1 //------------------------------------------------------------------------------
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3 // This code was generated by a tool.
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4 // Runtime Version:2.0.50727.3053
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6 // Changes to this file may cause incorrect behavior and will be lost if
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7 // the code is regenerated.
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9 //------------------------------------------------------------------------------
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11 namespace Handbrake.Properties {
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16 /// A strongly-typed resource class, for looking up localized strings, etc.
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18 // This class was auto-generated by the StronglyTypedResourceBuilder
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19 // class via a tool like ResGen or Visual Studio.
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20 // To add or remove a member, edit your .ResX file then rerun ResGen
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21 // with the /str option, or rebuild your VS project.
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22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
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23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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25 internal class Resources {
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27 private static global::System.Resources.ResourceManager resourceMan;
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29 private static global::System.Globalization.CultureInfo resourceCulture;
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31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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32 internal Resources() {
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36 /// Returns the cached ResourceManager instance used by this class.
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38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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39 internal static global::System.Resources.ResourceManager ResourceManager {
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41 if (object.ReferenceEquals(resourceMan, null)) {
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42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Handbrake.Properties.Resources", typeof(Resources).Assembly);
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50 /// Overrides the current thread's CurrentUICulture property for all
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51 /// resource lookups using this strongly typed resource class.
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53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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54 internal static global::System.Globalization.CultureInfo Culture {
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56 return resourceCulture;
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59 resourceCulture = value;
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63 internal static System.Drawing.Bitmap ActivityWindow {
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65 object obj = ResourceManager.GetObject("ActivityWindow", resourceCulture);
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66 return ((System.Drawing.Bitmap)(obj));
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70 internal static System.Drawing.Bitmap ActivityWindow_small {
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72 object obj = ResourceManager.GetObject("ActivityWindow_small", resourceCulture);
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73 return ((System.Drawing.Bitmap)(obj));
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77 internal static System.Drawing.Bitmap AddToQueue {
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79 object obj = ResourceManager.GetObject("AddToQueue", resourceCulture);
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80 return ((System.Drawing.Bitmap)(obj));
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84 internal static System.Drawing.Bitmap copy {
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86 object obj = ResourceManager.GetObject("copy", resourceCulture);
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87 return ((System.Drawing.Bitmap)(obj));
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91 internal static System.Drawing.Bitmap disc_small {
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93 object obj = ResourceManager.GetObject("disc_small", resourceCulture);
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94 return ((System.Drawing.Bitmap)(obj));
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98 internal static System.Drawing.Bitmap folder {
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100 object obj = ResourceManager.GetObject("folder", resourceCulture);
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101 return ((System.Drawing.Bitmap)(obj));
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105 internal static System.Drawing.Bitmap General_Preferences {
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107 object obj = ResourceManager.GetObject("General_Preferences", resourceCulture);
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108 return ((System.Drawing.Bitmap)(obj));
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112 internal static System.Drawing.Bitmap hb16 {
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114 object obj = ResourceManager.GetObject("hb16", resourceCulture);
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115 return ((System.Drawing.Bitmap)(obj));
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119 internal static System.Drawing.Bitmap hb32 {
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121 object obj = ResourceManager.GetObject("hb32", resourceCulture);
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122 return ((System.Drawing.Bitmap)(obj));
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126 internal static System.Drawing.Bitmap Help16 {
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128 object obj = ResourceManager.GetObject("Help16", resourceCulture);
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129 return ((System.Drawing.Bitmap)(obj));
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133 internal static System.Drawing.Bitmap info16 {
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135 object obj = ResourceManager.GetObject("info16", resourceCulture);
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136 return ((System.Drawing.Bitmap)(obj));
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140 internal static System.Drawing.Bitmap logo128 {
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142 object obj = ResourceManager.GetObject("logo128", resourceCulture);
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143 return ((System.Drawing.Bitmap)(obj));
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147 internal static System.Drawing.Bitmap logo64 {
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149 object obj = ResourceManager.GetObject("logo64", resourceCulture);
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150 return ((System.Drawing.Bitmap)(obj));
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154 internal static System.Drawing.Bitmap Movies {
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156 object obj = ResourceManager.GetObject("Movies", resourceCulture);
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157 return ((System.Drawing.Bitmap)(obj));
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161 internal static System.Drawing.Bitmap Movies_Small {
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163 object obj = ResourceManager.GetObject("Movies_Small", resourceCulture);
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164 return ((System.Drawing.Bitmap)(obj));
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168 internal static System.Drawing.Bitmap Output_Small {
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170 object obj = ResourceManager.GetObject("Output_Small", resourceCulture);
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171 return ((System.Drawing.Bitmap)(obj));
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175 internal static System.Drawing.Bitmap Pause {
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177 object obj = ResourceManager.GetObject("Pause", resourceCulture);
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178 return ((System.Drawing.Bitmap)(obj));
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182 internal static System.Drawing.Bitmap picture {
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184 object obj = ResourceManager.GetObject("picture", resourceCulture);
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185 return ((System.Drawing.Bitmap)(obj));
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189 internal static System.Drawing.Bitmap Play {
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191 object obj = ResourceManager.GetObject("Play", resourceCulture);
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192 return ((System.Drawing.Bitmap)(obj));
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196 internal static System.Drawing.Bitmap Pref_Small {
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198 object obj = ResourceManager.GetObject("Pref_Small", resourceCulture);
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199 return ((System.Drawing.Bitmap)(obj));
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203 internal static System.Drawing.Bitmap Queue {
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205 object obj = ResourceManager.GetObject("Queue", resourceCulture);
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206 return ((System.Drawing.Bitmap)(obj));
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210 internal static System.Drawing.Bitmap Queue_Small {
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212 object obj = ResourceManager.GetObject("Queue_Small", resourceCulture);
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213 return ((System.Drawing.Bitmap)(obj));
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217 internal static System.Drawing.Bitmap save {
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219 object obj = ResourceManager.GetObject("save", resourceCulture);
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220 return ((System.Drawing.Bitmap)(obj));
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224 internal static System.Drawing.Bitmap SplashScreen {
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226 object obj = ResourceManager.GetObject("SplashScreen", resourceCulture);
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227 return ((System.Drawing.Bitmap)(obj));
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231 internal static System.Drawing.Bitmap stop {
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233 object obj = ResourceManager.GetObject("stop", resourceCulture);
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234 return ((System.Drawing.Bitmap)(obj));
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238 internal static System.Drawing.Bitmap window {
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240 object obj = ResourceManager.GetObject("window", resourceCulture);
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241 return ((System.Drawing.Bitmap)(obj));
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