using System; namespace Psychlops { namespace ColorSpaces { /* * CIE 1931 * R: 700 nm * G: 546.1 nm * B: 435.8 nm * White Point: Illuminant E */ public struct CIERGB { public double R, G, B; public CIEXYZ convertToCIEXYZ() { double[,] b = { { 0.49, 0.31, 0.20 }, { 0.17697, 0.81240, 0.01063 }, { 0.00, 0.01, 0.99 } }; CIEXYZ v; v.X = b[0, 0] * R + b[0, 1] * G + b[0, 2] * B; v.Y = b[1, 0] * R + b[1, 1] * G + b[1, 2] * B; v.Z = b[2, 0] * R + b[2, 1] * G + b[2, 2] * B; return v; } } /* * CIE 1931 */ public struct CIEXYZ { public double X, Y, Z; public CIExyY convertToCIExyY() { CIExyY v; double denominator = X + Y + Z; v.x = X / denominator; v.y = Y / denominator; v.Y = Y; return v; } } public struct CIExyY { public double x, y, Y; public CIEXYZ convertToCIEXYZ() { CIEXYZ v; v.X = Y / y * x; v.Y = Y; v.Z = Y / y * (1 - x - y); return v; } // Yn = 1.0 when RGB of white point is { 1, 1, 1 } public CIELuv convertToCIELuv(double Yn = 1.0) { CIELuv v; double denominator = (-2 * x + 12 * y + 3); double up = 4 * x / denominator; double vp = 9 * y / denominator; double Yd = Y / Yn; v.L = Yd > System.Math.Pow(6 / 29, 3) ? 116 * System.Math.Pow(Yd, 3) : System.Math.Pow(29 / 3, 3) * Yd; v.u = 13 * v.L * (up - 0.2009); v.v = 13 * v.L * (vp - 0.4610); return v; } } /* L*u*v* * CIE 1976 * standard illuminant C */ public struct CIELuv { public double L, u, v; } public struct CIELab { public double L, a, b; } } }