2 ** The OpenGL Extension Wrangler Library
\r
3 ** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
\r
4 ** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
\r
5 ** Copyright (C) 2002, Lev Povalahev
\r
6 ** All rights reserved.
\r
8 ** Redistribution and use in source and binary forms, with or without
\r
9 ** modification, are permitted provided that the following conditions are met:
\r
11 ** * Redistributions of source code must retain the above copyright notice,
\r
12 ** this list of conditions and the following disclaimer.
\r
13 ** * Redistributions in binary form must reproduce the above copyright notice,
\r
14 ** this list of conditions and the following disclaimer in the documentation
\r
15 ** and/or other materials provided with the distribution.
\r
16 ** * The name of the author may be used to endorse or promote products
\r
17 ** derived from this software without specific prior written permission.
\r
19 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
\r
20 ** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
\r
21 ** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
\r
22 ** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
\r
23 ** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
\r
24 ** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
\r
25 ** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
\r
26 ** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
\r
27 ** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
\r
28 ** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
\r
29 ** THE POSSIBILITY OF SUCH DAMAGE.
\r
35 #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
\r
40 * Define glewGetContext and related helper macros.
\r
43 # define glewGetContext() ctx
\r
45 # define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
\r
46 # define GLEW_CONTEXT_ARG_VAR_INIT ctx
\r
47 # define wglewGetContext() ctx
\r
48 # define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
\r
49 # define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
\r
51 # define GLEW_CONTEXT_ARG_DEF_INIT void
\r
52 # define GLEW_CONTEXT_ARG_VAR_INIT
\r
53 # define glxewGetContext() ctx
\r
54 # define GLXEW_CONTEXT_ARG_DEF_INIT void
\r
55 # define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
\r
56 # endif /* _WIN32 */
\r
57 # define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
\r
59 # define GLEW_CONTEXT_ARG_DEF_INIT void
\r
60 # define GLEW_CONTEXT_ARG_VAR_INIT
\r
61 # define GLEW_CONTEXT_ARG_DEF_LIST void
\r
62 # define WGLEW_CONTEXT_ARG_DEF_INIT void
\r
63 # define WGLEW_CONTEXT_ARG_DEF_LIST void
\r
64 # define GLXEW_CONTEXT_ARG_DEF_INIT void
\r
65 # define GLXEW_CONTEXT_ARG_DEF_LIST void
\r
66 #endif /* GLEW_MX */
\r
68 #if defined(__APPLE__)
\r
69 #include <mach-o/dyld.h>
\r
73 void* NSGLGetProcAddress (const GLubyte *name)
\r
75 static const struct mach_header* image = NULL;
\r
80 image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
\r
82 /* prepend a '_' for the Unix C symbol mangling convention */
\r
83 symbolName = malloc(strlen((const char*)name) + 2);
\r
84 strcpy(symbolName+1, (const char*)name);
\r
85 symbolName[0] = '_';
\r
87 /* if (NSIsSymbolNameDefined(symbolName))
\r
88 symbol = NSLookupAndBindSymbol(symbolName); */
\r
89 symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
\r
91 return symbol ? NSAddressOfSymbol(symbol) : NULL;
\r
93 #endif /* __APPLE__ */
\r
95 #if defined(__sgi) || defined (__sun)
\r
100 void* dlGetProcAddress (const GLubyte* name)
\r
102 static void* h = NULL;
\r
107 if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
\r
108 gpa = dlsym(h, "glXGetProcAddress");
\r
112 return ((void*(*)(const GLubyte*))gpa)(name);
\r
114 return dlsym(h, (const char*)name);
\r
116 #endif /* __sgi || __sun */
\r
119 * Define glewGetProcAddress.
\r
121 #if defined(_WIN32)
\r
122 # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
\r
124 # if defined(__APPLE__)
\r
125 # define glewGetProcAddress(name) NSGLGetProcAddress(name)
\r
127 # if defined(__sgi) || defined(__sun)
\r
128 # define glewGetProcAddress(name) dlGetProcAddress(name)
\r
129 # else /* __linux */
\r
130 # define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
\r
136 * Define GLboolean const cast.
\r
138 #define CONST_CAST(x) (*(GLboolean*)&x)
\r
141 * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
\r
142 * These functions implement the functionality required in this file.
\r
144 static GLuint _glewStrLen (const GLubyte* s)
\r
147 if (s == NULL) return 0;
\r
148 while (s[i] != '\0') i++;
\r
152 static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
\r
155 if (s == NULL) return 0;
\r
156 while (s[i] != '\0' && s[i] != c) i++;
\r
157 return (s[i] == '\0' || s[i] == c) ? i : 0;
\r
160 static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
\r
163 if(a == NULL || b == NULL)
\r
164 return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
\r
165 while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
\r
166 return i == n ? GL_TRUE : GL_FALSE;
\r
169 static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
\r
171 while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
\r
179 while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
\r
190 static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
\r
195 while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
\r
206 static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
\r
211 while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
\r
212 if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
\r
222 #if !defined(_WIN32) || !defined(GLEW_MX)
\r
224 PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
\r
225 PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
\r
226 PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
\r
227 PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
\r
229 PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
\r
230 PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
\r
231 PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
\r
232 PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
\r
233 PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
\r
234 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
\r
235 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
\r
236 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
\r
237 PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
\r
238 PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
\r
239 PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
\r
240 PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
\r
241 PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
\r
242 PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
\r
243 PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
\r
244 PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
\r
245 PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
\r
246 PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
\r
247 PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
\r
248 PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
\r
249 PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
\r
250 PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
\r
251 PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
\r
252 PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
\r
253 PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
\r
254 PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
\r
255 PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
\r
256 PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
\r
257 PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
\r
258 PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
\r
259 PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
\r
260 PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
\r
261 PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
\r
262 PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
\r
263 PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
\r
264 PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
\r
265 PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
\r
266 PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
\r
267 PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
\r
268 PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
\r
269 PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
\r
270 PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
\r
271 PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
\r
272 PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
\r
273 PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
\r
274 PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
\r
276 PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
\r
277 PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
\r
278 PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
\r
279 PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
\r
280 PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
\r
281 PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
\r
282 PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
\r
283 PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
\r
284 PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
\r
285 PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
\r
286 PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
\r
287 PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
\r
288 PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
\r
289 PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
\r
290 PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
\r
291 PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
\r
292 PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
\r
293 PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
\r
294 PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
\r
295 PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
\r
296 PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
\r
297 PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
\r
298 PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
\r
299 PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
\r
300 PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
\r
301 PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
\r
302 PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
\r
303 PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
\r
304 PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
\r
305 PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
\r
306 PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
\r
307 PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
\r
308 PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
\r
309 PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
\r
310 PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
\r
311 PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
\r
312 PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
\r
313 PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
\r
314 PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
\r
315 PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
\r
316 PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
\r
317 PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
\r
318 PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
\r
319 PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
\r
320 PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
\r
321 PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
\r
322 PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
\r
324 PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
\r
325 PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
\r
326 PFNGLBUFFERDATAPROC __glewBufferData = NULL;
\r
327 PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
\r
328 PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
\r
329 PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
\r
330 PFNGLENDQUERYPROC __glewEndQuery = NULL;
\r
331 PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
\r
332 PFNGLGENQUERIESPROC __glewGenQueries = NULL;
\r
333 PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
\r
334 PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
\r
335 PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
\r
336 PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
\r
337 PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
\r
338 PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
\r
339 PFNGLISBUFFERPROC __glewIsBuffer = NULL;
\r
340 PFNGLISQUERYPROC __glewIsQuery = NULL;
\r
341 PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
\r
342 PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
\r
344 PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
\r
345 PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
\r
346 PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
\r
347 PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
\r
348 PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
\r
349 PFNGLCREATESHADERPROC __glewCreateShader = NULL;
\r
350 PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
\r
351 PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
\r
352 PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
\r
353 PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
\r
354 PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
\r
355 PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
\r
356 PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
\r
357 PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
\r
358 PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
\r
359 PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
\r
360 PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
\r
361 PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
\r
362 PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
\r
363 PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
\r
364 PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
\r
365 PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
\r
366 PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
\r
367 PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
\r
368 PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
\r
369 PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
\r
370 PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
\r
371 PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
\r
372 PFNGLISPROGRAMPROC __glewIsProgram = NULL;
\r
373 PFNGLISSHADERPROC __glewIsShader = NULL;
\r
374 PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
\r
375 PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
\r
376 PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
\r
377 PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
\r
378 PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
\r
379 PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
\r
380 PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
\r
381 PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
\r
382 PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
\r
383 PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
\r
384 PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
\r
385 PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
\r
386 PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
\r
387 PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
\r
388 PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
\r
389 PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
\r
390 PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
\r
391 PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
\r
392 PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
\r
393 PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
\r
394 PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
\r
395 PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
\r
396 PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
\r
397 PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
\r
398 PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
\r
399 PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
\r
400 PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
\r
401 PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
\r
402 PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
\r
403 PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
\r
404 PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
\r
405 PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
\r
406 PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
\r
407 PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
\r
408 PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
\r
409 PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
\r
410 PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
\r
411 PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
\r
412 PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
\r
413 PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
\r
414 PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
\r
415 PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
\r
416 PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
\r
417 PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
\r
418 PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
\r
419 PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
\r
420 PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
\r
421 PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
\r
422 PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
\r
423 PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
\r
424 PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
\r
425 PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
\r
426 PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
\r
427 PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
\r
428 PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
\r
429 PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
\r
430 PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
\r
431 PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
\r
432 PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
\r
433 PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
\r
434 PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
\r
435 PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
\r
436 PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
\r
438 PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
\r
439 PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
\r
440 PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
\r
441 PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
\r
442 PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
\r
443 PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
\r
445 PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
\r
446 PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
\r
447 PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
\r
448 PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
\r
449 PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
\r
450 PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
\r
451 PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
\r
452 PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
\r
453 PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
\r
454 PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
\r
455 PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
\r
456 PFNGLDISABLEIPROC __glewDisablei = NULL;
\r
457 PFNGLENABLEIPROC __glewEnablei = NULL;
\r
458 PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
\r
459 PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
\r
460 PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
\r
461 PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
\r
462 PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
\r
463 PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
\r
464 PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
\r
465 PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
\r
466 PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
\r
467 PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
\r
468 PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
\r
469 PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
\r
470 PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
\r
471 PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
\r
472 PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
\r
473 PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
\r
474 PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
\r
475 PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
\r
476 PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
\r
477 PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
\r
478 PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
\r
479 PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
\r
480 PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
\r
481 PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
\r
482 PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
\r
483 PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
\r
484 PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
\r
485 PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
\r
486 PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
\r
487 PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
\r
488 PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
\r
489 PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
\r
490 PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
\r
491 PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
\r
492 PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
\r
493 PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
\r
494 PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
\r
495 PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
\r
496 PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
\r
497 PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
\r
498 PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
\r
499 PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
\r
500 PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
\r
501 PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
\r
502 PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
\r
504 PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
\r
506 PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
\r
507 PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
\r
508 PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
\r
509 PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
\r
510 PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
\r
512 PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
\r
513 PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
\r
514 PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
\r
515 PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
\r
516 PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
\r
517 PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
\r
518 PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
\r
519 PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
\r
521 PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
\r
522 PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
\r
524 PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
\r
525 PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
\r
527 PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
\r
528 PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
\r
529 PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
\r
530 PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
\r
532 PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
\r
533 PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
\r
534 PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
\r
536 PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
\r
538 PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
\r
540 PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
\r
541 PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
\r
543 PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
\r
544 PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
\r
545 PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
\r
546 PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
\r
547 PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
\r
548 PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
\r
549 PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
\r
550 PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL;
\r
551 PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
\r
552 PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
\r
553 PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
\r
554 PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
\r
555 PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
\r
556 PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
\r
557 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
\r
558 PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
\r
559 PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
\r
560 PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
\r
561 PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
\r
562 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
\r
564 PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
\r
565 PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
\r
566 PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
\r
567 PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
\r
569 PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
\r
570 PFNGLCOLORTABLEPROC __glewColorTable = NULL;
\r
571 PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
\r
572 PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
\r
573 PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
\r
574 PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
\r
575 PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
\r
576 PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
\r
577 PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
\r
578 PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
\r
579 PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
\r
580 PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
\r
581 PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
\r
582 PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
\r
583 PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
\r
584 PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
\r
585 PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
\r
586 PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
\r
587 PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
\r
588 PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
\r
589 PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
\r
590 PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
\r
591 PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
\r
592 PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
\r
593 PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
\r
594 PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
\r
595 PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
\r
596 PFNGLHISTOGRAMPROC __glewHistogram = NULL;
\r
597 PFNGLMINMAXPROC __glewMinmax = NULL;
\r
598 PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
\r
599 PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
\r
600 PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
\r
602 PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
\r
604 PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
\r
605 PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
\r
607 PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
\r
608 PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
\r
609 PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
\r
610 PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
\r
611 PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
\r
613 PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
\r
615 PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
\r
616 PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
\r
617 PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
\r
618 PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
\r
619 PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
\r
620 PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
\r
621 PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
\r
622 PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
\r
623 PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
\r
624 PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
\r
625 PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
\r
626 PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
\r
627 PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
\r
628 PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
\r
629 PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
\r
630 PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
\r
631 PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
\r
632 PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
\r
633 PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
\r
634 PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
\r
635 PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
\r
636 PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
\r
637 PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
\r
638 PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
\r
639 PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
\r
640 PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
\r
641 PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
\r
642 PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
\r
643 PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
\r
644 PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
\r
645 PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
\r
646 PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
\r
647 PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
\r
648 PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
\r
650 PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
\r
651 PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
\r
652 PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
\r
653 PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
\r
654 PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
\r
655 PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
\r
656 PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
\r
657 PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
\r
659 PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
\r
660 PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
\r
662 PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
\r
663 PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
\r
664 PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
\r
665 PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
\r
666 PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
\r
667 PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
\r
668 PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
\r
669 PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
\r
670 PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
\r
671 PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
\r
672 PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
\r
673 PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
\r
674 PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
\r
675 PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
\r
676 PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
\r
677 PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
\r
678 PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
\r
679 PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
\r
680 PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
\r
681 PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
\r
682 PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
\r
683 PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
\r
684 PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
\r
685 PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
\r
686 PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
\r
687 PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
\r
688 PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
\r
689 PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
\r
690 PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
\r
691 PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
\r
692 PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
\r
693 PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
\r
694 PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
\r
695 PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
\r
696 PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
\r
697 PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
\r
698 PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
\r
699 PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
\r
700 PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
\r
702 PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
\r
704 PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
\r
705 PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
\r
706 PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
\r
707 PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
\r
708 PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
\r
709 PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
\r
710 PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
\r
712 PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
\r
713 PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
\r
714 PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
\r
715 PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
\r
717 PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
\r
718 PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
\r
719 PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
\r
720 PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
\r
722 PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
\r
723 PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
\r
724 PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
\r
725 PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
\r
726 PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
\r
727 PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
\r
728 PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
\r
729 PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
\r
730 PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
\r
731 PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
\r
733 PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
\r
734 PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
\r
735 PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
\r
736 PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
\r
737 PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
\r
738 PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
\r
739 PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
\r
740 PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
\r
741 PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
\r
742 PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
\r
743 PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
\r
745 PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
\r
746 PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
\r
747 PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
\r
748 PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
\r
749 PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
\r
750 PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
\r
751 PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
\r
752 PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
\r
753 PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
\r
754 PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
\r
755 PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
\r
756 PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
\r
757 PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
\r
758 PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
\r
759 PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
\r
760 PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
\r
761 PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
\r
762 PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
\r
763 PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
\r
764 PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
\r
765 PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
\r
766 PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
\r
767 PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
\r
768 PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
\r
769 PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
\r
770 PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
\r
771 PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
\r
772 PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
\r
773 PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
\r
774 PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
\r
775 PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
\r
776 PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
\r
777 PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
\r
778 PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
\r
779 PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
\r
780 PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
\r
781 PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
\r
782 PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
\r
783 PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
\r
784 PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
\r
785 PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
\r
786 PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
\r
787 PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
\r
788 PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
\r
789 PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
\r
790 PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
\r
791 PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
\r
792 PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
\r
793 PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
\r
794 PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
\r
795 PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
\r
796 PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
\r
797 PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
\r
798 PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
\r
799 PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
\r
800 PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
\r
801 PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
\r
802 PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
\r
803 PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
\r
804 PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
\r
805 PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
\r
806 PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
\r
808 PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
\r
809 PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
\r
810 PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
\r
812 PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
\r
813 PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
\r
814 PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
\r
815 PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
\r
816 PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
\r
817 PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
\r
818 PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
\r
819 PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
\r
820 PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
\r
821 PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
\r
822 PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
\r
823 PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
\r
824 PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
\r
825 PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
\r
826 PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
\r
827 PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
\r
829 PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
\r
831 PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
\r
832 PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
\r
833 PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
\r
835 PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
\r
836 PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
\r
837 PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
\r
838 PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
\r
840 PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
\r
841 PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
\r
842 PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
\r
843 PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
\r
844 PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
\r
845 PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
\r
846 PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
\r
847 PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
\r
848 PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
\r
849 PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
\r
850 PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
\r
851 PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
\r
852 PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
\r
853 PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
\r
855 PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
\r
856 PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
\r
858 PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
\r
859 PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
\r
861 PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
\r
862 PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
\r
864 PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
\r
865 PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
\r
866 PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
\r
867 PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
\r
868 PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
\r
869 PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
\r
870 PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
\r
871 PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
\r
872 PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
\r
873 PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
\r
874 PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
\r
875 PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
\r
877 PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
\r
878 PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
\r
879 PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
\r
881 PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
\r
882 PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
\r
883 PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
\r
884 PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
\r
885 PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
\r
886 PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
\r
887 PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
\r
888 PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
\r
889 PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
\r
890 PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
\r
891 PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
\r
892 PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
\r
893 PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
\r
894 PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
\r
895 PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
\r
896 PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
\r
897 PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
\r
898 PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
\r
899 PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
\r
900 PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
\r
901 PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
\r
902 PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
\r
903 PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
\r
904 PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
\r
905 PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
\r
906 PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
\r
907 PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
\r
908 PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
\r
909 PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
\r
910 PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
\r
911 PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
\r
912 PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
\r
913 PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
\r
914 PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
\r
915 PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
\r
916 PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
\r
917 PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
\r
919 PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
\r
920 PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
\r
921 PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
\r
923 PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
\r
925 PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
\r
927 PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
\r
929 PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
\r
931 PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
\r
932 PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
\r
934 PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
\r
935 PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
\r
937 PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
\r
938 PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
\r
939 PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
\r
940 PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
\r
941 PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
\r
942 PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
\r
943 PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
\r
944 PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
\r
945 PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
\r
946 PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
\r
947 PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
\r
948 PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
\r
949 PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
\r
951 PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
\r
952 PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
\r
954 PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
\r
955 PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
\r
956 PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
\r
957 PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
\r
958 PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
\r
960 PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
\r
961 PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
\r
963 PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
\r
965 PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
\r
966 PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
\r
967 PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
\r
968 PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
\r
969 PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
\r
970 PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
\r
971 PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
\r
972 PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
\r
973 PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
\r
974 PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
\r
975 PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
\r
976 PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
\r
977 PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
\r
978 PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
\r
979 PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
\r
980 PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
\r
981 PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
\r
982 PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
\r
983 PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
\r
984 PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
\r
985 PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
\r
986 PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
\r
987 PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
\r
988 PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
\r
989 PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
\r
990 PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
\r
991 PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
\r
992 PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
\r
993 PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
\r
994 PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
\r
995 PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
\r
996 PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
\r
997 PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
\r
998 PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
\r
999 PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
\r
1000 PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
\r
1001 PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
\r
1002 PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
\r
1003 PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
\r
1004 PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
\r
1005 PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
\r
1006 PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
\r
1007 PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
\r
1008 PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
\r
1009 PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
\r
1010 PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
\r
1011 PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
\r
1012 PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
\r
1013 PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
\r
1014 PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
\r
1015 PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
\r
1016 PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
\r
1017 PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
\r
1018 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
\r
1019 PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
\r
1020 PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
\r
1021 PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
\r
1022 PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
\r
1023 PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
\r
1024 PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
\r
1025 PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
\r
1026 PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
\r
1027 PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
\r
1028 PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
\r
1029 PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
\r
1030 PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
\r
1031 PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
\r
1032 PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
\r
1033 PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
\r
1034 PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
\r
1035 PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
\r
1036 PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
\r
1037 PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
\r
1038 PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
\r
1039 PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
\r
1040 PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
\r
1041 PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
\r
1042 PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
\r
1043 PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
\r
1044 PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
\r
1045 PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
\r
1046 PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
\r
1047 PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
\r
1048 PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
\r
1049 PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
\r
1050 PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
\r
1051 PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
\r
1052 PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
\r
1053 PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
\r
1054 PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
\r
1055 PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
\r
1056 PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
\r
1057 PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
\r
1058 PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
\r
1059 PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
\r
1060 PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
\r
1061 PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
\r
1062 PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
\r
1063 PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
\r
1064 PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
\r
1065 PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
\r
1066 PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
\r
1067 PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
\r
1068 PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
\r
1069 PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
\r
1070 PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
\r
1071 PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
\r
1072 PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
\r
1073 PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
\r
1074 PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
\r
1075 PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
\r
1076 PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
\r
1077 PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
\r
1078 PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
\r
1079 PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
\r
1080 PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
\r
1081 PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
\r
1082 PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
\r
1083 PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
\r
1084 PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
\r
1085 PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
\r
1086 PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
\r
1087 PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
\r
1088 PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
\r
1089 PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
\r
1090 PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
\r
1091 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
\r
1092 PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
\r
1093 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
\r
1094 PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
\r
1095 PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
\r
1096 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
\r
1097 PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
\r
1098 PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
\r
1099 PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
\r
1100 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
\r
1101 PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
\r
1102 PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
\r
1103 PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
\r
1104 PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
\r
1105 PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
\r
1106 PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
\r
1107 PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
\r
1108 PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
\r
1109 PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
\r
1110 PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
\r
1111 PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
\r
1112 PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
\r
1113 PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
\r
1114 PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
\r
1115 PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
\r
1116 PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
\r
1117 PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
\r
1118 PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
\r
1119 PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
\r
1120 PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
\r
1121 PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
\r
1122 PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
\r
1123 PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
\r
1124 PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
\r
1125 PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
\r
1126 PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
\r
1127 PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
\r
1128 PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
\r
1129 PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
\r
1130 PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
\r
1131 PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
\r
1132 PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
\r
1133 PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
\r
1134 PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
\r
1135 PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
\r
1136 PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
\r
1137 PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
\r
1138 PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
\r
1139 PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
\r
1140 PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
\r
1141 PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
\r
1142 PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
\r
1143 PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
\r
1144 PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
\r
1145 PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
\r
1146 PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
\r
1147 PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
\r
1148 PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
\r
1149 PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
\r
1150 PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
\r
1152 PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
\r
1153 PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
\r
1154 PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
\r
1155 PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
\r
1156 PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
\r
1157 PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
\r
1159 PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
\r
1160 PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
\r
1162 PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
\r
1164 PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
\r
1165 PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
\r
1166 PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
\r
1167 PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
\r
1168 PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
\r
1170 PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
\r
1171 PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
\r
1172 PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
\r
1173 PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
\r
1174 PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
\r
1175 PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
\r
1176 PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
\r
1177 PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
\r
1178 PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
\r
1179 PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
\r
1180 PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
\r
1181 PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
\r
1182 PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
\r
1183 PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
\r
1184 PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
\r
1185 PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
\r
1186 PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
\r
1187 PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
\r
1189 PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
\r
1191 PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
\r
1193 PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
\r
1194 PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
\r
1195 PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
\r
1196 PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
\r
1197 PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
\r
1198 PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
\r
1199 PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
\r
1200 PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
\r
1201 PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
\r
1202 PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
\r
1203 PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
\r
1204 PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
\r
1205 PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
\r
1206 PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
\r
1207 PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
\r
1208 PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
\r
1209 PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
\r
1211 PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
\r
1212 PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
\r
1213 PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
\r
1214 PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
\r
1216 PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
\r
1217 PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
\r
1219 PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
\r
1220 PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
\r
1221 PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
\r
1222 PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
\r
1223 PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
\r
1224 PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
\r
1225 PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
\r
1226 PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
\r
1227 PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
\r
1228 PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
\r
1229 PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
\r
1230 PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
\r
1231 PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
\r
1232 PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
\r
1233 PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
\r
1234 PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
\r
1235 PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
\r
1236 PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
\r
1237 PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
\r
1238 PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
\r
1239 PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
\r
1240 PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
\r
1241 PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
\r
1242 PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
\r
1243 PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
\r
1244 PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
\r
1245 PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
\r
1246 PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
\r
1247 PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
\r
1248 PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
\r
1249 PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
\r
1250 PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
\r
1251 PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
\r
1252 PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
\r
1254 PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
\r
1255 PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
\r
1256 PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
\r
1257 PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
\r
1258 PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
\r
1259 PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
\r
1260 PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
\r
1261 PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
\r
1262 PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
\r
1263 PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
\r
1265 PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
\r
1267 PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
\r
1269 PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
\r
1270 PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
\r
1271 PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
\r
1273 PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
\r
1274 PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
\r
1276 PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
\r
1277 PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
\r
1279 PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
\r
1280 PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
\r
1281 PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
\r
1282 PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
\r
1284 PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
\r
1285 PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
\r
1286 PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
\r
1287 PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
\r
1288 PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
\r
1289 PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
\r
1291 PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
\r
1292 PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
\r
1294 PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
\r
1296 PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
\r
1297 PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
\r
1299 PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
\r
1300 PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
\r
1301 PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
\r
1302 PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
\r
1303 PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
\r
1304 PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
\r
1305 PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
\r
1306 PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
\r
1307 PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
\r
1308 PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
\r
1309 PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
\r
1310 PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
\r
1311 PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
\r
1312 PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
\r
1313 PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
\r
1314 PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
\r
1315 PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
\r
1317 PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
\r
1319 PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
\r
1320 PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
\r
1321 PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
\r
1323 PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
\r
1325 PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
\r
1327 PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
\r
1328 PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
\r
1329 PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
\r
1330 PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
\r
1331 PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
\r
1332 PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
\r
1334 PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
\r
1335 PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
\r
1336 PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
\r
1337 PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
\r
1338 PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
\r
1339 PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
\r
1341 PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
\r
1343 PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
\r
1344 PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
\r
1346 PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
\r
1347 PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
\r
1348 PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
\r
1349 PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
\r
1350 PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
\r
1351 PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
\r
1352 PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
\r
1354 PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
\r
1355 PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
\r
1356 PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
\r
1357 PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
\r
1358 PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
\r
1359 PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
\r
1360 PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
\r
1361 PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
\r
1362 PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
\r
1364 PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
\r
1365 PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
\r
1366 PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
\r
1367 PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
\r
1368 PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
\r
1369 PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
\r
1370 PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
\r
1371 PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
\r
1372 PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
\r
1373 PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
\r
1374 PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
\r
1375 PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
\r
1376 PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
\r
1377 PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
\r
1378 PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
\r
1379 PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
\r
1380 PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
\r
1381 PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
\r
1382 PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
\r
1383 PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
\r
1384 PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
\r
1385 PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
\r
1386 PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
\r
1387 PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
\r
1388 PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
\r
1389 PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
\r
1390 PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
\r
1391 PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
\r
1392 PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
\r
1393 PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
\r
1394 PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
\r
1395 PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
\r
1396 PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
\r
1397 PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
\r
1398 PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
\r
1399 PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
\r
1400 PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
\r
1401 PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
\r
1402 PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
\r
1403 PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
\r
1404 PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
\r
1405 PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
\r
1407 PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
\r
1408 PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
\r
1409 PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
\r
1411 PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
\r
1413 PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
\r
1415 PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
\r
1416 PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
\r
1417 PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
\r
1418 PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
\r
1419 PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
\r
1420 PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
\r
1422 PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
\r
1423 PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
\r
1425 PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
\r
1426 PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
\r
1427 PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
\r
1428 PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
\r
1429 PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
\r
1430 PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
\r
1431 PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
\r
1432 PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
\r
1434 PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
\r
1435 PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
\r
1436 PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
\r
1437 PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
\r
1439 PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
\r
1440 PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
\r
1442 PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
\r
1443 PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
\r
1444 PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
\r
1445 PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
\r
1446 PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
\r
1448 PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
\r
1450 PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
\r
1451 PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
\r
1452 PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
\r
1453 PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
\r
1454 PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
\r
1455 PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
\r
1456 PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
\r
1457 PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
\r
1458 PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
\r
1459 PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
\r
1460 PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
\r
1461 PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
\r
1462 PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
\r
1463 PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
\r
1464 PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
\r
1465 PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
\r
1466 PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
\r
1467 PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
\r
1468 PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
\r
1469 PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
\r
1470 PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
\r
1471 PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
\r
1472 PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
\r
1473 PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
\r
1475 PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
\r
1476 PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
\r
1478 PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
\r
1479 PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
\r
1480 PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
\r
1482 PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
\r
1483 PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
\r
1484 PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
\r
1485 PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
\r
1486 PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
\r
1487 PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
\r
1488 PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
\r
1489 PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
\r
1490 PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
\r
1492 PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
\r
1493 PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
\r
1494 PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
\r
1496 PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
\r
1497 PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
\r
1498 PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
\r
1499 PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
\r
1500 PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
\r
1501 PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
\r
1502 PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
\r
1504 PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
\r
1505 PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
\r
1506 PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
\r
1507 PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
\r
1508 PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
\r
1509 PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
\r
1511 PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
\r
1513 PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
\r
1515 PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
\r
1516 PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
\r
1517 PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
\r
1518 PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
\r
1519 PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
\r
1520 PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
\r
1521 PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
\r
1522 PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
\r
1523 PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
\r
1524 PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
\r
1525 PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
\r
1526 PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
\r
1528 PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
\r
1529 PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
\r
1530 PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
\r
1531 PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
\r
1532 PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
\r
1533 PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
\r
1534 PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
\r
1535 PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
\r
1536 PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
\r
1537 PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
\r
1538 PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
\r
1539 PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
\r
1540 PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
\r
1541 PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
\r
1542 PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
\r
1543 PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
\r
1544 PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
\r
1545 PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
\r
1546 PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
\r
1547 PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
\r
1548 PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
\r
1549 PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
\r
1550 PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
\r
1551 PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
\r
1552 PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
\r
1553 PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
\r
1554 PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
\r
1555 PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
\r
1556 PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
\r
1557 PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
\r
1558 PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
\r
1559 PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
\r
1560 PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
\r
1561 PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
\r
1562 PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
\r
1563 PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
\r
1564 PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
\r
1565 PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
\r
1566 PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
\r
1567 PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
\r
1568 PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
\r
1569 PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
\r
1570 PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
\r
1571 PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
\r
1572 PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
\r
1573 PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
\r
1575 PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
\r
1576 PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
\r
1577 PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
\r
1578 PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
\r
1579 PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
\r
1580 PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
\r
1581 PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
\r
1583 PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
\r
1584 PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
\r
1585 PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
\r
1587 PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
\r
1588 PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
\r
1590 PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
\r
1591 PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
\r
1593 PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
\r
1594 PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
\r
1595 PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
\r
1596 PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
\r
1597 PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
\r
1598 PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
\r
1599 PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
\r
1601 PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
\r
1602 PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
\r
1604 PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
\r
1605 PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
\r
1606 PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
\r
1607 PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
\r
1608 PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
\r
1609 PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
\r
1610 PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
\r
1611 PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
\r
1612 PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
\r
1613 PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
\r
1614 PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
\r
1615 PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
\r
1616 PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
\r
1618 PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
\r
1619 PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
\r
1621 PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
\r
1622 PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
\r
1623 PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
\r
1624 PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
\r
1625 PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
\r
1626 PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
\r
1627 PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
\r
1628 PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
\r
1629 PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
\r
1630 PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
\r
1631 PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
\r
1633 PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
\r
1634 PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
\r
1636 PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
\r
1637 PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
\r
1638 PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
\r
1639 PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
\r
1640 PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
\r
1641 PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
\r
1642 PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
\r
1643 PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
\r
1644 PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
\r
1645 PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
\r
1646 PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
\r
1647 PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
\r
1648 PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
\r
1649 PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
\r
1650 PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
\r
1651 PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
\r
1652 PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
\r
1653 PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
\r
1654 PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
\r
1655 PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
\r
1656 PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
\r
1657 PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
\r
1658 PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
\r
1659 PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
\r
1660 PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
\r
1661 PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
\r
1662 PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
\r
1663 PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
\r
1664 PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
\r
1665 PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
\r
1666 PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
\r
1667 PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
\r
1668 PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
\r
1669 PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
\r
1670 PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
\r
1671 PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
\r
1672 PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
\r
1673 PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
\r
1674 PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
\r
1675 PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
\r
1676 PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
\r
1677 PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
\r
1678 PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
\r
1679 PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
\r
1680 PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
\r
1681 PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
\r
1682 PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
\r
1683 PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
\r
1684 PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
\r
1685 PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
\r
1686 PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
\r
1687 PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
\r
1688 PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
\r
1689 PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
\r
1690 PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
\r
1691 PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
\r
1692 PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
\r
1693 PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
\r
1694 PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
\r
1695 PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
\r
1696 PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
\r
1697 PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
\r
1698 PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
\r
1699 PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
\r
1701 PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
\r
1702 PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
\r
1703 PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
\r
1704 PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
\r
1705 PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
\r
1706 PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
\r
1708 PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
\r
1709 PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
\r
1711 PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
\r
1712 PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
\r
1714 PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
\r
1715 PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
\r
1717 PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
\r
1718 PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
\r
1720 PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
\r
1721 PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
\r
1723 PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
\r
1724 PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
\r
1726 PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
\r
1727 PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
\r
1728 PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
\r
1729 PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
\r
1730 PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
\r
1731 PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
\r
1733 PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
\r
1735 PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
\r
1737 PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
\r
1738 PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
\r
1739 PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
\r
1740 PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
\r
1741 PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
\r
1742 PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
\r
1743 PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
\r
1744 PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
\r
1745 PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
\r
1746 PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
\r
1747 PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
\r
1748 PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
\r
1749 PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
\r
1750 PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
\r
1751 PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
\r
1752 PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
\r
1753 PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
\r
1755 PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
\r
1757 PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
\r
1759 PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
\r
1761 PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
\r
1762 PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
\r
1763 PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
\r
1764 PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
\r
1766 PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
\r
1768 PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
\r
1769 PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
\r
1770 PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
\r
1771 PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
\r
1772 PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
\r
1773 PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
\r
1774 PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
\r
1776 PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
\r
1778 PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
\r
1779 PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
\r
1780 PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
\r
1781 PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
\r
1782 PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
\r
1783 PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
\r
1784 PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
\r
1785 PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
\r
1787 PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
\r
1789 PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
\r
1790 PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
\r
1791 PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
\r
1792 PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
\r
1793 PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
\r
1794 PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
\r
1795 PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
\r
1797 PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
\r
1798 PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
\r
1799 PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
\r
1800 PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
\r
1801 PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
\r
1802 PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
\r
1803 PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
\r
1804 PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
\r
1805 PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
\r
1806 PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
\r
1807 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
\r
1808 PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
\r
1809 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
\r
1810 PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
\r
1811 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
\r
1812 PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
\r
1813 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
\r
1814 PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
\r
1815 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
\r
1816 PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
\r
1817 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
\r
1818 PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
\r
1819 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
\r
1820 PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
\r
1821 PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
\r
1822 PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
\r
1823 PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
\r
1824 PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
\r
1825 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
\r
1826 PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
\r
1827 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
\r
1828 PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
\r
1829 PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
\r
1830 PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
\r
1831 PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
\r
1832 PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
\r
1833 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
\r
1834 PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
\r
1835 PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
\r
1836 PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
\r
1838 PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
\r
1840 #endif /* !WIN32 || !GLEW_MX */
\r
1842 #if !defined(GLEW_MX)
\r
1844 GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
\r
1845 GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
\r
1846 GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
\r
1847 GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
\r
1848 GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
\r
1849 GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
\r
1850 GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
\r
1851 GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
\r
1852 GLboolean __GLEW_3DFX_multisample = GL_FALSE;
\r
1853 GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
\r
1854 GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
\r
1855 GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
\r
1856 GLboolean __GLEW_APPLE_element_array = GL_FALSE;
\r
1857 GLboolean __GLEW_APPLE_fence = GL_FALSE;
\r
1858 GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
\r
1859 GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
\r
1860 GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
\r
1861 GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
\r
1862 GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
\r
1863 GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
\r
1864 GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
\r
1865 GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
\r
1866 GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
\r
1867 GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
\r
1868 GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
\r
1869 GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
\r
1870 GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
\r
1871 GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
\r
1872 GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
\r
1873 GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
\r
1874 GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
\r
1875 GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
\r
1876 GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
\r
1877 GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
\r
1878 GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
\r
1879 GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
\r
1880 GLboolean __GLEW_ARB_imaging = GL_FALSE;
\r
1881 GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
\r
1882 GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
\r
1883 GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
\r
1884 GLboolean __GLEW_ARB_multisample = GL_FALSE;
\r
1885 GLboolean __GLEW_ARB_multitexture = GL_FALSE;
\r
1886 GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
\r
1887 GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
\r
1888 GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
\r
1889 GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
\r
1890 GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
\r
1891 GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
\r
1892 GLboolean __GLEW_ARB_shadow = GL_FALSE;
\r
1893 GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
\r
1894 GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
\r
1895 GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
\r
1896 GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
\r
1897 GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
\r
1898 GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
\r
1899 GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
\r
1900 GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
\r
1901 GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
\r
1902 GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
\r
1903 GLboolean __GLEW_ARB_texture_float = GL_FALSE;
\r
1904 GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
\r
1905 GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
\r
1906 GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
\r
1907 GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
\r
1908 GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
\r
1909 GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
\r
1910 GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
\r
1911 GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
\r
1912 GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
\r
1913 GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
\r
1914 GLboolean __GLEW_ARB_window_pos = GL_FALSE;
\r
1915 GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
\r
1916 GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
\r
1917 GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
\r
1918 GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
\r
1919 GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
\r
1920 GLboolean __GLEW_ATI_element_array = GL_FALSE;
\r
1921 GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
\r
1922 GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
\r
1923 GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
\r
1924 GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
\r
1925 GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
\r
1926 GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
\r
1927 GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
\r
1928 GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
\r
1929 GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
\r
1930 GLboolean __GLEW_ATI_texture_float = GL_FALSE;
\r
1931 GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
\r
1932 GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
\r
1933 GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
\r
1934 GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
\r
1935 GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
\r
1936 GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
\r
1937 GLboolean __GLEW_EXT_abgr = GL_FALSE;
\r
1938 GLboolean __GLEW_EXT_bgra = GL_FALSE;
\r
1939 GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
\r
1940 GLboolean __GLEW_EXT_blend_color = GL_FALSE;
\r
1941 GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
\r
1942 GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
\r
1943 GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
\r
1944 GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
\r
1945 GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
\r
1946 GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
\r
1947 GLboolean __GLEW_EXT_cmyka = GL_FALSE;
\r
1948 GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
\r
1949 GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
\r
1950 GLboolean __GLEW_EXT_convolution = GL_FALSE;
\r
1951 GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
\r
1952 GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
\r
1953 GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
\r
1954 GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
\r
1955 GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
\r
1956 GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
\r
1957 GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
\r
1958 GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
\r
1959 GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
\r
1960 GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
\r
1961 GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
\r
1962 GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
\r
1963 GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
\r
1964 GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
\r
1965 GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
\r
1966 GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
\r
1967 GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
\r
1968 GLboolean __GLEW_EXT_histogram = GL_FALSE;
\r
1969 GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
\r
1970 GLboolean __GLEW_EXT_index_func = GL_FALSE;
\r
1971 GLboolean __GLEW_EXT_index_material = GL_FALSE;
\r
1972 GLboolean __GLEW_EXT_index_texture = GL_FALSE;
\r
1973 GLboolean __GLEW_EXT_light_texture = GL_FALSE;
\r
1974 GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
\r
1975 GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
\r
1976 GLboolean __GLEW_EXT_multisample = GL_FALSE;
\r
1977 GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
\r
1978 GLboolean __GLEW_EXT_packed_float = GL_FALSE;
\r
1979 GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
\r
1980 GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
\r
1981 GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
\r
1982 GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
\r
1983 GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
\r
1984 GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
\r
1985 GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
\r
1986 GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
\r
1987 GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
\r
1988 GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
\r
1989 GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
\r
1990 GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
\r
1991 GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
\r
1992 GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
\r
1993 GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
\r
1994 GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
\r
1995 GLboolean __GLEW_EXT_subtexture = GL_FALSE;
\r
1996 GLboolean __GLEW_EXT_texture = GL_FALSE;
\r
1997 GLboolean __GLEW_EXT_texture3D = GL_FALSE;
\r
1998 GLboolean __GLEW_EXT_texture_array = GL_FALSE;
\r
1999 GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
\r
2000 GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
\r
2001 GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
\r
2002 GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
\r
2003 GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
\r
2004 GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
\r
2005 GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
\r
2006 GLboolean __GLEW_EXT_texture_env = GL_FALSE;
\r
2007 GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
\r
2008 GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
\r
2009 GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
\r
2010 GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
\r
2011 GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
\r
2012 GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
\r
2013 GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
\r
2014 GLboolean __GLEW_EXT_texture_object = GL_FALSE;
\r
2015 GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
\r
2016 GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
\r
2017 GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
\r
2018 GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
\r
2019 GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
\r
2020 GLboolean __GLEW_EXT_timer_query = GL_FALSE;
\r
2021 GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
\r
2022 GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
\r
2023 GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
\r
2024 GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
\r
2025 GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
\r
2026 GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
\r
2027 GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
\r
2028 GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
\r
2029 GLboolean __GLEW_HP_image_transform = GL_FALSE;
\r
2030 GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
\r
2031 GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
\r
2032 GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
\r
2033 GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
\r
2034 GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
\r
2035 GLboolean __GLEW_IBM_static_data = GL_FALSE;
\r
2036 GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
\r
2037 GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
\r
2038 GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
\r
2039 GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
\r
2040 GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
\r
2041 GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
\r
2042 GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
\r
2043 GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
\r
2044 GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
\r
2045 GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
\r
2046 GLboolean __GLEW_MESA_window_pos = GL_FALSE;
\r
2047 GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
\r
2048 GLboolean __GLEW_NV_blend_square = GL_FALSE;
\r
2049 GLboolean __GLEW_NV_conditional_render = GL_FALSE;
\r
2050 GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
\r
2051 GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
\r
2052 GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
\r
2053 GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
\r
2054 GLboolean __GLEW_NV_evaluators = GL_FALSE;
\r
2055 GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
\r
2056 GLboolean __GLEW_NV_fence = GL_FALSE;
\r
2057 GLboolean __GLEW_NV_float_buffer = GL_FALSE;
\r
2058 GLboolean __GLEW_NV_fog_distance = GL_FALSE;
\r
2059 GLboolean __GLEW_NV_fragment_program = GL_FALSE;
\r
2060 GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
\r
2061 GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
\r
2062 GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
\r
2063 GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
\r
2064 GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
\r
2065 GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
\r
2066 GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
\r
2067 GLboolean __GLEW_NV_half_float = GL_FALSE;
\r
2068 GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
\r
2069 GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
\r
2070 GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
\r
2071 GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
\r
2072 GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
\r
2073 GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
\r
2074 GLboolean __GLEW_NV_point_sprite = GL_FALSE;
\r
2075 GLboolean __GLEW_NV_present_video = GL_FALSE;
\r
2076 GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
\r
2077 GLboolean __GLEW_NV_register_combiners = GL_FALSE;
\r
2078 GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
\r
2079 GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
\r
2080 GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
\r
2081 GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
\r
2082 GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
\r
2083 GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
\r
2084 GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
\r
2085 GLboolean __GLEW_NV_texture_shader = GL_FALSE;
\r
2086 GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
\r
2087 GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
\r
2088 GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
\r
2089 GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
\r
2090 GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
\r
2091 GLboolean __GLEW_NV_vertex_program = GL_FALSE;
\r
2092 GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
\r
2093 GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
\r
2094 GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
\r
2095 GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
\r
2096 GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
\r
2097 GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
\r
2098 GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
\r
2099 GLboolean __GLEW_OES_read_format = GL_FALSE;
\r
2100 GLboolean __GLEW_OES_single_precision = GL_FALSE;
\r
2101 GLboolean __GLEW_OML_interlace = GL_FALSE;
\r
2102 GLboolean __GLEW_OML_resample = GL_FALSE;
\r
2103 GLboolean __GLEW_OML_subsample = GL_FALSE;
\r
2104 GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
\r
2105 GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
\r
2106 GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
\r
2107 GLboolean __GLEW_S3_s3tc = GL_FALSE;
\r
2108 GLboolean __GLEW_SGIS_color_range = GL_FALSE;
\r
2109 GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
\r
2110 GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
\r
2111 GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
\r
2112 GLboolean __GLEW_SGIS_multisample = GL_FALSE;
\r
2113 GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
\r
2114 GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
\r
2115 GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
\r
2116 GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
\r
2117 GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
\r
2118 GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
\r
2119 GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
\r
2120 GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
\r
2121 GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
\r
2122 GLboolean __GLEW_SGIX_async = GL_FALSE;
\r
2123 GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
\r
2124 GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
\r
2125 GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
\r
2126 GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
\r
2127 GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
\r
2128 GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
\r
2129 GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
\r
2130 GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
\r
2131 GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
\r
2132 GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
\r
2133 GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
\r
2134 GLboolean __GLEW_SGIX_interlace = GL_FALSE;
\r
2135 GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
\r
2136 GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
\r
2137 GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
\r
2138 GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
\r
2139 GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
\r
2140 GLboolean __GLEW_SGIX_resample = GL_FALSE;
\r
2141 GLboolean __GLEW_SGIX_shadow = GL_FALSE;
\r
2142 GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
\r
2143 GLboolean __GLEW_SGIX_sprite = GL_FALSE;
\r
2144 GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
\r
2145 GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
\r
2146 GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
\r
2147 GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
\r
2148 GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
\r
2149 GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
\r
2150 GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
\r
2151 GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
\r
2152 GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
\r
2153 GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
\r
2154 GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
\r
2155 GLboolean __GLEW_SGI_color_table = GL_FALSE;
\r
2156 GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
\r
2157 GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
\r
2158 GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
\r
2159 GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
\r
2160 GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
\r
2161 GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
\r
2162 GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
\r
2163 GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
\r
2164 GLboolean __GLEW_SUN_vertex = GL_FALSE;
\r
2165 GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
\r
2166 GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
\r
2167 GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
\r
2169 #endif /* !GLEW_MX */
\r
2171 #ifdef GL_VERSION_1_2
\r
2173 static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2175 GLboolean r = GL_FALSE;
\r
2177 r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
\r
2178 r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
\r
2179 r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
\r
2180 r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
\r
2185 #endif /* GL_VERSION_1_2 */
\r
2187 #ifdef GL_VERSION_1_3
\r
2189 static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2191 GLboolean r = GL_FALSE;
\r
2193 r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
\r
2194 r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
\r
2195 r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
\r
2196 r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
\r
2197 r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
\r
2198 r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
\r
2199 r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
\r
2200 r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
\r
2201 r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
\r
2202 r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
\r
2203 r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
\r
2204 r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
\r
2205 r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
\r
2206 r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
\r
2207 r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
\r
2208 r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
\r
2209 r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
\r
2210 r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
\r
2211 r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
\r
2212 r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
\r
2213 r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
\r
2214 r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
\r
2215 r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
\r
2216 r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
\r
2217 r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
\r
2218 r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
\r
2219 r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
\r
2220 r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
\r
2221 r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
\r
2222 r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
\r
2223 r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
\r
2224 r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
\r
2225 r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
\r
2226 r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
\r
2227 r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
\r
2228 r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
\r
2229 r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
\r
2230 r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
\r
2231 r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
\r
2232 r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
\r
2233 r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
\r
2234 r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
\r
2235 r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
\r
2236 r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
\r
2237 r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
\r
2238 r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
\r
2243 #endif /* GL_VERSION_1_3 */
\r
2245 #ifdef GL_VERSION_1_4
\r
2247 static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2249 GLboolean r = GL_FALSE;
\r
2251 r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
\r
2252 r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
\r
2253 r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
\r
2254 r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
\r
2255 r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
\r
2256 r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
\r
2257 r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
\r
2258 r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
\r
2259 r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
\r
2260 r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
\r
2261 r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
\r
2262 r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
\r
2263 r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
\r
2264 r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
\r
2265 r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
\r
2266 r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
\r
2267 r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
\r
2268 r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
\r
2269 r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
\r
2270 r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
\r
2271 r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
\r
2272 r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
\r
2273 r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
\r
2274 r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
\r
2275 r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
\r
2276 r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
\r
2277 r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
\r
2278 r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
\r
2279 r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
\r
2280 r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
\r
2281 r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
\r
2282 r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
\r
2283 r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
\r
2284 r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
\r
2285 r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
\r
2286 r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
\r
2287 r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
\r
2288 r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
\r
2289 r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
\r
2290 r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
\r
2291 r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
\r
2292 r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
\r
2293 r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
\r
2294 r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
\r
2295 r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
\r
2296 r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
\r
2297 r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
\r
2302 #endif /* GL_VERSION_1_4 */
\r
2304 #ifdef GL_VERSION_1_5
\r
2306 static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2308 GLboolean r = GL_FALSE;
\r
2310 r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
\r
2311 r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
\r
2312 r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
\r
2313 r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
\r
2314 r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
\r
2315 r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
\r
2316 r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
\r
2317 r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
\r
2318 r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
\r
2319 r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
\r
2320 r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
\r
2321 r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
\r
2322 r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
\r
2323 r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
\r
2324 r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
\r
2325 r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
\r
2326 r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
\r
2327 r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
\r
2328 r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
\r
2333 #endif /* GL_VERSION_1_5 */
\r
2335 #ifdef GL_VERSION_2_0
\r
2337 static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2339 GLboolean r = GL_FALSE;
\r
2341 r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
\r
2342 r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
\r
2343 r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
\r
2344 r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
\r
2345 r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
\r
2346 r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
\r
2347 r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
\r
2348 r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
\r
2349 r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
\r
2350 r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
\r
2351 r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
\r
2352 r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
\r
2353 r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
\r
2354 r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
\r
2355 r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
\r
2356 r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
\r
2357 r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
\r
2358 r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
\r
2359 r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
\r
2360 r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
\r
2361 r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
\r
2362 r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
\r
2363 r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
\r
2364 r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
\r
2365 r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
\r
2366 r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
\r
2367 r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
\r
2368 r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
\r
2369 r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
\r
2370 r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
\r
2371 r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
\r
2372 r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
\r
2373 r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
\r
2374 r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
\r
2375 r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
\r
2376 r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
\r
2377 r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
\r
2378 r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
\r
2379 r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
\r
2380 r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
\r
2381 r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
\r
2382 r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
\r
2383 r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
\r
2384 r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
\r
2385 r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
\r
2386 r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
\r
2387 r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
\r
2388 r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
\r
2389 r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
\r
2390 r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
\r
2391 r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
\r
2392 r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
\r
2393 r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
\r
2394 r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
\r
2395 r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
\r
2396 r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
\r
2397 r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
\r
2398 r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
\r
2399 r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
\r
2400 r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
\r
2401 r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
\r
2402 r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
\r
2403 r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
\r
2404 r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
\r
2405 r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
\r
2406 r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
\r
2407 r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
\r
2408 r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
\r
2409 r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
\r
2410 r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
\r
2411 r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
\r
2412 r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
\r
2413 r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
\r
2414 r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
\r
2415 r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
\r
2416 r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
\r
2417 r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
\r
2418 r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
\r
2419 r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
\r
2420 r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
\r
2421 r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
\r
2422 r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
\r
2423 r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
\r
2424 r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
\r
2425 r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
\r
2426 r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
\r
2427 r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
\r
2428 r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
\r
2429 r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
\r
2430 r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
\r
2431 r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
\r
2432 r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
\r
2433 r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
\r
2438 #endif /* GL_VERSION_2_0 */
\r
2440 #ifdef GL_VERSION_2_1
\r
2442 static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2444 GLboolean r = GL_FALSE;
\r
2446 r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
\r
2447 r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
\r
2448 r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
\r
2449 r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
\r
2450 r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
\r
2451 r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
\r
2456 #endif /* GL_VERSION_2_1 */
\r
2458 #ifdef GL_VERSION_3_0
\r
2460 static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2462 GLboolean r = GL_FALSE;
\r
2464 r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
\r
2465 r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
\r
2466 r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
\r
2467 r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
\r
2468 r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
\r
2469 r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
\r
2470 r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
\r
2471 r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
\r
2472 r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
\r
2473 r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
\r
2474 r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
\r
2475 r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
\r
2476 r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
\r
2477 r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
\r
2478 r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
\r
2479 r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
\r
2480 r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
\r
2481 r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
\r
2482 r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
\r
2483 r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
\r
2484 r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
\r
2485 r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
\r
2486 r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
\r
2487 r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
\r
2488 r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
\r
2489 r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
\r
2490 r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
\r
2491 r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
\r
2492 r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
\r
2493 r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
\r
2494 r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
\r
2495 r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
\r
2496 r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
\r
2497 r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
\r
2498 r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
\r
2499 r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
\r
2500 r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
\r
2501 r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
\r
2502 r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
\r
2503 r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
\r
2504 r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
\r
2505 r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
\r
2506 r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
\r
2507 r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
\r
2508 r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
\r
2509 r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
\r
2510 r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
\r
2511 r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
\r
2512 r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
\r
2513 r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
\r
2514 r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
\r
2515 r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
\r
2516 r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
\r
2517 r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
\r
2518 r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
\r
2519 r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
\r
2520 r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
\r
2521 r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
\r
2526 #endif /* GL_VERSION_3_0 */
\r
2528 #ifdef GL_3DFX_multisample
\r
2530 #endif /* GL_3DFX_multisample */
\r
2532 #ifdef GL_3DFX_tbuffer
\r
2534 static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2536 GLboolean r = GL_FALSE;
\r
2538 r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
\r
2543 #endif /* GL_3DFX_tbuffer */
\r
2545 #ifdef GL_3DFX_texture_compression_FXT1
\r
2547 #endif /* GL_3DFX_texture_compression_FXT1 */
\r
2549 #ifdef GL_APPLE_client_storage
\r
2551 #endif /* GL_APPLE_client_storage */
\r
2553 #ifdef GL_APPLE_element_array
\r
2555 static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2557 GLboolean r = GL_FALSE;
\r
2559 r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
\r
2560 r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
\r
2561 r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
\r
2562 r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
\r
2563 r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
\r
2568 #endif /* GL_APPLE_element_array */
\r
2570 #ifdef GL_APPLE_fence
\r
2572 static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2574 GLboolean r = GL_FALSE;
\r
2576 r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
\r
2577 r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
\r
2578 r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
\r
2579 r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
\r
2580 r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
\r
2581 r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
\r
2582 r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
\r
2583 r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
\r
2588 #endif /* GL_APPLE_fence */
\r
2590 #ifdef GL_APPLE_float_pixels
\r
2592 #endif /* GL_APPLE_float_pixels */
\r
2594 #ifdef GL_APPLE_flush_buffer_range
\r
2596 static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2598 GLboolean r = GL_FALSE;
\r
2600 r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
\r
2601 r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
\r
2606 #endif /* GL_APPLE_flush_buffer_range */
\r
2608 #ifdef GL_APPLE_pixel_buffer
\r
2610 #endif /* GL_APPLE_pixel_buffer */
\r
2612 #ifdef GL_APPLE_specular_vector
\r
2614 #endif /* GL_APPLE_specular_vector */
\r
2616 #ifdef GL_APPLE_texture_range
\r
2618 static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2620 GLboolean r = GL_FALSE;
\r
2622 r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
\r
2623 r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
\r
2628 #endif /* GL_APPLE_texture_range */
\r
2630 #ifdef GL_APPLE_transform_hint
\r
2632 #endif /* GL_APPLE_transform_hint */
\r
2634 #ifdef GL_APPLE_vertex_array_object
\r
2636 static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2638 GLboolean r = GL_FALSE;
\r
2640 r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
\r
2641 r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
\r
2642 r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
\r
2643 r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
\r
2648 #endif /* GL_APPLE_vertex_array_object */
\r
2650 #ifdef GL_APPLE_vertex_array_range
\r
2652 static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2654 GLboolean r = GL_FALSE;
\r
2656 r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
\r
2657 r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
\r
2658 r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
\r
2663 #endif /* GL_APPLE_vertex_array_range */
\r
2665 #ifdef GL_APPLE_ycbcr_422
\r
2667 #endif /* GL_APPLE_ycbcr_422 */
\r
2669 #ifdef GL_ARB_color_buffer_float
\r
2671 static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2673 GLboolean r = GL_FALSE;
\r
2675 r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
\r
2680 #endif /* GL_ARB_color_buffer_float */
\r
2682 #ifdef GL_ARB_depth_buffer_float
\r
2684 #endif /* GL_ARB_depth_buffer_float */
\r
2686 #ifdef GL_ARB_depth_texture
\r
2688 #endif /* GL_ARB_depth_texture */
\r
2690 #ifdef GL_ARB_draw_buffers
\r
2692 static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2694 GLboolean r = GL_FALSE;
\r
2696 r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
\r
2701 #endif /* GL_ARB_draw_buffers */
\r
2703 #ifdef GL_ARB_draw_instanced
\r
2705 static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2707 GLboolean r = GL_FALSE;
\r
2709 r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
\r
2710 r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
\r
2715 #endif /* GL_ARB_draw_instanced */
\r
2717 #ifdef GL_ARB_fragment_program
\r
2719 #endif /* GL_ARB_fragment_program */
\r
2721 #ifdef GL_ARB_fragment_program_shadow
\r
2723 #endif /* GL_ARB_fragment_program_shadow */
\r
2725 #ifdef GL_ARB_fragment_shader
\r
2727 #endif /* GL_ARB_fragment_shader */
\r
2729 #ifdef GL_ARB_framebuffer_object
\r
2731 static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2733 GLboolean r = GL_FALSE;
\r
2735 r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
\r
2736 r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
\r
2737 r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
\r
2738 r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
\r
2739 r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
\r
2740 r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
\r
2741 r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
\r
2742 r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r;
\r
2743 r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
\r
2744 r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
\r
2745 r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
\r
2746 r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
\r
2747 r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
\r
2748 r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
\r
2749 r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
\r
2750 r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
\r
2751 r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
\r
2752 r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
\r
2753 r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
\r
2754 r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
\r
2759 #endif /* GL_ARB_framebuffer_object */
\r
2761 #ifdef GL_ARB_framebuffer_sRGB
\r
2763 #endif /* GL_ARB_framebuffer_sRGB */
\r
2765 #ifdef GL_ARB_geometry_shader4
\r
2767 static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2769 GLboolean r = GL_FALSE;
\r
2771 r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
\r
2772 r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
\r
2773 r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
\r
2774 r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
\r
2779 #endif /* GL_ARB_geometry_shader4 */
\r
2781 #ifdef GL_ARB_half_float_pixel
\r
2783 #endif /* GL_ARB_half_float_pixel */
\r
2785 #ifdef GL_ARB_half_float_vertex
\r
2787 #endif /* GL_ARB_half_float_vertex */
\r
2789 #ifdef GL_ARB_imaging
\r
2791 static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2793 GLboolean r = GL_FALSE;
\r
2795 r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
\r
2796 r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
\r
2797 r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
\r
2798 r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
\r
2799 r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
\r
2800 r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
\r
2801 r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
\r
2802 r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
\r
2803 r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
\r
2804 r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
\r
2805 r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
\r
2806 r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
\r
2807 r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
\r
2808 r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
\r
2809 r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
\r
2810 r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
\r
2811 r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
\r
2812 r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
\r
2813 r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
\r
2814 r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
\r
2815 r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
\r
2816 r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
\r
2817 r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
\r
2818 r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
\r
2819 r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
\r
2820 r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
\r
2821 r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
\r
2822 r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
\r
2823 r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
\r
2824 r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
\r
2825 r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
\r
2826 r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
\r
2827 r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
\r
2832 #endif /* GL_ARB_imaging */
\r
2834 #ifdef GL_ARB_instanced_arrays
\r
2836 static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2838 GLboolean r = GL_FALSE;
\r
2840 r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
\r
2845 #endif /* GL_ARB_instanced_arrays */
\r
2847 #ifdef GL_ARB_map_buffer_range
\r
2849 static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2851 GLboolean r = GL_FALSE;
\r
2853 r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
\r
2854 r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
\r
2859 #endif /* GL_ARB_map_buffer_range */
\r
2861 #ifdef GL_ARB_matrix_palette
\r
2863 static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2865 GLboolean r = GL_FALSE;
\r
2867 r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
\r
2868 r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
\r
2869 r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
\r
2870 r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
\r
2871 r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
\r
2876 #endif /* GL_ARB_matrix_palette */
\r
2878 #ifdef GL_ARB_multisample
\r
2880 static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2882 GLboolean r = GL_FALSE;
\r
2884 r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
\r
2889 #endif /* GL_ARB_multisample */
\r
2891 #ifdef GL_ARB_multitexture
\r
2893 static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2895 GLboolean r = GL_FALSE;
\r
2897 r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
\r
2898 r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
\r
2899 r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
\r
2900 r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
\r
2901 r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
\r
2902 r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
\r
2903 r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
\r
2904 r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
\r
2905 r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
\r
2906 r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
\r
2907 r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
\r
2908 r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
\r
2909 r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
\r
2910 r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
\r
2911 r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
\r
2912 r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
\r
2913 r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
\r
2914 r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
\r
2915 r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
\r
2916 r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
\r
2917 r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
\r
2918 r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
\r
2919 r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
\r
2920 r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
\r
2921 r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
\r
2922 r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
\r
2923 r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
\r
2924 r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
\r
2925 r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
\r
2926 r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
\r
2927 r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
\r
2928 r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
\r
2929 r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
\r
2930 r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
\r
2935 #endif /* GL_ARB_multitexture */
\r
2937 #ifdef GL_ARB_occlusion_query
\r
2939 static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2941 GLboolean r = GL_FALSE;
\r
2943 r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
\r
2944 r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
\r
2945 r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
\r
2946 r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
\r
2947 r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
\r
2948 r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
\r
2949 r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
\r
2950 r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
\r
2955 #endif /* GL_ARB_occlusion_query */
\r
2957 #ifdef GL_ARB_pixel_buffer_object
\r
2959 #endif /* GL_ARB_pixel_buffer_object */
\r
2961 #ifdef GL_ARB_point_parameters
\r
2963 static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2965 GLboolean r = GL_FALSE;
\r
2967 r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
\r
2968 r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
\r
2973 #endif /* GL_ARB_point_parameters */
\r
2975 #ifdef GL_ARB_point_sprite
\r
2977 #endif /* GL_ARB_point_sprite */
\r
2979 #ifdef GL_ARB_shader_objects
\r
2981 static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
\r
2983 GLboolean r = GL_FALSE;
\r
2985 r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
\r
2986 r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
\r
2987 r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
\r
2988 r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
\r
2989 r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
\r
2990 r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
\r
2991 r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
\r
2992 r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
\r
2993 r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
\r
2994 r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
\r
2995 r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
\r
2996 r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
\r
2997 r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
\r
2998 r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
\r
2999 r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
\r
3000 r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
\r
3001 r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
\r
3002 r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
\r
3003 r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
\r
3004 r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
\r
3005 r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
\r
3006 r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
\r
3007 r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
\r
3008 r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
\r
3009 r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
\r
3010 r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
\r
3011 r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
\r
3012 r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
\r
3013 r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
\r
3014 r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
\r
3015 r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
\r
3016 r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
\r
3017 r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
\r
3018 r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
\r
3019 r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
\r
3020 r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
\r
3021 r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
\r
3022 r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
\r
3023 r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
\r
3028 #endif /* GL_ARB_shader_objects */
\r
3030 #ifdef GL_ARB_shading_language_100
\r
3032 #endif /* GL_ARB_shading_language_100 */
\r
3034 #ifdef GL_ARB_shadow
\r
3036 #endif /* GL_ARB_shadow */
\r
3038 #ifdef GL_ARB_shadow_ambient
\r
3040 #endif /* GL_ARB_shadow_ambient */
\r
3042 #ifdef GL_ARB_texture_border_clamp
\r
3044 #endif /* GL_ARB_texture_border_clamp */
\r
3046 #ifdef GL_ARB_texture_buffer_object
\r
3048 static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3050 GLboolean r = GL_FALSE;
\r
3052 r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
\r
3057 #endif /* GL_ARB_texture_buffer_object */
\r
3059 #ifdef GL_ARB_texture_compression
\r
3061 static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3063 GLboolean r = GL_FALSE;
\r
3065 r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
\r
3066 r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
\r
3067 r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
\r
3068 r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
\r
3069 r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
\r
3070 r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
\r
3071 r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
\r
3076 #endif /* GL_ARB_texture_compression */
\r
3078 #ifdef GL_ARB_texture_compression_rgtc
\r
3080 #endif /* GL_ARB_texture_compression_rgtc */
\r
3082 #ifdef GL_ARB_texture_cube_map
\r
3084 #endif /* GL_ARB_texture_cube_map */
\r
3086 #ifdef GL_ARB_texture_env_add
\r
3088 #endif /* GL_ARB_texture_env_add */
\r
3090 #ifdef GL_ARB_texture_env_combine
\r
3092 #endif /* GL_ARB_texture_env_combine */
\r
3094 #ifdef GL_ARB_texture_env_crossbar
\r
3096 #endif /* GL_ARB_texture_env_crossbar */
\r
3098 #ifdef GL_ARB_texture_env_dot3
\r
3100 #endif /* GL_ARB_texture_env_dot3 */
\r
3102 #ifdef GL_ARB_texture_float
\r
3104 #endif /* GL_ARB_texture_float */
\r
3106 #ifdef GL_ARB_texture_mirrored_repeat
\r
3108 #endif /* GL_ARB_texture_mirrored_repeat */
\r
3110 #ifdef GL_ARB_texture_non_power_of_two
\r
3112 #endif /* GL_ARB_texture_non_power_of_two */
\r
3114 #ifdef GL_ARB_texture_rectangle
\r
3116 #endif /* GL_ARB_texture_rectangle */
\r
3118 #ifdef GL_ARB_texture_rg
\r
3120 #endif /* GL_ARB_texture_rg */
\r
3122 #ifdef GL_ARB_transpose_matrix
\r
3124 static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3126 GLboolean r = GL_FALSE;
\r
3128 r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
\r
3129 r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
\r
3130 r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
\r
3131 r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
\r
3136 #endif /* GL_ARB_transpose_matrix */
\r
3138 #ifdef GL_ARB_vertex_array_object
\r
3140 static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3142 GLboolean r = GL_FALSE;
\r
3144 r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
\r
3145 r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
\r
3146 r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
\r
3147 r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
\r
3152 #endif /* GL_ARB_vertex_array_object */
\r
3154 #ifdef GL_ARB_vertex_blend
\r
3156 static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3158 GLboolean r = GL_FALSE;
\r
3160 r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
\r
3161 r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
\r
3162 r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
\r
3163 r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
\r
3164 r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
\r
3165 r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
\r
3166 r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
\r
3167 r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
\r
3168 r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
\r
3169 r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
\r
3174 #endif /* GL_ARB_vertex_blend */
\r
3176 #ifdef GL_ARB_vertex_buffer_object
\r
3178 static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3180 GLboolean r = GL_FALSE;
\r
3182 r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
\r
3183 r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
\r
3184 r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
\r
3185 r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
\r
3186 r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
\r
3187 r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
\r
3188 r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
\r
3189 r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
\r
3190 r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
\r
3191 r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
\r
3192 r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
\r
3197 #endif /* GL_ARB_vertex_buffer_object */
\r
3199 #ifdef GL_ARB_vertex_program
\r
3201 static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3203 GLboolean r = GL_FALSE;
\r
3205 r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
\r
3206 r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
\r
3207 r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
\r
3208 r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
\r
3209 r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
\r
3210 r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
\r
3211 r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
\r
3212 r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
\r
3213 r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
\r
3214 r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
\r
3215 r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
\r
3216 r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
\r
3217 r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
\r
3218 r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
\r
3219 r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
\r
3220 r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
\r
3221 r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
\r
3222 r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
\r
3223 r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
\r
3224 r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
\r
3225 r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
\r
3226 r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
\r
3227 r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
\r
3228 r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
\r
3229 r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
\r
3230 r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
\r
3231 r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
\r
3232 r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
\r
3233 r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
\r
3234 r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
\r
3235 r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
\r
3236 r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
\r
3237 r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
\r
3238 r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
\r
3239 r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
\r
3240 r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
\r
3241 r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
\r
3242 r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
\r
3243 r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
\r
3244 r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
\r
3245 r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
\r
3246 r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
\r
3247 r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
\r
3248 r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
\r
3249 r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
\r
3250 r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
\r
3251 r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
\r
3252 r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
\r
3253 r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
\r
3254 r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
\r
3255 r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
\r
3256 r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
\r
3257 r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
\r
3258 r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
\r
3259 r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
\r
3260 r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
\r
3261 r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
\r
3262 r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
\r
3263 r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
\r
3264 r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
\r
3265 r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
\r
3266 r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
\r
3271 #endif /* GL_ARB_vertex_program */
\r
3273 #ifdef GL_ARB_vertex_shader
\r
3275 static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3277 GLboolean r = GL_FALSE;
\r
3279 r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
\r
3280 r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
\r
3281 r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
\r
3286 #endif /* GL_ARB_vertex_shader */
\r
3288 #ifdef GL_ARB_window_pos
\r
3290 static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3292 GLboolean r = GL_FALSE;
\r
3294 r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
\r
3295 r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
\r
3296 r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
\r
3297 r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
\r
3298 r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
\r
3299 r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
\r
3300 r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
\r
3301 r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
\r
3302 r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
\r
3303 r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
\r
3304 r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
\r
3305 r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
\r
3306 r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
\r
3307 r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
\r
3308 r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
\r
3309 r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
\r
3314 #endif /* GL_ARB_window_pos */
\r
3316 #ifdef GL_ATIX_point_sprites
\r
3318 #endif /* GL_ATIX_point_sprites */
\r
3320 #ifdef GL_ATIX_texture_env_combine3
\r
3322 #endif /* GL_ATIX_texture_env_combine3 */
\r
3324 #ifdef GL_ATIX_texture_env_route
\r
3326 #endif /* GL_ATIX_texture_env_route */
\r
3328 #ifdef GL_ATIX_vertex_shader_output_point_size
\r
3330 #endif /* GL_ATIX_vertex_shader_output_point_size */
\r
3332 #ifdef GL_ATI_draw_buffers
\r
3334 static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3336 GLboolean r = GL_FALSE;
\r
3338 r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
\r
3343 #endif /* GL_ATI_draw_buffers */
\r
3345 #ifdef GL_ATI_element_array
\r
3347 static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3349 GLboolean r = GL_FALSE;
\r
3351 r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
\r
3352 r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
\r
3353 r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
\r
3358 #endif /* GL_ATI_element_array */
\r
3360 #ifdef GL_ATI_envmap_bumpmap
\r
3362 static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3364 GLboolean r = GL_FALSE;
\r
3366 r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
\r
3367 r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
\r
3368 r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
\r
3369 r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
\r
3374 #endif /* GL_ATI_envmap_bumpmap */
\r
3376 #ifdef GL_ATI_fragment_shader
\r
3378 static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3380 GLboolean r = GL_FALSE;
\r
3382 r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
\r
3383 r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
\r
3384 r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
\r
3385 r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
\r
3386 r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
\r
3387 r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
\r
3388 r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
\r
3389 r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
\r
3390 r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
\r
3391 r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
\r
3392 r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
\r
3393 r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
\r
3394 r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
\r
3395 r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
\r
3400 #endif /* GL_ATI_fragment_shader */
\r
3402 #ifdef GL_ATI_map_object_buffer
\r
3404 static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3406 GLboolean r = GL_FALSE;
\r
3408 r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
\r
3409 r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
\r
3414 #endif /* GL_ATI_map_object_buffer */
\r
3416 #ifdef GL_ATI_pn_triangles
\r
3418 static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3420 GLboolean r = GL_FALSE;
\r
3422 r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
\r
3423 r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
\r
3428 #endif /* GL_ATI_pn_triangles */
\r
3430 #ifdef GL_ATI_separate_stencil
\r
3432 static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3434 GLboolean r = GL_FALSE;
\r
3436 r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
\r
3437 r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
\r
3442 #endif /* GL_ATI_separate_stencil */
\r
3444 #ifdef GL_ATI_shader_texture_lod
\r
3446 #endif /* GL_ATI_shader_texture_lod */
\r
3448 #ifdef GL_ATI_text_fragment_shader
\r
3450 #endif /* GL_ATI_text_fragment_shader */
\r
3452 #ifdef GL_ATI_texture_compression_3dc
\r
3454 #endif /* GL_ATI_texture_compression_3dc */
\r
3456 #ifdef GL_ATI_texture_env_combine3
\r
3458 #endif /* GL_ATI_texture_env_combine3 */
\r
3460 #ifdef GL_ATI_texture_float
\r
3462 #endif /* GL_ATI_texture_float */
\r
3464 #ifdef GL_ATI_texture_mirror_once
\r
3466 #endif /* GL_ATI_texture_mirror_once */
\r
3468 #ifdef GL_ATI_vertex_array_object
\r
3470 static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3472 GLboolean r = GL_FALSE;
\r
3474 r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
\r
3475 r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
\r
3476 r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
\r
3477 r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
\r
3478 r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
\r
3479 r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
\r
3480 r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
\r
3481 r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
\r
3482 r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
\r
3483 r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
\r
3484 r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
\r
3485 r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
\r
3490 #endif /* GL_ATI_vertex_array_object */
\r
3492 #ifdef GL_ATI_vertex_attrib_array_object
\r
3494 static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3496 GLboolean r = GL_FALSE;
\r
3498 r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
\r
3499 r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
\r
3500 r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
\r
3505 #endif /* GL_ATI_vertex_attrib_array_object */
\r
3507 #ifdef GL_ATI_vertex_streams
\r
3509 static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3511 GLboolean r = GL_FALSE;
\r
3513 r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
\r
3514 r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
\r
3515 r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
\r
3516 r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
\r
3517 r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
\r
3518 r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
\r
3519 r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
\r
3520 r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
\r
3521 r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
\r
3522 r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
\r
3523 r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
\r
3524 r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
\r
3525 r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
\r
3526 r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
\r
3527 r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
\r
3528 r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
\r
3529 r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
\r
3530 r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
\r
3531 r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
\r
3532 r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
\r
3533 r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
\r
3534 r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
\r
3535 r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
\r
3536 r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
\r
3537 r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
\r
3538 r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
\r
3539 r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
\r
3540 r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
\r
3541 r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
\r
3542 r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
\r
3543 r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
\r
3544 r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
\r
3545 r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
\r
3546 r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
\r
3547 r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
\r
3548 r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
\r
3549 r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
\r
3554 #endif /* GL_ATI_vertex_streams */
\r
3556 #ifdef GL_EXT_422_pixels
\r
3558 #endif /* GL_EXT_422_pixels */
\r
3560 #ifdef GL_EXT_Cg_shader
\r
3562 #endif /* GL_EXT_Cg_shader */
\r
3564 #ifdef GL_EXT_abgr
\r
3566 #endif /* GL_EXT_abgr */
\r
3568 #ifdef GL_EXT_bgra
\r
3570 #endif /* GL_EXT_bgra */
\r
3572 #ifdef GL_EXT_bindable_uniform
\r
3574 static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3576 GLboolean r = GL_FALSE;
\r
3578 r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
\r
3579 r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
\r
3580 r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
\r
3585 #endif /* GL_EXT_bindable_uniform */
\r
3587 #ifdef GL_EXT_blend_color
\r
3589 static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3591 GLboolean r = GL_FALSE;
\r
3593 r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
\r
3598 #endif /* GL_EXT_blend_color */
\r
3600 #ifdef GL_EXT_blend_equation_separate
\r
3602 static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3604 GLboolean r = GL_FALSE;
\r
3606 r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
\r
3611 #endif /* GL_EXT_blend_equation_separate */
\r
3613 #ifdef GL_EXT_blend_func_separate
\r
3615 static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3617 GLboolean r = GL_FALSE;
\r
3619 r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
\r
3624 #endif /* GL_EXT_blend_func_separate */
\r
3626 #ifdef GL_EXT_blend_logic_op
\r
3628 #endif /* GL_EXT_blend_logic_op */
\r
3630 #ifdef GL_EXT_blend_minmax
\r
3632 static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3634 GLboolean r = GL_FALSE;
\r
3636 r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
\r
3641 #endif /* GL_EXT_blend_minmax */
\r
3643 #ifdef GL_EXT_blend_subtract
\r
3645 #endif /* GL_EXT_blend_subtract */
\r
3647 #ifdef GL_EXT_clip_volume_hint
\r
3649 #endif /* GL_EXT_clip_volume_hint */
\r
3651 #ifdef GL_EXT_cmyka
\r
3653 #endif /* GL_EXT_cmyka */
\r
3655 #ifdef GL_EXT_color_subtable
\r
3657 static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3659 GLboolean r = GL_FALSE;
\r
3661 r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
\r
3662 r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
\r
3667 #endif /* GL_EXT_color_subtable */
\r
3669 #ifdef GL_EXT_compiled_vertex_array
\r
3671 static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3673 GLboolean r = GL_FALSE;
\r
3675 r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
\r
3676 r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
\r
3681 #endif /* GL_EXT_compiled_vertex_array */
\r
3683 #ifdef GL_EXT_convolution
\r
3685 static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3687 GLboolean r = GL_FALSE;
\r
3689 r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
\r
3690 r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
\r
3691 r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
\r
3692 r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
\r
3693 r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
\r
3694 r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
\r
3695 r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
\r
3696 r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
\r
3697 r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
\r
3698 r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
\r
3699 r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
\r
3700 r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
\r
3701 r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
\r
3706 #endif /* GL_EXT_convolution */
\r
3708 #ifdef GL_EXT_coordinate_frame
\r
3710 static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3712 GLboolean r = GL_FALSE;
\r
3714 r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
\r
3715 r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
\r
3720 #endif /* GL_EXT_coordinate_frame */
\r
3722 #ifdef GL_EXT_copy_texture
\r
3724 static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3726 GLboolean r = GL_FALSE;
\r
3728 r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
\r
3729 r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
\r
3730 r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
\r
3731 r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
\r
3732 r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
\r
3737 #endif /* GL_EXT_copy_texture */
\r
3739 #ifdef GL_EXT_cull_vertex
\r
3741 static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3743 GLboolean r = GL_FALSE;
\r
3745 r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
\r
3746 r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
\r
3751 #endif /* GL_EXT_cull_vertex */
\r
3753 #ifdef GL_EXT_depth_bounds_test
\r
3755 static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3757 GLboolean r = GL_FALSE;
\r
3759 r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
\r
3764 #endif /* GL_EXT_depth_bounds_test */
\r
3766 #ifdef GL_EXT_direct_state_access
\r
3768 static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3770 GLboolean r = GL_FALSE;
\r
3772 r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
\r
3773 r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
\r
3774 r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
\r
3775 r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
\r
3776 r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
\r
3777 r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
\r
3778 r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
\r
3779 r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
\r
3780 r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
\r
3781 r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
\r
3782 r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
\r
3783 r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
\r
3784 r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
\r
3785 r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
\r
3786 r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
\r
3787 r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
\r
3788 r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
\r
3789 r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
\r
3790 r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
\r
3791 r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
\r
3792 r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
\r
3793 r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
\r
3794 r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
\r
3795 r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
\r
3796 r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
\r
3797 r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
\r
3798 r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
\r
3799 r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
\r
3800 r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
\r
3801 r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
\r
3802 r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
\r
3803 r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
\r
3804 r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
\r
3805 r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
\r
3806 r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
\r
3807 r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
\r
3808 r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
\r
3809 r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
\r
3810 r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
\r
3811 r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
\r
3812 r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
\r
3813 r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
\r
3814 r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
\r
3815 r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
\r
3816 r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
\r
3817 r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
\r
3818 r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
\r
3819 r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
\r
3820 r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
\r
3821 r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
\r
3822 r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
\r
3823 r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
\r
3824 r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
\r
3825 r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
\r
3826 r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
\r
3827 r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
\r
3828 r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
\r
3829 r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
\r
3830 r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
\r
3831 r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
\r
3832 r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
\r
3833 r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
\r
3834 r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
\r
3835 r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
\r
3836 r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
\r
3837 r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
\r
3838 r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
\r
3839 r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
\r
3840 r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
\r
3841 r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
\r
3842 r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
\r
3843 r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
\r
3844 r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
\r
3845 r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
\r
3846 r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
\r
3847 r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
\r
3848 r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
\r
3849 r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
\r
3850 r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
\r
3851 r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
\r
3852 r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
\r
3853 r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
\r
3854 r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
\r
3855 r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
\r
3856 r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
\r
3857 r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
\r
3858 r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
\r
3859 r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
\r
3860 r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
\r
3861 r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
\r
3862 r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
\r
3863 r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
\r
3864 r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
\r
3865 r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
\r
3866 r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
\r
3867 r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
\r
3868 r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
\r
3869 r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
\r
3870 r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
\r
3871 r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
\r
3872 r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
\r
3873 r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
\r
3874 r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
\r
3875 r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
\r
3876 r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
\r
3877 r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
\r
3878 r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
\r
3879 r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
\r
3880 r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
\r
3881 r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
\r
3882 r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
\r
3883 r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
\r
3884 r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
\r
3885 r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
\r
3886 r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
\r
3887 r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
\r
3888 r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
\r
3889 r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
\r
3890 r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
\r
3891 r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
\r
3892 r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
\r
3893 r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
\r
3894 r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
\r
3895 r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
\r
3896 r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
\r
3897 r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
\r
3898 r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
\r
3899 r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
\r
3900 r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
\r
3901 r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
\r
3902 r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
\r
3903 r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
\r
3904 r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
\r
3905 r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
\r
3906 r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
\r
3907 r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
\r
3908 r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
\r
3909 r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
\r
3910 r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
\r
3911 r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
\r
3912 r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
\r
3913 r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
\r
3914 r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
\r
3915 r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
\r
3916 r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
\r
3917 r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
\r
3918 r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
\r
3919 r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
\r
3920 r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
\r
3921 r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
\r
3922 r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
\r
3923 r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
\r
3924 r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
\r
3925 r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
\r
3926 r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
\r
3927 r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
\r
3928 r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
\r
3929 r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
\r
3930 r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
\r
3931 r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
\r
3932 r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
\r
3933 r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
\r
3934 r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
\r
3935 r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
\r
3936 r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
\r
3937 r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
\r
3938 r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
\r
3939 r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
\r
3940 r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
\r
3941 r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
\r
3942 r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
\r
3943 r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
\r
3944 r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
\r
3945 r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
\r
3946 r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
\r
3947 r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
\r
3948 r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
\r
3949 r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
\r
3950 r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
\r
3951 r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
\r
3952 r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
\r
3953 r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
\r
3954 r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
\r
3955 r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
\r
3956 r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
\r
3957 r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
\r
3962 #endif /* GL_EXT_direct_state_access */
\r
3964 #ifdef GL_EXT_draw_buffers2
\r
3966 static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3968 GLboolean r = GL_FALSE;
\r
3970 r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
\r
3971 r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
\r
3972 r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
\r
3973 r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
\r
3974 r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
\r
3975 r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
\r
3980 #endif /* GL_EXT_draw_buffers2 */
\r
3982 #ifdef GL_EXT_draw_instanced
\r
3984 static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
\r
3986 GLboolean r = GL_FALSE;
\r
3988 r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
\r
3989 r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
\r
3994 #endif /* GL_EXT_draw_instanced */
\r
3996 #ifdef GL_EXT_draw_range_elements
\r
3998 static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4000 GLboolean r = GL_FALSE;
\r
4002 r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
\r
4007 #endif /* GL_EXT_draw_range_elements */
\r
4009 #ifdef GL_EXT_fog_coord
\r
4011 static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4013 GLboolean r = GL_FALSE;
\r
4015 r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
\r
4016 r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
\r
4017 r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
\r
4018 r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
\r
4019 r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
\r
4024 #endif /* GL_EXT_fog_coord */
\r
4026 #ifdef GL_EXT_fragment_lighting
\r
4028 static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4030 GLboolean r = GL_FALSE;
\r
4032 r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
\r
4033 r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
\r
4034 r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
\r
4035 r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
\r
4036 r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
\r
4037 r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
\r
4038 r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
\r
4039 r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
\r
4040 r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
\r
4041 r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
\r
4042 r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
\r
4043 r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
\r
4044 r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
\r
4045 r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
\r
4046 r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
\r
4047 r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
\r
4048 r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
\r
4049 r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
\r
4054 #endif /* GL_EXT_fragment_lighting */
\r
4056 #ifdef GL_EXT_framebuffer_blit
\r
4058 static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4060 GLboolean r = GL_FALSE;
\r
4062 r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
\r
4067 #endif /* GL_EXT_framebuffer_blit */
\r
4069 #ifdef GL_EXT_framebuffer_multisample
\r
4071 static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4073 GLboolean r = GL_FALSE;
\r
4075 r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
\r
4080 #endif /* GL_EXT_framebuffer_multisample */
\r
4082 #ifdef GL_EXT_framebuffer_object
\r
4084 static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4086 GLboolean r = GL_FALSE;
\r
4088 r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
\r
4089 r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
\r
4090 r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
\r
4091 r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
\r
4092 r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
\r
4093 r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
\r
4094 r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
\r
4095 r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
\r
4096 r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
\r
4097 r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
\r
4098 r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
\r
4099 r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
\r
4100 r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
\r
4101 r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
\r
4102 r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
\r
4103 r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
\r
4104 r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
\r
4109 #endif /* GL_EXT_framebuffer_object */
\r
4111 #ifdef GL_EXT_framebuffer_sRGB
\r
4113 #endif /* GL_EXT_framebuffer_sRGB */
\r
4115 #ifdef GL_EXT_geometry_shader4
\r
4117 static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4119 GLboolean r = GL_FALSE;
\r
4121 r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
\r
4122 r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
\r
4123 r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
\r
4124 r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
\r
4129 #endif /* GL_EXT_geometry_shader4 */
\r
4131 #ifdef GL_EXT_gpu_program_parameters
\r
4133 static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4135 GLboolean r = GL_FALSE;
\r
4137 r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
\r
4138 r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
\r
4143 #endif /* GL_EXT_gpu_program_parameters */
\r
4145 #ifdef GL_EXT_gpu_shader4
\r
4147 static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4149 GLboolean r = GL_FALSE;
\r
4151 r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
\r
4152 r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
\r
4153 r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
\r
4154 r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
\r
4155 r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
\r
4156 r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
\r
4157 r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
\r
4158 r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
\r
4159 r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
\r
4160 r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
\r
4161 r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
\r
4162 r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
\r
4163 r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
\r
4164 r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
\r
4165 r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
\r
4166 r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
\r
4167 r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
\r
4168 r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
\r
4169 r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
\r
4170 r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
\r
4171 r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
\r
4172 r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
\r
4173 r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
\r
4174 r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
\r
4175 r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
\r
4176 r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
\r
4177 r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
\r
4178 r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
\r
4179 r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
\r
4180 r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
\r
4181 r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
\r
4182 r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
\r
4183 r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
\r
4184 r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
\r
4189 #endif /* GL_EXT_gpu_shader4 */
\r
4191 #ifdef GL_EXT_histogram
\r
4193 static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4195 GLboolean r = GL_FALSE;
\r
4197 r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
\r
4198 r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
\r
4199 r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
\r
4200 r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
\r
4201 r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
\r
4202 r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
\r
4203 r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
\r
4204 r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
\r
4205 r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
\r
4206 r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
\r
4211 #endif /* GL_EXT_histogram */
\r
4213 #ifdef GL_EXT_index_array_formats
\r
4215 #endif /* GL_EXT_index_array_formats */
\r
4217 #ifdef GL_EXT_index_func
\r
4219 static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4221 GLboolean r = GL_FALSE;
\r
4223 r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
\r
4228 #endif /* GL_EXT_index_func */
\r
4230 #ifdef GL_EXT_index_material
\r
4232 static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4234 GLboolean r = GL_FALSE;
\r
4236 r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
\r
4241 #endif /* GL_EXT_index_material */
\r
4243 #ifdef GL_EXT_index_texture
\r
4245 #endif /* GL_EXT_index_texture */
\r
4247 #ifdef GL_EXT_light_texture
\r
4249 static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4251 GLboolean r = GL_FALSE;
\r
4253 r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
\r
4254 r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
\r
4255 r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
\r
4260 #endif /* GL_EXT_light_texture */
\r
4262 #ifdef GL_EXT_misc_attribute
\r
4264 #endif /* GL_EXT_misc_attribute */
\r
4266 #ifdef GL_EXT_multi_draw_arrays
\r
4268 static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4270 GLboolean r = GL_FALSE;
\r
4272 r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
\r
4273 r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
\r
4278 #endif /* GL_EXT_multi_draw_arrays */
\r
4280 #ifdef GL_EXT_multisample
\r
4282 static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4284 GLboolean r = GL_FALSE;
\r
4286 r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
\r
4287 r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
\r
4292 #endif /* GL_EXT_multisample */
\r
4294 #ifdef GL_EXT_packed_depth_stencil
\r
4296 #endif /* GL_EXT_packed_depth_stencil */
\r
4298 #ifdef GL_EXT_packed_float
\r
4300 #endif /* GL_EXT_packed_float */
\r
4302 #ifdef GL_EXT_packed_pixels
\r
4304 #endif /* GL_EXT_packed_pixels */
\r
4306 #ifdef GL_EXT_paletted_texture
\r
4308 static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4310 GLboolean r = GL_FALSE;
\r
4312 r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
\r
4313 r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
\r
4314 r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
\r
4315 r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
\r
4320 #endif /* GL_EXT_paletted_texture */
\r
4322 #ifdef GL_EXT_pixel_buffer_object
\r
4324 #endif /* GL_EXT_pixel_buffer_object */
\r
4326 #ifdef GL_EXT_pixel_transform
\r
4328 static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4330 GLboolean r = GL_FALSE;
\r
4332 r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
\r
4333 r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
\r
4334 r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
\r
4335 r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
\r
4336 r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
\r
4337 r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
\r
4342 #endif /* GL_EXT_pixel_transform */
\r
4344 #ifdef GL_EXT_pixel_transform_color_table
\r
4346 #endif /* GL_EXT_pixel_transform_color_table */
\r
4348 #ifdef GL_EXT_point_parameters
\r
4350 static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4352 GLboolean r = GL_FALSE;
\r
4354 r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
\r
4355 r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
\r
4360 #endif /* GL_EXT_point_parameters */
\r
4362 #ifdef GL_EXT_polygon_offset
\r
4364 static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4366 GLboolean r = GL_FALSE;
\r
4368 r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
\r
4373 #endif /* GL_EXT_polygon_offset */
\r
4375 #ifdef GL_EXT_rescale_normal
\r
4377 #endif /* GL_EXT_rescale_normal */
\r
4379 #ifdef GL_EXT_scene_marker
\r
4381 static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4383 GLboolean r = GL_FALSE;
\r
4385 r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
\r
4386 r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
\r
4391 #endif /* GL_EXT_scene_marker */
\r
4393 #ifdef GL_EXT_secondary_color
\r
4395 static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4397 GLboolean r = GL_FALSE;
\r
4399 r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
\r
4400 r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
\r
4401 r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
\r
4402 r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
\r
4403 r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
\r
4404 r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
\r
4405 r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
\r
4406 r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
\r
4407 r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
\r
4408 r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
\r
4409 r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
\r
4410 r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
\r
4411 r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
\r
4412 r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
\r
4413 r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
\r
4414 r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
\r
4415 r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
\r
4420 #endif /* GL_EXT_secondary_color */
\r
4422 #ifdef GL_EXT_separate_specular_color
\r
4424 #endif /* GL_EXT_separate_specular_color */
\r
4426 #ifdef GL_EXT_shadow_funcs
\r
4428 #endif /* GL_EXT_shadow_funcs */
\r
4430 #ifdef GL_EXT_shared_texture_palette
\r
4432 #endif /* GL_EXT_shared_texture_palette */
\r
4434 #ifdef GL_EXT_stencil_clear_tag
\r
4436 #endif /* GL_EXT_stencil_clear_tag */
\r
4438 #ifdef GL_EXT_stencil_two_side
\r
4440 static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4442 GLboolean r = GL_FALSE;
\r
4444 r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
\r
4449 #endif /* GL_EXT_stencil_two_side */
\r
4451 #ifdef GL_EXT_stencil_wrap
\r
4453 #endif /* GL_EXT_stencil_wrap */
\r
4455 #ifdef GL_EXT_subtexture
\r
4457 static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4459 GLboolean r = GL_FALSE;
\r
4461 r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
\r
4462 r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
\r
4463 r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
\r
4468 #endif /* GL_EXT_subtexture */
\r
4470 #ifdef GL_EXT_texture
\r
4472 #endif /* GL_EXT_texture */
\r
4474 #ifdef GL_EXT_texture3D
\r
4476 static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4478 GLboolean r = GL_FALSE;
\r
4480 r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
\r
4485 #endif /* GL_EXT_texture3D */
\r
4487 #ifdef GL_EXT_texture_array
\r
4489 #endif /* GL_EXT_texture_array */
\r
4491 #ifdef GL_EXT_texture_buffer_object
\r
4493 static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4495 GLboolean r = GL_FALSE;
\r
4497 r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
\r
4502 #endif /* GL_EXT_texture_buffer_object */
\r
4504 #ifdef GL_EXT_texture_compression_dxt1
\r
4506 #endif /* GL_EXT_texture_compression_dxt1 */
\r
4508 #ifdef GL_EXT_texture_compression_latc
\r
4510 #endif /* GL_EXT_texture_compression_latc */
\r
4512 #ifdef GL_EXT_texture_compression_rgtc
\r
4514 #endif /* GL_EXT_texture_compression_rgtc */
\r
4516 #ifdef GL_EXT_texture_compression_s3tc
\r
4518 #endif /* GL_EXT_texture_compression_s3tc */
\r
4520 #ifdef GL_EXT_texture_cube_map
\r
4522 #endif /* GL_EXT_texture_cube_map */
\r
4524 #ifdef GL_EXT_texture_edge_clamp
\r
4526 #endif /* GL_EXT_texture_edge_clamp */
\r
4528 #ifdef GL_EXT_texture_env
\r
4530 #endif /* GL_EXT_texture_env */
\r
4532 #ifdef GL_EXT_texture_env_add
\r
4534 #endif /* GL_EXT_texture_env_add */
\r
4536 #ifdef GL_EXT_texture_env_combine
\r
4538 #endif /* GL_EXT_texture_env_combine */
\r
4540 #ifdef GL_EXT_texture_env_dot3
\r
4542 #endif /* GL_EXT_texture_env_dot3 */
\r
4544 #ifdef GL_EXT_texture_filter_anisotropic
\r
4546 #endif /* GL_EXT_texture_filter_anisotropic */
\r
4548 #ifdef GL_EXT_texture_integer
\r
4550 static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4552 GLboolean r = GL_FALSE;
\r
4554 r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
\r
4555 r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
\r
4556 r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
\r
4557 r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
\r
4558 r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
\r
4559 r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
\r
4564 #endif /* GL_EXT_texture_integer */
\r
4566 #ifdef GL_EXT_texture_lod_bias
\r
4568 #endif /* GL_EXT_texture_lod_bias */
\r
4570 #ifdef GL_EXT_texture_mirror_clamp
\r
4572 #endif /* GL_EXT_texture_mirror_clamp */
\r
4574 #ifdef GL_EXT_texture_object
\r
4576 static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4578 GLboolean r = GL_FALSE;
\r
4580 r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
\r
4581 r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
\r
4582 r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
\r
4583 r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
\r
4584 r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
\r
4585 r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
\r
4590 #endif /* GL_EXT_texture_object */
\r
4592 #ifdef GL_EXT_texture_perturb_normal
\r
4594 static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4596 GLboolean r = GL_FALSE;
\r
4598 r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
\r
4603 #endif /* GL_EXT_texture_perturb_normal */
\r
4605 #ifdef GL_EXT_texture_rectangle
\r
4607 #endif /* GL_EXT_texture_rectangle */
\r
4609 #ifdef GL_EXT_texture_sRGB
\r
4611 #endif /* GL_EXT_texture_sRGB */
\r
4613 #ifdef GL_EXT_texture_shared_exponent
\r
4615 #endif /* GL_EXT_texture_shared_exponent */
\r
4617 #ifdef GL_EXT_texture_swizzle
\r
4619 #endif /* GL_EXT_texture_swizzle */
\r
4621 #ifdef GL_EXT_timer_query
\r
4623 static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4625 GLboolean r = GL_FALSE;
\r
4627 r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
\r
4628 r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
\r
4633 #endif /* GL_EXT_timer_query */
\r
4635 #ifdef GL_EXT_transform_feedback
\r
4637 static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4639 GLboolean r = GL_FALSE;
\r
4641 r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
\r
4642 r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
\r
4643 r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
\r
4644 r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
\r
4645 r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
\r
4646 r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
\r
4647 r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
\r
4652 #endif /* GL_EXT_transform_feedback */
\r
4654 #ifdef GL_EXT_vertex_array
\r
4656 static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4658 GLboolean r = GL_FALSE;
\r
4660 r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
\r
4661 r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
\r
4662 r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
\r
4663 r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
\r
4664 r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
\r
4665 r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
\r
4666 r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
\r
4667 r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
\r
4668 r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
\r
4673 #endif /* GL_EXT_vertex_array */
\r
4675 #ifdef GL_EXT_vertex_array_bgra
\r
4677 #endif /* GL_EXT_vertex_array_bgra */
\r
4679 #ifdef GL_EXT_vertex_shader
\r
4681 static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4683 GLboolean r = GL_FALSE;
\r
4685 r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
\r
4686 r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
\r
4687 r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
\r
4688 r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
\r
4689 r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
\r
4690 r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
\r
4691 r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
\r
4692 r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
\r
4693 r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
\r
4694 r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
\r
4695 r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
\r
4696 r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
\r
4697 r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
\r
4698 r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
\r
4699 r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
\r
4700 r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
\r
4701 r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
\r
4702 r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
\r
4703 r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
\r
4704 r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
\r
4705 r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
\r
4706 r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
\r
4707 r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
\r
4708 r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
\r
4709 r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
\r
4710 r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
\r
4711 r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
\r
4712 r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
\r
4713 r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
\r
4714 r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
\r
4715 r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
\r
4716 r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
\r
4717 r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
\r
4718 r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
\r
4719 r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
\r
4720 r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
\r
4721 r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
\r
4722 r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
\r
4723 r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
\r
4724 r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
\r
4725 r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
\r
4726 r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
\r
4731 #endif /* GL_EXT_vertex_shader */
\r
4733 #ifdef GL_EXT_vertex_weighting
\r
4735 static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4737 GLboolean r = GL_FALSE;
\r
4739 r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
\r
4740 r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
\r
4741 r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
\r
4746 #endif /* GL_EXT_vertex_weighting */
\r
4748 #ifdef GL_GREMEDY_frame_terminator
\r
4750 static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4752 GLboolean r = GL_FALSE;
\r
4754 r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
\r
4759 #endif /* GL_GREMEDY_frame_terminator */
\r
4761 #ifdef GL_GREMEDY_string_marker
\r
4763 static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4765 GLboolean r = GL_FALSE;
\r
4767 r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
\r
4772 #endif /* GL_GREMEDY_string_marker */
\r
4774 #ifdef GL_HP_convolution_border_modes
\r
4776 #endif /* GL_HP_convolution_border_modes */
\r
4778 #ifdef GL_HP_image_transform
\r
4780 static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4782 GLboolean r = GL_FALSE;
\r
4784 r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
\r
4785 r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
\r
4786 r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
\r
4787 r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
\r
4788 r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
\r
4789 r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
\r
4794 #endif /* GL_HP_image_transform */
\r
4796 #ifdef GL_HP_occlusion_test
\r
4798 #endif /* GL_HP_occlusion_test */
\r
4800 #ifdef GL_HP_texture_lighting
\r
4802 #endif /* GL_HP_texture_lighting */
\r
4804 #ifdef GL_IBM_cull_vertex
\r
4806 #endif /* GL_IBM_cull_vertex */
\r
4808 #ifdef GL_IBM_multimode_draw_arrays
\r
4810 static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4812 GLboolean r = GL_FALSE;
\r
4814 r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
\r
4815 r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
\r
4820 #endif /* GL_IBM_multimode_draw_arrays */
\r
4822 #ifdef GL_IBM_rasterpos_clip
\r
4824 #endif /* GL_IBM_rasterpos_clip */
\r
4826 #ifdef GL_IBM_static_data
\r
4828 #endif /* GL_IBM_static_data */
\r
4830 #ifdef GL_IBM_texture_mirrored_repeat
\r
4832 #endif /* GL_IBM_texture_mirrored_repeat */
\r
4834 #ifdef GL_IBM_vertex_array_lists
\r
4836 static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4838 GLboolean r = GL_FALSE;
\r
4840 r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
\r
4841 r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
\r
4842 r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
\r
4843 r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
\r
4844 r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
\r
4845 r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
\r
4846 r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
\r
4847 r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
\r
4852 #endif /* GL_IBM_vertex_array_lists */
\r
4854 #ifdef GL_INGR_color_clamp
\r
4856 #endif /* GL_INGR_color_clamp */
\r
4858 #ifdef GL_INGR_interlace_read
\r
4860 #endif /* GL_INGR_interlace_read */
\r
4862 #ifdef GL_INTEL_parallel_arrays
\r
4864 static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4866 GLboolean r = GL_FALSE;
\r
4868 r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
\r
4869 r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
\r
4870 r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
\r
4871 r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
\r
4876 #endif /* GL_INTEL_parallel_arrays */
\r
4878 #ifdef GL_INTEL_texture_scissor
\r
4880 static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4882 GLboolean r = GL_FALSE;
\r
4884 r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
\r
4885 r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
\r
4890 #endif /* GL_INTEL_texture_scissor */
\r
4892 #ifdef GL_KTX_buffer_region
\r
4894 static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4896 GLboolean r = GL_FALSE;
\r
4898 r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
\r
4899 r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
\r
4900 r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
\r
4901 r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
\r
4902 r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
\r
4907 #endif /* GL_KTX_buffer_region */
\r
4909 #ifdef GL_MESAX_texture_stack
\r
4911 #endif /* GL_MESAX_texture_stack */
\r
4913 #ifdef GL_MESA_pack_invert
\r
4915 #endif /* GL_MESA_pack_invert */
\r
4917 #ifdef GL_MESA_resize_buffers
\r
4919 static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4921 GLboolean r = GL_FALSE;
\r
4923 r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
\r
4928 #endif /* GL_MESA_resize_buffers */
\r
4930 #ifdef GL_MESA_window_pos
\r
4932 static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4934 GLboolean r = GL_FALSE;
\r
4936 r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
\r
4937 r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
\r
4938 r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
\r
4939 r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
\r
4940 r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
\r
4941 r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
\r
4942 r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
\r
4943 r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
\r
4944 r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
\r
4945 r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
\r
4946 r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
\r
4947 r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
\r
4948 r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
\r
4949 r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
\r
4950 r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
\r
4951 r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
\r
4952 r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
\r
4953 r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
\r
4954 r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
\r
4955 r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
\r
4956 r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
\r
4957 r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
\r
4958 r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
\r
4959 r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
\r
4964 #endif /* GL_MESA_window_pos */
\r
4966 #ifdef GL_MESA_ycbcr_texture
\r
4968 #endif /* GL_MESA_ycbcr_texture */
\r
4970 #ifdef GL_NV_blend_square
\r
4972 #endif /* GL_NV_blend_square */
\r
4974 #ifdef GL_NV_conditional_render
\r
4976 static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4978 GLboolean r = GL_FALSE;
\r
4980 r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
\r
4981 r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
\r
4986 #endif /* GL_NV_conditional_render */
\r
4988 #ifdef GL_NV_copy_depth_to_color
\r
4990 #endif /* GL_NV_copy_depth_to_color */
\r
4992 #ifdef GL_NV_depth_buffer_float
\r
4994 static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
\r
4996 GLboolean r = GL_FALSE;
\r
4998 r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
\r
4999 r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
\r
5000 r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
\r
5005 #endif /* GL_NV_depth_buffer_float */
\r
5007 #ifdef GL_NV_depth_clamp
\r
5009 #endif /* GL_NV_depth_clamp */
\r
5011 #ifdef GL_NV_depth_range_unclamped
\r
5013 #endif /* GL_NV_depth_range_unclamped */
\r
5015 #ifdef GL_NV_evaluators
\r
5017 static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5019 GLboolean r = GL_FALSE;
\r
5021 r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
\r
5022 r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
\r
5023 r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
\r
5024 r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
\r
5025 r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
\r
5026 r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
\r
5027 r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
\r
5028 r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
\r
5029 r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
\r
5034 #endif /* GL_NV_evaluators */
\r
5036 #ifdef GL_NV_explicit_multisample
\r
5038 static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5040 GLboolean r = GL_FALSE;
\r
5042 r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
\r
5043 r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
\r
5044 r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
\r
5049 #endif /* GL_NV_explicit_multisample */
\r
5051 #ifdef GL_NV_fence
\r
5053 static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5055 GLboolean r = GL_FALSE;
\r
5057 r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
\r
5058 r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
\r
5059 r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
\r
5060 r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
\r
5061 r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
\r
5062 r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
\r
5063 r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
\r
5068 #endif /* GL_NV_fence */
\r
5070 #ifdef GL_NV_float_buffer
\r
5072 #endif /* GL_NV_float_buffer */
\r
5074 #ifdef GL_NV_fog_distance
\r
5076 #endif /* GL_NV_fog_distance */
\r
5078 #ifdef GL_NV_fragment_program
\r
5080 static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5082 GLboolean r = GL_FALSE;
\r
5084 r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
\r
5085 r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
\r
5086 r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
\r
5087 r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
\r
5088 r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
\r
5089 r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
\r
5094 #endif /* GL_NV_fragment_program */
\r
5096 #ifdef GL_NV_fragment_program2
\r
5098 #endif /* GL_NV_fragment_program2 */
\r
5100 #ifdef GL_NV_fragment_program4
\r
5102 #endif /* GL_NV_fragment_program4 */
\r
5104 #ifdef GL_NV_fragment_program_option
\r
5106 #endif /* GL_NV_fragment_program_option */
\r
5108 #ifdef GL_NV_framebuffer_multisample_coverage
\r
5110 static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5112 GLboolean r = GL_FALSE;
\r
5114 r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
\r
5119 #endif /* GL_NV_framebuffer_multisample_coverage */
\r
5121 #ifdef GL_NV_geometry_program4
\r
5123 static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5125 GLboolean r = GL_FALSE;
\r
5127 r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
\r
5132 #endif /* GL_NV_geometry_program4 */
\r
5134 #ifdef GL_NV_geometry_shader4
\r
5136 #endif /* GL_NV_geometry_shader4 */
\r
5138 #ifdef GL_NV_gpu_program4
\r
5140 static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5142 GLboolean r = GL_FALSE;
\r
5144 r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
\r
5145 r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
\r
5146 r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
\r
5147 r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
\r
5148 r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
\r
5149 r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
\r
5150 r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
\r
5151 r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
\r
5152 r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
\r
5153 r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
\r
5154 r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
\r
5155 r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
\r
5160 #endif /* GL_NV_gpu_program4 */
\r
5162 #ifdef GL_NV_half_float
\r
5164 static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5166 GLboolean r = GL_FALSE;
\r
5168 r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
\r
5169 r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
\r
5170 r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
\r
5171 r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
\r
5172 r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
\r
5173 r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
\r
5174 r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
\r
5175 r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
\r
5176 r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
\r
5177 r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
\r
5178 r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
\r
5179 r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
\r
5180 r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
\r
5181 r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
\r
5182 r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
\r
5183 r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
\r
5184 r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
\r
5185 r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
\r
5186 r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
\r
5187 r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
\r
5188 r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
\r
5189 r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
\r
5190 r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
\r
5191 r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
\r
5192 r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
\r
5193 r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
\r
5194 r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
\r
5195 r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
\r
5196 r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
\r
5197 r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
\r
5198 r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
\r
5199 r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
\r
5200 r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
\r
5201 r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
\r
5202 r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
\r
5203 r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
\r
5204 r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
\r
5205 r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
\r
5206 r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
\r
5207 r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
\r
5208 r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
\r
5209 r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
\r
5210 r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
\r
5211 r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
\r
5212 r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
\r
5213 r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
\r
5218 #endif /* GL_NV_half_float */
\r
5220 #ifdef GL_NV_light_max_exponent
\r
5222 #endif /* GL_NV_light_max_exponent */
\r
5224 #ifdef GL_NV_multisample_filter_hint
\r
5226 #endif /* GL_NV_multisample_filter_hint */
\r
5228 #ifdef GL_NV_occlusion_query
\r
5230 static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5232 GLboolean r = GL_FALSE;
\r
5234 r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
\r
5235 r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
\r
5236 r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
\r
5237 r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
\r
5238 r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
\r
5239 r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
\r
5240 r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
\r
5245 #endif /* GL_NV_occlusion_query */
\r
5247 #ifdef GL_NV_packed_depth_stencil
\r
5249 #endif /* GL_NV_packed_depth_stencil */
\r
5251 #ifdef GL_NV_parameter_buffer_object
\r
5253 static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5255 GLboolean r = GL_FALSE;
\r
5257 r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
\r
5258 r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
\r
5259 r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
\r
5264 #endif /* GL_NV_parameter_buffer_object */
\r
5266 #ifdef GL_NV_pixel_data_range
\r
5268 static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5270 GLboolean r = GL_FALSE;
\r
5272 r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
\r
5273 r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
\r
5278 #endif /* GL_NV_pixel_data_range */
\r
5280 #ifdef GL_NV_point_sprite
\r
5282 static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5284 GLboolean r = GL_FALSE;
\r
5286 r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
\r
5287 r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
\r
5292 #endif /* GL_NV_point_sprite */
\r
5294 #ifdef GL_NV_present_video
\r
5296 static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5298 GLboolean r = GL_FALSE;
\r
5300 r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
\r
5301 r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
\r
5302 r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
\r
5303 r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
\r
5304 r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
\r
5305 r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
\r
5306 r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
\r
5311 #endif /* GL_NV_present_video */
\r
5313 #ifdef GL_NV_primitive_restart
\r
5315 static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5317 GLboolean r = GL_FALSE;
\r
5319 r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
\r
5320 r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
\r
5325 #endif /* GL_NV_primitive_restart */
\r
5327 #ifdef GL_NV_register_combiners
\r
5329 static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5331 GLboolean r = GL_FALSE;
\r
5333 r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
\r
5334 r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
\r
5335 r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
\r
5336 r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
\r
5337 r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
\r
5338 r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
\r
5339 r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
\r
5340 r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
\r
5341 r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
\r
5342 r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
\r
5343 r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
\r
5344 r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
\r
5345 r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
\r
5350 #endif /* GL_NV_register_combiners */
\r
5352 #ifdef GL_NV_register_combiners2
\r
5354 static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5356 GLboolean r = GL_FALSE;
\r
5358 r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
\r
5359 r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
\r
5364 #endif /* GL_NV_register_combiners2 */
\r
5366 #ifdef GL_NV_texgen_emboss
\r
5368 #endif /* GL_NV_texgen_emboss */
\r
5370 #ifdef GL_NV_texgen_reflection
\r
5372 #endif /* GL_NV_texgen_reflection */
\r
5374 #ifdef GL_NV_texture_compression_vtc
\r
5376 #endif /* GL_NV_texture_compression_vtc */
\r
5378 #ifdef GL_NV_texture_env_combine4
\r
5380 #endif /* GL_NV_texture_env_combine4 */
\r
5382 #ifdef GL_NV_texture_expand_normal
\r
5384 #endif /* GL_NV_texture_expand_normal */
\r
5386 #ifdef GL_NV_texture_rectangle
\r
5388 #endif /* GL_NV_texture_rectangle */
\r
5390 #ifdef GL_NV_texture_shader
\r
5392 #endif /* GL_NV_texture_shader */
\r
5394 #ifdef GL_NV_texture_shader2
\r
5396 #endif /* GL_NV_texture_shader2 */
\r
5398 #ifdef GL_NV_texture_shader3
\r
5400 #endif /* GL_NV_texture_shader3 */
\r
5402 #ifdef GL_NV_transform_feedback
\r
5404 static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5406 GLboolean r = GL_FALSE;
\r
5408 r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
\r
5409 r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
\r
5410 r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
\r
5411 r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
\r
5412 r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
\r
5413 r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
\r
5414 r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
\r
5415 r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
\r
5416 r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
\r
5417 r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
\r
5418 r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
\r
5423 #endif /* GL_NV_transform_feedback */
\r
5425 #ifdef GL_NV_vertex_array_range
\r
5427 static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5429 GLboolean r = GL_FALSE;
\r
5431 r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
\r
5432 r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
\r
5437 #endif /* GL_NV_vertex_array_range */
\r
5439 #ifdef GL_NV_vertex_array_range2
\r
5441 #endif /* GL_NV_vertex_array_range2 */
\r
5443 #ifdef GL_NV_vertex_program
\r
5445 static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5447 GLboolean r = GL_FALSE;
\r
5449 r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
\r
5450 r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
\r
5451 r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
\r
5452 r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
\r
5453 r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
\r
5454 r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
\r
5455 r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
\r
5456 r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
\r
5457 r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
\r
5458 r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
\r
5459 r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
\r
5460 r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
\r
5461 r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
\r
5462 r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
\r
5463 r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
\r
5464 r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
\r
5465 r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
\r
5466 r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
\r
5467 r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
\r
5468 r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
\r
5469 r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
\r
5470 r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
\r
5471 r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
\r
5472 r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
\r
5473 r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
\r
5474 r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
\r
5475 r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
\r
5476 r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
\r
5477 r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
\r
5478 r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
\r
5479 r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
\r
5480 r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
\r
5481 r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
\r
5482 r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
\r
5483 r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
\r
5484 r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
\r
5485 r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
\r
5486 r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
\r
5487 r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
\r
5488 r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
\r
5489 r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
\r
5490 r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
\r
5491 r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
\r
5492 r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
\r
5493 r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
\r
5494 r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
\r
5495 r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
\r
5496 r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
\r
5497 r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
\r
5498 r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
\r
5499 r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
\r
5500 r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
\r
5501 r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
\r
5502 r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
\r
5503 r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
\r
5504 r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
\r
5505 r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
\r
5506 r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
\r
5507 r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
\r
5508 r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
\r
5509 r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
\r
5510 r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
\r
5511 r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
\r
5512 r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
\r
5517 #endif /* GL_NV_vertex_program */
\r
5519 #ifdef GL_NV_vertex_program1_1
\r
5521 #endif /* GL_NV_vertex_program1_1 */
\r
5523 #ifdef GL_NV_vertex_program2
\r
5525 #endif /* GL_NV_vertex_program2 */
\r
5527 #ifdef GL_NV_vertex_program2_option
\r
5529 #endif /* GL_NV_vertex_program2_option */
\r
5531 #ifdef GL_NV_vertex_program3
\r
5533 #endif /* GL_NV_vertex_program3 */
\r
5535 #ifdef GL_NV_vertex_program4
\r
5537 #endif /* GL_NV_vertex_program4 */
\r
5539 #ifdef GL_OES_byte_coordinates
\r
5541 #endif /* GL_OES_byte_coordinates */
\r
5543 #ifdef GL_OES_compressed_paletted_texture
\r
5545 #endif /* GL_OES_compressed_paletted_texture */
\r
5547 #ifdef GL_OES_read_format
\r
5549 #endif /* GL_OES_read_format */
\r
5551 #ifdef GL_OES_single_precision
\r
5553 static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5555 GLboolean r = GL_FALSE;
\r
5557 r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
\r
5558 r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
\r
5559 r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
\r
5560 r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
\r
5561 r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
\r
5562 r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
\r
5567 #endif /* GL_OES_single_precision */
\r
5569 #ifdef GL_OML_interlace
\r
5571 #endif /* GL_OML_interlace */
\r
5573 #ifdef GL_OML_resample
\r
5575 #endif /* GL_OML_resample */
\r
5577 #ifdef GL_OML_subsample
\r
5579 #endif /* GL_OML_subsample */
\r
5581 #ifdef GL_PGI_misc_hints
\r
5583 #endif /* GL_PGI_misc_hints */
\r
5585 #ifdef GL_PGI_vertex_hints
\r
5587 #endif /* GL_PGI_vertex_hints */
\r
5589 #ifdef GL_REND_screen_coordinates
\r
5591 #endif /* GL_REND_screen_coordinates */
\r
5595 #endif /* GL_S3_s3tc */
\r
5597 #ifdef GL_SGIS_color_range
\r
5599 #endif /* GL_SGIS_color_range */
\r
5601 #ifdef GL_SGIS_detail_texture
\r
5603 static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5605 GLboolean r = GL_FALSE;
\r
5607 r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
\r
5608 r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
\r
5613 #endif /* GL_SGIS_detail_texture */
\r
5615 #ifdef GL_SGIS_fog_function
\r
5617 static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5619 GLboolean r = GL_FALSE;
\r
5621 r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
\r
5622 r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
\r
5627 #endif /* GL_SGIS_fog_function */
\r
5629 #ifdef GL_SGIS_generate_mipmap
\r
5631 #endif /* GL_SGIS_generate_mipmap */
\r
5633 #ifdef GL_SGIS_multisample
\r
5635 static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5637 GLboolean r = GL_FALSE;
\r
5639 r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
\r
5640 r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
\r
5645 #endif /* GL_SGIS_multisample */
\r
5647 #ifdef GL_SGIS_pixel_texture
\r
5649 #endif /* GL_SGIS_pixel_texture */
\r
5651 #ifdef GL_SGIS_point_line_texgen
\r
5653 #endif /* GL_SGIS_point_line_texgen */
\r
5655 #ifdef GL_SGIS_sharpen_texture
\r
5657 static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5659 GLboolean r = GL_FALSE;
\r
5661 r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
\r
5662 r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
\r
5667 #endif /* GL_SGIS_sharpen_texture */
\r
5669 #ifdef GL_SGIS_texture4D
\r
5671 static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5673 GLboolean r = GL_FALSE;
\r
5675 r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
\r
5676 r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
\r
5681 #endif /* GL_SGIS_texture4D */
\r
5683 #ifdef GL_SGIS_texture_border_clamp
\r
5685 #endif /* GL_SGIS_texture_border_clamp */
\r
5687 #ifdef GL_SGIS_texture_edge_clamp
\r
5689 #endif /* GL_SGIS_texture_edge_clamp */
\r
5691 #ifdef GL_SGIS_texture_filter4
\r
5693 static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5695 GLboolean r = GL_FALSE;
\r
5697 r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
\r
5698 r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
\r
5703 #endif /* GL_SGIS_texture_filter4 */
\r
5705 #ifdef GL_SGIS_texture_lod
\r
5707 #endif /* GL_SGIS_texture_lod */
\r
5709 #ifdef GL_SGIS_texture_select
\r
5711 #endif /* GL_SGIS_texture_select */
\r
5713 #ifdef GL_SGIX_async
\r
5715 static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5717 GLboolean r = GL_FALSE;
\r
5719 r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
\r
5720 r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
\r
5721 r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
\r
5722 r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
\r
5723 r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
\r
5724 r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
\r
5729 #endif /* GL_SGIX_async */
\r
5731 #ifdef GL_SGIX_async_histogram
\r
5733 #endif /* GL_SGIX_async_histogram */
\r
5735 #ifdef GL_SGIX_async_pixel
\r
5737 #endif /* GL_SGIX_async_pixel */
\r
5739 #ifdef GL_SGIX_blend_alpha_minmax
\r
5741 #endif /* GL_SGIX_blend_alpha_minmax */
\r
5743 #ifdef GL_SGIX_clipmap
\r
5745 #endif /* GL_SGIX_clipmap */
\r
5747 #ifdef GL_SGIX_convolution_accuracy
\r
5749 #endif /* GL_SGIX_convolution_accuracy */
\r
5751 #ifdef GL_SGIX_depth_texture
\r
5753 #endif /* GL_SGIX_depth_texture */
\r
5755 #ifdef GL_SGIX_flush_raster
\r
5757 static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5759 GLboolean r = GL_FALSE;
\r
5761 r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
\r
5766 #endif /* GL_SGIX_flush_raster */
\r
5768 #ifdef GL_SGIX_fog_offset
\r
5770 #endif /* GL_SGIX_fog_offset */
\r
5772 #ifdef GL_SGIX_fog_texture
\r
5774 static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5776 GLboolean r = GL_FALSE;
\r
5778 r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
\r
5783 #endif /* GL_SGIX_fog_texture */
\r
5785 #ifdef GL_SGIX_fragment_specular_lighting
\r
5787 static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5789 GLboolean r = GL_FALSE;
\r
5791 r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
\r
5792 r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
\r
5793 r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
\r
5794 r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
\r
5795 r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
\r
5796 r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
\r
5797 r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
\r
5798 r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
\r
5799 r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
\r
5800 r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
\r
5801 r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
\r
5802 r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
\r
5803 r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
\r
5804 r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
\r
5805 r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
\r
5806 r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
\r
5807 r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
\r
5812 #endif /* GL_SGIX_fragment_specular_lighting */
\r
5814 #ifdef GL_SGIX_framezoom
\r
5816 static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5818 GLboolean r = GL_FALSE;
\r
5820 r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
\r
5825 #endif /* GL_SGIX_framezoom */
\r
5827 #ifdef GL_SGIX_interlace
\r
5829 #endif /* GL_SGIX_interlace */
\r
5831 #ifdef GL_SGIX_ir_instrument1
\r
5833 #endif /* GL_SGIX_ir_instrument1 */
\r
5835 #ifdef GL_SGIX_list_priority
\r
5837 #endif /* GL_SGIX_list_priority */
\r
5839 #ifdef GL_SGIX_pixel_texture
\r
5841 static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5843 GLboolean r = GL_FALSE;
\r
5845 r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
\r
5850 #endif /* GL_SGIX_pixel_texture */
\r
5852 #ifdef GL_SGIX_pixel_texture_bits
\r
5854 #endif /* GL_SGIX_pixel_texture_bits */
\r
5856 #ifdef GL_SGIX_reference_plane
\r
5858 static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5860 GLboolean r = GL_FALSE;
\r
5862 r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
\r
5867 #endif /* GL_SGIX_reference_plane */
\r
5869 #ifdef GL_SGIX_resample
\r
5871 #endif /* GL_SGIX_resample */
\r
5873 #ifdef GL_SGIX_shadow
\r
5875 #endif /* GL_SGIX_shadow */
\r
5877 #ifdef GL_SGIX_shadow_ambient
\r
5879 #endif /* GL_SGIX_shadow_ambient */
\r
5881 #ifdef GL_SGIX_sprite
\r
5883 static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5885 GLboolean r = GL_FALSE;
\r
5887 r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
\r
5888 r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
\r
5889 r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
\r
5890 r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
\r
5895 #endif /* GL_SGIX_sprite */
\r
5897 #ifdef GL_SGIX_tag_sample_buffer
\r
5899 static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5901 GLboolean r = GL_FALSE;
\r
5903 r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
\r
5908 #endif /* GL_SGIX_tag_sample_buffer */
\r
5910 #ifdef GL_SGIX_texture_add_env
\r
5912 #endif /* GL_SGIX_texture_add_env */
\r
5914 #ifdef GL_SGIX_texture_coordinate_clamp
\r
5916 #endif /* GL_SGIX_texture_coordinate_clamp */
\r
5918 #ifdef GL_SGIX_texture_lod_bias
\r
5920 #endif /* GL_SGIX_texture_lod_bias */
\r
5922 #ifdef GL_SGIX_texture_multi_buffer
\r
5924 #endif /* GL_SGIX_texture_multi_buffer */
\r
5926 #ifdef GL_SGIX_texture_range
\r
5928 #endif /* GL_SGIX_texture_range */
\r
5930 #ifdef GL_SGIX_texture_scale_bias
\r
5932 #endif /* GL_SGIX_texture_scale_bias */
\r
5934 #ifdef GL_SGIX_vertex_preclip
\r
5936 #endif /* GL_SGIX_vertex_preclip */
\r
5938 #ifdef GL_SGIX_vertex_preclip_hint
\r
5940 #endif /* GL_SGIX_vertex_preclip_hint */
\r
5942 #ifdef GL_SGIX_ycrcb
\r
5944 #endif /* GL_SGIX_ycrcb */
\r
5946 #ifdef GL_SGI_color_matrix
\r
5948 #endif /* GL_SGI_color_matrix */
\r
5950 #ifdef GL_SGI_color_table
\r
5952 static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5954 GLboolean r = GL_FALSE;
\r
5956 r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
\r
5957 r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
\r
5958 r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
\r
5959 r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
\r
5960 r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
\r
5961 r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
\r
5962 r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
\r
5967 #endif /* GL_SGI_color_table */
\r
5969 #ifdef GL_SGI_texture_color_table
\r
5971 #endif /* GL_SGI_texture_color_table */
\r
5973 #ifdef GL_SUNX_constant_data
\r
5975 static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5977 GLboolean r = GL_FALSE;
\r
5979 r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
\r
5984 #endif /* GL_SUNX_constant_data */
\r
5986 #ifdef GL_SUN_convolution_border_modes
\r
5988 #endif /* GL_SUN_convolution_border_modes */
\r
5990 #ifdef GL_SUN_global_alpha
\r
5992 static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
\r
5994 GLboolean r = GL_FALSE;
\r
5996 r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
\r
5997 r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
\r
5998 r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
\r
5999 r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
\r
6000 r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
\r
6001 r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
\r
6002 r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
\r
6003 r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
\r
6008 #endif /* GL_SUN_global_alpha */
\r
6010 #ifdef GL_SUN_mesh_array
\r
6012 #endif /* GL_SUN_mesh_array */
\r
6014 #ifdef GL_SUN_read_video_pixels
\r
6016 static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
\r
6018 GLboolean r = GL_FALSE;
\r
6020 r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
\r
6025 #endif /* GL_SUN_read_video_pixels */
\r
6027 #ifdef GL_SUN_slice_accum
\r
6029 #endif /* GL_SUN_slice_accum */
\r
6031 #ifdef GL_SUN_triangle_list
\r
6033 static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
\r
6035 GLboolean r = GL_FALSE;
\r
6037 r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
\r
6038 r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
\r
6039 r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
\r
6040 r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
\r
6041 r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
\r
6042 r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
\r
6043 r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
\r
6048 #endif /* GL_SUN_triangle_list */
\r
6050 #ifdef GL_SUN_vertex
\r
6052 static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
\r
6054 GLboolean r = GL_FALSE;
\r
6056 r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
\r
6057 r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
\r
6058 r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
\r
6059 r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6060 r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
\r
6061 r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
\r
6062 r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
\r
6063 r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
\r
6064 r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
\r
6065 r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
\r
6066 r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
\r
6067 r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
\r
6068 r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
\r
6069 r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6070 r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
\r
6071 r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
\r
6072 r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
\r
6073 r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
\r
6074 r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
\r
6075 r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6076 r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
\r
6077 r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6078 r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
\r
6079 r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
\r
6080 r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
\r
6081 r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
\r
6082 r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
\r
6083 r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
\r
6084 r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
\r
6085 r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6086 r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
\r
6087 r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
\r
6088 r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
\r
6089 r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
\r
6090 r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
\r
6091 r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
\r
6092 r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
\r
6093 r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
\r
6094 r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
\r
6095 r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
\r
6100 #endif /* GL_SUN_vertex */
\r
6102 #ifdef GL_WIN_phong_shading
\r
6104 #endif /* GL_WIN_phong_shading */
\r
6106 #ifdef GL_WIN_specular_fog
\r
6108 #endif /* GL_WIN_specular_fog */
\r
6110 #ifdef GL_WIN_swap_hint
\r
6112 static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
\r
6114 GLboolean r = GL_FALSE;
\r
6116 r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
\r
6121 #endif /* GL_WIN_swap_hint */
\r
6123 /* ------------------------------------------------------------------------- */
\r
6126 * Search for name in the extensions string. Use of strstr()
\r
6127 * is not sufficient because extension names can be prefixes of
\r
6128 * other extension names. Could use strtok() but the constant
\r
6129 * string returned by glGetString might be in read-only memory.
\r
6131 GLboolean glewGetExtension (const char* name)
\r
6135 GLuint len = _glewStrLen((const GLubyte*)name);
\r
6136 p = (GLubyte*)glGetString(GL_EXTENSIONS);
\r
6137 if (0 == p) return GL_FALSE;
\r
6138 end = p + _glewStrLen(p);
\r
6141 GLuint n = _glewStrCLen(p, ' ');
\r
6142 if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
\r
6148 /* ------------------------------------------------------------------------- */
\r
6153 GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
\r
6156 GLuint dot, major, minor;
\r
6157 /* query opengl version */
\r
6158 s = glGetString(GL_VERSION);
\r
6159 dot = _glewStrCLen(s, '.');
\r
6162 if (dot == 0 || s[minor] == '\0')
\r
6163 return GLEW_ERROR_NO_GL_VERSION;
\r
6164 if (s[major] == '1' && s[minor] == '0')
\r
6166 return GLEW_ERROR_GL_VERSION_10_ONLY;
\r
6170 CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
\r
6171 if (s[major] >= '2')
\r
6173 CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
\r
6174 CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
\r
6175 CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
\r
6176 CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
\r
6177 CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
\r
6178 if (s[minor] >= '1')
\r
6180 CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
\r
6185 if (s[minor] >= '5')
\r
6187 CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
\r
6188 CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
\r
6189 CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
\r
6190 CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
\r
6191 CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
\r
6192 CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
\r
6194 if (s[minor] == '4')
\r
6196 CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
\r
6197 CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
\r
6198 CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
\r
6199 CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
\r
6200 CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
\r
6201 CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
\r
6203 if (s[minor] == '3')
\r
6205 CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
\r
6206 CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
\r
6207 CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
\r
6208 CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
\r
6209 CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
\r
6210 CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
\r
6212 if (s[minor] == '2')
\r
6214 CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
\r
6215 CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
\r
6216 CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
\r
6217 CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
\r
6218 CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
\r
6219 CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
\r
6221 if (s[minor] < '2')
\r
6223 CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
\r
6224 CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
\r
6225 CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
\r
6226 CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
\r
6227 CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
\r
6228 CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
\r
6232 /* initialize extensions */
\r
6233 #ifdef GL_VERSION_1_2
\r
6234 if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6235 #endif /* GL_VERSION_1_2 */
\r
6236 #ifdef GL_VERSION_1_3
\r
6237 if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6238 #endif /* GL_VERSION_1_3 */
\r
6239 #ifdef GL_VERSION_1_4
\r
6240 if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6241 #endif /* GL_VERSION_1_4 */
\r
6242 #ifdef GL_VERSION_1_5
\r
6243 if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6244 #endif /* GL_VERSION_1_5 */
\r
6245 #ifdef GL_VERSION_2_0
\r
6246 if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6247 #endif /* GL_VERSION_2_0 */
\r
6248 #ifdef GL_VERSION_2_1
\r
6249 if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6250 #endif /* GL_VERSION_2_1 */
\r
6251 #ifdef GL_VERSION_3_0
\r
6252 if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6253 #endif /* GL_VERSION_3_0 */
\r
6254 #ifdef GL_3DFX_multisample
\r
6255 CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
\r
6256 #endif /* GL_3DFX_multisample */
\r
6257 #ifdef GL_3DFX_tbuffer
\r
6258 CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
\r
6259 if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6260 #endif /* GL_3DFX_tbuffer */
\r
6261 #ifdef GL_3DFX_texture_compression_FXT1
\r
6262 CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
\r
6263 #endif /* GL_3DFX_texture_compression_FXT1 */
\r
6264 #ifdef GL_APPLE_client_storage
\r
6265 CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
\r
6266 #endif /* GL_APPLE_client_storage */
\r
6267 #ifdef GL_APPLE_element_array
\r
6268 CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
\r
6269 if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6270 #endif /* GL_APPLE_element_array */
\r
6271 #ifdef GL_APPLE_fence
\r
6272 CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
\r
6273 if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6274 #endif /* GL_APPLE_fence */
\r
6275 #ifdef GL_APPLE_float_pixels
\r
6276 CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
\r
6277 #endif /* GL_APPLE_float_pixels */
\r
6278 #ifdef GL_APPLE_flush_buffer_range
\r
6279 CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
\r
6280 if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6281 #endif /* GL_APPLE_flush_buffer_range */
\r
6282 #ifdef GL_APPLE_pixel_buffer
\r
6283 CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
\r
6284 #endif /* GL_APPLE_pixel_buffer */
\r
6285 #ifdef GL_APPLE_specular_vector
\r
6286 CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
\r
6287 #endif /* GL_APPLE_specular_vector */
\r
6288 #ifdef GL_APPLE_texture_range
\r
6289 CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
\r
6290 if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6291 #endif /* GL_APPLE_texture_range */
\r
6292 #ifdef GL_APPLE_transform_hint
\r
6293 CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
\r
6294 #endif /* GL_APPLE_transform_hint */
\r
6295 #ifdef GL_APPLE_vertex_array_object
\r
6296 CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
\r
6297 if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6298 #endif /* GL_APPLE_vertex_array_object */
\r
6299 #ifdef GL_APPLE_vertex_array_range
\r
6300 CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
\r
6301 if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6302 #endif /* GL_APPLE_vertex_array_range */
\r
6303 #ifdef GL_APPLE_ycbcr_422
\r
6304 CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
\r
6305 #endif /* GL_APPLE_ycbcr_422 */
\r
6306 #ifdef GL_ARB_color_buffer_float
\r
6307 CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
\r
6308 if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6309 #endif /* GL_ARB_color_buffer_float */
\r
6310 #ifdef GL_ARB_depth_buffer_float
\r
6311 CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
\r
6312 #endif /* GL_ARB_depth_buffer_float */
\r
6313 #ifdef GL_ARB_depth_texture
\r
6314 CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
\r
6315 #endif /* GL_ARB_depth_texture */
\r
6316 #ifdef GL_ARB_draw_buffers
\r
6317 CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
\r
6318 if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6319 #endif /* GL_ARB_draw_buffers */
\r
6320 #ifdef GL_ARB_draw_instanced
\r
6321 CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
\r
6322 if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6323 #endif /* GL_ARB_draw_instanced */
\r
6324 #ifdef GL_ARB_fragment_program
\r
6325 CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
\r
6326 #endif /* GL_ARB_fragment_program */
\r
6327 #ifdef GL_ARB_fragment_program_shadow
\r
6328 CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
\r
6329 #endif /* GL_ARB_fragment_program_shadow */
\r
6330 #ifdef GL_ARB_fragment_shader
\r
6331 CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
\r
6332 #endif /* GL_ARB_fragment_shader */
\r
6333 #ifdef GL_ARB_framebuffer_object
\r
6334 CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
\r
6335 if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6336 #endif /* GL_ARB_framebuffer_object */
\r
6337 #ifdef GL_ARB_framebuffer_sRGB
\r
6338 CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
\r
6339 #endif /* GL_ARB_framebuffer_sRGB */
\r
6340 #ifdef GL_ARB_geometry_shader4
\r
6341 CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
\r
6342 if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6343 #endif /* GL_ARB_geometry_shader4 */
\r
6344 #ifdef GL_ARB_half_float_pixel
\r
6345 CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
\r
6346 #endif /* GL_ARB_half_float_pixel */
\r
6347 #ifdef GL_ARB_half_float_vertex
\r
6348 CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
\r
6349 #endif /* GL_ARB_half_float_vertex */
\r
6350 #ifdef GL_ARB_imaging
\r
6351 CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
\r
6352 if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6353 #endif /* GL_ARB_imaging */
\r
6354 #ifdef GL_ARB_instanced_arrays
\r
6355 CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
\r
6356 if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6357 #endif /* GL_ARB_instanced_arrays */
\r
6358 #ifdef GL_ARB_map_buffer_range
\r
6359 CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
\r
6360 if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6361 #endif /* GL_ARB_map_buffer_range */
\r
6362 #ifdef GL_ARB_matrix_palette
\r
6363 CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
\r
6364 if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6365 #endif /* GL_ARB_matrix_palette */
\r
6366 #ifdef GL_ARB_multisample
\r
6367 CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
\r
6368 if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6369 #endif /* GL_ARB_multisample */
\r
6370 #ifdef GL_ARB_multitexture
\r
6371 CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
\r
6372 if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6373 #endif /* GL_ARB_multitexture */
\r
6374 #ifdef GL_ARB_occlusion_query
\r
6375 CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
\r
6376 if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6377 #endif /* GL_ARB_occlusion_query */
\r
6378 #ifdef GL_ARB_pixel_buffer_object
\r
6379 CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
\r
6380 #endif /* GL_ARB_pixel_buffer_object */
\r
6381 #ifdef GL_ARB_point_parameters
\r
6382 CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
\r
6383 if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6384 #endif /* GL_ARB_point_parameters */
\r
6385 #ifdef GL_ARB_point_sprite
\r
6386 CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
\r
6387 #endif /* GL_ARB_point_sprite */
\r
6388 #ifdef GL_ARB_shader_objects
\r
6389 CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
\r
6390 if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6391 #endif /* GL_ARB_shader_objects */
\r
6392 #ifdef GL_ARB_shading_language_100
\r
6393 CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
\r
6394 #endif /* GL_ARB_shading_language_100 */
\r
6395 #ifdef GL_ARB_shadow
\r
6396 CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
\r
6397 #endif /* GL_ARB_shadow */
\r
6398 #ifdef GL_ARB_shadow_ambient
\r
6399 CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
\r
6400 #endif /* GL_ARB_shadow_ambient */
\r
6401 #ifdef GL_ARB_texture_border_clamp
\r
6402 CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
\r
6403 #endif /* GL_ARB_texture_border_clamp */
\r
6404 #ifdef GL_ARB_texture_buffer_object
\r
6405 CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
\r
6406 if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6407 #endif /* GL_ARB_texture_buffer_object */
\r
6408 #ifdef GL_ARB_texture_compression
\r
6409 CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
\r
6410 if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6411 #endif /* GL_ARB_texture_compression */
\r
6412 #ifdef GL_ARB_texture_compression_rgtc
\r
6413 CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
\r
6414 #endif /* GL_ARB_texture_compression_rgtc */
\r
6415 #ifdef GL_ARB_texture_cube_map
\r
6416 CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
\r
6417 #endif /* GL_ARB_texture_cube_map */
\r
6418 #ifdef GL_ARB_texture_env_add
\r
6419 CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
\r
6420 #endif /* GL_ARB_texture_env_add */
\r
6421 #ifdef GL_ARB_texture_env_combine
\r
6422 CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
\r
6423 #endif /* GL_ARB_texture_env_combine */
\r
6424 #ifdef GL_ARB_texture_env_crossbar
\r
6425 CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
\r
6426 #endif /* GL_ARB_texture_env_crossbar */
\r
6427 #ifdef GL_ARB_texture_env_dot3
\r
6428 CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
\r
6429 #endif /* GL_ARB_texture_env_dot3 */
\r
6430 #ifdef GL_ARB_texture_float
\r
6431 CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
\r
6432 #endif /* GL_ARB_texture_float */
\r
6433 #ifdef GL_ARB_texture_mirrored_repeat
\r
6434 CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
\r
6435 #endif /* GL_ARB_texture_mirrored_repeat */
\r
6436 #ifdef GL_ARB_texture_non_power_of_two
\r
6437 CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
\r
6438 #endif /* GL_ARB_texture_non_power_of_two */
\r
6439 #ifdef GL_ARB_texture_rectangle
\r
6440 CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
\r
6441 #endif /* GL_ARB_texture_rectangle */
\r
6442 #ifdef GL_ARB_texture_rg
\r
6443 CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
\r
6444 #endif /* GL_ARB_texture_rg */
\r
6445 #ifdef GL_ARB_transpose_matrix
\r
6446 CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
\r
6447 if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6448 #endif /* GL_ARB_transpose_matrix */
\r
6449 #ifdef GL_ARB_vertex_array_object
\r
6450 CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
\r
6451 if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6452 #endif /* GL_ARB_vertex_array_object */
\r
6453 #ifdef GL_ARB_vertex_blend
\r
6454 CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
\r
6455 if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6456 #endif /* GL_ARB_vertex_blend */
\r
6457 #ifdef GL_ARB_vertex_buffer_object
\r
6458 CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
\r
6459 if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6460 #endif /* GL_ARB_vertex_buffer_object */
\r
6461 #ifdef GL_ARB_vertex_program
\r
6462 CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
\r
6463 if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6464 #endif /* GL_ARB_vertex_program */
\r
6465 #ifdef GL_ARB_vertex_shader
\r
6466 CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
\r
6467 if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6468 #endif /* GL_ARB_vertex_shader */
\r
6469 #ifdef GL_ARB_window_pos
\r
6470 CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
\r
6471 if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6472 #endif /* GL_ARB_window_pos */
\r
6473 #ifdef GL_ATIX_point_sprites
\r
6474 CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
\r
6475 #endif /* GL_ATIX_point_sprites */
\r
6476 #ifdef GL_ATIX_texture_env_combine3
\r
6477 CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
\r
6478 #endif /* GL_ATIX_texture_env_combine3 */
\r
6479 #ifdef GL_ATIX_texture_env_route
\r
6480 CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
\r
6481 #endif /* GL_ATIX_texture_env_route */
\r
6482 #ifdef GL_ATIX_vertex_shader_output_point_size
\r
6483 CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
\r
6484 #endif /* GL_ATIX_vertex_shader_output_point_size */
\r
6485 #ifdef GL_ATI_draw_buffers
\r
6486 CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
\r
6487 if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6488 #endif /* GL_ATI_draw_buffers */
\r
6489 #ifdef GL_ATI_element_array
\r
6490 CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
\r
6491 if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6492 #endif /* GL_ATI_element_array */
\r
6493 #ifdef GL_ATI_envmap_bumpmap
\r
6494 CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
\r
6495 if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6496 #endif /* GL_ATI_envmap_bumpmap */
\r
6497 #ifdef GL_ATI_fragment_shader
\r
6498 CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
\r
6499 if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6500 #endif /* GL_ATI_fragment_shader */
\r
6501 #ifdef GL_ATI_map_object_buffer
\r
6502 CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
\r
6503 if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6504 #endif /* GL_ATI_map_object_buffer */
\r
6505 #ifdef GL_ATI_pn_triangles
\r
6506 CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
\r
6507 if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6508 #endif /* GL_ATI_pn_triangles */
\r
6509 #ifdef GL_ATI_separate_stencil
\r
6510 CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
\r
6511 if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6512 #endif /* GL_ATI_separate_stencil */
\r
6513 #ifdef GL_ATI_shader_texture_lod
\r
6514 CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
\r
6515 #endif /* GL_ATI_shader_texture_lod */
\r
6516 #ifdef GL_ATI_text_fragment_shader
\r
6517 CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
\r
6518 #endif /* GL_ATI_text_fragment_shader */
\r
6519 #ifdef GL_ATI_texture_compression_3dc
\r
6520 CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
\r
6521 #endif /* GL_ATI_texture_compression_3dc */
\r
6522 #ifdef GL_ATI_texture_env_combine3
\r
6523 CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
\r
6524 #endif /* GL_ATI_texture_env_combine3 */
\r
6525 #ifdef GL_ATI_texture_float
\r
6526 CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
\r
6527 #endif /* GL_ATI_texture_float */
\r
6528 #ifdef GL_ATI_texture_mirror_once
\r
6529 CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
\r
6530 #endif /* GL_ATI_texture_mirror_once */
\r
6531 #ifdef GL_ATI_vertex_array_object
\r
6532 CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
\r
6533 if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6534 #endif /* GL_ATI_vertex_array_object */
\r
6535 #ifdef GL_ATI_vertex_attrib_array_object
\r
6536 CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
\r
6537 if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6538 #endif /* GL_ATI_vertex_attrib_array_object */
\r
6539 #ifdef GL_ATI_vertex_streams
\r
6540 CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
\r
6541 if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6542 #endif /* GL_ATI_vertex_streams */
\r
6543 #ifdef GL_EXT_422_pixels
\r
6544 CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
\r
6545 #endif /* GL_EXT_422_pixels */
\r
6546 #ifdef GL_EXT_Cg_shader
\r
6547 CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
\r
6548 #endif /* GL_EXT_Cg_shader */
\r
6549 #ifdef GL_EXT_abgr
\r
6550 CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
\r
6551 #endif /* GL_EXT_abgr */
\r
6552 #ifdef GL_EXT_bgra
\r
6553 CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
\r
6554 #endif /* GL_EXT_bgra */
\r
6555 #ifdef GL_EXT_bindable_uniform
\r
6556 CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
\r
6557 if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6558 #endif /* GL_EXT_bindable_uniform */
\r
6559 #ifdef GL_EXT_blend_color
\r
6560 CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
\r
6561 if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6562 #endif /* GL_EXT_blend_color */
\r
6563 #ifdef GL_EXT_blend_equation_separate
\r
6564 CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
\r
6565 if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6566 #endif /* GL_EXT_blend_equation_separate */
\r
6567 #ifdef GL_EXT_blend_func_separate
\r
6568 CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
\r
6569 if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6570 #endif /* GL_EXT_blend_func_separate */
\r
6571 #ifdef GL_EXT_blend_logic_op
\r
6572 CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
\r
6573 #endif /* GL_EXT_blend_logic_op */
\r
6574 #ifdef GL_EXT_blend_minmax
\r
6575 CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
\r
6576 if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6577 #endif /* GL_EXT_blend_minmax */
\r
6578 #ifdef GL_EXT_blend_subtract
\r
6579 CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
\r
6580 #endif /* GL_EXT_blend_subtract */
\r
6581 #ifdef GL_EXT_clip_volume_hint
\r
6582 CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
\r
6583 #endif /* GL_EXT_clip_volume_hint */
\r
6584 #ifdef GL_EXT_cmyka
\r
6585 CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
\r
6586 #endif /* GL_EXT_cmyka */
\r
6587 #ifdef GL_EXT_color_subtable
\r
6588 CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
\r
6589 if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6590 #endif /* GL_EXT_color_subtable */
\r
6591 #ifdef GL_EXT_compiled_vertex_array
\r
6592 CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
\r
6593 if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6594 #endif /* GL_EXT_compiled_vertex_array */
\r
6595 #ifdef GL_EXT_convolution
\r
6596 CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
\r
6597 if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6598 #endif /* GL_EXT_convolution */
\r
6599 #ifdef GL_EXT_coordinate_frame
\r
6600 CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
\r
6601 if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6602 #endif /* GL_EXT_coordinate_frame */
\r
6603 #ifdef GL_EXT_copy_texture
\r
6604 CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
\r
6605 if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6606 #endif /* GL_EXT_copy_texture */
\r
6607 #ifdef GL_EXT_cull_vertex
\r
6608 CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
\r
6609 if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6610 #endif /* GL_EXT_cull_vertex */
\r
6611 #ifdef GL_EXT_depth_bounds_test
\r
6612 CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
\r
6613 if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6614 #endif /* GL_EXT_depth_bounds_test */
\r
6615 #ifdef GL_EXT_direct_state_access
\r
6616 CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
\r
6617 if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6618 #endif /* GL_EXT_direct_state_access */
\r
6619 #ifdef GL_EXT_draw_buffers2
\r
6620 CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
\r
6621 if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6622 #endif /* GL_EXT_draw_buffers2 */
\r
6623 #ifdef GL_EXT_draw_instanced
\r
6624 CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
\r
6625 if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6626 #endif /* GL_EXT_draw_instanced */
\r
6627 #ifdef GL_EXT_draw_range_elements
\r
6628 CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
\r
6629 if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6630 #endif /* GL_EXT_draw_range_elements */
\r
6631 #ifdef GL_EXT_fog_coord
\r
6632 CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
\r
6633 if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6634 #endif /* GL_EXT_fog_coord */
\r
6635 #ifdef GL_EXT_fragment_lighting
\r
6636 CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
\r
6637 if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6638 #endif /* GL_EXT_fragment_lighting */
\r
6639 #ifdef GL_EXT_framebuffer_blit
\r
6640 CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
\r
6641 if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6642 #endif /* GL_EXT_framebuffer_blit */
\r
6643 #ifdef GL_EXT_framebuffer_multisample
\r
6644 CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
\r
6645 if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6646 #endif /* GL_EXT_framebuffer_multisample */
\r
6647 #ifdef GL_EXT_framebuffer_object
\r
6648 CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
\r
6649 if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6650 #endif /* GL_EXT_framebuffer_object */
\r
6651 #ifdef GL_EXT_framebuffer_sRGB
\r
6652 CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
\r
6653 #endif /* GL_EXT_framebuffer_sRGB */
\r
6654 #ifdef GL_EXT_geometry_shader4
\r
6655 CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
\r
6656 if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6657 #endif /* GL_EXT_geometry_shader4 */
\r
6658 #ifdef GL_EXT_gpu_program_parameters
\r
6659 CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
\r
6660 if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6661 #endif /* GL_EXT_gpu_program_parameters */
\r
6662 #ifdef GL_EXT_gpu_shader4
\r
6663 CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
\r
6664 if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6665 #endif /* GL_EXT_gpu_shader4 */
\r
6666 #ifdef GL_EXT_histogram
\r
6667 CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
\r
6668 if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6669 #endif /* GL_EXT_histogram */
\r
6670 #ifdef GL_EXT_index_array_formats
\r
6671 CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
\r
6672 #endif /* GL_EXT_index_array_formats */
\r
6673 #ifdef GL_EXT_index_func
\r
6674 CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
\r
6675 if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6676 #endif /* GL_EXT_index_func */
\r
6677 #ifdef GL_EXT_index_material
\r
6678 CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
\r
6679 if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6680 #endif /* GL_EXT_index_material */
\r
6681 #ifdef GL_EXT_index_texture
\r
6682 CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
\r
6683 #endif /* GL_EXT_index_texture */
\r
6684 #ifdef GL_EXT_light_texture
\r
6685 CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
\r
6686 if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6687 #endif /* GL_EXT_light_texture */
\r
6688 #ifdef GL_EXT_misc_attribute
\r
6689 CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
\r
6690 #endif /* GL_EXT_misc_attribute */
\r
6691 #ifdef GL_EXT_multi_draw_arrays
\r
6692 CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
\r
6693 if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6694 #endif /* GL_EXT_multi_draw_arrays */
\r
6695 #ifdef GL_EXT_multisample
\r
6696 CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
\r
6697 if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6698 #endif /* GL_EXT_multisample */
\r
6699 #ifdef GL_EXT_packed_depth_stencil
\r
6700 CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
\r
6701 #endif /* GL_EXT_packed_depth_stencil */
\r
6702 #ifdef GL_EXT_packed_float
\r
6703 CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
\r
6704 #endif /* GL_EXT_packed_float */
\r
6705 #ifdef GL_EXT_packed_pixels
\r
6706 CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
\r
6707 #endif /* GL_EXT_packed_pixels */
\r
6708 #ifdef GL_EXT_paletted_texture
\r
6709 CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
\r
6710 if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6711 #endif /* GL_EXT_paletted_texture */
\r
6712 #ifdef GL_EXT_pixel_buffer_object
\r
6713 CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
\r
6714 #endif /* GL_EXT_pixel_buffer_object */
\r
6715 #ifdef GL_EXT_pixel_transform
\r
6716 CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
\r
6717 if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6718 #endif /* GL_EXT_pixel_transform */
\r
6719 #ifdef GL_EXT_pixel_transform_color_table
\r
6720 CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
\r
6721 #endif /* GL_EXT_pixel_transform_color_table */
\r
6722 #ifdef GL_EXT_point_parameters
\r
6723 CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
\r
6724 if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6725 #endif /* GL_EXT_point_parameters */
\r
6726 #ifdef GL_EXT_polygon_offset
\r
6727 CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
\r
6728 if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6729 #endif /* GL_EXT_polygon_offset */
\r
6730 #ifdef GL_EXT_rescale_normal
\r
6731 CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
\r
6732 #endif /* GL_EXT_rescale_normal */
\r
6733 #ifdef GL_EXT_scene_marker
\r
6734 CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
\r
6735 if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6736 #endif /* GL_EXT_scene_marker */
\r
6737 #ifdef GL_EXT_secondary_color
\r
6738 CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
\r
6739 if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6740 #endif /* GL_EXT_secondary_color */
\r
6741 #ifdef GL_EXT_separate_specular_color
\r
6742 CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
\r
6743 #endif /* GL_EXT_separate_specular_color */
\r
6744 #ifdef GL_EXT_shadow_funcs
\r
6745 CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
\r
6746 #endif /* GL_EXT_shadow_funcs */
\r
6747 #ifdef GL_EXT_shared_texture_palette
\r
6748 CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
\r
6749 #endif /* GL_EXT_shared_texture_palette */
\r
6750 #ifdef GL_EXT_stencil_clear_tag
\r
6751 CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
\r
6752 #endif /* GL_EXT_stencil_clear_tag */
\r
6753 #ifdef GL_EXT_stencil_two_side
\r
6754 CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
\r
6755 if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6756 #endif /* GL_EXT_stencil_two_side */
\r
6757 #ifdef GL_EXT_stencil_wrap
\r
6758 CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
\r
6759 #endif /* GL_EXT_stencil_wrap */
\r
6760 #ifdef GL_EXT_subtexture
\r
6761 CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
\r
6762 if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6763 #endif /* GL_EXT_subtexture */
\r
6764 #ifdef GL_EXT_texture
\r
6765 CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
\r
6766 #endif /* GL_EXT_texture */
\r
6767 #ifdef GL_EXT_texture3D
\r
6768 CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
\r
6769 if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6770 #endif /* GL_EXT_texture3D */
\r
6771 #ifdef GL_EXT_texture_array
\r
6772 CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
\r
6773 #endif /* GL_EXT_texture_array */
\r
6774 #ifdef GL_EXT_texture_buffer_object
\r
6775 CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
\r
6776 if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6777 #endif /* GL_EXT_texture_buffer_object */
\r
6778 #ifdef GL_EXT_texture_compression_dxt1
\r
6779 CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
\r
6780 #endif /* GL_EXT_texture_compression_dxt1 */
\r
6781 #ifdef GL_EXT_texture_compression_latc
\r
6782 CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
\r
6783 #endif /* GL_EXT_texture_compression_latc */
\r
6784 #ifdef GL_EXT_texture_compression_rgtc
\r
6785 CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
\r
6786 #endif /* GL_EXT_texture_compression_rgtc */
\r
6787 #ifdef GL_EXT_texture_compression_s3tc
\r
6788 CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
\r
6789 #endif /* GL_EXT_texture_compression_s3tc */
\r
6790 #ifdef GL_EXT_texture_cube_map
\r
6791 CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
\r
6792 #endif /* GL_EXT_texture_cube_map */
\r
6793 #ifdef GL_EXT_texture_edge_clamp
\r
6794 CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
\r
6795 #endif /* GL_EXT_texture_edge_clamp */
\r
6796 #ifdef GL_EXT_texture_env
\r
6797 CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
\r
6798 #endif /* GL_EXT_texture_env */
\r
6799 #ifdef GL_EXT_texture_env_add
\r
6800 CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
\r
6801 #endif /* GL_EXT_texture_env_add */
\r
6802 #ifdef GL_EXT_texture_env_combine
\r
6803 CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
\r
6804 #endif /* GL_EXT_texture_env_combine */
\r
6805 #ifdef GL_EXT_texture_env_dot3
\r
6806 CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
\r
6807 #endif /* GL_EXT_texture_env_dot3 */
\r
6808 #ifdef GL_EXT_texture_filter_anisotropic
\r
6809 CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
\r
6810 #endif /* GL_EXT_texture_filter_anisotropic */
\r
6811 #ifdef GL_EXT_texture_integer
\r
6812 CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
\r
6813 if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6814 #endif /* GL_EXT_texture_integer */
\r
6815 #ifdef GL_EXT_texture_lod_bias
\r
6816 CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
\r
6817 #endif /* GL_EXT_texture_lod_bias */
\r
6818 #ifdef GL_EXT_texture_mirror_clamp
\r
6819 CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
\r
6820 #endif /* GL_EXT_texture_mirror_clamp */
\r
6821 #ifdef GL_EXT_texture_object
\r
6822 CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
\r
6823 if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6824 #endif /* GL_EXT_texture_object */
\r
6825 #ifdef GL_EXT_texture_perturb_normal
\r
6826 CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
\r
6827 if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6828 #endif /* GL_EXT_texture_perturb_normal */
\r
6829 #ifdef GL_EXT_texture_rectangle
\r
6830 CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
\r
6831 #endif /* GL_EXT_texture_rectangle */
\r
6832 #ifdef GL_EXT_texture_sRGB
\r
6833 CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
\r
6834 #endif /* GL_EXT_texture_sRGB */
\r
6835 #ifdef GL_EXT_texture_shared_exponent
\r
6836 CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
\r
6837 #endif /* GL_EXT_texture_shared_exponent */
\r
6838 #ifdef GL_EXT_texture_swizzle
\r
6839 CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
\r
6840 #endif /* GL_EXT_texture_swizzle */
\r
6841 #ifdef GL_EXT_timer_query
\r
6842 CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
\r
6843 if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6844 #endif /* GL_EXT_timer_query */
\r
6845 #ifdef GL_EXT_transform_feedback
\r
6846 CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
\r
6847 if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6848 #endif /* GL_EXT_transform_feedback */
\r
6849 #ifdef GL_EXT_vertex_array
\r
6850 CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
\r
6851 if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6852 #endif /* GL_EXT_vertex_array */
\r
6853 #ifdef GL_EXT_vertex_array_bgra
\r
6854 CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
\r
6855 #endif /* GL_EXT_vertex_array_bgra */
\r
6856 #ifdef GL_EXT_vertex_shader
\r
6857 CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
\r
6858 if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6859 #endif /* GL_EXT_vertex_shader */
\r
6860 #ifdef GL_EXT_vertex_weighting
\r
6861 CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
\r
6862 if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6863 #endif /* GL_EXT_vertex_weighting */
\r
6864 #ifdef GL_GREMEDY_frame_terminator
\r
6865 CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
\r
6866 if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6867 #endif /* GL_GREMEDY_frame_terminator */
\r
6868 #ifdef GL_GREMEDY_string_marker
\r
6869 CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
\r
6870 if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6871 #endif /* GL_GREMEDY_string_marker */
\r
6872 #ifdef GL_HP_convolution_border_modes
\r
6873 CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
\r
6874 #endif /* GL_HP_convolution_border_modes */
\r
6875 #ifdef GL_HP_image_transform
\r
6876 CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
\r
6877 if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6878 #endif /* GL_HP_image_transform */
\r
6879 #ifdef GL_HP_occlusion_test
\r
6880 CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
\r
6881 #endif /* GL_HP_occlusion_test */
\r
6882 #ifdef GL_HP_texture_lighting
\r
6883 CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
\r
6884 #endif /* GL_HP_texture_lighting */
\r
6885 #ifdef GL_IBM_cull_vertex
\r
6886 CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
\r
6887 #endif /* GL_IBM_cull_vertex */
\r
6888 #ifdef GL_IBM_multimode_draw_arrays
\r
6889 CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
\r
6890 if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6891 #endif /* GL_IBM_multimode_draw_arrays */
\r
6892 #ifdef GL_IBM_rasterpos_clip
\r
6893 CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
\r
6894 #endif /* GL_IBM_rasterpos_clip */
\r
6895 #ifdef GL_IBM_static_data
\r
6896 CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
\r
6897 #endif /* GL_IBM_static_data */
\r
6898 #ifdef GL_IBM_texture_mirrored_repeat
\r
6899 CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
\r
6900 #endif /* GL_IBM_texture_mirrored_repeat */
\r
6901 #ifdef GL_IBM_vertex_array_lists
\r
6902 CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
\r
6903 if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6904 #endif /* GL_IBM_vertex_array_lists */
\r
6905 #ifdef GL_INGR_color_clamp
\r
6906 CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
\r
6907 #endif /* GL_INGR_color_clamp */
\r
6908 #ifdef GL_INGR_interlace_read
\r
6909 CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
\r
6910 #endif /* GL_INGR_interlace_read */
\r
6911 #ifdef GL_INTEL_parallel_arrays
\r
6912 CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
\r
6913 if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6914 #endif /* GL_INTEL_parallel_arrays */
\r
6915 #ifdef GL_INTEL_texture_scissor
\r
6916 CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
\r
6917 if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6918 #endif /* GL_INTEL_texture_scissor */
\r
6919 #ifdef GL_KTX_buffer_region
\r
6920 CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
\r
6921 if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6922 #endif /* GL_KTX_buffer_region */
\r
6923 #ifdef GL_MESAX_texture_stack
\r
6924 CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
\r
6925 #endif /* GL_MESAX_texture_stack */
\r
6926 #ifdef GL_MESA_pack_invert
\r
6927 CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
\r
6928 #endif /* GL_MESA_pack_invert */
\r
6929 #ifdef GL_MESA_resize_buffers
\r
6930 CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
\r
6931 if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6932 #endif /* GL_MESA_resize_buffers */
\r
6933 #ifdef GL_MESA_window_pos
\r
6934 CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
\r
6935 if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6936 #endif /* GL_MESA_window_pos */
\r
6937 #ifdef GL_MESA_ycbcr_texture
\r
6938 CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
\r
6939 #endif /* GL_MESA_ycbcr_texture */
\r
6940 #ifdef GL_NV_blend_square
\r
6941 CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
\r
6942 #endif /* GL_NV_blend_square */
\r
6943 #ifdef GL_NV_conditional_render
\r
6944 CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
\r
6945 if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6946 #endif /* GL_NV_conditional_render */
\r
6947 #ifdef GL_NV_copy_depth_to_color
\r
6948 CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
\r
6949 #endif /* GL_NV_copy_depth_to_color */
\r
6950 #ifdef GL_NV_depth_buffer_float
\r
6951 CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
\r
6952 if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6953 #endif /* GL_NV_depth_buffer_float */
\r
6954 #ifdef GL_NV_depth_clamp
\r
6955 CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
\r
6956 #endif /* GL_NV_depth_clamp */
\r
6957 #ifdef GL_NV_depth_range_unclamped
\r
6958 CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
\r
6959 #endif /* GL_NV_depth_range_unclamped */
\r
6960 #ifdef GL_NV_evaluators
\r
6961 CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
\r
6962 if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6963 #endif /* GL_NV_evaluators */
\r
6964 #ifdef GL_NV_explicit_multisample
\r
6965 CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
\r
6966 if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6967 #endif /* GL_NV_explicit_multisample */
\r
6968 #ifdef GL_NV_fence
\r
6969 CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
\r
6970 if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6971 #endif /* GL_NV_fence */
\r
6972 #ifdef GL_NV_float_buffer
\r
6973 CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
\r
6974 #endif /* GL_NV_float_buffer */
\r
6975 #ifdef GL_NV_fog_distance
\r
6976 CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
\r
6977 #endif /* GL_NV_fog_distance */
\r
6978 #ifdef GL_NV_fragment_program
\r
6979 CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
\r
6980 if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6981 #endif /* GL_NV_fragment_program */
\r
6982 #ifdef GL_NV_fragment_program2
\r
6983 CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
\r
6984 #endif /* GL_NV_fragment_program2 */
\r
6985 #ifdef GL_NV_fragment_program4
\r
6986 CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4");
\r
6987 #endif /* GL_NV_fragment_program4 */
\r
6988 #ifdef GL_NV_fragment_program_option
\r
6989 CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
\r
6990 #endif /* GL_NV_fragment_program_option */
\r
6991 #ifdef GL_NV_framebuffer_multisample_coverage
\r
6992 CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
\r
6993 if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6994 #endif /* GL_NV_framebuffer_multisample_coverage */
\r
6995 #ifdef GL_NV_geometry_program4
\r
6996 CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4");
\r
6997 if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
6998 #endif /* GL_NV_geometry_program4 */
\r
6999 #ifdef GL_NV_geometry_shader4
\r
7000 CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
\r
7001 #endif /* GL_NV_geometry_shader4 */
\r
7002 #ifdef GL_NV_gpu_program4
\r
7003 CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
\r
7004 if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7005 #endif /* GL_NV_gpu_program4 */
\r
7006 #ifdef GL_NV_half_float
\r
7007 CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
\r
7008 if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7009 #endif /* GL_NV_half_float */
\r
7010 #ifdef GL_NV_light_max_exponent
\r
7011 CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
\r
7012 #endif /* GL_NV_light_max_exponent */
\r
7013 #ifdef GL_NV_multisample_filter_hint
\r
7014 CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
\r
7015 #endif /* GL_NV_multisample_filter_hint */
\r
7016 #ifdef GL_NV_occlusion_query
\r
7017 CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
\r
7018 if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7019 #endif /* GL_NV_occlusion_query */
\r
7020 #ifdef GL_NV_packed_depth_stencil
\r
7021 CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
\r
7022 #endif /* GL_NV_packed_depth_stencil */
\r
7023 #ifdef GL_NV_parameter_buffer_object
\r
7024 CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
\r
7025 if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7026 #endif /* GL_NV_parameter_buffer_object */
\r
7027 #ifdef GL_NV_pixel_data_range
\r
7028 CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
\r
7029 if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7030 #endif /* GL_NV_pixel_data_range */
\r
7031 #ifdef GL_NV_point_sprite
\r
7032 CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
\r
7033 if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7034 #endif /* GL_NV_point_sprite */
\r
7035 #ifdef GL_NV_present_video
\r
7036 CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
\r
7037 if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7038 #endif /* GL_NV_present_video */
\r
7039 #ifdef GL_NV_primitive_restart
\r
7040 CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
\r
7041 if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7042 #endif /* GL_NV_primitive_restart */
\r
7043 #ifdef GL_NV_register_combiners
\r
7044 CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
\r
7045 if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7046 #endif /* GL_NV_register_combiners */
\r
7047 #ifdef GL_NV_register_combiners2
\r
7048 CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
\r
7049 if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7050 #endif /* GL_NV_register_combiners2 */
\r
7051 #ifdef GL_NV_texgen_emboss
\r
7052 CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
\r
7053 #endif /* GL_NV_texgen_emboss */
\r
7054 #ifdef GL_NV_texgen_reflection
\r
7055 CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
\r
7056 #endif /* GL_NV_texgen_reflection */
\r
7057 #ifdef GL_NV_texture_compression_vtc
\r
7058 CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
\r
7059 #endif /* GL_NV_texture_compression_vtc */
\r
7060 #ifdef GL_NV_texture_env_combine4
\r
7061 CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
\r
7062 #endif /* GL_NV_texture_env_combine4 */
\r
7063 #ifdef GL_NV_texture_expand_normal
\r
7064 CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
\r
7065 #endif /* GL_NV_texture_expand_normal */
\r
7066 #ifdef GL_NV_texture_rectangle
\r
7067 CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
\r
7068 #endif /* GL_NV_texture_rectangle */
\r
7069 #ifdef GL_NV_texture_shader
\r
7070 CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
\r
7071 #endif /* GL_NV_texture_shader */
\r
7072 #ifdef GL_NV_texture_shader2
\r
7073 CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
\r
7074 #endif /* GL_NV_texture_shader2 */
\r
7075 #ifdef GL_NV_texture_shader3
\r
7076 CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
\r
7077 #endif /* GL_NV_texture_shader3 */
\r
7078 #ifdef GL_NV_transform_feedback
\r
7079 CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
\r
7080 if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7081 #endif /* GL_NV_transform_feedback */
\r
7082 #ifdef GL_NV_vertex_array_range
\r
7083 CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
\r
7084 if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7085 #endif /* GL_NV_vertex_array_range */
\r
7086 #ifdef GL_NV_vertex_array_range2
\r
7087 CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
\r
7088 #endif /* GL_NV_vertex_array_range2 */
\r
7089 #ifdef GL_NV_vertex_program
\r
7090 CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
\r
7091 if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7092 #endif /* GL_NV_vertex_program */
\r
7093 #ifdef GL_NV_vertex_program1_1
\r
7094 CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
\r
7095 #endif /* GL_NV_vertex_program1_1 */
\r
7096 #ifdef GL_NV_vertex_program2
\r
7097 CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
\r
7098 #endif /* GL_NV_vertex_program2 */
\r
7099 #ifdef GL_NV_vertex_program2_option
\r
7100 CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
\r
7101 #endif /* GL_NV_vertex_program2_option */
\r
7102 #ifdef GL_NV_vertex_program3
\r
7103 CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
\r
7104 #endif /* GL_NV_vertex_program3 */
\r
7105 #ifdef GL_NV_vertex_program4
\r
7106 CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4");
\r
7107 #endif /* GL_NV_vertex_program4 */
\r
7108 #ifdef GL_OES_byte_coordinates
\r
7109 CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
\r
7110 #endif /* GL_OES_byte_coordinates */
\r
7111 #ifdef GL_OES_compressed_paletted_texture
\r
7112 CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
\r
7113 #endif /* GL_OES_compressed_paletted_texture */
\r
7114 #ifdef GL_OES_read_format
\r
7115 CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
\r
7116 #endif /* GL_OES_read_format */
\r
7117 #ifdef GL_OES_single_precision
\r
7118 CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
\r
7119 if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7120 #endif /* GL_OES_single_precision */
\r
7121 #ifdef GL_OML_interlace
\r
7122 CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
\r
7123 #endif /* GL_OML_interlace */
\r
7124 #ifdef GL_OML_resample
\r
7125 CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
\r
7126 #endif /* GL_OML_resample */
\r
7127 #ifdef GL_OML_subsample
\r
7128 CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
\r
7129 #endif /* GL_OML_subsample */
\r
7130 #ifdef GL_PGI_misc_hints
\r
7131 CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
\r
7132 #endif /* GL_PGI_misc_hints */
\r
7133 #ifdef GL_PGI_vertex_hints
\r
7134 CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
\r
7135 #endif /* GL_PGI_vertex_hints */
\r
7136 #ifdef GL_REND_screen_coordinates
\r
7137 CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
\r
7138 #endif /* GL_REND_screen_coordinates */
\r
7140 CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
\r
7141 #endif /* GL_S3_s3tc */
\r
7142 #ifdef GL_SGIS_color_range
\r
7143 CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
\r
7144 #endif /* GL_SGIS_color_range */
\r
7145 #ifdef GL_SGIS_detail_texture
\r
7146 CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
\r
7147 if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7148 #endif /* GL_SGIS_detail_texture */
\r
7149 #ifdef GL_SGIS_fog_function
\r
7150 CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
\r
7151 if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7152 #endif /* GL_SGIS_fog_function */
\r
7153 #ifdef GL_SGIS_generate_mipmap
\r
7154 CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
\r
7155 #endif /* GL_SGIS_generate_mipmap */
\r
7156 #ifdef GL_SGIS_multisample
\r
7157 CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
\r
7158 if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7159 #endif /* GL_SGIS_multisample */
\r
7160 #ifdef GL_SGIS_pixel_texture
\r
7161 CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
\r
7162 #endif /* GL_SGIS_pixel_texture */
\r
7163 #ifdef GL_SGIS_point_line_texgen
\r
7164 CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
\r
7165 #endif /* GL_SGIS_point_line_texgen */
\r
7166 #ifdef GL_SGIS_sharpen_texture
\r
7167 CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
\r
7168 if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7169 #endif /* GL_SGIS_sharpen_texture */
\r
7170 #ifdef GL_SGIS_texture4D
\r
7171 CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
\r
7172 if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7173 #endif /* GL_SGIS_texture4D */
\r
7174 #ifdef GL_SGIS_texture_border_clamp
\r
7175 CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
\r
7176 #endif /* GL_SGIS_texture_border_clamp */
\r
7177 #ifdef GL_SGIS_texture_edge_clamp
\r
7178 CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
\r
7179 #endif /* GL_SGIS_texture_edge_clamp */
\r
7180 #ifdef GL_SGIS_texture_filter4
\r
7181 CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
\r
7182 if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7183 #endif /* GL_SGIS_texture_filter4 */
\r
7184 #ifdef GL_SGIS_texture_lod
\r
7185 CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
\r
7186 #endif /* GL_SGIS_texture_lod */
\r
7187 #ifdef GL_SGIS_texture_select
\r
7188 CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
\r
7189 #endif /* GL_SGIS_texture_select */
\r
7190 #ifdef GL_SGIX_async
\r
7191 CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
\r
7192 if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7193 #endif /* GL_SGIX_async */
\r
7194 #ifdef GL_SGIX_async_histogram
\r
7195 CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
\r
7196 #endif /* GL_SGIX_async_histogram */
\r
7197 #ifdef GL_SGIX_async_pixel
\r
7198 CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
\r
7199 #endif /* GL_SGIX_async_pixel */
\r
7200 #ifdef GL_SGIX_blend_alpha_minmax
\r
7201 CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
\r
7202 #endif /* GL_SGIX_blend_alpha_minmax */
\r
7203 #ifdef GL_SGIX_clipmap
\r
7204 CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
\r
7205 #endif /* GL_SGIX_clipmap */
\r
7206 #ifdef GL_SGIX_convolution_accuracy
\r
7207 CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
\r
7208 #endif /* GL_SGIX_convolution_accuracy */
\r
7209 #ifdef GL_SGIX_depth_texture
\r
7210 CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
\r
7211 #endif /* GL_SGIX_depth_texture */
\r
7212 #ifdef GL_SGIX_flush_raster
\r
7213 CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
\r
7214 if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7215 #endif /* GL_SGIX_flush_raster */
\r
7216 #ifdef GL_SGIX_fog_offset
\r
7217 CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
\r
7218 #endif /* GL_SGIX_fog_offset */
\r
7219 #ifdef GL_SGIX_fog_texture
\r
7220 CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
\r
7221 if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7222 #endif /* GL_SGIX_fog_texture */
\r
7223 #ifdef GL_SGIX_fragment_specular_lighting
\r
7224 CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
\r
7225 if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7226 #endif /* GL_SGIX_fragment_specular_lighting */
\r
7227 #ifdef GL_SGIX_framezoom
\r
7228 CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
\r
7229 if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7230 #endif /* GL_SGIX_framezoom */
\r
7231 #ifdef GL_SGIX_interlace
\r
7232 CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
\r
7233 #endif /* GL_SGIX_interlace */
\r
7234 #ifdef GL_SGIX_ir_instrument1
\r
7235 CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
\r
7236 #endif /* GL_SGIX_ir_instrument1 */
\r
7237 #ifdef GL_SGIX_list_priority
\r
7238 CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
\r
7239 #endif /* GL_SGIX_list_priority */
\r
7240 #ifdef GL_SGIX_pixel_texture
\r
7241 CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
\r
7242 if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7243 #endif /* GL_SGIX_pixel_texture */
\r
7244 #ifdef GL_SGIX_pixel_texture_bits
\r
7245 CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
\r
7246 #endif /* GL_SGIX_pixel_texture_bits */
\r
7247 #ifdef GL_SGIX_reference_plane
\r
7248 CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
\r
7249 if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7250 #endif /* GL_SGIX_reference_plane */
\r
7251 #ifdef GL_SGIX_resample
\r
7252 CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
\r
7253 #endif /* GL_SGIX_resample */
\r
7254 #ifdef GL_SGIX_shadow
\r
7255 CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
\r
7256 #endif /* GL_SGIX_shadow */
\r
7257 #ifdef GL_SGIX_shadow_ambient
\r
7258 CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
\r
7259 #endif /* GL_SGIX_shadow_ambient */
\r
7260 #ifdef GL_SGIX_sprite
\r
7261 CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
\r
7262 if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7263 #endif /* GL_SGIX_sprite */
\r
7264 #ifdef GL_SGIX_tag_sample_buffer
\r
7265 CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
\r
7266 if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7267 #endif /* GL_SGIX_tag_sample_buffer */
\r
7268 #ifdef GL_SGIX_texture_add_env
\r
7269 CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
\r
7270 #endif /* GL_SGIX_texture_add_env */
\r
7271 #ifdef GL_SGIX_texture_coordinate_clamp
\r
7272 CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
\r
7273 #endif /* GL_SGIX_texture_coordinate_clamp */
\r
7274 #ifdef GL_SGIX_texture_lod_bias
\r
7275 CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
\r
7276 #endif /* GL_SGIX_texture_lod_bias */
\r
7277 #ifdef GL_SGIX_texture_multi_buffer
\r
7278 CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
\r
7279 #endif /* GL_SGIX_texture_multi_buffer */
\r
7280 #ifdef GL_SGIX_texture_range
\r
7281 CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
\r
7282 #endif /* GL_SGIX_texture_range */
\r
7283 #ifdef GL_SGIX_texture_scale_bias
\r
7284 CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
\r
7285 #endif /* GL_SGIX_texture_scale_bias */
\r
7286 #ifdef GL_SGIX_vertex_preclip
\r
7287 CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
\r
7288 #endif /* GL_SGIX_vertex_preclip */
\r
7289 #ifdef GL_SGIX_vertex_preclip_hint
\r
7290 CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
\r
7291 #endif /* GL_SGIX_vertex_preclip_hint */
\r
7292 #ifdef GL_SGIX_ycrcb
\r
7293 CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
\r
7294 #endif /* GL_SGIX_ycrcb */
\r
7295 #ifdef GL_SGI_color_matrix
\r
7296 CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
\r
7297 #endif /* GL_SGI_color_matrix */
\r
7298 #ifdef GL_SGI_color_table
\r
7299 CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
\r
7300 if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7301 #endif /* GL_SGI_color_table */
\r
7302 #ifdef GL_SGI_texture_color_table
\r
7303 CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
\r
7304 #endif /* GL_SGI_texture_color_table */
\r
7305 #ifdef GL_SUNX_constant_data
\r
7306 CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
\r
7307 if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7308 #endif /* GL_SUNX_constant_data */
\r
7309 #ifdef GL_SUN_convolution_border_modes
\r
7310 CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
\r
7311 #endif /* GL_SUN_convolution_border_modes */
\r
7312 #ifdef GL_SUN_global_alpha
\r
7313 CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
\r
7314 if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7315 #endif /* GL_SUN_global_alpha */
\r
7316 #ifdef GL_SUN_mesh_array
\r
7317 CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
\r
7318 #endif /* GL_SUN_mesh_array */
\r
7319 #ifdef GL_SUN_read_video_pixels
\r
7320 CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
\r
7321 if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7322 #endif /* GL_SUN_read_video_pixels */
\r
7323 #ifdef GL_SUN_slice_accum
\r
7324 CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
\r
7325 #endif /* GL_SUN_slice_accum */
\r
7326 #ifdef GL_SUN_triangle_list
\r
7327 CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
\r
7328 if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7329 #endif /* GL_SUN_triangle_list */
\r
7330 #ifdef GL_SUN_vertex
\r
7331 CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
\r
7332 if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7333 #endif /* GL_SUN_vertex */
\r
7334 #ifdef GL_WIN_phong_shading
\r
7335 CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
\r
7336 #endif /* GL_WIN_phong_shading */
\r
7337 #ifdef GL_WIN_specular_fog
\r
7338 CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
\r
7339 #endif /* GL_WIN_specular_fog */
\r
7340 #ifdef GL_WIN_swap_hint
\r
7341 CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
\r
7342 if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
\r
7343 #endif /* GL_WIN_swap_hint */
\r
7349 #if defined(_WIN32)
\r
7351 #if !defined(GLEW_MX)
\r
7353 PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
\r
7355 PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
\r
7356 PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
\r
7357 PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
\r
7358 PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
\r
7360 PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
\r
7362 PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
\r
7364 PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
\r
7365 PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
\r
7367 PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
\r
7368 PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
\r
7369 PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
\r
7370 PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
\r
7371 PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
\r
7373 PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
\r
7374 PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
\r
7375 PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
\r
7377 PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
\r
7378 PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
\r
7379 PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
\r
7381 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
\r
7382 PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
\r
7383 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
\r
7384 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
\r
7386 PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
\r
7388 PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
\r
7389 PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
\r
7391 PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
\r
7392 PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
\r
7393 PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
\r
7394 PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
\r
7395 PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
\r
7397 PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
\r
7398 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
\r
7399 PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
\r
7401 PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
\r
7402 PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
\r
7404 PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
\r
7405 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
\r
7407 PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
\r
7408 PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
\r
7409 PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
\r
7410 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
\r
7412 PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
\r
7413 PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
\r
7414 PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
\r
7415 PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
\r
7416 PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
\r
7417 PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
\r
7418 PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
\r
7419 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
\r
7420 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
\r
7421 PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
\r
7422 PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
\r
7423 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
\r
7425 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
\r
7426 PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
\r
7427 PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
\r
7428 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
\r
7430 PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
\r
7431 PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
\r
7432 PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
\r
7433 PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
\r
7435 PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
\r
7436 PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
\r
7437 PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
\r
7438 PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
\r
7440 PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
\r
7441 PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
\r
7442 PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
\r
7443 PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
\r
7444 PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
\r
7446 PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
\r
7447 PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
\r
7448 PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
\r
7450 PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
\r
7451 PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
\r
7452 PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
\r
7453 PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
\r
7454 PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
\r
7455 PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
\r
7457 PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
\r
7458 PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
\r
7460 PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
\r
7461 PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
\r
7462 PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
\r
7463 PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
\r
7464 PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
\r
7465 PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
\r
7467 PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
\r
7468 PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
\r
7469 PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
\r
7470 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
\r
7471 PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
\r
7472 PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
\r
7473 GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
\r
7474 GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
\r
7475 GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
\r
7476 GLboolean __WGLEW_ARB_create_context = GL_FALSE;
\r
7477 GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
\r
7478 GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
\r
7479 GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
\r
7480 GLboolean __WGLEW_ARB_multisample = GL_FALSE;
\r
7481 GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
\r
7482 GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
\r
7483 GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
\r
7484 GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
\r
7485 GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
\r
7486 GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
\r
7487 GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
\r
7488 GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
\r
7489 GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
\r
7490 GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
\r
7491 GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
\r
7492 GLboolean __WGLEW_EXT_multisample = GL_FALSE;
\r
7493 GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
\r
7494 GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
\r
7495 GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
\r
7496 GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
\r
7497 GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
\r
7498 GLboolean __WGLEW_I3D_gamma = GL_FALSE;
\r
7499 GLboolean __WGLEW_I3D_genlock = GL_FALSE;
\r
7500 GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
\r
7501 GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
\r
7502 GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
\r
7503 GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
\r
7504 GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
\r
7505 GLboolean __WGLEW_NV_present_video = GL_FALSE;
\r
7506 GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
\r
7507 GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
\r
7508 GLboolean __WGLEW_NV_swap_group = GL_FALSE;
\r
7509 GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
\r
7510 GLboolean __WGLEW_NV_video_output = GL_FALSE;
\r
7511 GLboolean __WGLEW_OML_sync_control = GL_FALSE;
\r
7513 #endif /* !GLEW_MX */
\r
7515 #ifdef WGL_3DFX_multisample
\r
7517 #endif /* WGL_3DFX_multisample */
\r
7519 #ifdef WGL_3DL_stereo_control
\r
7521 static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7523 GLboolean r = GL_FALSE;
\r
7525 r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
\r
7530 #endif /* WGL_3DL_stereo_control */
\r
7532 #ifdef WGL_ARB_buffer_region
\r
7534 static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7536 GLboolean r = GL_FALSE;
\r
7538 r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
\r
7539 r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
\r
7540 r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
\r
7541 r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
\r
7546 #endif /* WGL_ARB_buffer_region */
\r
7548 #ifdef WGL_ARB_create_context
\r
7550 static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7552 GLboolean r = GL_FALSE;
\r
7554 r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
\r
7559 #endif /* WGL_ARB_create_context */
\r
7561 #ifdef WGL_ARB_extensions_string
\r
7563 static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7565 GLboolean r = GL_FALSE;
\r
7567 r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
\r
7572 #endif /* WGL_ARB_extensions_string */
\r
7574 #ifdef WGL_ARB_framebuffer_sRGB
\r
7576 #endif /* WGL_ARB_framebuffer_sRGB */
\r
7578 #ifdef WGL_ARB_make_current_read
\r
7580 static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7582 GLboolean r = GL_FALSE;
\r
7584 r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
\r
7585 r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
\r
7590 #endif /* WGL_ARB_make_current_read */
\r
7592 #ifdef WGL_ARB_multisample
\r
7594 #endif /* WGL_ARB_multisample */
\r
7596 #ifdef WGL_ARB_pbuffer
\r
7598 static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7600 GLboolean r = GL_FALSE;
\r
7602 r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
\r
7603 r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
\r
7604 r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
\r
7605 r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
\r
7606 r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
\r
7611 #endif /* WGL_ARB_pbuffer */
\r
7613 #ifdef WGL_ARB_pixel_format
\r
7615 static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7617 GLboolean r = GL_FALSE;
\r
7619 r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
\r
7620 r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
\r
7621 r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
\r
7626 #endif /* WGL_ARB_pixel_format */
\r
7628 #ifdef WGL_ARB_pixel_format_float
\r
7630 #endif /* WGL_ARB_pixel_format_float */
\r
7632 #ifdef WGL_ARB_render_texture
\r
7634 static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7636 GLboolean r = GL_FALSE;
\r
7638 r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
\r
7639 r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
\r
7640 r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
\r
7645 #endif /* WGL_ARB_render_texture */
\r
7647 #ifdef WGL_ATI_pixel_format_float
\r
7649 #endif /* WGL_ATI_pixel_format_float */
\r
7651 #ifdef WGL_ATI_render_texture_rectangle
\r
7653 #endif /* WGL_ATI_render_texture_rectangle */
\r
7655 #ifdef WGL_EXT_depth_float
\r
7657 #endif /* WGL_EXT_depth_float */
\r
7659 #ifdef WGL_EXT_display_color_table
\r
7661 static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7663 GLboolean r = GL_FALSE;
\r
7665 r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
\r
7666 r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
\r
7667 r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
\r
7668 r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
\r
7673 #endif /* WGL_EXT_display_color_table */
\r
7675 #ifdef WGL_EXT_extensions_string
\r
7677 static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7679 GLboolean r = GL_FALSE;
\r
7681 r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
\r
7686 #endif /* WGL_EXT_extensions_string */
\r
7688 #ifdef WGL_EXT_framebuffer_sRGB
\r
7690 #endif /* WGL_EXT_framebuffer_sRGB */
\r
7692 #ifdef WGL_EXT_make_current_read
\r
7694 static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7696 GLboolean r = GL_FALSE;
\r
7698 r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
\r
7699 r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
\r
7704 #endif /* WGL_EXT_make_current_read */
\r
7706 #ifdef WGL_EXT_multisample
\r
7708 #endif /* WGL_EXT_multisample */
\r
7710 #ifdef WGL_EXT_pbuffer
\r
7712 static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7714 GLboolean r = GL_FALSE;
\r
7716 r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
\r
7717 r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
\r
7718 r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
\r
7719 r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
\r
7720 r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
\r
7725 #endif /* WGL_EXT_pbuffer */
\r
7727 #ifdef WGL_EXT_pixel_format
\r
7729 static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7731 GLboolean r = GL_FALSE;
\r
7733 r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
\r
7734 r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
\r
7735 r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
\r
7740 #endif /* WGL_EXT_pixel_format */
\r
7742 #ifdef WGL_EXT_pixel_format_packed_float
\r
7744 #endif /* WGL_EXT_pixel_format_packed_float */
\r
7746 #ifdef WGL_EXT_swap_control
\r
7748 static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7750 GLboolean r = GL_FALSE;
\r
7752 r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
\r
7753 r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
\r
7758 #endif /* WGL_EXT_swap_control */
\r
7760 #ifdef WGL_I3D_digital_video_control
\r
7762 static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7764 GLboolean r = GL_FALSE;
\r
7766 r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
\r
7767 r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
\r
7772 #endif /* WGL_I3D_digital_video_control */
\r
7774 #ifdef WGL_I3D_gamma
\r
7776 static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7778 GLboolean r = GL_FALSE;
\r
7780 r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
\r
7781 r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
\r
7782 r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
\r
7783 r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
\r
7788 #endif /* WGL_I3D_gamma */
\r
7790 #ifdef WGL_I3D_genlock
\r
7792 static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7794 GLboolean r = GL_FALSE;
\r
7796 r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
\r
7797 r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
\r
7798 r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
\r
7799 r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
\r
7800 r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
\r
7801 r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
\r
7802 r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
\r
7803 r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
\r
7804 r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
\r
7805 r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
\r
7806 r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
\r
7807 r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
\r
7812 #endif /* WGL_I3D_genlock */
\r
7814 #ifdef WGL_I3D_image_buffer
\r
7816 static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7818 GLboolean r = GL_FALSE;
\r
7820 r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
\r
7821 r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
\r
7822 r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
\r
7823 r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
\r
7828 #endif /* WGL_I3D_image_buffer */
\r
7830 #ifdef WGL_I3D_swap_frame_lock
\r
7832 static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7834 GLboolean r = GL_FALSE;
\r
7836 r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
\r
7837 r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
\r
7838 r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
\r
7839 r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
\r
7844 #endif /* WGL_I3D_swap_frame_lock */
\r
7846 #ifdef WGL_I3D_swap_frame_usage
\r
7848 static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7850 GLboolean r = GL_FALSE;
\r
7852 r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
\r
7853 r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
\r
7854 r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
\r
7855 r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
\r
7860 #endif /* WGL_I3D_swap_frame_usage */
\r
7862 #ifdef WGL_NV_float_buffer
\r
7864 #endif /* WGL_NV_float_buffer */
\r
7866 #ifdef WGL_NV_gpu_affinity
\r
7868 static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7870 GLboolean r = GL_FALSE;
\r
7872 r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
\r
7873 r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
\r
7874 r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
\r
7875 r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
\r
7876 r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
\r
7881 #endif /* WGL_NV_gpu_affinity */
\r
7883 #ifdef WGL_NV_present_video
\r
7885 static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7887 GLboolean r = GL_FALSE;
\r
7889 r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
\r
7890 r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
\r
7891 r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
\r
7896 #endif /* WGL_NV_present_video */
\r
7898 #ifdef WGL_NV_render_depth_texture
\r
7900 #endif /* WGL_NV_render_depth_texture */
\r
7902 #ifdef WGL_NV_render_texture_rectangle
\r
7904 #endif /* WGL_NV_render_texture_rectangle */
\r
7906 #ifdef WGL_NV_swap_group
\r
7908 static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7910 GLboolean r = GL_FALSE;
\r
7912 r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
\r
7913 r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
\r
7914 r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
\r
7915 r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
\r
7916 r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
\r
7917 r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
\r
7922 #endif /* WGL_NV_swap_group */
\r
7924 #ifdef WGL_NV_vertex_array_range
\r
7926 static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7928 GLboolean r = GL_FALSE;
\r
7930 r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
\r
7931 r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
\r
7936 #endif /* WGL_NV_vertex_array_range */
\r
7938 #ifdef WGL_NV_video_output
\r
7940 static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7942 GLboolean r = GL_FALSE;
\r
7944 r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
\r
7945 r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
\r
7946 r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
\r
7947 r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
\r
7948 r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
\r
7949 r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
\r
7954 #endif /* WGL_NV_video_output */
\r
7956 #ifdef WGL_OML_sync_control
\r
7958 static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
\r
7960 GLboolean r = GL_FALSE;
\r
7962 r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
\r
7963 r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
\r
7964 r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
\r
7965 r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
\r
7966 r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
\r
7967 r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
\r
7972 #endif /* WGL_OML_sync_control */
\r
7974 /* ------------------------------------------------------------------------- */
\r
7976 static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
\r
7977 static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
\r
7979 GLboolean wglewGetExtension (const char* name)
\r
7983 GLuint len = _glewStrLen((const GLubyte*)name);
\r
7984 if (_wglewGetExtensionsStringARB == NULL)
\r
7985 if (_wglewGetExtensionsStringEXT == NULL)
\r
7988 p = (GLubyte*)_wglewGetExtensionsStringEXT();
\r
7990 p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
\r
7991 if (0 == p) return GL_FALSE;
\r
7992 end = p + _glewStrLen(p);
\r
7995 GLuint n = _glewStrCLen(p, ' ');
\r
7996 if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
\r
8002 GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
\r
8004 GLboolean crippled;
\r
8005 /* find wgl extension string query functions */
\r
8006 _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
\r
8007 _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
\r
8008 /* initialize extensions */
\r
8009 crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
\r
8010 #ifdef WGL_3DFX_multisample
\r
8011 CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
\r
8012 #endif /* WGL_3DFX_multisample */
\r
8013 #ifdef WGL_3DL_stereo_control
\r
8014 CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
\r
8015 if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8016 #endif /* WGL_3DL_stereo_control */
\r
8017 #ifdef WGL_ARB_buffer_region
\r
8018 CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
\r
8019 if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8020 #endif /* WGL_ARB_buffer_region */
\r
8021 #ifdef WGL_ARB_create_context
\r
8022 CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
\r
8023 if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8024 #endif /* WGL_ARB_create_context */
\r
8025 #ifdef WGL_ARB_extensions_string
\r
8026 CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
\r
8027 if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8028 #endif /* WGL_ARB_extensions_string */
\r
8029 #ifdef WGL_ARB_framebuffer_sRGB
\r
8030 CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
\r
8031 #endif /* WGL_ARB_framebuffer_sRGB */
\r
8032 #ifdef WGL_ARB_make_current_read
\r
8033 CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
\r
8034 if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8035 #endif /* WGL_ARB_make_current_read */
\r
8036 #ifdef WGL_ARB_multisample
\r
8037 CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
\r
8038 #endif /* WGL_ARB_multisample */
\r
8039 #ifdef WGL_ARB_pbuffer
\r
8040 CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
\r
8041 if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8042 #endif /* WGL_ARB_pbuffer */
\r
8043 #ifdef WGL_ARB_pixel_format
\r
8044 CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
\r
8045 if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8046 #endif /* WGL_ARB_pixel_format */
\r
8047 #ifdef WGL_ARB_pixel_format_float
\r
8048 CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
\r
8049 #endif /* WGL_ARB_pixel_format_float */
\r
8050 #ifdef WGL_ARB_render_texture
\r
8051 CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
\r
8052 if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8053 #endif /* WGL_ARB_render_texture */
\r
8054 #ifdef WGL_ATI_pixel_format_float
\r
8055 CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
\r
8056 #endif /* WGL_ATI_pixel_format_float */
\r
8057 #ifdef WGL_ATI_render_texture_rectangle
\r
8058 CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
\r
8059 #endif /* WGL_ATI_render_texture_rectangle */
\r
8060 #ifdef WGL_EXT_depth_float
\r
8061 CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
\r
8062 #endif /* WGL_EXT_depth_float */
\r
8063 #ifdef WGL_EXT_display_color_table
\r
8064 CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
\r
8065 if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8066 #endif /* WGL_EXT_display_color_table */
\r
8067 #ifdef WGL_EXT_extensions_string
\r
8068 CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
\r
8069 if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8070 #endif /* WGL_EXT_extensions_string */
\r
8071 #ifdef WGL_EXT_framebuffer_sRGB
\r
8072 CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
\r
8073 #endif /* WGL_EXT_framebuffer_sRGB */
\r
8074 #ifdef WGL_EXT_make_current_read
\r
8075 CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
\r
8076 if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8077 #endif /* WGL_EXT_make_current_read */
\r
8078 #ifdef WGL_EXT_multisample
\r
8079 CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
\r
8080 #endif /* WGL_EXT_multisample */
\r
8081 #ifdef WGL_EXT_pbuffer
\r
8082 CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
\r
8083 if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8084 #endif /* WGL_EXT_pbuffer */
\r
8085 #ifdef WGL_EXT_pixel_format
\r
8086 CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
\r
8087 if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8088 #endif /* WGL_EXT_pixel_format */
\r
8089 #ifdef WGL_EXT_pixel_format_packed_float
\r
8090 CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
\r
8091 #endif /* WGL_EXT_pixel_format_packed_float */
\r
8092 #ifdef WGL_EXT_swap_control
\r
8093 CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
\r
8094 if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8095 #endif /* WGL_EXT_swap_control */
\r
8096 #ifdef WGL_I3D_digital_video_control
\r
8097 CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
\r
8098 if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8099 #endif /* WGL_I3D_digital_video_control */
\r
8100 #ifdef WGL_I3D_gamma
\r
8101 CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
\r
8102 if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8103 #endif /* WGL_I3D_gamma */
\r
8104 #ifdef WGL_I3D_genlock
\r
8105 CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
\r
8106 if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8107 #endif /* WGL_I3D_genlock */
\r
8108 #ifdef WGL_I3D_image_buffer
\r
8109 CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
\r
8110 if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8111 #endif /* WGL_I3D_image_buffer */
\r
8112 #ifdef WGL_I3D_swap_frame_lock
\r
8113 CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
\r
8114 if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8115 #endif /* WGL_I3D_swap_frame_lock */
\r
8116 #ifdef WGL_I3D_swap_frame_usage
\r
8117 CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
\r
8118 if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8119 #endif /* WGL_I3D_swap_frame_usage */
\r
8120 #ifdef WGL_NV_float_buffer
\r
8121 CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
\r
8122 #endif /* WGL_NV_float_buffer */
\r
8123 #ifdef WGL_NV_gpu_affinity
\r
8124 CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
\r
8125 if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8126 #endif /* WGL_NV_gpu_affinity */
\r
8127 #ifdef WGL_NV_present_video
\r
8128 CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
\r
8129 if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8130 #endif /* WGL_NV_present_video */
\r
8131 #ifdef WGL_NV_render_depth_texture
\r
8132 CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
\r
8133 #endif /* WGL_NV_render_depth_texture */
\r
8134 #ifdef WGL_NV_render_texture_rectangle
\r
8135 CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
\r
8136 #endif /* WGL_NV_render_texture_rectangle */
\r
8137 #ifdef WGL_NV_swap_group
\r
8138 CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
\r
8139 if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8140 #endif /* WGL_NV_swap_group */
\r
8141 #ifdef WGL_NV_vertex_array_range
\r
8142 CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
\r
8143 if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8144 #endif /* WGL_NV_vertex_array_range */
\r
8145 #ifdef WGL_NV_video_output
\r
8146 CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
\r
8147 if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8148 #endif /* WGL_NV_video_output */
\r
8149 #ifdef WGL_OML_sync_control
\r
8150 CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
\r
8151 if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8152 #endif /* WGL_OML_sync_control */
\r
8157 #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
\r
8159 PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
\r
8161 PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
\r
8162 PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
\r
8163 PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
\r
8164 PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
\r
8165 PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
\r
8166 PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
\r
8167 PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
\r
8168 PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
\r
8169 PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
\r
8170 PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
\r
8171 PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
\r
8172 PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
\r
8173 PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
\r
8174 PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
\r
8175 PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
\r
8176 PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
\r
8177 PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
\r
8179 PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
\r
8181 PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
\r
8182 PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
\r
8183 PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
\r
8185 PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
\r
8186 PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
\r
8187 PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
\r
8188 PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
\r
8190 PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
\r
8191 PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
\r
8193 PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
\r
8195 PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
\r
8197 PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
\r
8199 PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
\r
8201 PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
\r
8203 PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
\r
8204 PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
\r
8206 PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
\r
8207 PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
\r
8208 PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
\r
8209 PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
\r
8210 PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
\r
8211 PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
\r
8213 PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
\r
8214 PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
\r
8216 PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
\r
8217 PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
\r
8218 PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
\r
8219 PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
\r
8220 PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
\r
8221 PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
\r
8223 #ifdef GLX_OML_sync_control
\r
8224 PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
\r
8225 PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
\r
8226 PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
\r
8227 PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
\r
8228 PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
\r
8231 PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
\r
8232 PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
\r
8233 PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
\r
8234 PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
\r
8235 PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
\r
8236 PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
\r
8238 PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
\r
8239 PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
\r
8240 PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
\r
8241 PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
\r
8242 PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
\r
8243 PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
\r
8244 PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
\r
8245 PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
\r
8247 PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
\r
8248 PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
\r
8249 PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
\r
8250 PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
\r
8251 PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
\r
8253 PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
\r
8254 PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
\r
8256 PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
\r
8258 PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
\r
8259 PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
\r
8260 PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
\r
8261 PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
\r
8262 PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
\r
8264 PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
\r
8266 PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
\r
8267 PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
\r
8269 PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
\r
8271 PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
\r
8272 PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
\r
8274 PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
\r
8276 PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
\r
8277 PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
\r
8279 #if !defined(GLEW_MX)
\r
8281 GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
\r
8282 GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
\r
8283 GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
\r
8284 GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
\r
8285 GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
\r
8286 GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
\r
8287 GLboolean __GLXEW_ARB_create_context = GL_FALSE;
\r
8288 GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
\r
8289 GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
\r
8290 GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
\r
8291 GLboolean __GLXEW_ARB_multisample = GL_FALSE;
\r
8292 GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
\r
8293 GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
\r
8294 GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
\r
8295 GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
\r
8296 GLboolean __GLXEW_EXT_import_context = GL_FALSE;
\r
8297 GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
\r
8298 GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
\r
8299 GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
\r
8300 GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
\r
8301 GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
\r
8302 GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
\r
8303 GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
\r
8304 GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
\r
8305 GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
\r
8306 GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
\r
8307 GLboolean __GLXEW_NV_present_video = GL_FALSE;
\r
8308 GLboolean __GLXEW_NV_swap_group = GL_FALSE;
\r
8309 GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
\r
8310 GLboolean __GLXEW_NV_video_output = GL_FALSE;
\r
8311 GLboolean __GLXEW_OML_swap_method = GL_FALSE;
\r
8312 #ifdef GLX_OML_sync_control
\r
8313 GLboolean __GLXEW_OML_sync_control = GL_FALSE;
\r
8315 GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
\r
8316 GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
\r
8317 GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
\r
8318 GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
\r
8319 GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
\r
8320 GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
\r
8321 GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
\r
8322 GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
\r
8323 GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
\r
8324 GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
\r
8325 GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
\r
8326 GLboolean __GLXEW_SGI_cushion = GL_FALSE;
\r
8327 GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
\r
8328 GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
\r
8329 GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
\r
8330 GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
\r
8331 GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
\r
8333 #endif /* !GLEW_MX */
\r
8335 #ifdef GLX_VERSION_1_2
\r
8337 static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8339 GLboolean r = GL_FALSE;
\r
8341 r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
\r
8346 #endif /* GLX_VERSION_1_2 */
\r
8348 #ifdef GLX_VERSION_1_3
\r
8350 static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8352 GLboolean r = GL_FALSE;
\r
8354 r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
\r
8355 r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
\r
8356 r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
\r
8357 r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
\r
8358 r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
\r
8359 r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
\r
8360 r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
\r
8361 r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
\r
8362 r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
\r
8363 r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
\r
8364 r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
\r
8365 r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
\r
8366 r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
\r
8367 r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
\r
8368 r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
\r
8369 r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
\r
8370 r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
\r
8375 #endif /* GLX_VERSION_1_3 */
\r
8377 #ifdef GLX_VERSION_1_4
\r
8379 #endif /* GLX_VERSION_1_4 */
\r
8381 #ifdef GLX_3DFX_multisample
\r
8383 #endif /* GLX_3DFX_multisample */
\r
8385 #ifdef GLX_ARB_create_context
\r
8387 static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8389 GLboolean r = GL_FALSE;
\r
8391 r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
\r
8396 #endif /* GLX_ARB_create_context */
\r
8398 #ifdef GLX_ARB_fbconfig_float
\r
8400 #endif /* GLX_ARB_fbconfig_float */
\r
8402 #ifdef GLX_ARB_framebuffer_sRGB
\r
8404 #endif /* GLX_ARB_framebuffer_sRGB */
\r
8406 #ifdef GLX_ARB_get_proc_address
\r
8408 #endif /* GLX_ARB_get_proc_address */
\r
8410 #ifdef GLX_ARB_multisample
\r
8412 #endif /* GLX_ARB_multisample */
\r
8414 #ifdef GLX_ATI_pixel_format_float
\r
8416 #endif /* GLX_ATI_pixel_format_float */
\r
8418 #ifdef GLX_ATI_render_texture
\r
8420 static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8422 GLboolean r = GL_FALSE;
\r
8424 r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
\r
8425 r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
\r
8426 r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
\r
8431 #endif /* GLX_ATI_render_texture */
\r
8433 #ifdef GLX_EXT_fbconfig_packed_float
\r
8435 #endif /* GLX_EXT_fbconfig_packed_float */
\r
8437 #ifdef GLX_EXT_framebuffer_sRGB
\r
8439 #endif /* GLX_EXT_framebuffer_sRGB */
\r
8441 #ifdef GLX_EXT_import_context
\r
8443 static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8445 GLboolean r = GL_FALSE;
\r
8447 r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
\r
8448 r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
\r
8449 r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
\r
8450 r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
\r
8455 #endif /* GLX_EXT_import_context */
\r
8457 #ifdef GLX_EXT_scene_marker
\r
8459 #endif /* GLX_EXT_scene_marker */
\r
8461 #ifdef GLX_EXT_texture_from_pixmap
\r
8463 static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8465 GLboolean r = GL_FALSE;
\r
8467 r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
\r
8468 r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
\r
8473 #endif /* GLX_EXT_texture_from_pixmap */
\r
8475 #ifdef GLX_EXT_visual_info
\r
8477 #endif /* GLX_EXT_visual_info */
\r
8479 #ifdef GLX_EXT_visual_rating
\r
8481 #endif /* GLX_EXT_visual_rating */
\r
8483 #ifdef GLX_MESA_agp_offset
\r
8485 static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8487 GLboolean r = GL_FALSE;
\r
8489 r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
\r
8494 #endif /* GLX_MESA_agp_offset */
\r
8496 #ifdef GLX_MESA_copy_sub_buffer
\r
8498 static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8500 GLboolean r = GL_FALSE;
\r
8502 r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
\r
8507 #endif /* GLX_MESA_copy_sub_buffer */
\r
8509 #ifdef GLX_MESA_pixmap_colormap
\r
8511 static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8513 GLboolean r = GL_FALSE;
\r
8515 r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
\r
8520 #endif /* GLX_MESA_pixmap_colormap */
\r
8522 #ifdef GLX_MESA_release_buffers
\r
8524 static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8526 GLboolean r = GL_FALSE;
\r
8528 r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
\r
8533 #endif /* GLX_MESA_release_buffers */
\r
8535 #ifdef GLX_MESA_set_3dfx_mode
\r
8537 static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8539 GLboolean r = GL_FALSE;
\r
8541 r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
\r
8546 #endif /* GLX_MESA_set_3dfx_mode */
\r
8548 #ifdef GLX_NV_float_buffer
\r
8550 #endif /* GLX_NV_float_buffer */
\r
8552 #ifdef GLX_NV_present_video
\r
8554 static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8556 GLboolean r = GL_FALSE;
\r
8558 r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
\r
8559 r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
\r
8564 #endif /* GLX_NV_present_video */
\r
8566 #ifdef GLX_NV_swap_group
\r
8568 static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8570 GLboolean r = GL_FALSE;
\r
8572 r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
\r
8573 r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
\r
8574 r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
\r
8575 r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
\r
8576 r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
\r
8577 r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
\r
8582 #endif /* GLX_NV_swap_group */
\r
8584 #ifdef GLX_NV_vertex_array_range
\r
8586 static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8588 GLboolean r = GL_FALSE;
\r
8590 r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
\r
8591 r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
\r
8596 #endif /* GLX_NV_vertex_array_range */
\r
8598 #ifdef GLX_NV_video_output
\r
8600 static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8602 GLboolean r = GL_FALSE;
\r
8604 r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
\r
8605 r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
\r
8606 r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
\r
8607 r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
\r
8608 r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
\r
8609 r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
\r
8614 #endif /* GLX_NV_video_output */
\r
8616 #ifdef GLX_OML_swap_method
\r
8618 #endif /* GLX_OML_swap_method */
\r
8620 #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
\r
8621 #include <inttypes.h>
\r
8623 static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8625 GLboolean r = GL_FALSE;
\r
8627 r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
\r
8628 r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
\r
8629 r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
\r
8630 r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
\r
8631 r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
\r
8636 #endif /* GLX_OML_sync_control */
\r
8638 #ifdef GLX_SGIS_blended_overlay
\r
8640 #endif /* GLX_SGIS_blended_overlay */
\r
8642 #ifdef GLX_SGIS_color_range
\r
8644 #endif /* GLX_SGIS_color_range */
\r
8646 #ifdef GLX_SGIS_multisample
\r
8648 #endif /* GLX_SGIS_multisample */
\r
8650 #ifdef GLX_SGIS_shared_multisample
\r
8652 #endif /* GLX_SGIS_shared_multisample */
\r
8654 #ifdef GLX_SGIX_fbconfig
\r
8656 static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8658 GLboolean r = GL_FALSE;
\r
8660 r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
\r
8661 r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
\r
8662 r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
\r
8663 r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
\r
8664 r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
\r
8665 r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
\r
8670 #endif /* GLX_SGIX_fbconfig */
\r
8672 #ifdef GLX_SGIX_hyperpipe
\r
8674 static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8676 GLboolean r = GL_FALSE;
\r
8678 r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
\r
8679 r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
\r
8680 r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
\r
8681 r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
\r
8682 r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
\r
8683 r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
\r
8684 r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
\r
8685 r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
\r
8690 #endif /* GLX_SGIX_hyperpipe */
\r
8692 #ifdef GLX_SGIX_pbuffer
\r
8694 static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8696 GLboolean r = GL_FALSE;
\r
8698 r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
\r
8699 r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
\r
8700 r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
\r
8701 r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
\r
8702 r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
\r
8707 #endif /* GLX_SGIX_pbuffer */
\r
8709 #ifdef GLX_SGIX_swap_barrier
\r
8711 static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8713 GLboolean r = GL_FALSE;
\r
8715 r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
\r
8716 r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
\r
8721 #endif /* GLX_SGIX_swap_barrier */
\r
8723 #ifdef GLX_SGIX_swap_group
\r
8725 static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8727 GLboolean r = GL_FALSE;
\r
8729 r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
\r
8734 #endif /* GLX_SGIX_swap_group */
\r
8736 #ifdef GLX_SGIX_video_resize
\r
8738 static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8740 GLboolean r = GL_FALSE;
\r
8742 r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
\r
8743 r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
\r
8744 r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
\r
8745 r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
\r
8746 r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
\r
8751 #endif /* GLX_SGIX_video_resize */
\r
8753 #ifdef GLX_SGIX_visual_select_group
\r
8755 #endif /* GLX_SGIX_visual_select_group */
\r
8757 #ifdef GLX_SGI_cushion
\r
8759 static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8761 GLboolean r = GL_FALSE;
\r
8763 r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
\r
8768 #endif /* GLX_SGI_cushion */
\r
8770 #ifdef GLX_SGI_make_current_read
\r
8772 static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8774 GLboolean r = GL_FALSE;
\r
8776 r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
\r
8777 r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
\r
8782 #endif /* GLX_SGI_make_current_read */
\r
8784 #ifdef GLX_SGI_swap_control
\r
8786 static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8788 GLboolean r = GL_FALSE;
\r
8790 r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
\r
8795 #endif /* GLX_SGI_swap_control */
\r
8797 #ifdef GLX_SGI_video_sync
\r
8799 static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8801 GLboolean r = GL_FALSE;
\r
8803 r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
\r
8804 r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
\r
8809 #endif /* GLX_SGI_video_sync */
\r
8811 #ifdef GLX_SUN_get_transparent_index
\r
8813 static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8815 GLboolean r = GL_FALSE;
\r
8817 r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
\r
8822 #endif /* GLX_SUN_get_transparent_index */
\r
8824 #ifdef GLX_SUN_video_resize
\r
8826 static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
\r
8828 GLboolean r = GL_FALSE;
\r
8830 r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
\r
8831 r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
\r
8836 #endif /* GLX_SUN_video_resize */
\r
8838 /* ------------------------------------------------------------------------ */
\r
8840 GLboolean glxewGetExtension (const char* name)
\r
8844 GLuint len = _glewStrLen((const GLubyte*)name);
\r
8845 /* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
\r
8846 /* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
\r
8847 if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
\r
8848 p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
\r
8849 if (0 == p) return GL_FALSE;
\r
8850 end = p + _glewStrLen(p);
\r
8853 GLuint n = _glewStrCLen(p, ' ');
\r
8854 if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
\r
8860 GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
\r
8863 /* initialize core GLX 1.2 */
\r
8864 if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
\r
8865 /* initialize flags */
\r
8866 CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
\r
8867 CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
\r
8868 CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
\r
8869 CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
\r
8870 CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
\r
8871 /* query GLX version */
\r
8872 glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
\r
8873 if (major == 1 && minor <= 3)
\r
8878 CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
\r
8881 CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
\r
8882 CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
\r
8885 return GLEW_ERROR_GLX_VERSION_11_ONLY;
\r
8889 /* initialize extensions */
\r
8890 #ifdef GLX_VERSION_1_3
\r
8891 if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8892 #endif /* GLX_VERSION_1_3 */
\r
8893 #ifdef GLX_3DFX_multisample
\r
8894 CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
\r
8895 #endif /* GLX_3DFX_multisample */
\r
8896 #ifdef GLX_ARB_create_context
\r
8897 CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
\r
8898 if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8899 #endif /* GLX_ARB_create_context */
\r
8900 #ifdef GLX_ARB_fbconfig_float
\r
8901 CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
\r
8902 #endif /* GLX_ARB_fbconfig_float */
\r
8903 #ifdef GLX_ARB_framebuffer_sRGB
\r
8904 CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
\r
8905 #endif /* GLX_ARB_framebuffer_sRGB */
\r
8906 #ifdef GLX_ARB_get_proc_address
\r
8907 CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
\r
8908 #endif /* GLX_ARB_get_proc_address */
\r
8909 #ifdef GLX_ARB_multisample
\r
8910 CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
\r
8911 #endif /* GLX_ARB_multisample */
\r
8912 #ifdef GLX_ATI_pixel_format_float
\r
8913 CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
\r
8914 #endif /* GLX_ATI_pixel_format_float */
\r
8915 #ifdef GLX_ATI_render_texture
\r
8916 CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
\r
8917 if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8918 #endif /* GLX_ATI_render_texture */
\r
8919 #ifdef GLX_EXT_fbconfig_packed_float
\r
8920 CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
\r
8921 #endif /* GLX_EXT_fbconfig_packed_float */
\r
8922 #ifdef GLX_EXT_framebuffer_sRGB
\r
8923 CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
\r
8924 #endif /* GLX_EXT_framebuffer_sRGB */
\r
8925 #ifdef GLX_EXT_import_context
\r
8926 CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
\r
8927 if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8928 #endif /* GLX_EXT_import_context */
\r
8929 #ifdef GLX_EXT_scene_marker
\r
8930 CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
\r
8931 #endif /* GLX_EXT_scene_marker */
\r
8932 #ifdef GLX_EXT_texture_from_pixmap
\r
8933 CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
\r
8934 if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8935 #endif /* GLX_EXT_texture_from_pixmap */
\r
8936 #ifdef GLX_EXT_visual_info
\r
8937 CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
\r
8938 #endif /* GLX_EXT_visual_info */
\r
8939 #ifdef GLX_EXT_visual_rating
\r
8940 CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
\r
8941 #endif /* GLX_EXT_visual_rating */
\r
8942 #ifdef GLX_MESA_agp_offset
\r
8943 CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
\r
8944 if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8945 #endif /* GLX_MESA_agp_offset */
\r
8946 #ifdef GLX_MESA_copy_sub_buffer
\r
8947 CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
\r
8948 if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8949 #endif /* GLX_MESA_copy_sub_buffer */
\r
8950 #ifdef GLX_MESA_pixmap_colormap
\r
8951 CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
\r
8952 if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8953 #endif /* GLX_MESA_pixmap_colormap */
\r
8954 #ifdef GLX_MESA_release_buffers
\r
8955 CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
\r
8956 if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8957 #endif /* GLX_MESA_release_buffers */
\r
8958 #ifdef GLX_MESA_set_3dfx_mode
\r
8959 CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
\r
8960 if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8961 #endif /* GLX_MESA_set_3dfx_mode */
\r
8962 #ifdef GLX_NV_float_buffer
\r
8963 CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
\r
8964 #endif /* GLX_NV_float_buffer */
\r
8965 #ifdef GLX_NV_present_video
\r
8966 CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
\r
8967 if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8968 #endif /* GLX_NV_present_video */
\r
8969 #ifdef GLX_NV_swap_group
\r
8970 CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
\r
8971 if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8972 #endif /* GLX_NV_swap_group */
\r
8973 #ifdef GLX_NV_vertex_array_range
\r
8974 CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
\r
8975 if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8976 #endif /* GLX_NV_vertex_array_range */
\r
8977 #ifdef GLX_NV_video_output
\r
8978 CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
\r
8979 if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8980 #endif /* GLX_NV_video_output */
\r
8981 #ifdef GLX_OML_swap_method
\r
8982 CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
\r
8983 #endif /* GLX_OML_swap_method */
\r
8984 #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
\r
8985 #include <inttypes.h>
\r
8986 CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
\r
8987 if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
8988 #endif /* GLX_OML_sync_control */
\r
8989 #ifdef GLX_SGIS_blended_overlay
\r
8990 CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
\r
8991 #endif /* GLX_SGIS_blended_overlay */
\r
8992 #ifdef GLX_SGIS_color_range
\r
8993 CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
\r
8994 #endif /* GLX_SGIS_color_range */
\r
8995 #ifdef GLX_SGIS_multisample
\r
8996 CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
\r
8997 #endif /* GLX_SGIS_multisample */
\r
8998 #ifdef GLX_SGIS_shared_multisample
\r
8999 CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
\r
9000 #endif /* GLX_SGIS_shared_multisample */
\r
9001 #ifdef GLX_SGIX_fbconfig
\r
9002 CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
\r
9003 if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9004 #endif /* GLX_SGIX_fbconfig */
\r
9005 #ifdef GLX_SGIX_hyperpipe
\r
9006 CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
\r
9007 if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9008 #endif /* GLX_SGIX_hyperpipe */
\r
9009 #ifdef GLX_SGIX_pbuffer
\r
9010 CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
\r
9011 if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9012 #endif /* GLX_SGIX_pbuffer */
\r
9013 #ifdef GLX_SGIX_swap_barrier
\r
9014 CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
\r
9015 if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9016 #endif /* GLX_SGIX_swap_barrier */
\r
9017 #ifdef GLX_SGIX_swap_group
\r
9018 CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
\r
9019 if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9020 #endif /* GLX_SGIX_swap_group */
\r
9021 #ifdef GLX_SGIX_video_resize
\r
9022 CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
\r
9023 if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9024 #endif /* GLX_SGIX_video_resize */
\r
9025 #ifdef GLX_SGIX_visual_select_group
\r
9026 CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
\r
9027 #endif /* GLX_SGIX_visual_select_group */
\r
9028 #ifdef GLX_SGI_cushion
\r
9029 CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
\r
9030 if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9031 #endif /* GLX_SGI_cushion */
\r
9032 #ifdef GLX_SGI_make_current_read
\r
9033 CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
\r
9034 if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9035 #endif /* GLX_SGI_make_current_read */
\r
9036 #ifdef GLX_SGI_swap_control
\r
9037 CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
\r
9038 if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9039 #endif /* GLX_SGI_swap_control */
\r
9040 #ifdef GLX_SGI_video_sync
\r
9041 CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
\r
9042 if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9043 #endif /* GLX_SGI_video_sync */
\r
9044 #ifdef GLX_SUN_get_transparent_index
\r
9045 CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
\r
9046 if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9047 #endif /* GLX_SUN_get_transparent_index */
\r
9048 #ifdef GLX_SUN_video_resize
\r
9049 CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
\r
9050 if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
\r
9051 #endif /* GLX_SUN_video_resize */
\r
9056 #endif /* !__APPLE__ || GLEW_APPLE_GLX */
\r
9058 /* ------------------------------------------------------------------------ */
\r
9060 const GLubyte* glewGetErrorString (GLenum error)
\r
9062 static const GLubyte* _glewErrorString[] =
\r
9064 (const GLubyte*)"No error",
\r
9065 (const GLubyte*)"Missing GL version",
\r
9066 (const GLubyte*)"GL 1.1 and up are not supported",
\r
9067 (const GLubyte*)"GLX 1.2 and up are not supported",
\r
9068 (const GLubyte*)"Unknown error"
\r
9070 const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
\r
9071 return _glewErrorString[(int)error > max_error ? max_error : (int)error];
\r
9074 const GLubyte* glewGetString (GLenum name)
\r
9076 static const GLubyte* _glewString[] =
\r
9078 (const GLubyte*)NULL,
\r
9079 (const GLubyte*)"1.5.1",
\r
9080 (const GLubyte*)"1",
\r
9081 (const GLubyte*)"5",
\r
9082 (const GLubyte*)"1"
\r
9084 const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
\r
9085 return _glewString[(int)name > max_string ? 0 : (int)name];
\r
9088 /* ------------------------------------------------------------------------ */
\r
9090 GLboolean glewExperimental = GL_FALSE;
\r
9092 #if !defined(GLEW_MX)
\r
9094 #if defined(_WIN32)
\r
9095 extern GLenum wglewContextInit (void);
\r
9096 #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
\r
9097 extern GLenum glxewContextInit (void);
\r
9098 #endif /* _WIN32 */
\r
9100 GLenum glewInit ()
\r
9103 if ( (r = glewContextInit()) ) return r;
\r
9104 #if defined(_WIN32)
\r
9105 return wglewContextInit();
\r
9106 #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
\r
9107 return glxewContextInit();
\r
9110 #endif /* _WIN32 */
\r
9113 #endif /* !GLEW_MX */
\r
9115 GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
\r
9117 GLboolean glewIsSupported (const char* name)
\r
9120 GLubyte* pos = (GLubyte*)name;
\r
9121 GLuint len = _glewStrLen(pos);
\r
9122 GLboolean ret = GL_TRUE;
\r
9123 while (ret && len > 0)
\r
9125 if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
\r
9127 if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
\r
9129 #ifdef GL_VERSION_1_2
\r
9130 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
\r
9132 ret = GLEW_VERSION_1_2;
\r
9136 #ifdef GL_VERSION_1_3
\r
9137 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
\r
9139 ret = GLEW_VERSION_1_3;
\r
9143 #ifdef GL_VERSION_1_4
\r
9144 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
\r
9146 ret = GLEW_VERSION_1_4;
\r
9150 #ifdef GL_VERSION_1_5
\r
9151 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
\r
9153 ret = GLEW_VERSION_1_5;
\r
9157 #ifdef GL_VERSION_2_0
\r
9158 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
\r
9160 ret = GLEW_VERSION_2_0;
\r
9164 #ifdef GL_VERSION_2_1
\r
9165 if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
\r
9167 ret = GLEW_VERSION_2_1;
\r
9171 #ifdef GL_VERSION_3_0
\r
9172 if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
\r
9174 ret = GLEW_VERSION_3_0;
\r
9179 if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
\r
9181 #ifdef GL_3DFX_multisample
\r
9182 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
9184 ret = GLEW_3DFX_multisample;
\r
9188 #ifdef GL_3DFX_tbuffer
\r
9189 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
\r
9191 ret = GLEW_3DFX_tbuffer;
\r
9195 #ifdef GL_3DFX_texture_compression_FXT1
\r
9196 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
\r
9198 ret = GLEW_3DFX_texture_compression_FXT1;
\r
9203 if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
\r
9205 #ifdef GL_APPLE_client_storage
\r
9206 if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
\r
9208 ret = GLEW_APPLE_client_storage;
\r
9212 #ifdef GL_APPLE_element_array
\r
9213 if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
\r
9215 ret = GLEW_APPLE_element_array;
\r
9219 #ifdef GL_APPLE_fence
\r
9220 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
\r
9222 ret = GLEW_APPLE_fence;
\r
9226 #ifdef GL_APPLE_float_pixels
\r
9227 if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
\r
9229 ret = GLEW_APPLE_float_pixels;
\r
9233 #ifdef GL_APPLE_flush_buffer_range
\r
9234 if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
\r
9236 ret = GLEW_APPLE_flush_buffer_range;
\r
9240 #ifdef GL_APPLE_pixel_buffer
\r
9241 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
\r
9243 ret = GLEW_APPLE_pixel_buffer;
\r
9247 #ifdef GL_APPLE_specular_vector
\r
9248 if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
\r
9250 ret = GLEW_APPLE_specular_vector;
\r
9254 #ifdef GL_APPLE_texture_range
\r
9255 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
\r
9257 ret = GLEW_APPLE_texture_range;
\r
9261 #ifdef GL_APPLE_transform_hint
\r
9262 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
\r
9264 ret = GLEW_APPLE_transform_hint;
\r
9268 #ifdef GL_APPLE_vertex_array_object
\r
9269 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
\r
9271 ret = GLEW_APPLE_vertex_array_object;
\r
9275 #ifdef GL_APPLE_vertex_array_range
\r
9276 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
\r
9278 ret = GLEW_APPLE_vertex_array_range;
\r
9282 #ifdef GL_APPLE_ycbcr_422
\r
9283 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
\r
9285 ret = GLEW_APPLE_ycbcr_422;
\r
9290 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
\r
9292 #ifdef GL_ARB_color_buffer_float
\r
9293 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
\r
9295 ret = GLEW_ARB_color_buffer_float;
\r
9299 #ifdef GL_ARB_depth_buffer_float
\r
9300 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
\r
9302 ret = GLEW_ARB_depth_buffer_float;
\r
9306 #ifdef GL_ARB_depth_texture
\r
9307 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
\r
9309 ret = GLEW_ARB_depth_texture;
\r
9313 #ifdef GL_ARB_draw_buffers
\r
9314 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
\r
9316 ret = GLEW_ARB_draw_buffers;
\r
9320 #ifdef GL_ARB_draw_instanced
\r
9321 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
\r
9323 ret = GLEW_ARB_draw_instanced;
\r
9327 #ifdef GL_ARB_fragment_program
\r
9328 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
\r
9330 ret = GLEW_ARB_fragment_program;
\r
9334 #ifdef GL_ARB_fragment_program_shadow
\r
9335 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
\r
9337 ret = GLEW_ARB_fragment_program_shadow;
\r
9341 #ifdef GL_ARB_fragment_shader
\r
9342 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
\r
9344 ret = GLEW_ARB_fragment_shader;
\r
9348 #ifdef GL_ARB_framebuffer_object
\r
9349 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
\r
9351 ret = GLEW_ARB_framebuffer_object;
\r
9355 #ifdef GL_ARB_framebuffer_sRGB
\r
9356 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
9358 ret = GLEW_ARB_framebuffer_sRGB;
\r
9362 #ifdef GL_ARB_geometry_shader4
\r
9363 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
\r
9365 ret = GLEW_ARB_geometry_shader4;
\r
9369 #ifdef GL_ARB_half_float_pixel
\r
9370 if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
\r
9372 ret = GLEW_ARB_half_float_pixel;
\r
9376 #ifdef GL_ARB_half_float_vertex
\r
9377 if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
\r
9379 ret = GLEW_ARB_half_float_vertex;
\r
9383 #ifdef GL_ARB_imaging
\r
9384 if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
\r
9386 ret = GLEW_ARB_imaging;
\r
9390 #ifdef GL_ARB_instanced_arrays
\r
9391 if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
\r
9393 ret = GLEW_ARB_instanced_arrays;
\r
9397 #ifdef GL_ARB_map_buffer_range
\r
9398 if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
\r
9400 ret = GLEW_ARB_map_buffer_range;
\r
9404 #ifdef GL_ARB_matrix_palette
\r
9405 if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
\r
9407 ret = GLEW_ARB_matrix_palette;
\r
9411 #ifdef GL_ARB_multisample
\r
9412 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
9414 ret = GLEW_ARB_multisample;
\r
9418 #ifdef GL_ARB_multitexture
\r
9419 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
\r
9421 ret = GLEW_ARB_multitexture;
\r
9425 #ifdef GL_ARB_occlusion_query
\r
9426 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
\r
9428 ret = GLEW_ARB_occlusion_query;
\r
9432 #ifdef GL_ARB_pixel_buffer_object
\r
9433 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
\r
9435 ret = GLEW_ARB_pixel_buffer_object;
\r
9439 #ifdef GL_ARB_point_parameters
\r
9440 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
\r
9442 ret = GLEW_ARB_point_parameters;
\r
9446 #ifdef GL_ARB_point_sprite
\r
9447 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
\r
9449 ret = GLEW_ARB_point_sprite;
\r
9453 #ifdef GL_ARB_shader_objects
\r
9454 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
\r
9456 ret = GLEW_ARB_shader_objects;
\r
9460 #ifdef GL_ARB_shading_language_100
\r
9461 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
\r
9463 ret = GLEW_ARB_shading_language_100;
\r
9467 #ifdef GL_ARB_shadow
\r
9468 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
\r
9470 ret = GLEW_ARB_shadow;
\r
9474 #ifdef GL_ARB_shadow_ambient
\r
9475 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
\r
9477 ret = GLEW_ARB_shadow_ambient;
\r
9481 #ifdef GL_ARB_texture_border_clamp
\r
9482 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
\r
9484 ret = GLEW_ARB_texture_border_clamp;
\r
9488 #ifdef GL_ARB_texture_buffer_object
\r
9489 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
\r
9491 ret = GLEW_ARB_texture_buffer_object;
\r
9495 #ifdef GL_ARB_texture_compression
\r
9496 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
\r
9498 ret = GLEW_ARB_texture_compression;
\r
9502 #ifdef GL_ARB_texture_compression_rgtc
\r
9503 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
\r
9505 ret = GLEW_ARB_texture_compression_rgtc;
\r
9509 #ifdef GL_ARB_texture_cube_map
\r
9510 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
\r
9512 ret = GLEW_ARB_texture_cube_map;
\r
9516 #ifdef GL_ARB_texture_env_add
\r
9517 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
\r
9519 ret = GLEW_ARB_texture_env_add;
\r
9523 #ifdef GL_ARB_texture_env_combine
\r
9524 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
\r
9526 ret = GLEW_ARB_texture_env_combine;
\r
9530 #ifdef GL_ARB_texture_env_crossbar
\r
9531 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
\r
9533 ret = GLEW_ARB_texture_env_crossbar;
\r
9537 #ifdef GL_ARB_texture_env_dot3
\r
9538 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
\r
9540 ret = GLEW_ARB_texture_env_dot3;
\r
9544 #ifdef GL_ARB_texture_float
\r
9545 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
\r
9547 ret = GLEW_ARB_texture_float;
\r
9551 #ifdef GL_ARB_texture_mirrored_repeat
\r
9552 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
\r
9554 ret = GLEW_ARB_texture_mirrored_repeat;
\r
9558 #ifdef GL_ARB_texture_non_power_of_two
\r
9559 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
\r
9561 ret = GLEW_ARB_texture_non_power_of_two;
\r
9565 #ifdef GL_ARB_texture_rectangle
\r
9566 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
\r
9568 ret = GLEW_ARB_texture_rectangle;
\r
9572 #ifdef GL_ARB_texture_rg
\r
9573 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
\r
9575 ret = GLEW_ARB_texture_rg;
\r
9579 #ifdef GL_ARB_transpose_matrix
\r
9580 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
\r
9582 ret = GLEW_ARB_transpose_matrix;
\r
9586 #ifdef GL_ARB_vertex_array_object
\r
9587 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
\r
9589 ret = GLEW_ARB_vertex_array_object;
\r
9593 #ifdef GL_ARB_vertex_blend
\r
9594 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
\r
9596 ret = GLEW_ARB_vertex_blend;
\r
9600 #ifdef GL_ARB_vertex_buffer_object
\r
9601 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
\r
9603 ret = GLEW_ARB_vertex_buffer_object;
\r
9607 #ifdef GL_ARB_vertex_program
\r
9608 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
\r
9610 ret = GLEW_ARB_vertex_program;
\r
9614 #ifdef GL_ARB_vertex_shader
\r
9615 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
\r
9617 ret = GLEW_ARB_vertex_shader;
\r
9621 #ifdef GL_ARB_window_pos
\r
9622 if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
\r
9624 ret = GLEW_ARB_window_pos;
\r
9629 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
\r
9631 #ifdef GL_ATIX_point_sprites
\r
9632 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
\r
9634 ret = GLEW_ATIX_point_sprites;
\r
9638 #ifdef GL_ATIX_texture_env_combine3
\r
9639 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
\r
9641 ret = GLEW_ATIX_texture_env_combine3;
\r
9645 #ifdef GL_ATIX_texture_env_route
\r
9646 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
\r
9648 ret = GLEW_ATIX_texture_env_route;
\r
9652 #ifdef GL_ATIX_vertex_shader_output_point_size
\r
9653 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
\r
9655 ret = GLEW_ATIX_vertex_shader_output_point_size;
\r
9660 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
\r
9662 #ifdef GL_ATI_draw_buffers
\r
9663 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
\r
9665 ret = GLEW_ATI_draw_buffers;
\r
9669 #ifdef GL_ATI_element_array
\r
9670 if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
\r
9672 ret = GLEW_ATI_element_array;
\r
9676 #ifdef GL_ATI_envmap_bumpmap
\r
9677 if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
\r
9679 ret = GLEW_ATI_envmap_bumpmap;
\r
9683 #ifdef GL_ATI_fragment_shader
\r
9684 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
\r
9686 ret = GLEW_ATI_fragment_shader;
\r
9690 #ifdef GL_ATI_map_object_buffer
\r
9691 if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
\r
9693 ret = GLEW_ATI_map_object_buffer;
\r
9697 #ifdef GL_ATI_pn_triangles
\r
9698 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
\r
9700 ret = GLEW_ATI_pn_triangles;
\r
9704 #ifdef GL_ATI_separate_stencil
\r
9705 if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
\r
9707 ret = GLEW_ATI_separate_stencil;
\r
9711 #ifdef GL_ATI_shader_texture_lod
\r
9712 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
\r
9714 ret = GLEW_ATI_shader_texture_lod;
\r
9718 #ifdef GL_ATI_text_fragment_shader
\r
9719 if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
\r
9721 ret = GLEW_ATI_text_fragment_shader;
\r
9725 #ifdef GL_ATI_texture_compression_3dc
\r
9726 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
\r
9728 ret = GLEW_ATI_texture_compression_3dc;
\r
9732 #ifdef GL_ATI_texture_env_combine3
\r
9733 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
\r
9735 ret = GLEW_ATI_texture_env_combine3;
\r
9739 #ifdef GL_ATI_texture_float
\r
9740 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
\r
9742 ret = GLEW_ATI_texture_float;
\r
9746 #ifdef GL_ATI_texture_mirror_once
\r
9747 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
\r
9749 ret = GLEW_ATI_texture_mirror_once;
\r
9753 #ifdef GL_ATI_vertex_array_object
\r
9754 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
\r
9756 ret = GLEW_ATI_vertex_array_object;
\r
9760 #ifdef GL_ATI_vertex_attrib_array_object
\r
9761 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
\r
9763 ret = GLEW_ATI_vertex_attrib_array_object;
\r
9767 #ifdef GL_ATI_vertex_streams
\r
9768 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
\r
9770 ret = GLEW_ATI_vertex_streams;
\r
9775 if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
\r
9777 #ifdef GL_EXT_422_pixels
\r
9778 if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
\r
9780 ret = GLEW_EXT_422_pixels;
\r
9784 #ifdef GL_EXT_Cg_shader
\r
9785 if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
\r
9787 ret = GLEW_EXT_Cg_shader;
\r
9791 #ifdef GL_EXT_abgr
\r
9792 if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
\r
9794 ret = GLEW_EXT_abgr;
\r
9798 #ifdef GL_EXT_bgra
\r
9799 if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
\r
9801 ret = GLEW_EXT_bgra;
\r
9805 #ifdef GL_EXT_bindable_uniform
\r
9806 if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
\r
9808 ret = GLEW_EXT_bindable_uniform;
\r
9812 #ifdef GL_EXT_blend_color
\r
9813 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
\r
9815 ret = GLEW_EXT_blend_color;
\r
9819 #ifdef GL_EXT_blend_equation_separate
\r
9820 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
\r
9822 ret = GLEW_EXT_blend_equation_separate;
\r
9826 #ifdef GL_EXT_blend_func_separate
\r
9827 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
\r
9829 ret = GLEW_EXT_blend_func_separate;
\r
9833 #ifdef GL_EXT_blend_logic_op
\r
9834 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
\r
9836 ret = GLEW_EXT_blend_logic_op;
\r
9840 #ifdef GL_EXT_blend_minmax
\r
9841 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
\r
9843 ret = GLEW_EXT_blend_minmax;
\r
9847 #ifdef GL_EXT_blend_subtract
\r
9848 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
\r
9850 ret = GLEW_EXT_blend_subtract;
\r
9854 #ifdef GL_EXT_clip_volume_hint
\r
9855 if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
\r
9857 ret = GLEW_EXT_clip_volume_hint;
\r
9861 #ifdef GL_EXT_cmyka
\r
9862 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
\r
9864 ret = GLEW_EXT_cmyka;
\r
9868 #ifdef GL_EXT_color_subtable
\r
9869 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
\r
9871 ret = GLEW_EXT_color_subtable;
\r
9875 #ifdef GL_EXT_compiled_vertex_array
\r
9876 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
\r
9878 ret = GLEW_EXT_compiled_vertex_array;
\r
9882 #ifdef GL_EXT_convolution
\r
9883 if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
\r
9885 ret = GLEW_EXT_convolution;
\r
9889 #ifdef GL_EXT_coordinate_frame
\r
9890 if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
\r
9892 ret = GLEW_EXT_coordinate_frame;
\r
9896 #ifdef GL_EXT_copy_texture
\r
9897 if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
\r
9899 ret = GLEW_EXT_copy_texture;
\r
9903 #ifdef GL_EXT_cull_vertex
\r
9904 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
\r
9906 ret = GLEW_EXT_cull_vertex;
\r
9910 #ifdef GL_EXT_depth_bounds_test
\r
9911 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
\r
9913 ret = GLEW_EXT_depth_bounds_test;
\r
9917 #ifdef GL_EXT_direct_state_access
\r
9918 if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
\r
9920 ret = GLEW_EXT_direct_state_access;
\r
9924 #ifdef GL_EXT_draw_buffers2
\r
9925 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
\r
9927 ret = GLEW_EXT_draw_buffers2;
\r
9931 #ifdef GL_EXT_draw_instanced
\r
9932 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
\r
9934 ret = GLEW_EXT_draw_instanced;
\r
9938 #ifdef GL_EXT_draw_range_elements
\r
9939 if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
\r
9941 ret = GLEW_EXT_draw_range_elements;
\r
9945 #ifdef GL_EXT_fog_coord
\r
9946 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
\r
9948 ret = GLEW_EXT_fog_coord;
\r
9952 #ifdef GL_EXT_fragment_lighting
\r
9953 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
\r
9955 ret = GLEW_EXT_fragment_lighting;
\r
9959 #ifdef GL_EXT_framebuffer_blit
\r
9960 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
\r
9962 ret = GLEW_EXT_framebuffer_blit;
\r
9966 #ifdef GL_EXT_framebuffer_multisample
\r
9967 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
\r
9969 ret = GLEW_EXT_framebuffer_multisample;
\r
9973 #ifdef GL_EXT_framebuffer_object
\r
9974 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
\r
9976 ret = GLEW_EXT_framebuffer_object;
\r
9980 #ifdef GL_EXT_framebuffer_sRGB
\r
9981 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
9983 ret = GLEW_EXT_framebuffer_sRGB;
\r
9987 #ifdef GL_EXT_geometry_shader4
\r
9988 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
\r
9990 ret = GLEW_EXT_geometry_shader4;
\r
9994 #ifdef GL_EXT_gpu_program_parameters
\r
9995 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
\r
9997 ret = GLEW_EXT_gpu_program_parameters;
\r
10001 #ifdef GL_EXT_gpu_shader4
\r
10002 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
\r
10004 ret = GLEW_EXT_gpu_shader4;
\r
10008 #ifdef GL_EXT_histogram
\r
10009 if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
\r
10011 ret = GLEW_EXT_histogram;
\r
10015 #ifdef GL_EXT_index_array_formats
\r
10016 if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
\r
10018 ret = GLEW_EXT_index_array_formats;
\r
10022 #ifdef GL_EXT_index_func
\r
10023 if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
\r
10025 ret = GLEW_EXT_index_func;
\r
10029 #ifdef GL_EXT_index_material
\r
10030 if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
\r
10032 ret = GLEW_EXT_index_material;
\r
10036 #ifdef GL_EXT_index_texture
\r
10037 if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
\r
10039 ret = GLEW_EXT_index_texture;
\r
10043 #ifdef GL_EXT_light_texture
\r
10044 if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
\r
10046 ret = GLEW_EXT_light_texture;
\r
10050 #ifdef GL_EXT_misc_attribute
\r
10051 if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
\r
10053 ret = GLEW_EXT_misc_attribute;
\r
10057 #ifdef GL_EXT_multi_draw_arrays
\r
10058 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
\r
10060 ret = GLEW_EXT_multi_draw_arrays;
\r
10064 #ifdef GL_EXT_multisample
\r
10065 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
10067 ret = GLEW_EXT_multisample;
\r
10071 #ifdef GL_EXT_packed_depth_stencil
\r
10072 if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
\r
10074 ret = GLEW_EXT_packed_depth_stencil;
\r
10078 #ifdef GL_EXT_packed_float
\r
10079 if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
\r
10081 ret = GLEW_EXT_packed_float;
\r
10085 #ifdef GL_EXT_packed_pixels
\r
10086 if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
\r
10088 ret = GLEW_EXT_packed_pixels;
\r
10092 #ifdef GL_EXT_paletted_texture
\r
10093 if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
\r
10095 ret = GLEW_EXT_paletted_texture;
\r
10099 #ifdef GL_EXT_pixel_buffer_object
\r
10100 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
\r
10102 ret = GLEW_EXT_pixel_buffer_object;
\r
10106 #ifdef GL_EXT_pixel_transform
\r
10107 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
\r
10109 ret = GLEW_EXT_pixel_transform;
\r
10113 #ifdef GL_EXT_pixel_transform_color_table
\r
10114 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
\r
10116 ret = GLEW_EXT_pixel_transform_color_table;
\r
10120 #ifdef GL_EXT_point_parameters
\r
10121 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
\r
10123 ret = GLEW_EXT_point_parameters;
\r
10127 #ifdef GL_EXT_polygon_offset
\r
10128 if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
\r
10130 ret = GLEW_EXT_polygon_offset;
\r
10134 #ifdef GL_EXT_rescale_normal
\r
10135 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
\r
10137 ret = GLEW_EXT_rescale_normal;
\r
10141 #ifdef GL_EXT_scene_marker
\r
10142 if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
\r
10144 ret = GLEW_EXT_scene_marker;
\r
10148 #ifdef GL_EXT_secondary_color
\r
10149 if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
\r
10151 ret = GLEW_EXT_secondary_color;
\r
10155 #ifdef GL_EXT_separate_specular_color
\r
10156 if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
\r
10158 ret = GLEW_EXT_separate_specular_color;
\r
10162 #ifdef GL_EXT_shadow_funcs
\r
10163 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
\r
10165 ret = GLEW_EXT_shadow_funcs;
\r
10169 #ifdef GL_EXT_shared_texture_palette
\r
10170 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
\r
10172 ret = GLEW_EXT_shared_texture_palette;
\r
10176 #ifdef GL_EXT_stencil_clear_tag
\r
10177 if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
\r
10179 ret = GLEW_EXT_stencil_clear_tag;
\r
10183 #ifdef GL_EXT_stencil_two_side
\r
10184 if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
\r
10186 ret = GLEW_EXT_stencil_two_side;
\r
10190 #ifdef GL_EXT_stencil_wrap
\r
10191 if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
\r
10193 ret = GLEW_EXT_stencil_wrap;
\r
10197 #ifdef GL_EXT_subtexture
\r
10198 if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
\r
10200 ret = GLEW_EXT_subtexture;
\r
10204 #ifdef GL_EXT_texture
\r
10205 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
\r
10207 ret = GLEW_EXT_texture;
\r
10211 #ifdef GL_EXT_texture3D
\r
10212 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
\r
10214 ret = GLEW_EXT_texture3D;
\r
10218 #ifdef GL_EXT_texture_array
\r
10219 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
\r
10221 ret = GLEW_EXT_texture_array;
\r
10225 #ifdef GL_EXT_texture_buffer_object
\r
10226 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
\r
10228 ret = GLEW_EXT_texture_buffer_object;
\r
10232 #ifdef GL_EXT_texture_compression_dxt1
\r
10233 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
\r
10235 ret = GLEW_EXT_texture_compression_dxt1;
\r
10239 #ifdef GL_EXT_texture_compression_latc
\r
10240 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
\r
10242 ret = GLEW_EXT_texture_compression_latc;
\r
10246 #ifdef GL_EXT_texture_compression_rgtc
\r
10247 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
\r
10249 ret = GLEW_EXT_texture_compression_rgtc;
\r
10253 #ifdef GL_EXT_texture_compression_s3tc
\r
10254 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
\r
10256 ret = GLEW_EXT_texture_compression_s3tc;
\r
10260 #ifdef GL_EXT_texture_cube_map
\r
10261 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
\r
10263 ret = GLEW_EXT_texture_cube_map;
\r
10267 #ifdef GL_EXT_texture_edge_clamp
\r
10268 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
\r
10270 ret = GLEW_EXT_texture_edge_clamp;
\r
10274 #ifdef GL_EXT_texture_env
\r
10275 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
\r
10277 ret = GLEW_EXT_texture_env;
\r
10281 #ifdef GL_EXT_texture_env_add
\r
10282 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
\r
10284 ret = GLEW_EXT_texture_env_add;
\r
10288 #ifdef GL_EXT_texture_env_combine
\r
10289 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
\r
10291 ret = GLEW_EXT_texture_env_combine;
\r
10295 #ifdef GL_EXT_texture_env_dot3
\r
10296 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
\r
10298 ret = GLEW_EXT_texture_env_dot3;
\r
10302 #ifdef GL_EXT_texture_filter_anisotropic
\r
10303 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
\r
10305 ret = GLEW_EXT_texture_filter_anisotropic;
\r
10309 #ifdef GL_EXT_texture_integer
\r
10310 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
\r
10312 ret = GLEW_EXT_texture_integer;
\r
10316 #ifdef GL_EXT_texture_lod_bias
\r
10317 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
\r
10319 ret = GLEW_EXT_texture_lod_bias;
\r
10323 #ifdef GL_EXT_texture_mirror_clamp
\r
10324 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
\r
10326 ret = GLEW_EXT_texture_mirror_clamp;
\r
10330 #ifdef GL_EXT_texture_object
\r
10331 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
\r
10333 ret = GLEW_EXT_texture_object;
\r
10337 #ifdef GL_EXT_texture_perturb_normal
\r
10338 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
\r
10340 ret = GLEW_EXT_texture_perturb_normal;
\r
10344 #ifdef GL_EXT_texture_rectangle
\r
10345 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
\r
10347 ret = GLEW_EXT_texture_rectangle;
\r
10351 #ifdef GL_EXT_texture_sRGB
\r
10352 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
\r
10354 ret = GLEW_EXT_texture_sRGB;
\r
10358 #ifdef GL_EXT_texture_shared_exponent
\r
10359 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
\r
10361 ret = GLEW_EXT_texture_shared_exponent;
\r
10365 #ifdef GL_EXT_texture_swizzle
\r
10366 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
\r
10368 ret = GLEW_EXT_texture_swizzle;
\r
10372 #ifdef GL_EXT_timer_query
\r
10373 if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
\r
10375 ret = GLEW_EXT_timer_query;
\r
10379 #ifdef GL_EXT_transform_feedback
\r
10380 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
\r
10382 ret = GLEW_EXT_transform_feedback;
\r
10386 #ifdef GL_EXT_vertex_array
\r
10387 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
\r
10389 ret = GLEW_EXT_vertex_array;
\r
10393 #ifdef GL_EXT_vertex_array_bgra
\r
10394 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
\r
10396 ret = GLEW_EXT_vertex_array_bgra;
\r
10400 #ifdef GL_EXT_vertex_shader
\r
10401 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
\r
10403 ret = GLEW_EXT_vertex_shader;
\r
10407 #ifdef GL_EXT_vertex_weighting
\r
10408 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
\r
10410 ret = GLEW_EXT_vertex_weighting;
\r
10415 if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
\r
10417 #ifdef GL_GREMEDY_frame_terminator
\r
10418 if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
\r
10420 ret = GLEW_GREMEDY_frame_terminator;
\r
10424 #ifdef GL_GREMEDY_string_marker
\r
10425 if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
\r
10427 ret = GLEW_GREMEDY_string_marker;
\r
10432 if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
\r
10434 #ifdef GL_HP_convolution_border_modes
\r
10435 if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
\r
10437 ret = GLEW_HP_convolution_border_modes;
\r
10441 #ifdef GL_HP_image_transform
\r
10442 if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
\r
10444 ret = GLEW_HP_image_transform;
\r
10448 #ifdef GL_HP_occlusion_test
\r
10449 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
\r
10451 ret = GLEW_HP_occlusion_test;
\r
10455 #ifdef GL_HP_texture_lighting
\r
10456 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
\r
10458 ret = GLEW_HP_texture_lighting;
\r
10463 if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
\r
10465 #ifdef GL_IBM_cull_vertex
\r
10466 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
\r
10468 ret = GLEW_IBM_cull_vertex;
\r
10472 #ifdef GL_IBM_multimode_draw_arrays
\r
10473 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
\r
10475 ret = GLEW_IBM_multimode_draw_arrays;
\r
10479 #ifdef GL_IBM_rasterpos_clip
\r
10480 if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
\r
10482 ret = GLEW_IBM_rasterpos_clip;
\r
10486 #ifdef GL_IBM_static_data
\r
10487 if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
\r
10489 ret = GLEW_IBM_static_data;
\r
10493 #ifdef GL_IBM_texture_mirrored_repeat
\r
10494 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
\r
10496 ret = GLEW_IBM_texture_mirrored_repeat;
\r
10500 #ifdef GL_IBM_vertex_array_lists
\r
10501 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
\r
10503 ret = GLEW_IBM_vertex_array_lists;
\r
10508 if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
\r
10510 #ifdef GL_INGR_color_clamp
\r
10511 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
\r
10513 ret = GLEW_INGR_color_clamp;
\r
10517 #ifdef GL_INGR_interlace_read
\r
10518 if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
\r
10520 ret = GLEW_INGR_interlace_read;
\r
10525 if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
\r
10527 #ifdef GL_INTEL_parallel_arrays
\r
10528 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
\r
10530 ret = GLEW_INTEL_parallel_arrays;
\r
10534 #ifdef GL_INTEL_texture_scissor
\r
10535 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
\r
10537 ret = GLEW_INTEL_texture_scissor;
\r
10542 if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
\r
10544 #ifdef GL_KTX_buffer_region
\r
10545 if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
\r
10547 ret = GLEW_KTX_buffer_region;
\r
10552 if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
\r
10554 #ifdef GL_MESAX_texture_stack
\r
10555 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
\r
10557 ret = GLEW_MESAX_texture_stack;
\r
10562 if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
\r
10564 #ifdef GL_MESA_pack_invert
\r
10565 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
\r
10567 ret = GLEW_MESA_pack_invert;
\r
10571 #ifdef GL_MESA_resize_buffers
\r
10572 if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
\r
10574 ret = GLEW_MESA_resize_buffers;
\r
10578 #ifdef GL_MESA_window_pos
\r
10579 if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
\r
10581 ret = GLEW_MESA_window_pos;
\r
10585 #ifdef GL_MESA_ycbcr_texture
\r
10586 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
\r
10588 ret = GLEW_MESA_ycbcr_texture;
\r
10593 if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
\r
10595 #ifdef GL_NV_blend_square
\r
10596 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
\r
10598 ret = GLEW_NV_blend_square;
\r
10602 #ifdef GL_NV_conditional_render
\r
10603 if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
\r
10605 ret = GLEW_NV_conditional_render;
\r
10609 #ifdef GL_NV_copy_depth_to_color
\r
10610 if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
\r
10612 ret = GLEW_NV_copy_depth_to_color;
\r
10616 #ifdef GL_NV_depth_buffer_float
\r
10617 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
\r
10619 ret = GLEW_NV_depth_buffer_float;
\r
10623 #ifdef GL_NV_depth_clamp
\r
10624 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
\r
10626 ret = GLEW_NV_depth_clamp;
\r
10630 #ifdef GL_NV_depth_range_unclamped
\r
10631 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
\r
10633 ret = GLEW_NV_depth_range_unclamped;
\r
10637 #ifdef GL_NV_evaluators
\r
10638 if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
\r
10640 ret = GLEW_NV_evaluators;
\r
10644 #ifdef GL_NV_explicit_multisample
\r
10645 if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
\r
10647 ret = GLEW_NV_explicit_multisample;
\r
10651 #ifdef GL_NV_fence
\r
10652 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
\r
10654 ret = GLEW_NV_fence;
\r
10658 #ifdef GL_NV_float_buffer
\r
10659 if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
\r
10661 ret = GLEW_NV_float_buffer;
\r
10665 #ifdef GL_NV_fog_distance
\r
10666 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
\r
10668 ret = GLEW_NV_fog_distance;
\r
10672 #ifdef GL_NV_fragment_program
\r
10673 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
\r
10675 ret = GLEW_NV_fragment_program;
\r
10679 #ifdef GL_NV_fragment_program2
\r
10680 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
\r
10682 ret = GLEW_NV_fragment_program2;
\r
10686 #ifdef GL_NV_fragment_program4
\r
10687 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
\r
10689 ret = GLEW_NV_fragment_program4;
\r
10693 #ifdef GL_NV_fragment_program_option
\r
10694 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
\r
10696 ret = GLEW_NV_fragment_program_option;
\r
10700 #ifdef GL_NV_framebuffer_multisample_coverage
\r
10701 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
\r
10703 ret = GLEW_NV_framebuffer_multisample_coverage;
\r
10707 #ifdef GL_NV_geometry_program4
\r
10708 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
\r
10710 ret = GLEW_NV_geometry_program4;
\r
10714 #ifdef GL_NV_geometry_shader4
\r
10715 if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
\r
10717 ret = GLEW_NV_geometry_shader4;
\r
10721 #ifdef GL_NV_gpu_program4
\r
10722 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
\r
10724 ret = GLEW_NV_gpu_program4;
\r
10728 #ifdef GL_NV_half_float
\r
10729 if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
\r
10731 ret = GLEW_NV_half_float;
\r
10735 #ifdef GL_NV_light_max_exponent
\r
10736 if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
\r
10738 ret = GLEW_NV_light_max_exponent;
\r
10742 #ifdef GL_NV_multisample_filter_hint
\r
10743 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
\r
10745 ret = GLEW_NV_multisample_filter_hint;
\r
10749 #ifdef GL_NV_occlusion_query
\r
10750 if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
\r
10752 ret = GLEW_NV_occlusion_query;
\r
10756 #ifdef GL_NV_packed_depth_stencil
\r
10757 if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
\r
10759 ret = GLEW_NV_packed_depth_stencil;
\r
10763 #ifdef GL_NV_parameter_buffer_object
\r
10764 if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
\r
10766 ret = GLEW_NV_parameter_buffer_object;
\r
10770 #ifdef GL_NV_pixel_data_range
\r
10771 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
\r
10773 ret = GLEW_NV_pixel_data_range;
\r
10777 #ifdef GL_NV_point_sprite
\r
10778 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
\r
10780 ret = GLEW_NV_point_sprite;
\r
10784 #ifdef GL_NV_present_video
\r
10785 if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
\r
10787 ret = GLEW_NV_present_video;
\r
10791 #ifdef GL_NV_primitive_restart
\r
10792 if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
\r
10794 ret = GLEW_NV_primitive_restart;
\r
10798 #ifdef GL_NV_register_combiners
\r
10799 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
\r
10801 ret = GLEW_NV_register_combiners;
\r
10805 #ifdef GL_NV_register_combiners2
\r
10806 if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
\r
10808 ret = GLEW_NV_register_combiners2;
\r
10812 #ifdef GL_NV_texgen_emboss
\r
10813 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
\r
10815 ret = GLEW_NV_texgen_emboss;
\r
10819 #ifdef GL_NV_texgen_reflection
\r
10820 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
\r
10822 ret = GLEW_NV_texgen_reflection;
\r
10826 #ifdef GL_NV_texture_compression_vtc
\r
10827 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
\r
10829 ret = GLEW_NV_texture_compression_vtc;
\r
10833 #ifdef GL_NV_texture_env_combine4
\r
10834 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
\r
10836 ret = GLEW_NV_texture_env_combine4;
\r
10840 #ifdef GL_NV_texture_expand_normal
\r
10841 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
\r
10843 ret = GLEW_NV_texture_expand_normal;
\r
10847 #ifdef GL_NV_texture_rectangle
\r
10848 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
\r
10850 ret = GLEW_NV_texture_rectangle;
\r
10854 #ifdef GL_NV_texture_shader
\r
10855 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
\r
10857 ret = GLEW_NV_texture_shader;
\r
10861 #ifdef GL_NV_texture_shader2
\r
10862 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
\r
10864 ret = GLEW_NV_texture_shader2;
\r
10868 #ifdef GL_NV_texture_shader3
\r
10869 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
\r
10871 ret = GLEW_NV_texture_shader3;
\r
10875 #ifdef GL_NV_transform_feedback
\r
10876 if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
\r
10878 ret = GLEW_NV_transform_feedback;
\r
10882 #ifdef GL_NV_vertex_array_range
\r
10883 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
\r
10885 ret = GLEW_NV_vertex_array_range;
\r
10889 #ifdef GL_NV_vertex_array_range2
\r
10890 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
\r
10892 ret = GLEW_NV_vertex_array_range2;
\r
10896 #ifdef GL_NV_vertex_program
\r
10897 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
\r
10899 ret = GLEW_NV_vertex_program;
\r
10903 #ifdef GL_NV_vertex_program1_1
\r
10904 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
\r
10906 ret = GLEW_NV_vertex_program1_1;
\r
10910 #ifdef GL_NV_vertex_program2
\r
10911 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
\r
10913 ret = GLEW_NV_vertex_program2;
\r
10917 #ifdef GL_NV_vertex_program2_option
\r
10918 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
\r
10920 ret = GLEW_NV_vertex_program2_option;
\r
10924 #ifdef GL_NV_vertex_program3
\r
10925 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
\r
10927 ret = GLEW_NV_vertex_program3;
\r
10931 #ifdef GL_NV_vertex_program4
\r
10932 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
\r
10934 ret = GLEW_NV_vertex_program4;
\r
10939 if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
\r
10941 #ifdef GL_OES_byte_coordinates
\r
10942 if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
\r
10944 ret = GLEW_OES_byte_coordinates;
\r
10948 #ifdef GL_OES_compressed_paletted_texture
\r
10949 if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
\r
10951 ret = GLEW_OES_compressed_paletted_texture;
\r
10955 #ifdef GL_OES_read_format
\r
10956 if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
\r
10958 ret = GLEW_OES_read_format;
\r
10962 #ifdef GL_OES_single_precision
\r
10963 if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
\r
10965 ret = GLEW_OES_single_precision;
\r
10970 if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
\r
10972 #ifdef GL_OML_interlace
\r
10973 if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
\r
10975 ret = GLEW_OML_interlace;
\r
10979 #ifdef GL_OML_resample
\r
10980 if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
\r
10982 ret = GLEW_OML_resample;
\r
10986 #ifdef GL_OML_subsample
\r
10987 if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
\r
10989 ret = GLEW_OML_subsample;
\r
10994 if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
\r
10996 #ifdef GL_PGI_misc_hints
\r
10997 if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
\r
10999 ret = GLEW_PGI_misc_hints;
\r
11003 #ifdef GL_PGI_vertex_hints
\r
11004 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
\r
11006 ret = GLEW_PGI_vertex_hints;
\r
11011 if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
\r
11013 #ifdef GL_REND_screen_coordinates
\r
11014 if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
\r
11016 ret = GLEW_REND_screen_coordinates;
\r
11021 if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
\r
11023 #ifdef GL_S3_s3tc
\r
11024 if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
\r
11026 ret = GLEW_S3_s3tc;
\r
11031 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
\r
11033 #ifdef GL_SGIS_color_range
\r
11034 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
\r
11036 ret = GLEW_SGIS_color_range;
\r
11040 #ifdef GL_SGIS_detail_texture
\r
11041 if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
\r
11043 ret = GLEW_SGIS_detail_texture;
\r
11047 #ifdef GL_SGIS_fog_function
\r
11048 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
\r
11050 ret = GLEW_SGIS_fog_function;
\r
11054 #ifdef GL_SGIS_generate_mipmap
\r
11055 if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
\r
11057 ret = GLEW_SGIS_generate_mipmap;
\r
11061 #ifdef GL_SGIS_multisample
\r
11062 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11064 ret = GLEW_SGIS_multisample;
\r
11068 #ifdef GL_SGIS_pixel_texture
\r
11069 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
\r
11071 ret = GLEW_SGIS_pixel_texture;
\r
11075 #ifdef GL_SGIS_point_line_texgen
\r
11076 if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
\r
11078 ret = GLEW_SGIS_point_line_texgen;
\r
11082 #ifdef GL_SGIS_sharpen_texture
\r
11083 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
\r
11085 ret = GLEW_SGIS_sharpen_texture;
\r
11089 #ifdef GL_SGIS_texture4D
\r
11090 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
\r
11092 ret = GLEW_SGIS_texture4D;
\r
11096 #ifdef GL_SGIS_texture_border_clamp
\r
11097 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
\r
11099 ret = GLEW_SGIS_texture_border_clamp;
\r
11103 #ifdef GL_SGIS_texture_edge_clamp
\r
11104 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
\r
11106 ret = GLEW_SGIS_texture_edge_clamp;
\r
11110 #ifdef GL_SGIS_texture_filter4
\r
11111 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
\r
11113 ret = GLEW_SGIS_texture_filter4;
\r
11117 #ifdef GL_SGIS_texture_lod
\r
11118 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
\r
11120 ret = GLEW_SGIS_texture_lod;
\r
11124 #ifdef GL_SGIS_texture_select
\r
11125 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
\r
11127 ret = GLEW_SGIS_texture_select;
\r
11132 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
\r
11134 #ifdef GL_SGIX_async
\r
11135 if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
\r
11137 ret = GLEW_SGIX_async;
\r
11141 #ifdef GL_SGIX_async_histogram
\r
11142 if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
\r
11144 ret = GLEW_SGIX_async_histogram;
\r
11148 #ifdef GL_SGIX_async_pixel
\r
11149 if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
\r
11151 ret = GLEW_SGIX_async_pixel;
\r
11155 #ifdef GL_SGIX_blend_alpha_minmax
\r
11156 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
\r
11158 ret = GLEW_SGIX_blend_alpha_minmax;
\r
11162 #ifdef GL_SGIX_clipmap
\r
11163 if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
\r
11165 ret = GLEW_SGIX_clipmap;
\r
11169 #ifdef GL_SGIX_convolution_accuracy
\r
11170 if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
\r
11172 ret = GLEW_SGIX_convolution_accuracy;
\r
11176 #ifdef GL_SGIX_depth_texture
\r
11177 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
\r
11179 ret = GLEW_SGIX_depth_texture;
\r
11183 #ifdef GL_SGIX_flush_raster
\r
11184 if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
\r
11186 ret = GLEW_SGIX_flush_raster;
\r
11190 #ifdef GL_SGIX_fog_offset
\r
11191 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
\r
11193 ret = GLEW_SGIX_fog_offset;
\r
11197 #ifdef GL_SGIX_fog_texture
\r
11198 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
\r
11200 ret = GLEW_SGIX_fog_texture;
\r
11204 #ifdef GL_SGIX_fragment_specular_lighting
\r
11205 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
\r
11207 ret = GLEW_SGIX_fragment_specular_lighting;
\r
11211 #ifdef GL_SGIX_framezoom
\r
11212 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
\r
11214 ret = GLEW_SGIX_framezoom;
\r
11218 #ifdef GL_SGIX_interlace
\r
11219 if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
\r
11221 ret = GLEW_SGIX_interlace;
\r
11225 #ifdef GL_SGIX_ir_instrument1
\r
11226 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
\r
11228 ret = GLEW_SGIX_ir_instrument1;
\r
11232 #ifdef GL_SGIX_list_priority
\r
11233 if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
\r
11235 ret = GLEW_SGIX_list_priority;
\r
11239 #ifdef GL_SGIX_pixel_texture
\r
11240 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
\r
11242 ret = GLEW_SGIX_pixel_texture;
\r
11246 #ifdef GL_SGIX_pixel_texture_bits
\r
11247 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
\r
11249 ret = GLEW_SGIX_pixel_texture_bits;
\r
11253 #ifdef GL_SGIX_reference_plane
\r
11254 if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
\r
11256 ret = GLEW_SGIX_reference_plane;
\r
11260 #ifdef GL_SGIX_resample
\r
11261 if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
\r
11263 ret = GLEW_SGIX_resample;
\r
11267 #ifdef GL_SGIX_shadow
\r
11268 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
\r
11270 ret = GLEW_SGIX_shadow;
\r
11274 #ifdef GL_SGIX_shadow_ambient
\r
11275 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
\r
11277 ret = GLEW_SGIX_shadow_ambient;
\r
11281 #ifdef GL_SGIX_sprite
\r
11282 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
\r
11284 ret = GLEW_SGIX_sprite;
\r
11288 #ifdef GL_SGIX_tag_sample_buffer
\r
11289 if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
\r
11291 ret = GLEW_SGIX_tag_sample_buffer;
\r
11295 #ifdef GL_SGIX_texture_add_env
\r
11296 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
\r
11298 ret = GLEW_SGIX_texture_add_env;
\r
11302 #ifdef GL_SGIX_texture_coordinate_clamp
\r
11303 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
\r
11305 ret = GLEW_SGIX_texture_coordinate_clamp;
\r
11309 #ifdef GL_SGIX_texture_lod_bias
\r
11310 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
\r
11312 ret = GLEW_SGIX_texture_lod_bias;
\r
11316 #ifdef GL_SGIX_texture_multi_buffer
\r
11317 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
\r
11319 ret = GLEW_SGIX_texture_multi_buffer;
\r
11323 #ifdef GL_SGIX_texture_range
\r
11324 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
\r
11326 ret = GLEW_SGIX_texture_range;
\r
11330 #ifdef GL_SGIX_texture_scale_bias
\r
11331 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
\r
11333 ret = GLEW_SGIX_texture_scale_bias;
\r
11337 #ifdef GL_SGIX_vertex_preclip
\r
11338 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
\r
11340 ret = GLEW_SGIX_vertex_preclip;
\r
11344 #ifdef GL_SGIX_vertex_preclip_hint
\r
11345 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
\r
11347 ret = GLEW_SGIX_vertex_preclip_hint;
\r
11351 #ifdef GL_SGIX_ycrcb
\r
11352 if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
\r
11354 ret = GLEW_SGIX_ycrcb;
\r
11359 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
\r
11361 #ifdef GL_SGI_color_matrix
\r
11362 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
\r
11364 ret = GLEW_SGI_color_matrix;
\r
11368 #ifdef GL_SGI_color_table
\r
11369 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
\r
11371 ret = GLEW_SGI_color_table;
\r
11375 #ifdef GL_SGI_texture_color_table
\r
11376 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
\r
11378 ret = GLEW_SGI_texture_color_table;
\r
11383 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
\r
11385 #ifdef GL_SUNX_constant_data
\r
11386 if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
\r
11388 ret = GLEW_SUNX_constant_data;
\r
11393 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
\r
11395 #ifdef GL_SUN_convolution_border_modes
\r
11396 if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
\r
11398 ret = GLEW_SUN_convolution_border_modes;
\r
11402 #ifdef GL_SUN_global_alpha
\r
11403 if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
\r
11405 ret = GLEW_SUN_global_alpha;
\r
11409 #ifdef GL_SUN_mesh_array
\r
11410 if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
\r
11412 ret = GLEW_SUN_mesh_array;
\r
11416 #ifdef GL_SUN_read_video_pixels
\r
11417 if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
\r
11419 ret = GLEW_SUN_read_video_pixels;
\r
11423 #ifdef GL_SUN_slice_accum
\r
11424 if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
\r
11426 ret = GLEW_SUN_slice_accum;
\r
11430 #ifdef GL_SUN_triangle_list
\r
11431 if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
\r
11433 ret = GLEW_SUN_triangle_list;
\r
11437 #ifdef GL_SUN_vertex
\r
11438 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
\r
11440 ret = GLEW_SUN_vertex;
\r
11445 if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
\r
11447 #ifdef GL_WIN_phong_shading
\r
11448 if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
\r
11450 ret = GLEW_WIN_phong_shading;
\r
11454 #ifdef GL_WIN_specular_fog
\r
11455 if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
\r
11457 ret = GLEW_WIN_specular_fog;
\r
11461 #ifdef GL_WIN_swap_hint
\r
11462 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
\r
11464 ret = GLEW_WIN_swap_hint;
\r
11470 ret = (len == 0);
\r
11475 #if defined(_WIN32)
\r
11477 #if defined(GLEW_MX)
\r
11478 GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
\r
11480 GLboolean wglewIsSupported (const char* name)
\r
11483 GLubyte* pos = (GLubyte*)name;
\r
11484 GLuint len = _glewStrLen(pos);
\r
11485 GLboolean ret = GL_TRUE;
\r
11486 while (ret && len > 0)
\r
11488 if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
\r
11490 if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
\r
11492 #ifdef WGL_3DFX_multisample
\r
11493 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11495 ret = WGLEW_3DFX_multisample;
\r
11500 if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
\r
11502 #ifdef WGL_3DL_stereo_control
\r
11503 if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
\r
11505 ret = WGLEW_3DL_stereo_control;
\r
11510 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
\r
11512 #ifdef WGL_ARB_buffer_region
\r
11513 if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
\r
11515 ret = WGLEW_ARB_buffer_region;
\r
11519 #ifdef WGL_ARB_create_context
\r
11520 if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
\r
11522 ret = WGLEW_ARB_create_context;
\r
11526 #ifdef WGL_ARB_extensions_string
\r
11527 if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
\r
11529 ret = WGLEW_ARB_extensions_string;
\r
11533 #ifdef WGL_ARB_framebuffer_sRGB
\r
11534 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
11536 ret = WGLEW_ARB_framebuffer_sRGB;
\r
11540 #ifdef WGL_ARB_make_current_read
\r
11541 if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
\r
11543 ret = WGLEW_ARB_make_current_read;
\r
11547 #ifdef WGL_ARB_multisample
\r
11548 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11550 ret = WGLEW_ARB_multisample;
\r
11554 #ifdef WGL_ARB_pbuffer
\r
11555 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
\r
11557 ret = WGLEW_ARB_pbuffer;
\r
11561 #ifdef WGL_ARB_pixel_format
\r
11562 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
\r
11564 ret = WGLEW_ARB_pixel_format;
\r
11568 #ifdef WGL_ARB_pixel_format_float
\r
11569 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
\r
11571 ret = WGLEW_ARB_pixel_format_float;
\r
11575 #ifdef WGL_ARB_render_texture
\r
11576 if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
\r
11578 ret = WGLEW_ARB_render_texture;
\r
11583 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
\r
11585 #ifdef WGL_ATI_pixel_format_float
\r
11586 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
\r
11588 ret = WGLEW_ATI_pixel_format_float;
\r
11592 #ifdef WGL_ATI_render_texture_rectangle
\r
11593 if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
\r
11595 ret = WGLEW_ATI_render_texture_rectangle;
\r
11600 if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
\r
11602 #ifdef WGL_EXT_depth_float
\r
11603 if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
\r
11605 ret = WGLEW_EXT_depth_float;
\r
11609 #ifdef WGL_EXT_display_color_table
\r
11610 if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
\r
11612 ret = WGLEW_EXT_display_color_table;
\r
11616 #ifdef WGL_EXT_extensions_string
\r
11617 if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
\r
11619 ret = WGLEW_EXT_extensions_string;
\r
11623 #ifdef WGL_EXT_framebuffer_sRGB
\r
11624 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
11626 ret = WGLEW_EXT_framebuffer_sRGB;
\r
11630 #ifdef WGL_EXT_make_current_read
\r
11631 if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
\r
11633 ret = WGLEW_EXT_make_current_read;
\r
11637 #ifdef WGL_EXT_multisample
\r
11638 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11640 ret = WGLEW_EXT_multisample;
\r
11644 #ifdef WGL_EXT_pbuffer
\r
11645 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
\r
11647 ret = WGLEW_EXT_pbuffer;
\r
11651 #ifdef WGL_EXT_pixel_format
\r
11652 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
\r
11654 ret = WGLEW_EXT_pixel_format;
\r
11658 #ifdef WGL_EXT_pixel_format_packed_float
\r
11659 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
\r
11661 ret = WGLEW_EXT_pixel_format_packed_float;
\r
11665 #ifdef WGL_EXT_swap_control
\r
11666 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
\r
11668 ret = WGLEW_EXT_swap_control;
\r
11673 if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
\r
11675 #ifdef WGL_I3D_digital_video_control
\r
11676 if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
\r
11678 ret = WGLEW_I3D_digital_video_control;
\r
11682 #ifdef WGL_I3D_gamma
\r
11683 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
\r
11685 ret = WGLEW_I3D_gamma;
\r
11689 #ifdef WGL_I3D_genlock
\r
11690 if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
\r
11692 ret = WGLEW_I3D_genlock;
\r
11696 #ifdef WGL_I3D_image_buffer
\r
11697 if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
\r
11699 ret = WGLEW_I3D_image_buffer;
\r
11703 #ifdef WGL_I3D_swap_frame_lock
\r
11704 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
\r
11706 ret = WGLEW_I3D_swap_frame_lock;
\r
11710 #ifdef WGL_I3D_swap_frame_usage
\r
11711 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
\r
11713 ret = WGLEW_I3D_swap_frame_usage;
\r
11718 if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
\r
11720 #ifdef WGL_NV_float_buffer
\r
11721 if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
\r
11723 ret = WGLEW_NV_float_buffer;
\r
11727 #ifdef WGL_NV_gpu_affinity
\r
11728 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
\r
11730 ret = WGLEW_NV_gpu_affinity;
\r
11734 #ifdef WGL_NV_present_video
\r
11735 if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
\r
11737 ret = WGLEW_NV_present_video;
\r
11741 #ifdef WGL_NV_render_depth_texture
\r
11742 if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
\r
11744 ret = WGLEW_NV_render_depth_texture;
\r
11748 #ifdef WGL_NV_render_texture_rectangle
\r
11749 if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
\r
11751 ret = WGLEW_NV_render_texture_rectangle;
\r
11755 #ifdef WGL_NV_swap_group
\r
11756 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
\r
11758 ret = WGLEW_NV_swap_group;
\r
11762 #ifdef WGL_NV_vertex_array_range
\r
11763 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
\r
11765 ret = WGLEW_NV_vertex_array_range;
\r
11769 #ifdef WGL_NV_video_output
\r
11770 if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
\r
11772 ret = WGLEW_NV_video_output;
\r
11777 if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
\r
11779 #ifdef WGL_OML_sync_control
\r
11780 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
\r
11782 ret = WGLEW_OML_sync_control;
\r
11788 ret = (len == 0);
\r
11793 #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
\r
11795 #if defined(GLEW_MX)
\r
11796 GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
\r
11798 GLboolean glxewIsSupported (const char* name)
\r
11801 GLubyte* pos = (GLubyte*)name;
\r
11802 GLuint len = _glewStrLen(pos);
\r
11803 GLboolean ret = GL_TRUE;
\r
11804 while (ret && len > 0)
\r
11806 if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
\r
11808 if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
\r
11810 #ifdef GLX_VERSION_1_2
\r
11811 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
\r
11813 ret = GLXEW_VERSION_1_2;
\r
11817 #ifdef GLX_VERSION_1_3
\r
11818 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
\r
11820 ret = GLXEW_VERSION_1_3;
\r
11824 #ifdef GLX_VERSION_1_4
\r
11825 if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
\r
11827 ret = GLXEW_VERSION_1_4;
\r
11832 if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
\r
11834 #ifdef GLX_3DFX_multisample
\r
11835 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11837 ret = GLXEW_3DFX_multisample;
\r
11842 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
\r
11844 #ifdef GLX_ARB_create_context
\r
11845 if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
\r
11847 ret = GLXEW_ARB_create_context;
\r
11851 #ifdef GLX_ARB_fbconfig_float
\r
11852 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
\r
11854 ret = GLXEW_ARB_fbconfig_float;
\r
11858 #ifdef GLX_ARB_framebuffer_sRGB
\r
11859 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
11861 ret = GLXEW_ARB_framebuffer_sRGB;
\r
11865 #ifdef GLX_ARB_get_proc_address
\r
11866 if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
\r
11868 ret = GLXEW_ARB_get_proc_address;
\r
11872 #ifdef GLX_ARB_multisample
\r
11873 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
11875 ret = GLXEW_ARB_multisample;
\r
11880 if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
\r
11882 #ifdef GLX_ATI_pixel_format_float
\r
11883 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
\r
11885 ret = GLXEW_ATI_pixel_format_float;
\r
11889 #ifdef GLX_ATI_render_texture
\r
11890 if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
\r
11892 ret = GLXEW_ATI_render_texture;
\r
11897 if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
\r
11899 #ifdef GLX_EXT_fbconfig_packed_float
\r
11900 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
\r
11902 ret = GLXEW_EXT_fbconfig_packed_float;
\r
11906 #ifdef GLX_EXT_framebuffer_sRGB
\r
11907 if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
\r
11909 ret = GLXEW_EXT_framebuffer_sRGB;
\r
11913 #ifdef GLX_EXT_import_context
\r
11914 if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
\r
11916 ret = GLXEW_EXT_import_context;
\r
11920 #ifdef GLX_EXT_scene_marker
\r
11921 if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
\r
11923 ret = GLXEW_EXT_scene_marker;
\r
11927 #ifdef GLX_EXT_texture_from_pixmap
\r
11928 if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
\r
11930 ret = GLXEW_EXT_texture_from_pixmap;
\r
11934 #ifdef GLX_EXT_visual_info
\r
11935 if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
\r
11937 ret = GLXEW_EXT_visual_info;
\r
11941 #ifdef GLX_EXT_visual_rating
\r
11942 if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
\r
11944 ret = GLXEW_EXT_visual_rating;
\r
11949 if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
\r
11951 #ifdef GLX_MESA_agp_offset
\r
11952 if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
\r
11954 ret = GLXEW_MESA_agp_offset;
\r
11958 #ifdef GLX_MESA_copy_sub_buffer
\r
11959 if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
\r
11961 ret = GLXEW_MESA_copy_sub_buffer;
\r
11965 #ifdef GLX_MESA_pixmap_colormap
\r
11966 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
\r
11968 ret = GLXEW_MESA_pixmap_colormap;
\r
11972 #ifdef GLX_MESA_release_buffers
\r
11973 if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
\r
11975 ret = GLXEW_MESA_release_buffers;
\r
11979 #ifdef GLX_MESA_set_3dfx_mode
\r
11980 if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
\r
11982 ret = GLXEW_MESA_set_3dfx_mode;
\r
11987 if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
\r
11989 #ifdef GLX_NV_float_buffer
\r
11990 if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
\r
11992 ret = GLXEW_NV_float_buffer;
\r
11996 #ifdef GLX_NV_present_video
\r
11997 if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
\r
11999 ret = GLXEW_NV_present_video;
\r
12003 #ifdef GLX_NV_swap_group
\r
12004 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
\r
12006 ret = GLXEW_NV_swap_group;
\r
12010 #ifdef GLX_NV_vertex_array_range
\r
12011 if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
\r
12013 ret = GLXEW_NV_vertex_array_range;
\r
12017 #ifdef GLX_NV_video_output
\r
12018 if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
\r
12020 ret = GLXEW_NV_video_output;
\r
12025 if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
\r
12027 #ifdef GLX_OML_swap_method
\r
12028 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
\r
12030 ret = GLXEW_OML_swap_method;
\r
12034 #if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
\r
12035 #include <inttypes.h>
\r
12036 if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
\r
12038 ret = GLXEW_OML_sync_control;
\r
12043 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
\r
12045 #ifdef GLX_SGIS_blended_overlay
\r
12046 if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
\r
12048 ret = GLXEW_SGIS_blended_overlay;
\r
12052 #ifdef GLX_SGIS_color_range
\r
12053 if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
\r
12055 ret = GLXEW_SGIS_color_range;
\r
12059 #ifdef GLX_SGIS_multisample
\r
12060 if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
\r
12062 ret = GLXEW_SGIS_multisample;
\r
12066 #ifdef GLX_SGIS_shared_multisample
\r
12067 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
\r
12069 ret = GLXEW_SGIS_shared_multisample;
\r
12074 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
\r
12076 #ifdef GLX_SGIX_fbconfig
\r
12077 if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
\r
12079 ret = GLXEW_SGIX_fbconfig;
\r
12083 #ifdef GLX_SGIX_hyperpipe
\r
12084 if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
\r
12086 ret = GLXEW_SGIX_hyperpipe;
\r
12090 #ifdef GLX_SGIX_pbuffer
\r
12091 if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
\r
12093 ret = GLXEW_SGIX_pbuffer;
\r
12097 #ifdef GLX_SGIX_swap_barrier
\r
12098 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
\r
12100 ret = GLXEW_SGIX_swap_barrier;
\r
12104 #ifdef GLX_SGIX_swap_group
\r
12105 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
\r
12107 ret = GLXEW_SGIX_swap_group;
\r
12111 #ifdef GLX_SGIX_video_resize
\r
12112 if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
\r
12114 ret = GLXEW_SGIX_video_resize;
\r
12118 #ifdef GLX_SGIX_visual_select_group
\r
12119 if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
\r
12121 ret = GLXEW_SGIX_visual_select_group;
\r
12126 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
\r
12128 #ifdef GLX_SGI_cushion
\r
12129 if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
\r
12131 ret = GLXEW_SGI_cushion;
\r
12135 #ifdef GLX_SGI_make_current_read
\r
12136 if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
\r
12138 ret = GLXEW_SGI_make_current_read;
\r
12142 #ifdef GLX_SGI_swap_control
\r
12143 if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
\r
12145 ret = GLXEW_SGI_swap_control;
\r
12149 #ifdef GLX_SGI_video_sync
\r
12150 if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
\r
12152 ret = GLXEW_SGI_video_sync;
\r
12157 if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
\r
12159 #ifdef GLX_SUN_get_transparent_index
\r
12160 if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
\r
12162 ret = GLXEW_SUN_get_transparent_index;
\r
12166 #ifdef GLX_SUN_video_resize
\r
12167 if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
\r
12169 ret = GLXEW_SUN_video_resize;
\r
12175 ret = (len == 0);
\r
12180 #endif /* _WIN32 */
\r