3 This file is part of the HandBrake source code.
\r
4 Homepage: <http://handbrake.fr>.
\r
5 It may be used under the terms of the GNU General Public License. */
\r
8 using System.Collections.Generic;
\r
9 using System.ComponentModel;
\r
10 using System.Windows.Forms;
\r
11 using Handbrake.EncodeQueue;
\r
15 public partial class frmQueue : Form
\r
17 private delegate void UpdateHandler();
\r
20 public frmQueue(QueueHandler q)
\r
22 InitializeComponent();
\r
25 queue.OnEncodeStart += new EventHandler(queue_OnEncodeStart);
\r
26 queue.OnQueueFinished += new EventHandler(queue_OnQueueFinished);
\r
27 queue.OnPaused += new EventHandler(queue_OnPaused);
\r
29 void queue_OnPaused(object sender, EventArgs e)
\r
31 setUIEncodeFinished();
\r
34 void queue_OnQueueFinished(object sender, EventArgs e)
\r
36 setUIEncodeFinished();
\r
37 resetQueue(); // Reset the Queue Window
\r
39 void queue_OnEncodeStart(object sender, EventArgs e)
\r
41 setUIEncodeStarted(); // make sure the UI is set correctly
\r
42 setCurrentEncodeInformation();
\r
43 updateUIElements(); // Redraw the Queue, a new encode has started.
\r
47 /// Initializes the Queue list with the Arraylist from the Queue class
\r
49 public void setQueue()
\r
55 /// Initializes the Queue list, then shows and activates the window
\r
57 public new void Show()
\r
63 /// Initializes the Queue list only if doSetQueue is true, then shows and activates the window
\r
65 /// <param name="doSetQueue">Indicates whether to call setQueue() before showing the window</param>
\r
66 public void Show(bool doSetQueue)
\r
68 if (doSetQueue) setQueue();
\r
73 // Start and Stop Controls
\r
74 private void btn_encode_Click(object sender, EventArgs e)
\r
78 setUIEncodeStarted();
\r
79 MessageBox.Show("Encoding restarted", "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
\r
82 if (!queue.isEncodeStarted)
\r
83 queue.startEncode();
\r
86 private void btn_pause_Click(object sender, EventArgs e)
\r
88 queue.pauseEncodeQueue();
\r
89 setUIEncodeFinished();
\r
91 MessageBox.Show("No further items on the queue will start. The current encode process will continue until it is finished. \nClick 'Encode' when you wish to continue encoding the queue.", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
\r
94 // Window Display Management
\r
95 private void setUIEncodeStarted()
\r
99 BeginInvoke(new UpdateHandler(setUIEncodeStarted));
\r
102 btn_encode.Enabled = false;
\r
103 btn_pause.Visible = true;
\r
105 private void setUIEncodeFinished()
\r
107 if (InvokeRequired)
\r
109 BeginInvoke(new UpdateHandler(setUIEncodeFinished));
\r
112 btn_pause.Visible = false;
\r
113 btn_encode.Enabled = true;
\r
115 private void resetQueue()
\r
117 if (InvokeRequired)
\r
119 BeginInvoke(new UpdateHandler(resetQueue));
\r
122 btn_pause.Visible = false;
\r
123 btn_encode.Enabled = true;
\r
125 lbl_source.Text = "-";
\r
126 lbl_dest.Text = "-";
\r
127 lbl_vEnc.Text = "-";
\r
128 lbl_aEnc.Text = "-";
\r
129 lbl_title.Text = "-";
\r
130 lbl_chapt.Text = "-";
\r
132 lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
\r
134 private void redrawQueue()
\r
136 if (InvokeRequired)
\r
138 BeginInvoke(new UpdateHandler(redrawQueue));
\r
142 list_queue.Items.Clear();
\r
143 List<Job> theQueue = queue.getQueue();
\r
144 foreach (Job queue_item in theQueue)
\r
146 string q_item = queue_item.Query;
\r
147 Functions.QueryParser parsed = Functions.QueryParser.Parse(q_item);
\r
149 // Get the DVD Title
\r
150 string title = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
\r
152 // Get the DVD Chapters
\r
154 if (parsed.DVDChapterStart == 0)
\r
158 chapters = parsed.DVDChapterStart.ToString();
\r
159 if (parsed.DVDChapterFinish != 0)
\r
160 chapters = chapters + " - " + parsed.DVDChapterFinish;
\r
163 ListViewItem item = new ListViewItem();
\r
164 item.Text = title; // Title
\r
165 item.SubItems.Add(chapters); // Chapters
\r
166 item.SubItems.Add(queue_item.Source); // Source
\r
167 item.SubItems.Add(queue_item.Destination); // Destination
\r
168 item.SubItems.Add(parsed.VideoEncoder); // Video
\r
170 // Display The Audio Track Information
\r
171 string audio = string.Empty;
\r
172 foreach (Functions.AudioTrack track in parsed.AudioInformation)
\r
175 audio += ", " + track.Encoder;
\r
177 audio = track.Encoder;
\r
179 item.SubItems.Add(audio); // Audio
\r
181 list_queue.Items.Add(item);
\r
184 private void updateUIElements()
\r
186 if (InvokeRequired)
\r
188 BeginInvoke(new UpdateHandler(updateUIElements));
\r
193 lbl_encodesPending.Text = list_queue.Items.Count + " encode(s) pending";
\r
195 private void setCurrentEncodeInformation()
\r
199 if (InvokeRequired)
\r
201 BeginInvoke(new UpdateHandler(setCurrentEncodeInformation));
\r
204 // found query is a global varible
\r
205 Functions.QueryParser parsed = Functions.QueryParser.Parse(queue.lastQueueItem.Query);
\r
206 lbl_source.Text = queue.lastQueueItem.Source;
\r
207 lbl_dest.Text = queue.lastQueueItem.Destination;
\r
209 lbl_title.Text = parsed.DVDTitle == 0 ? "Auto" : parsed.DVDTitle.ToString();
\r
211 if (Equals(parsed.DVDChapterStart, 0))
\r
212 lbl_chapt.Text = "Auto";
\r
215 string chapters = parsed.DVDChapterStart.ToString();
\r
216 if (parsed.DVDChapterFinish != 0)
\r
217 chapters = chapters + " - " + parsed.DVDChapterFinish;
\r
218 lbl_chapt.Text = chapters;
\r
221 lbl_vEnc.Text = parsed.VideoEncoder;
\r
223 // Display The Audio Track Information
\r
224 string audio = string.Empty;
\r
225 foreach (Functions.AudioTrack track in parsed.AudioInformation)
\r
228 audio += ", " + track.Encoder;
\r
230 audio = track.Encoder;
\r
232 lbl_aEnc.Text = audio;
\r
239 private void deleteSelectedItems()
\r
241 // If there are selected items
\r
242 if (list_queue.SelectedIndices.Count > 0)
\r
244 // Save the selected indices to select them after the move
\r
245 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
\r
246 foreach (int selectedIndex in list_queue.SelectedIndices)
\r
247 selectedIndices.Add(selectedIndex);
\r
249 int firstSelectedIndex = selectedIndices[0];
\r
251 // Reverse the list to delete the items from last to first (preserves indices)
\r
252 selectedIndices.Reverse();
\r
254 // Remove each selected item
\r
255 foreach (int selectedIndex in selectedIndices)
\r
256 queue.remove(selectedIndex);
\r
258 updateUIElements();
\r
260 // Select the item where the first deleted item was previously
\r
261 if (firstSelectedIndex < list_queue.Items.Count)
\r
262 list_queue.Items[firstSelectedIndex].Selected = true;
\r
265 list_queue.Select(); // Activate the control to show the selected items
\r
268 // Queue Management
\r
269 private void mnu_up_Click(object sender, EventArgs e)
\r
273 private void mnu_Down_Click(object sender, EventArgs e)
\r
277 private void mnu_delete_Click(object sender, EventArgs e)
\r
279 deleteSelectedItems();
\r
281 private void btn_up_Click(object sender, EventArgs e)
\r
285 private void btn_down_Click(object sender, EventArgs e)
\r
289 private void btn_delete_Click(object sender, EventArgs e)
\r
291 deleteSelectedItems();
\r
293 private void list_queue_deleteKey(object sender, KeyEventArgs e)
\r
295 if (e.KeyCode == Keys.Delete)
\r
296 deleteSelectedItems();
\r
298 private void moveUp()
\r
300 // If there are selected items and the first item is not selected
\r
301 if (list_queue.SelectedIndices.Count > 0 && !list_queue.SelectedIndices.Contains(0))
\r
303 // Copy the selected indices to preserve them during the movement
\r
304 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
\r
305 foreach (int selectedIndex in list_queue.SelectedIndices)
\r
306 selectedIndices.Add(selectedIndex);
\r
308 // Move up each selected item
\r
309 foreach (int selectedIndex in selectedIndices)
\r
310 queue.moveUp(selectedIndex);
\r
312 updateUIElements();
\r
314 // Keep the selected item(s) selected, now moved up one index
\r
315 foreach (int selectedIndex in selectedIndices)
\r
316 if (selectedIndex - 1 > -1) // Defensive programming: ensure index is good
\r
317 list_queue.Items[selectedIndex - 1].Selected = true;
\r
320 list_queue.Select(); // Activate the control to show the selected items
\r
322 private void moveDown()
\r
324 // If there are selected items and the last item is not selected
\r
325 if (list_queue.SelectedIndices.Count > 0 &&
\r
326 !list_queue.SelectedIndices.Contains(list_queue.Items[list_queue.Items.Count - 1].Index))
\r
328 // Copy the selected indices to preserve them during the movement
\r
329 List<int> selectedIndices = new List<int>(list_queue.SelectedIndices.Count);
\r
330 foreach (int selectedIndex in list_queue.SelectedIndices)
\r
331 selectedIndices.Add(selectedIndex);
\r
333 // Reverse the indices to move the items down from last to first (preserves indices)
\r
334 selectedIndices.Reverse();
\r
336 // Move down each selected item
\r
337 foreach (int selectedIndex in selectedIndices)
\r
338 queue.moveDown(selectedIndex);
\r
340 updateUIElements();
\r
342 // Keep the selected item(s) selected, now moved down one index
\r
343 foreach (int selectedIndex in selectedIndices)
\r
344 if (selectedIndex + 1 < list_queue.Items.Count) // Defensive programming: ensure index is good
\r
345 list_queue.Items[selectedIndex + 1].Selected = true;
\r
348 list_queue.Select(); // Activate the control to show the selected items
\r
351 // Queue Import/Export Features
\r
352 private void mnu_batch_Click(object sender, EventArgs e)
\r
354 SaveFile.FileName = "";
\r
355 SaveFile.Filter = "Batch|.bat";
\r
356 SaveFile.ShowDialog();
\r
357 if (SaveFile.FileName != String.Empty)
\r
358 queue.writeBatchScript(SaveFile.FileName);
\r
360 private void mnu_export_Click(object sender, EventArgs e)
\r
362 SaveFile.FileName = "";
\r
363 SaveFile.Filter = "HandBrake Queue|*.queue";
\r
364 SaveFile.ShowDialog();
\r
365 if (SaveFile.FileName != String.Empty)
\r
366 queue.updateQueueRecoveryFile(SaveFile.FileName);
\r
368 private void mnu_import_Click(object sender, EventArgs e)
\r
370 OpenFile.FileName = "";
\r
371 OpenFile.ShowDialog();
\r
372 if (OpenFile.FileName != String.Empty)
\r
373 queue.recoverQueue(OpenFile.FileName);
\r
374 updateUIElements();
\r
376 private void mnu_readd_Click(object sender, EventArgs e)
\r
378 if (queue.lastQueueItem != null)
\r
380 queue.add(queue.lastQueueItem.Query, queue.lastQueueItem.Source, queue.lastQueueItem.Destination);
\r
381 updateUIElements();
\r
385 // Hide's the window when the user tries to "x" out of the window instead of closing it.
\r
386 protected override void OnClosing(CancelEventArgs e)
\r