3 * MMD
\82Ì
\83\82\83f
\83\8b\83f
\81[
\83^
\81B
\83o
\83C
\83i
\83\8a\8c`
\8e®
\82Å
\82Ð
\82Æ
\82Â
\82Ì
\92¸
\93_
\82ª
\8dÅ
\91å
\82Q
\82Â
\82Ü
\82Å
\82Ì
\83{
\81[
\83\93\82Ì
4 *
\83E
\83F
\83C
\83g
\82ð
\95Û
\8e\9d\82·
\82é
\92P
\88ê
\82Ì
\92¸
\93_
\94z
\97ñ
\82Æ
\92¸
\93_
\83C
\83\93\83f
\83b
\83N
\83X
\94z
\97ñ
\82ð
\82à
\82Â
\81B
\96Ê
\82Í
5 *
\8eO
\8ap
\8c`
\82Ì
\82Ý
\81B
6 *
\82Ü
\82½
\95\
\8fî
\83\82\81[
\83t
\83B
\83\93\83O
\8fî
\95ñ
\81A
\95¨
\97\9d\89\89\8eZ
\8cü
\82¯
\82Ì
\8d\84\91Ì
\8fî
\95ñ
\82Æ
\8dS
\91©
\8fî
\95ñ
\82È
\82Ç
\82ð
\82à
\82Â
\81B
18 *
\92¸
\93_
\96@
\90ü
\82ª
\8ai
\94[
\8dÏ
\82Ý
\81B
20 *
\83\81\83b
\83V
\83\85
21 *
\8dÅ
\91å
\92¸
\93_
\90\94
22 *
\8dÅ
\91å
\8eO
\8ap
\8c`
\90\94
24 *
\97 \96Ê
\82Ì
\88µ
\82¢
25 *
\83I
\83\8a\83W
\83i
\83\8b\82Å
\82Í
\83o
\83b
\83N
\83J
\83\8a\83\93\83O
\82ð
\82µ
\82Ä
\82¢
\82È
\82¢
\82Ì
\82Å
\82â
\82é
\8fê
\8d\87\82Í
\83\82\83f
\83\8b\8cÂ
\95Ê
\82É
26 *
\91Î
\89\9e\82ª
\95K
\97v
\81B
28 *
\8eQ
\8dl
\83T
\83C
\83g
29 * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
32 #ifndef MESH_IO_PMD_H_INCLUDED
33 #define MESH_IO_PMD_H_INCLUDED
45 ////////////////////////////////////////////////////////////
47 ////////////////////////////////////////////////////////////
52 //!
\96@
\90ü
\83x
\83N
\83g
\83\8b
54 //!
\83e
\83N
\83X
\83`
\83\83UV
56 //!
\83u
\83\8c\83\93\83f
\83B
\83\93\83O
\83{
\81[
\83\931
58 //!
\83u
\83\8c\83\93\83f
\83B
\83\93\83O
\83{
\81[
\83\932
60 //!
\83E
\83F
\83C
\83g[0 - 100]
61 unsigned char weight0;
63 unsigned char edge_flag;
65 inline std::ostream &operator<<(std::ostream &os, const Vertex &rhs)
70 << " normal:" << rhs.normal
72 << " bone0:" << rhs.bone0
73 << " bone1:" << rhs.bone1
74 << " weight0:" << (int)rhs.weight0
75 << " edge_flag:" << (int)rhs.edge_flag
81 ////////////////////////////////////////////////////////////
83 ////////////////////////////////////////////////////////////
94 //!
\83g
\83D
\81[
\83\93\83e
\83N
\83X
\83`
\83\83
95 unsigned char toon_index;
98 //!
\96Ê
\92¸
\93_
\90\94
99 unsigned int vertex_count;
100 //!
\83e
\83N
\83X
\83`
\83\83
101 fixed_string<20> texture;
103 inline std::ostream &operator<<(std::ostream &os,
108 << " diffuse:" << rhs.diffuse
109 << " toon_index:" << (int)rhs.toon_index
110 << " flag:" << (int)rhs.flag
111 << " vertex_count:" << rhs.vertex_count
112 << " texture:" << rhs.texture
118 ////////////////////////////////////////////////////////////
120 ////////////////////////////////////////////////////////////
121 //!
\83{
\81[
\83\93\82Ì
\8eí
\97Þ
126 //
\89ñ
\93]
\82Æ
\88Ú
\93®
134 //
\89ñ
\93]
\89e
\8b¿
\89º
135 BONE_ROTATE_INFLUENCED,
148 fixed_string<20> name;
149 //!
\90e
\83{
\81[
\83\93
150 unsigned short parent_index;
151 //!
\8eq
\83{
\81[
\83\93
152 unsigned short tail_index;
153 //!
\83{
\81[
\83\93\8eí
\97Þ
155 //!
\89e
\8b¿IK
\83{
\81[
\83\93
156 unsigned short ik_index;
157 //
\83{
\81[
\83\93\8dÀ
\95W
160 fixed_string<20> english_name;
161 //!
\83{
\81[
\83\93\8aK
\91w
\8d\
\92z
\97p
164 std::vector<Bone*> children;
165 unsigned short index;
168 : parent_index(-1), tail_index(-1), type(BONE_UNKNOWN), ik_index(-1), parent(0), index(-1)
171 inline std::ostream &operator<<(std::ostream &os,
176 << '"' << rhs.name << '"'
182 ////////////////////////////////////////////////////////////
184 ////////////////////////////////////////////////////////////
187 //! IK(IK
\83^
\81[
\83Q
\83b
\83g)
188 unsigned short index;
189 //! Target(
\83G
\83t
\83F
\83N
\83^
\81[)
190 unsigned short target;
191 //!
\83G
\83t
\83F
\83N
\83^
\82É
\98A
\93®
\82·
\82é
\83{
\81[
\83\93\90\94
192 unsigned char length;
193 //! IK
\92l1
\81BCCD-IK
\8e\8e\8ds
\89ñ
\90\94
194 unsigned short iterations;
195 //! IK
\92l2
\81BCCD-IK
\8e\8e\8ds
\88ê
\89ñ
\95Ó
\82è
\82Ì
\89e
\8b¿
\93x
197 //!
\83G
\83t
\83F
\83N
\83^
\82É
\98A
\93®
\82·
\82é
\83{
\81[
\83\93(
\8aî
\96{
\93I
\82É
\90e
\83{
\81[
\83\93\82É
\91k
\82é)
198 std::vector<unsigned short> children;
200 inline std::ostream &operator<<(std::ostream &os, const IK &rhs)
209 ////////////////////////////////////////////////////////////
211 ////////////////////////////////////////////////////////////
212 //!
\95\
\8fî
\82Ì
\8eí
\97Þ
215 //!
\83x
\81[
\83X
\95\
\8fî
229 fixed_string<20> name;
230 //!
\8eg
\97p
\82·
\82é
\92¸
\93_
\90\94
231 unsigned int vertex_count;
235 std::vector<unsigned int> indices;
237 std::vector<Vector3> pos_list;
239 fixed_string<20> english_name;
241 inline std::ostream &operator<<(std::ostream &os, const Morph &rhs)
245 << '"' << rhs.name << '"'
251 ////////////////////////////////////////////////////////////
252 //!
\83{
\81[
\83\93\95\
\8e¦
\98g
253 ////////////////////////////////////////////////////////////
256 fixed_string<50> name;
257 fixed_string<50> english_name;
260 ////////////////////////////////////////////////////////////
262 ////////////////////////////////////////////////////////////
270 //!
\83J
\83v
\83Z
\83\8b
273 //!
\8d\84\91Ì
\83^
\83C
\83v
276 //!
\83{
\81[
\83\93\82Æ
\93¯
\82¶
\93®
\82«
277 RIGIDBODY_KINEMATICS=0,
278 //!
\95¨
\97\9d\89\89\8eZ
280 //!
\95¨
\97\9d\89\89\8eZ
\8c\8b\89Ê
\82ð
\83{
\81[
\83\93\82É
\94½
\89f
\82·
\82é
281 RIGIDBODY_PHYSICS_WITH_BONE,
287 fixed_string<20> name;
288 //!
\8aÖ
\98A
\83{
\81[
\83\93(
\83{
\81[
\83\93\92Ç
\8f]
\82Æ
\83{
\81[
\83\93\88Ê
\92u
\8d\87\82í
\82¹
\82Å
\95K
\97v)
289 unsigned short boneIndex;
290 //!
\83O
\83\8b\81[
\83v
292 //!
\94ñ
\8fÕ
\93Ë
\83O
\83\8b\81[
\83v
293 unsigned short target;
295 SHAPE_TYPE shapeType;
305 //!
\95¨
\97\9d\89\89\8eZ
\83p
\83\89\83\81\81[
\83^(bullet)
307 float angularDamping;
310 //!
\8d\84\91Ì
\83^
\83C
\83v
311 PROCESS_TYPE processType;
314 //! Joint(
\95¨
\97\9d\89\89\8eZ
\82Å
\82ÌJoint
\82ÆConstraint
\82Í
\93¯
\82¶
\88Ó
\96¡)
318 fixed_string<20> name;
319 //!
\90Ú
\91±
\8d\84\91ÌA
321 //!
\90Ú
\91±
\8d\84\91ÌB
328 Vector3 constraintPosMin;
329 Vector3 constraintPosMax;
331 Vector3 constraintRotMin;
332 Vector3 constraintRotMax;
343 fixed_string<20> name;
344 fixed_string<256> comment;
345 std::vector<Vertex> vertices;
346 std::vector<unsigned short> indices;
347 std::vector<Material> materials;
348 std::vector<Bone> bones;
349 std::vector<IK> ik_list;
350 std::vector<Morph> morph_list;
351 std::vector<unsigned short> face_list;
352 std::vector<BoneGroup> bone_group_list;
353 std::vector<std::pair<unsigned short, unsigned char> > bone_display_list;
354 std::array<fixed_string<100>, 10> toon_textures;
355 std::vector<RigidBody> rigidbodies;
356 std::vector<Constraint> constraints;
358 fixed_string<20> english_name;
359 fixed_string<256> english_comment;
362 bool read(const char *path);
363 bool write(const char *path);
364 bool read(binary::IReader &reader);
365 bool write(binary::IWriter &writer);
367 inline std::ostream &operator<<(std::ostream &os, const IO &rhs)
370 << "<PMD " << rhs.name << std::endl
371 << rhs.comment << std::endl
372 << "[vertices] " << rhs.vertices.size() << std::endl
373 << "[indices] " << rhs.indices.size() << std::endl
374 << "[materials] " << rhs.materials.size() << std::endl
377 std::copy(rhs.materials.begin(), rhs.materials.end(),
378 std::ostream_iterator<Material>(os, ""));
381 << "[bones] " << rhs.bones.size() << std::endl
383 std::copy(rhs.bones.begin(), rhs.bones.end(),
384 std::ostream_iterator<Bone>(os, ""));
387 << "[ik] " << rhs.ik_list.size() << std::endl
389 std::copy(rhs.ik_list.begin(), rhs.ik_list.end(),
390 std::ostream_iterator<IK>(os, ""));
393 << "[morph] " << rhs.morph_list.size() << std::endl
395 std::copy(rhs.morph_list.begin(), rhs.morph_list.end(),
396 std::ostream_iterator<Morph>(os, ""));
407 } // namespace meshio
409 #endif // MESH_IO_PMD_H_INCLUDED