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[psychlops/cpp.git] / win32gl / test / shader_sample / grating.field.glsl.txt
1 in float contrast, frequency, orientation, phase;\r
2 void main(void){\r
3         float _x = sin(orientation)*xp()-cos(orientation)*yp();\r
4         pix(0.5 + contrast*0.5*cos(frequency*_x + phase));\r
5 }