) { /* Note: this should probably become a utility function */ /* We are in Scale To Screen mode so, we have to get the ratio for height and width against the window *size so we can scale from there. */ CGFloat deltaWidth = imageScaledSize.width / displaySize.width; CGFloat deltaHeight = imageScaledSize.height /displaySize.height; NSSize windowSize = [[self window] frame].size; CGFloat pictureAspectRatio = imageScaledSize.width / imageScaledSize.height; /* Set our min size to the storage size */ NSSize minSize; minSize.width = fTitle->width; minSize.height = fTitle->height; /* Set delta's based on minimum size */ if (imageScaledSize.width < minSize.width) { deltaWidth = imageScaledSize.width / minSize.width; } else { deltaWidth = 1.0; } if (imageScaledSize.height < minSize.height) { deltaHeight = imageScaledSize.height / minSize.height; } else { deltaHeight = 1.0; } /* Now apply our deltas to the full screen view */ if (pictureAspectRatio > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height { viewSize.width = windowSize.width * deltaWidth; viewSize.height = viewSize.width / pictureAspectRatio; } else { viewSize.height = windowSize.height * deltaHeight; viewSize.width = viewSize.height * pictureAspectRatio; } } else { viewSize.width = viewSize.width - (viewSize.width - imageScaledSize.width); viewSize.height = viewSize.height - (viewSize.height - imageScaledSize.height); if (fTitle->width > windowSize.width || fTitle->height > windowSize.height) { CGFloat viewSizeAspect = viewSize.width / viewSize.height; if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height { viewSize.width = viewSize.width * (windowSize.width / fTitle->width) ; viewSize.height = viewSize.width / viewSizeAspect; } else { viewSize.height = viewSize.height * (windowSize.height / fTitle->height); viewSize.width = viewSize.height * viewSizeAspect; } } } [self setViewSize:viewSize]; /* relocate our hud origins as per setViewSize */ NSPoint hudControlBoxOrigin = [fPictureControlBox frame].origin; hudControlBoxOrigin.y = ([[self window] frame].size.height / 2) - (viewSize.height / 2); hudControlBoxOrigin.x = ([[self window] frame].size.width / 2) - ([fPictureControlBox frame].size.width / 2); [fPictureControlBox setFrameOrigin:hudControlBoxOrigin]; [fEncodingControlBox setFrameOrigin:hudControlBoxOrigin]; [fMoviePlaybackControlBox setFrameOrigin:hudControlBoxOrigin]; NSString *scaleString; CGFloat scale = ( ( CGFloat )[fPictureView frame].size.width) / ( ( CGFloat )imageScaledSize.width); if (scale * 100.0 != 100) { scaleString = [NSString stringWithFormat: NSLocalizedString( @" (%.0f%% actual size)", @"String shown when a preview is scaled" ), scale * 100.0]; } else { scaleString = @"(Actual size)"; } if (scaleToScreen == YES) { scaleString = [scaleString stringByAppendingString:@" Scaled To Screen"]; } /* Set the info fields in the hud controller */ [fInfoField setStringValue: [NSString stringWithFormat: @"%@", sizeInfoString]]; [fscaleInfoField setStringValue: [NSString stringWithFormat: @"%@", scaleString]]; /* Set the info field in the window title bar */ [[self window] setTitle:[NSString stringWithFormat: @"Preview - %@ %@",sizeInfoString, scaleString]]; } - (IBAction) previewDurationPopUpChanged: (id) sender { [[NSUserDefaults standardUserDefaults] setObject:[fPreviewMovieLengthPopUp titleOfSelectedItem] forKey:@"PreviewLength"]; } - (IBAction) SettingsChanged: (id) sender { // Purge the existing picture previews so they get recreated the next time // they are needed. [self purgeImageCache]; [self pictureSliderChanged:nil]; } - (IBAction) pictureSliderChanged: (id) sender { // Show the picture view [fPictureView setHidden:NO]; [fMovieView pause:nil]; [fMovieView setHidden:YES]; [fMovieView setMovie:nil]; [fEncodingControlBox setHidden: YES]; int newPicture = [fPictureSlider intValue]; if (newPicture != fPicture) { fPicture = newPicture; } [self displayPreview]; } - (IBAction)showPreviewPanel: (id)sender forTitle: (hb_title_t *)title { if ([fPreviewWindow isVisible]) { [fPreviewWindow close]; } else { [self showWindow:sender]; [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"PreviewWindowIsOpen"]; [fPreviewWindow setAcceptsMouseMovedEvents:YES]; scaleToScreen = NO; [self pictureSliderChanged:nil]; } } - (NSString*) pictureSizeInfoString { return [fInfoField stringValue]; } - (IBAction)showPictureSettings:(id)sender { [fHBController showPicturePanel:self]; } #pragma mark Hud Control Overlay /* enableHudControls and disableHudControls are used to sync enableUI * in HBController so that during a scan we do not attempt to access source * images, etc. which can cause a crash. In general this ui behavior will mirror * the main window ui's enableUI method and in fact is called from there */ - (void) enableHudControls { [fPictureSlider setEnabled:YES]; [fScaleToScreenToggleButton setEnabled:YES]; [fCreatePreviewMovieButton setEnabled:YES]; [fGoToStillPreviewButton setEnabled:YES]; [fHBController writeToActivityLog: "Preview: Enabling HUD Controls"]; } - (void) disableHudControls { [fPictureSlider setEnabled:NO]; [fScaleToScreenToggleButton setEnabled:NO]; [fCreatePreviewMovieButton setEnabled:NO]; [fGoToStillPreviewButton setEnabled:NO]; [fHBController writeToActivityLog: "Preview: Disabling HUD Controls"]; } - (void) mouseMoved:(NSEvent *)theEvent { [super mouseMoved:theEvent]; NSPoint mouseLoc = [theEvent locationInWindow]; /* Test for mouse location to show/hide hud controls */ if( isEncoding == NO ) { /* Since we are not encoding, verify which control hud to show * or hide based on aMovie ( aMovie indicates we need movie controls ) */ NSBox * hudBoxToShow; if ( aMovie == nil ) // No movie loaded up { hudBoxToShow = fPictureControlBox; } else // We have a movie { hudBoxToShow = fMoviePlaybackControlBox; } if( NSPointInRect( mouseLoc, [fPictureControlBox frame] ) ) { [[hudBoxToShow animator] setHidden: NO]; [self stopHudTimer]; } else if( NSPointInRect( mouseLoc, [fPictureViewArea frame] ) ) { [[hudBoxToShow animator] setHidden: NO]; [self startHudTimer]; } else { [[hudBoxToShow animator] setHidden: YES]; } } } - (void) startHudTimer { if( fHudTimer ) { [fHudTimer invalidate]; [fHudTimer release]; } fHudTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(hudTimerFired:) userInfo:nil repeats:YES]; [fHudTimer retain]; } - (void) stopHudTimer { if( fHudTimer ) { [fHudTimer invalidate]; [fHudTimer release]; fHudTimer = nil; hudTimerSeconds = 0; } } - (void) hudTimerFired: (NSTimer*)theTimer { hudTimerSeconds++; if( hudTimerSeconds >= 10 ) { /* Regardless which control box is active, after the timer * period we want either one to fade to hidden. */ [[fPictureControlBox animator] setHidden: YES]; [[fMoviePlaybackControlBox animator] setHidden: YES]; [self stopHudTimer]; } } - (IBAction)toggleScaleToScreen:(id)sender { if (scaleToScreen == YES) { scaleToScreen = NO; /* make sure we are set to a still preview */ [self pictureSliderChanged:nil]; [fScaleToScreenToggleButton setTitle:@"Scale To Screen"]; } else { scaleToScreen = YES; /* make sure we are set to a still preview */ [self pictureSliderChanged:nil]; [fScaleToScreenToggleButton setTitle:@"Actual Scale"]; } } // Title-less windows normally don't receive key presses, override this - (BOOL)canBecomeKeyWindow { return YES; } // Title-less windows normally can't become main which means that another // non-fullscreen window will have the "active" titlebar in expose. Bad, fix it. - (BOOL)canBecomeMainWindow { return YES; } - (IBAction)goWindowedScreen:(id)sender { /* Get the screen info to release the display but don't actually do * it until the windowed screen is setup. */ scaleToScreen = NO; [self pictureSliderChanged:nil]; [fScaleToScreenToggleButton setTitle:@"<->"]; NSScreen* mainScreen = [NSScreen mainScreen]; NSDictionary* screenInfo = [mainScreen deviceDescription]; NSNumber* screenID = [screenInfo objectForKey:@"NSScreenNumber"]; CGDirectDisplayID displayID = (CGDirectDisplayID)[screenID longValue]; [fFullScreenWindow dealloc]; [fFullScreenWindow release]; [fPreviewWindow setContentView:fPictureViewArea]; [fPictureViewArea setNeedsDisplay:YES]; [self setWindow:fPreviewWindow]; // Show the window. [fPreviewWindow makeKeyAndOrderFront:self]; /* Set the window back to regular level */ [fPreviewWindow setLevel:NSNormalWindowLevel]; /* Set the isFullScreen flag back to NO */ //isFullScreen = NO; scaleToScreen = NO; /* make sure we are set to a still preview */ [self pictureSliderChanged:nil]; [self showPreviewWindow:nil]; /* Change the name of fFullScreenToggleButton appropriately */ //[fFullScreenToggleButton setTitle: @"Full Screen"]; // [fScaleToScreenToggleButton setHidden:YES]; /* set the picture settings pallete back to normal level */ [fHBController picturePanelWindowed]; /* Release the display now that the we are back in windowed mode */ CGDisplayRelease(displayID); [fPreviewWindow setAcceptsMouseMovedEvents:YES]; //[fFullScreenWindow setAcceptsMouseMovedEvents:NO]; hudTimerSeconds = 0; [self startHudTimer]; } #pragma mark Still Preview Image Processing // This function converts an image created by libhb (specified via pictureIndex) into // an NSImage suitable for the GUI code to use. If removeBorders is YES, // makeImageForPicture crops the image generated by libhb stripping off the gray // border around the content. This is the low-level method that generates the image. // -imageForPicture calls this function whenever it can't find an image in its cache. + (NSImage *) makeImageForPicture: (int)pictureIndex libhb:(hb_handle_t*)handle title:(hb_title_t*)title { static uint8_t * buffer; static int bufferSize; // Make sure we have a big enough buffer to receive the image from libhb. libhb int dstWidth = title->job->width; int dstHeight = title->job->height; int newSize; newSize = dstWidth * dstHeight * 4; if( bufferSize < newSize ) { bufferSize = newSize; buffer = (uint8_t *) realloc( buffer, bufferSize ); } hb_get_preview( handle, title, pictureIndex, buffer ); // Create an NSBitmapImageRep and copy the libhb image into it, converting it from // libhb's format to one suitable for NSImage. Along the way, we'll strip off the // border around libhb's image. // The image data returned by hb_get_preview is 4 bytes per pixel, BGRA format. // Alpha is ignored. NSBitmapFormat bitmapFormat = (NSBitmapFormat)NSAlphaFirstBitmapFormat; NSBitmapImageRep * imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes:nil pixelsWide:dstWidth pixelsHigh:dstHeight bitsPerSample:8 samplesPerPixel:3 // ignore alpha hasAlpha:NO isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:bitmapFormat bytesPerRow:dstWidth * 4 bitsPerPixel:32] autorelease]; UInt32 * src = (UInt32 *)buffer; UInt32 * dst = (UInt32 *)[imgrep bitmapData]; int r, c; for (r = 0; r < dstHeight; r++) { for (c = 0; c < dstWidth; c++) #if TARGET_RT_LITTLE_ENDIAN *dst++ = Endian32_Swap(*src++); #else *dst++ = *src++; #endif } NSImage * img = [[[NSImage alloc] initWithSize: NSMakeSize(dstWidth, dstHeight)] autorelease]; [img addRepresentation:imgrep]; return img; } // Returns the preview image for the specified index, retrieving it from its internal // cache or by calling makeImageForPicture if it is not cached. Generally, you should // use imageForPicture so that images are cached. Calling makeImageForPicture will // always generate a new copy of the image. - (NSImage *) imageForPicture: (int) pictureIndex { // The preview for the specified index may not currently exist, so this method // generates it if necessary. NSString * key = [NSString stringWithFormat:@"%d", pictureIndex]; NSImage * theImage = [fPicturePreviews objectForKey:key]; if (!theImage) { theImage = [PreviewController makeImageForPicture:pictureIndex libhb:fHandle title:fTitle]; [fPicturePreviews setObject:theImage forKey:key]; } return theImage; } // Purges all images from the cache. The next call to imageForPicture will cause a new // image to be generated. - (void) purgeImageCache { [fPicturePreviews removeAllObjects]; } #pragma mark Movie Preview - (IBAction) cancelCreateMoviePreview: (id) sender { hb_state_t s; hb_get_state2( fPreviewLibhb, &s ); if(isEncoding && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED)) { hb_stop( fPreviewLibhb ); [fPictureView setHidden:NO]; [fMovieView pause:nil]; [fMovieView setHidden:YES]; [fMovieView setMovie:nil]; [fPictureSlider setHidden:NO]; isEncoding = NO; [self pictureSliderChanged:nil]; return; } } - (IBAction) createMoviePreview: (id) sender { /* Lets make sure the still picture previews are showing in case * there is currently a movie showing */ [self pictureSliderChanged:nil]; /* Rip or Cancel ? */ hb_state_t s; hb_get_state2( fPreviewLibhb, &s ); if(sender == fCancelPreviewMovieButton && (s.state == HB_STATE_WORKING || s.state == HB_STATE_PAUSED)) { hb_stop( fPreviewLibhb ); [fPictureView setHidden:NO]; [fMovieView pause:nil]; [fMovieView setHidden:YES]; [fMovieView setMovie:nil]; [fPictureSlider setHidden:NO]; isEncoding = NO; return; } /* we use controller.mm's prepareJobForPreview to go ahead and set all of our settings * however, we want to use a temporary destination field of course * so that we do not put our temp preview in the users chosen * directory */ hb_job_t * job = fTitle->job; /* We run our current setting through prepeareJob in Controller.mm * just as if it were a regular encode */ [fHBController prepareJobForPreview]; /* Make sure we have a Preview sub directory with our pidnum attached */ NSString *PreviewDirectory = [NSString stringWithFormat:@"~/Library/Application Support/HandBrake/Previews/%d", [fHBController getPidnum]]; PreviewDirectory = [PreviewDirectory stringByExpandingTildeInPath]; if( ![[NSFileManager defaultManager] fileExistsAtPath:PreviewDirectory] ) { [[NSFileManager defaultManager] createDirectoryAtPath:PreviewDirectory withIntermediateDirectories:NO attributes:nil error:nil]; } /* Destination file. We set this to our preview directory * changing the extension appropriately.*/ if (fTitle->job->mux == HB_MUX_MP4) // MP4 file { /* we use .m4v for our mp4 files so that ac3 and chapters in mp4 will play properly */ fPreviewMoviePath = [PreviewDirectory stringByAppendingString:@"/preview_temp.m4v"]; } else if (fTitle->job->mux == HB_MUX_MKV) // MKV file { fPreviewMoviePath = [PreviewDirectory stringByAppendingString:@"/preview_temp.mkv"]; } fPreviewMoviePath = [[fPreviewMoviePath stringByExpandingTildeInPath]retain]; /* See if there is an existing preview file, if so, delete it */ if( ![[NSFileManager defaultManager] fileExistsAtPath:fPreviewMoviePath] ) { [[NSFileManager defaultManager] removeItemAtPath:fPreviewMoviePath error:nil]; } /* We now direct our preview encode to fPreviewMoviePath */ fTitle->job->file = [fPreviewMoviePath UTF8String]; /* We use our advance pref to determine how many previews to scan */ int hb_num_previews = [[[NSUserDefaults standardUserDefaults] objectForKey:@"PreviewsNumber"] intValue]; job->start_at_preview = fPicture + 1; job->seek_points = hb_num_previews; /* we use the preview duration popup to get the specified * number of seconds for the preview encode. */ job->pts_to_stop = [[fPreviewMovieLengthPopUp titleOfSelectedItem] intValue] * 90000LL; /* lets go ahead and send it off to libhb * Note: unlike a full encode, we only send 1 pass regardless if the final encode calls for 2 passes. * this should suffice for a fairly accurate short preview and cuts our preview generation time in half. * However we also need to take into account the indepth scan for subtitles. */ /* * If scanning we need to do some extra setup of the job. */ if( job->indepth_scan == 1 ) { char *x264opts_tmp; /* * When subtitle scan is enabled do a fast pre-scan job * which will determine which subtitles to enable, if any. */ job->pass = -1; x264opts_tmp = job->x264opts; job->x264opts = NULL; job->indepth_scan = 1; /* * Add the pre-scan job */ hb_add( fPreviewLibhb, job ); job->x264opts = x264opts_tmp; } /* Go ahead and perform the actual encoding preview scan */ job->indepth_scan = 0; job->pass = 0; hb_add( fPreviewLibhb, job ); [fEncodingControlBox setHidden: NO]; [fPictureControlBox setHidden: YES]; [fMovieCreationProgressIndicator setHidden: NO]; [fPreviewMovieStatusField setHidden: NO]; isEncoding = YES; /* Let fPreviewLibhb do the job */ hb_start( fPreviewLibhb ); } - (void) startReceivingLibhbNotifications { if (!fLibhbTimer) { fLibhbTimer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(libhbTimerFired:) userInfo:nil repeats:YES]; [fLibhbTimer retain]; } } - (void) stopReceivingLibhbNotifications { if (fLibhbTimer) { [fLibhbTimer invalidate]; [fLibhbTimer release]; fLibhbTimer = nil; } } - (void) libhbTimerFired: (NSTimer*)theTimer { hb_state_t s; hb_get_state( fPreviewLibhb, &s ); [self libhbStateChanged: s]; } - (void) libhbStateChanged: (hb_state_t)state { switch( state.state ) { case HB_STATE_IDLE: case HB_STATE_SCANNING: case HB_STATE_SCANDONE: break; case HB_STATE_WORKING: { #define p state.param.working NSMutableString * string; /* Update text field */ string = [NSMutableString stringWithFormat: NSLocalizedString( @"Encoding preview: %.2f %%", @"" ), 100.0 * p.progress]; if( p.seconds > -1 ) { [string appendFormat: NSLocalizedString( @" (%.2f fps, avg %.2f fps, ETA %02dh%02dm%02ds)", @"" ), p.rate_cur, p.rate_avg, p.hours, p.minutes, p.seconds]; } [fPreviewMovieStatusField setStringValue: string]; [fMovieCreationProgressIndicator setIndeterminate: NO]; /* Update slider */ [fMovieCreationProgressIndicator setDoubleValue: 100.0 * p.progress]; [fCreatePreviewMovieButton setTitle: @"Cancel Preview"]; break; } #undef p #define p state.param.muxing case HB_STATE_MUXING: { // Update fMovieCreationProgressIndicator [fMovieCreationProgressIndicator setIndeterminate: YES]; [fMovieCreationProgressIndicator startAnimation: nil]; [fPreviewMovieStatusField setStringValue: [NSString stringWithFormat: NSLocalizedString( @"Muxing Preview ...", @"" )]]; break; } #undef p case HB_STATE_PAUSED: [fMovieCreationProgressIndicator stopAnimation: nil]; break; case HB_STATE_WORKDONE: { // Delete all remaining jobs since libhb doesn't do this on its own. hb_job_t * job; while( ( job = hb_job(fPreviewLibhb, 0) ) ) hb_rem( fHandle, job ); [fPreviewMovieStatusField setStringValue: @""]; [fPreviewMovieStatusField setHidden: YES]; [fMovieCreationProgressIndicator stopAnimation: nil]; [fMovieCreationProgressIndicator setHidden: YES]; [fEncodingControlBox setHidden: YES]; [fPictureControlBox setHidden: YES]; isEncoding = NO; // Show the movie view [self showMoviePreview:fPreviewMoviePath]; [fCreatePreviewMovieButton setTitle: @"Live Preview"]; break; } } } - (IBAction) toggleMoviePreviewPlayPause: (id) sender { /* make sure a movie is even loaded up */ if (aMovie != nil) { /* For some stupid reason there is no "isPlaying" method for a QTMovie * object, given that, we detect the rate to determine whether the movie * is playing or not. */ if ([aMovie rate] != 0) // we are playing { [fMovieView pause:aMovie]; [fPlayPauseButton setTitle: @">"]; } else // we are paused or stopped { [fMovieView play:aMovie]; [fPlayPauseButton setTitle: @"||"]; } } } - (IBAction) moviePlaybackGoToBeginning: (id) sender { /* make sure a movie is even loaded up */ if (aMovie != nil) { [fMovieView gotoBeginning:aMovie]; } } - (IBAction) moviePlaybackGoToEnd: (id) sender { /* make sure a movie is even loaded up */ if (aMovie != nil) { [fMovieView gotoEnd:aMovie]; } } - (IBAction) moviePlaybackGoBackwardOneFrame: (id) sender { /* make sure a movie is even loaded up */ if (aMovie != nil) { [fMovieView pause:aMovie]; // Pause the movie [fMovieView stepBackward:aMovie]; } } - (IBAction) moviePlaybackGoForwardOneFrame: (id) sender { /* make sure a movie is even loaded up */ if (aMovie != nil) { [fMovieView pause:aMovie]; // Pause the movie [fMovieView stepForward:aMovie]; } } - (void) startMovieTimer { if( fMovieTimer ) { [fMovieTimer invalidate]; [fMovieTimer release]; } fMovieTimer = [NSTimer scheduledTimerWithTimeInterval:0.10 target:self selector:@selector(movieTimerFired:) userInfo:nil repeats:YES]; [fMovieTimer retain]; } - (void) stopMovieTimer { if( fMovieTimer ) { [fMovieTimer invalidate]; [fMovieTimer release]; fMovieTimer = nil; } } - (void) movieTimerFired: (NSTimer*)theTimer { if (aMovie != nil) { [self adjustPreviewScrubberForCurrentMovieTime]; [fMovieInfoField setStringValue: [NSString stringWithFormat:NSLocalizedString( @"%@", @"" ),[self calculatePlaybackSMTPETimecodeForDisplay]]]; } } - (IBAction) showMoviePreview: (NSString *) path { /* Since the gray background for the still images is part of * fPictureView, lets leave the picture view visible and postion * the fMovieView over the image portion of fPictureView so * we retain the gray cropping border we have already established * with the still previews */ /* Load the new movie into fMovieView */ if (path) { //QTMovie * aMovie; NSError *outError; NSURL *movieUrl = [NSURL fileURLWithPath:path]; NSDictionary *movieAttributes = [NSDictionary dictionaryWithObjectsAndKeys: movieUrl, QTMovieURLAttribute, [NSNumber numberWithBool:NO], QTMovieAskUnresolvedDataRefsAttribute, [NSNumber numberWithBool:YES], @"QTMovieOpenForPlaybackAttribute", [NSNumber numberWithBool:NO], @"QTMovieOpenAsyncRequiredAttribute", [NSNumber numberWithBool:NO], @"QTMovieOpenAsyncOKAttribute", [NSNumber numberWithBool:YES], @"QTMovieIsSteppableAttribute", QTMovieApertureModeClean, QTMovieApertureModeAttribute, nil]; aMovie = [[[QTMovie alloc] initWithAttributes:movieAttributes error:&outError] autorelease]; if (!aMovie) { NSLog(@"Unable to open movie"); } else { NSRect movieBounds; /* we get some size information from the preview movie */ NSSize movieSize= [[aMovie attributeForKey:QTMovieNaturalSizeAttribute] sizeValue]; movieBounds = [fMovieView movieBounds]; movieBounds.size.height = movieSize.height; /* We also get our view size to use for scaling fMovieView's size */ NSSize scaledMovieViewSize = [fPictureView frame].size; [fMovieView setControllerVisible:FALSE]; if ([fMovieView isControllerVisible]) { CGFloat controllerBarHeight = [fMovieView controllerBarHeight]; if ( controllerBarHeight != 0 ) //Check if QTKit return a real value or not. { movieBounds.size.height += controllerBarHeight; scaledMovieViewSize.height += controllerBarHeight; } else { movieBounds.size.height += 15; scaledMovieViewSize.height += 15; } } movieBounds.size.width = movieSize.width; /* we need to account for an issue where the scaledMovieViewSize > the window size */ if (scaledMovieViewSize.height > [[self window] frame].size.height) { [fHBController writeToActivityLog: "showMoviePreview: Our window is not tall enough to show the controller bar ..."]; } /* Scale the fMovieView to scaledMovieViewSize */ [fMovieView setFrameSize:scaledMovieViewSize]; /*set our origin try using fPictureViewArea or fPictureView */ NSPoint origin = [fPictureView frame].origin; origin.x += trunc( ( [fPictureView frame].size.width - [fMovieView frame].size.width ) / 2.0 ); origin.y += trunc( ( ( [fPictureView frame].size.height - [fMovieView frame].size.height ) / 2.0 ) - 7.5 ); [fMovieView setFrameOrigin:origin]; [fMovieView setMovie:aMovie]; [fMovieView setHidden:NO]; [fMoviePlaybackControlBox setHidden: NO]; [fPictureControlBox setHidden: YES]; // to actually play the movie [self initPreviewScrubberForMovie]; [self startMovieTimer]; /* Install amovie notifications */ [aMovie setDelegate:self]; [self installMovieCallbacks]; [fMovieView play:aMovie]; } } isEncoding = NO; } #pragma mark *** Movie Playback Scrubber and time code methods *** /* Since MacOSX Leopard QTKit has taken over some responsibility for assessing movie playback * information from the old QuickTime carbon api ( time code information as well as fps, etc.). * However, the QTKit devs at apple were not really big on documentation and further ... * QuickTimes ability to playback HB's largely variable framerate output makes perfectly frame * accurate information at best convoluted. Still, for the purpose of a custom hud based custom * playback scrubber slider this has so far proven to be as accurate as I have found. To say it * could use some better accuracy is not understating it enough probably. * Most of this was gleaned from this obscure Apple Mail list thread: * http://www.mailinglistarchive.com/quicktime-api@lists.apple.com/msg05642.html * Now as we currently do not show a QTKit control bar with scrubber for display sizes > container * size, this seems to facilitate playback control from the HB custom HUD controller fairly close * to the built in controller bar. * Further work needs to be done to try to get accurate frame by frame playback display if we want it. * Note that the keyboard commands for frame by frame step through etc. work as always. */ // Returns a human readable string from the currentTime of movie playback - (NSString*) calculatePlaybackSMTPETimecodeForDisplay { QTTime time = [aMovie currentTime]; NSString *smtpeTimeCodeString; int days, hour, minute, second, frame; long long result; result = time.timeValue / time.timeScale; // second frame = (time.timeValue % time.timeScale) / 100; second = result % 60; result = result / 60; // minute minute = result % 60; result = result / 60; // hour hour = result % 24; days = result; smtpeTimeCodeString = [NSString stringWithFormat:@"Time: %02d:%02d:%02d", hour, minute, second]; // hh:mm:ss return smtpeTimeCodeString; } // Initialize the preview scrubber min/max to appropriate values for the current movie -(void) initPreviewScrubberForMovie { if (aMovie) { QTTime duration = [aMovie duration]; float result = duration.timeValue / duration.timeScale; [fMovieScrubberSlider setMinValue:0.0]; [fMovieScrubberSlider setMaxValue: (float)result]; [fMovieScrubberSlider setFloatValue: 0.0]; } } -(void) adjustPreviewScrubberForCurrentMovieTime { if (aMovie) { QTTime time = [aMovie currentTime]; float result = (float)time.timeValue / (float)time.timeScale;; [fMovieScrubberSlider setFloatValue:result]; } } - (IBAction) previewScrubberChanged: (id) sender { if (aMovie) { [fMovieView pause:aMovie]; // Pause the movie QTTime time = [aMovie currentTime]; [self setTime: time.timeScale * [fMovieScrubberSlider floatValue]]; [self calculatePlaybackSMTPETimecodeForDisplay]; } } #pragma mark *** Movie Notifications *** - (void) installMovieCallbacks { /*Notification for any time the movie rate changes */ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieRateDidChange:) name:@"QTMovieRateDidChangeNotification" object:aMovie]; /*Notification for when the movie ends */ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieDidEnd:) name:@"QTMovieDidEndNotification" object:aMovie]; } - (void)removeMovieCallbacks { if (aMovie) { /*Notification for any time the movie rate changes */ [[NSNotificationCenter defaultCenter] removeObserver:self name:@"QTMovieRateDidChangeNotification" object:aMovie]; /*Notification for when the movie ends */ [[NSNotificationCenter defaultCenter] removeObserver:self name:@"QTMovieDidEndNotification" object:aMovie]; } } - (void)movieRateDidChange:(NSNotification *)notification { if (aMovie != nil) { /* For some stupid reason there is no "isPlaying" method for a QTMovie * object, given that, we detect the rate to determine whether the movie * is playing or not. */ //[self adjustPreviewScrubberForCurrentMovieTime]; if ([aMovie rate] != 0) // we are playing { [fPlayPauseButton setTitle: @"||"]; } else // we are paused or stopped { [fPlayPauseButton setTitle: @">"]; } } } /* This notification is not currently used. However we should keep it "just in case" as * live preview playback is enhanced. */ - (void)movieDidEnd:(NSNotification *)notification { //[fHBController writeToActivityLog: "Movie DidEnd Notification Received"]; } #pragma mark *** QTTime Utilities *** // convert a time value (long) to a QTTime structure -(void)timeToQTTime:(long)timeValue resultTime:(QTTime *)aQTTime { NSNumber *timeScaleObj; long timeScaleValue; timeScaleObj = [aMovie attributeForKey:QTMovieTimeScaleAttribute]; timeScaleValue = [timeScaleObj longValue]; *aQTTime = QTMakeTime(timeValue, timeScaleValue); } // set the movie's current time -(void)setTime:(int)timeValue { QTTime movieQTTime; NSValue *valueForQTTime; [self timeToQTTime:timeValue resultTime:&movieQTTime]; valueForQTTime = [NSValue valueWithQTTime:movieQTTime]; [aMovie setAttribute:valueForQTTime forKey:QTMovieCurrentTimeAttribute]; } @end @implementation PreviewController (Private) // // -[PictureController(Private) optimalViewSizeForImageSize:] // // Given the size of the preview image to be shown, returns the best possible // size for the view. // - (NSSize)optimalViewSizeForImageSize: (NSSize)imageSize { // The min size is 480x360 CGFloat minWidth = 480.0; CGFloat minHeight = 360.0; NSSize screenSize = [[[self window] screen] visibleFrame].size; NSSize sheetSize = [[self window] frame].size; NSSize viewAreaSize = [fPictureViewArea frame].size; CGFloat paddingX = 0.00; CGFloat paddingY = 0.00; if (fTitle->width > screenSize.width || fTitle->height > screenSize.height) { if (scaleToScreen == YES) { paddingX = screenSize.width - imageSize.width; paddingY = screenSize.height - imageSize.height; } else { paddingX = sheetSize.width - viewAreaSize.width; paddingY = sheetSize.height - viewAreaSize.height; } } CGFloat maxWidth; CGFloat maxHeight; maxWidth = screenSize.width - paddingX; maxHeight = screenSize.height - paddingY; NSSize resultSize = imageSize; CGFloat resultPar = resultSize.width / resultSize.height; //note, a mbp 15" at 1440 x 900 is a 1.6 ar CGFloat screenAspect = screenSize.width / screenSize.height; // Note, a standard dvd will use 720 x 480 which is a 1.5 CGFloat viewAreaAspect = viewAreaSize.width / viewAreaSize.height; if (scaleToScreen == YES) { if (screenAspect < viewAreaAspect) { resultSize.width = screenSize.width; resultSize.height = (screenSize.width / viewAreaAspect); } else { resultSize.height = screenSize.height; resultSize.width = resultSize.height * viewAreaAspect; } } else if ( resultSize.width > maxWidth || resultSize.height > maxHeight ) { // Source is larger than screen in one or more dimensions if ( resultPar > screenAspect ) { // Source aspect wider than screen aspect, snap to max width and vary height resultSize.width = maxWidth; resultSize.height = (maxWidth / resultPar); } else { // Source aspect narrower than screen aspect, snap to max height vary width resultSize.height = maxHeight; resultSize.width = (maxHeight * resultPar); } } // If necessary, grow to minimum dimensions to ensure controls overlay is not obstructed if ( resultSize.width < minWidth ) { resultSize.width = minWidth; } if ( resultSize.height < minHeight ) { resultSize.height = minHeight; } return resultSize; } // // -[PictureController(Private) resizePanelForViewSize:animate:] // // Resizes the entire window to accomodate a view of a particular size. // - (void)resizeSheetForViewSize: (NSSize)viewSize { // Figure out the deltas for the new frame area NSSize currentSize = [fPictureViewArea frame].size; CGFloat deltaX = viewSize.width - currentSize.width; CGFloat deltaY = viewSize.height - currentSize.height; // Now resize the whole panel by those same deltas, but don't exceed the min NSRect frame = [[self window] frame]; NSSize maxSize = [[[self window] screen] visibleFrame].size; /* if we are not Scale To Screen, put an 85% of visible screen on the window */ if (scaleToScreen == NO ) { maxSize.width = maxSize.width * 0.85; maxSize.height = maxSize.height * 0.85; } /* Set our min size to the storage size */ NSSize minSize; minSize.width = fTitle->width; minSize.height = fTitle->height; frame.size.width += deltaX; frame.size.height += deltaY; if( frame.size.width < minSize.width ) { frame.size.width = minSize.width; } if( frame.size.height < minSize.height ) { frame.size.height = minSize.height; } /* compare frame to max size of screen */ if( frame.size.width > maxSize.width ) { frame.size.width = maxSize.width; } if( frame.size.height > maxSize.height ) { frame.size.height = maxSize.height; } // But now the sheet is off-center, so also shift the origin to center it and // keep the top aligned. if( frame.size.width != [[self window] frame].size.width ) frame.origin.x -= (deltaX / 2.0); /* Since upon launch we can open up the preview window if it was open * the last time we quit (and at the size it was) we want to make * sure that upon resize we do not have the window off the screen * So check the origin against the screen origin and adjust if * necessary. */ NSSize screenSize = [[[self window] screen] visibleFrame].size; NSPoint screenOrigin = [[[self window] screen] frame].origin; if (screenSize.height < frame.size.height) { frame.size.height = screenSize.height; } if (screenSize.width < frame.size.width) { frame.size.width = screenSize.width; } /* our origin is off the screen to the left*/ if (frame.origin.x < screenOrigin.x) { /* so shift our origin to the right */ frame.origin.x = screenOrigin.x; } else if ((frame.origin.x + frame.size.width) > (screenOrigin.x + screenSize.width)) { /* the right side of the preview is off the screen, so shift to the left */ frame.origin.x = (screenOrigin.x + screenSize.width) - frame.size.width; } [[self window] setFrame:frame display:YES animate:YES]; } // // -[PictureController(Private) setViewSize:] // // Changes the view's size and centers it vertically inside of its area. // Assumes resizeSheetForViewSize: has already been called. // - (void)setViewSize: (NSSize)viewSize { /* special case for scaleToScreen */ NSSize screenSize = [[[self window] screen] visibleFrame].size; NSSize areaSize = [fPictureViewArea frame].size; NSSize pictureSize = [fPictureView frame].size; CGFloat viewSizeAspect = viewSize.width / viewSize.height; if (viewSize.width > areaSize.width || viewSize.height > areaSize.height) { if (viewSizeAspect > 1.0) // we are wider than taller, so expand the width to fill the area and scale the height { viewSize.width = areaSize.width; viewSize.height = viewSize.width / viewSizeAspect; } else { viewSize.height = areaSize.height; viewSize.width = viewSize.height * viewSizeAspect; } } [fPictureView setFrameSize:viewSize]; NSSize newAreaSize = [fPictureViewArea frame].size; // center it vertically and horizontally NSPoint origin = [fPictureViewArea frame].origin; origin.y += ([fPictureViewArea frame].size.height - [fPictureView frame].size.height) / 2.0; origin.x += ([fPictureViewArea frame].size.width - [fPictureView frame].size.width) / 2.0; origin.x = floor( origin.x ); origin.y = floor( origin.y ); [fPictureView setFrameOrigin:origin]; } - (BOOL)viewNeedsToResizeToSize: (NSSize)newSize { NSSize viewSize = [fPictureViewArea frame].size; return (newSize.width != viewSize.width || newSize.height != viewSize.height); } @end