3 This file is part of the HandBrake source code.
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4 Homepage: <http://handbrake.fr>.
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5 It may be used under the terms of the GNU General Public License. */
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8 using System.Collections.Generic;
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9 using System.ComponentModel;
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10 using System.Windows.Forms;
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14 public partial class frmQueue : Form
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16 private delegate void UpdateHandler();
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17 Queue.QueueHandler queue;
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19 public frmQueue(Queue.QueueHandler q)
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21 InitializeComponent();
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24 queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);
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25 queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);
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26 queue.OnPaused += new EventHandler(queue_OnPaused);
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28 void queue_OnPaused(object sender, EventArgs e)
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30 setUIEncodeFinished();
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33 void queue_OnQueueFinished(object sender, EventArgs e)
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35 setUIEncodeFinished();
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36 resetQueue(); // Reset the Queue Window
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38 void queue_OnEncodeStart(object sender, EventArgs e)
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40 setUIEncodeStarted(); // make sure the UI is set correctly
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41 setCurrentEncodeInformation();
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42 updateUIElements(); // Redraw the Queue, a new encode has started.
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46 /// Initializes the Queue list with the Arraylist from the Queue class
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48 public void setQueue()
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54 /// Initializes the Queue list, then shows and activates the window
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56 public new void Show()
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62 /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
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64 /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
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65 public void Show(bool doSetQueue)
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67 if (doSetQueue) setQueue();
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72 // Start and Stop Controls
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73 private void btn_encode_Click(object sender, EventArgs e)
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77 setUIEncodeStarted();
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78 MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
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81 if (!queue.isEncodeStarted)
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82 queue.startEncode();
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85 private void btn_pause_Click(object sender, EventArgs e)
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87 queue.pauseEncode();
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88 setUIEncodeFinished();
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90 MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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93 // Window Display Management
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94 private void setUIEncodeStarted()
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98 BeginInvoke(new UpdateHandler(setUIEncodeStarted));
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101 btn_encode.Enabled = false;
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102 btn_pause.Visible = true;
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104 private void setUIEncodeFinished()
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106 if (InvokeRequired)
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108 BeginInvoke(new UpdateHandler(setUIEncodeFinished));
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111 btn_pause.Visible = false;
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112 btn_encode.Enabled = true;
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114 private void resetQueue()
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116 if (InvokeRequired)
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118 BeginInvoke(new UpdateHandler(resetQueue));
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121 btn_pause.Visible = false;
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122 btn_encode.Enabled = true;
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124 lbl_source.Text = "-";
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125 lbl_dest.Text = "-";
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126 lbl_vEnc.Text = "-";
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127 lbl_aEnc.Text = "-";
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128 lbl_title.Text = "-";
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129 lbl_chapt.Text = "-";
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131 lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
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133 private void redrawQueue()
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135 if (InvokeRequired)
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137 BeginInvoke(new UpdateHandler(redrawQueue));
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141 list_queue.Items.Clear();
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142 List<Queue.QueueItem> theQueue = queue.getQueue();
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143 foreach (Queue.QueueItem queue_item in theQueue)
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145 string q_item = queue_item.Query;
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146 Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);
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148 // Get the DVD Title
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149 string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
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151 // Get the DVD Chapters
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153 if (parsed.DVDChapterStart == 0)
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157 chapters = parsed.DVDChapterStart.ToString();
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158 if (parsed.DVDChapterFinish != 0)
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159 chapters = chapters + " - " + parsed.DVDChapterFinish;
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162 ListViewItem item = new ListViewItem();
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163 item.Text = title; // Title
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164 item.SubItems.Add(chapters); // Chapters
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165 item.SubItems.Add(queue_item.Source); // Source
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166 item.SubItems.Add(queue_item.Destination); // Destination
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167 item.SubItems.Add(parsed.VideoEncoder); // Video
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169 // Display The Audio Track Information
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170 string audio = string.Empty;
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171 foreach (Functions.AudioTrack track in parsed.AudioInformation)
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174 audio += ", " + track.Encoder;
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176 audio = track.Encoder;
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178 item.SubItems.Add(audio); // Audio
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180 list_queue.Items.Add(item);
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183 private void updateUIElements()
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185 if (InvokeRequired)
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187 BeginInvoke(new UpdateHandler(updateUIElements));
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192 lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
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194 private void setCurrentEncodeInformation()
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198 if (InvokeRequired)
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200 BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));
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203 // found query is a global varible
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204 Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.lastQueueItem.Query);
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205 lbl_source.Text = queue.lastQueueItem.Source;
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206 lbl_dest.Text = queue.lastQueueItem.Destination;
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208 lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
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210 if (Equals(parsed.DVDChapterStart, 0))
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211 lbl_chapt.Text = "Auto";
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214 string chapters = parsed.DVDChapterStart.ToString();
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215 if (parsed.DVDChapterFinish != 0)
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216 chapters = chapters + " - " + parsed.DVDChapterFinish;
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217 lbl_chapt.Text = chapters;
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220 lbl_vEnc.Text = parsed.VideoEncoder;
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222 // Display The Audio Track Information
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223 string audio = string.Empty;
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224 foreach (Functions.AudioTrack track in parsed.AudioInformation)
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227 audio += ", " + track.Encoder;
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229 audio = track.Encoder;
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231 lbl_aEnc.Text = audio;
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238 private void deleteSelectedItems()
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240 // If there are selected items
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241 if (list_queue.SelectedIndices.Count > 0)
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243 // Save the selected indices to select them after the move
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244 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
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245 foreach (int selectedIndex in list_queue.SelectedIndices)
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246 selectedIndices.Add(selectedIndex);
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248 int firstSelectedIndex = selectedIndices[0];
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250 // Reverse the list to delete the items from last to first (preserves indices)
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251 selectedIndices.Reverse();
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253 // Remove each selected item
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254 foreach (int selectedIndex in selectedIndices)
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255 queue.remove(selectedIndex);
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257 queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
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258 updateUIElements();
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260 // Select the item where the first deleted item was previously
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261 if (firstSelectedIndex < list_queue.Items.Count)
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262 list_queue.Items[firstSelectedIndex].Selected = true;
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265 list_queue.Select(); // Activate the control to show the selected items
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268 // Queue Management
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269 private void mnu_up_Click(object sender, EventArgs e)
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273 private void mnu_Down_Click(object sender, EventArgs e)
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277 private void mnu_delete_Click(object sender, EventArgs e)
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279 deleteSelectedItems();
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281 private void btn_up_Click(object sender, EventArgs e)
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285 private void btn_down_Click(object sender, EventArgs e)
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289 private void btn_delete_Click(object sender, EventArgs e)
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291 deleteSelectedItems();
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293 private void list_queue_deleteKey(object sender, KeyEventArgs e)
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295 if (e.KeyCode == Keys.Delete)
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296 deleteSelectedItems();
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298 private void moveUp()
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300 // If there are selected items and the first item is not selected
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301 if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
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303 // Copy the selected indices to preserve them during the movement
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304 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
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305 foreach (int selectedIndex in list_queue.SelectedIndices)
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306 selectedIndices.Add(selectedIndex);
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308 // Move up each selected item
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309 foreach (int selectedIndex in selectedIndices)
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310 queue.moveUp(selectedIndex);
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312 queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
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313 updateUIElements();
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315 // Keep the selected item(s) selected, now moved up one index
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316 foreach (int selectedIndex in selectedIndices)
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317 if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
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318 list_queue.Items[selectedIndex - 1].Selected = true;
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321 list_queue.Select(); // Activate the control to show the selected items
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323 private void moveDown()
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325 // If there are selected items and the last item is not selected
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326 if (list_queue.SelectedIndices.Count > 0 &&
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327 !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
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329 // Copy the selected indices to preserve them during the movement
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330 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
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331 foreach (int selectedIndex in list_queue.SelectedIndices)
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332 selectedIndices.Add(selectedIndex);
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334 // Reverse the indices to move the items down from last to first (preserves indices)
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335 selectedIndices.Reverse();
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337 // Move down each selected item
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338 foreach (int selectedIndex in selectedIndices)
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339 queue.moveDown(selectedIndex);
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341 queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
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342 updateUIElements();
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344 // Keep the selected item(s) selected, now moved down one index
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345 foreach (int selectedIndex in selectedIndices)
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346 if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
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347 list_queue.Items[selectedIndex + 1].Selected = true;
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350 list_queue.Select(); // Activate the control to show the selected items
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353 // Queue Import/Export Features
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354 private void mnu_batch_Click(object sender, EventArgs e)
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356 SaveFile.FileName = "";
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357 SaveFile.Filter = "Batch|.bat";
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358 SaveFile.ShowDialog();
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359 if (SaveFile.FileName != String.Empty)
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360 queue.writeBatchScript(SaveFile.FileName);
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362 private void mnu_export_Click(object sender, EventArgs e)
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364 SaveFile.FileName = "";
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365 SaveFile.Filter = "HandBrake Queue|*.queue";
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366 SaveFile.ShowDialog();
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367 if (SaveFile.FileName != String.Empty)
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368 queue.write2disk(SaveFile.FileName);
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370 private void mnu_import_Click(object sender, EventArgs e)
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372 OpenFile.FileName = "";
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373 OpenFile.ShowDialog();
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374 if (OpenFile.FileName != String.Empty)
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375 queue.recoverQueue(OpenFile.FileName);
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376 updateUIElements();
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378 private void mnu_readd_Click(object sender, EventArgs e)
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380 if (queue.lastQueueItem != null)
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382 queue.add(queue.lastQueueItem.Query, queue.lastQueueItem.Source, queue.lastQueueItem.Destination);
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383 queue.write2disk("hb_queue_recovery.xml"); // Update the queue recovery file
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384 updateUIElements();
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388 // Hide's the window when the user tries to "x" out of the window instead of closing it.
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389 protected override void OnClosing(CancelEventArgs e)
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