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fix for blender2.5.
[meshio/meshio.git] / include / pmd.h
1 /**
2  * PMD\8c`\8e®
3  * MMD\82Ì\83\82\83f\83\8b\83f\81[\83^\81B\83o\83C\83i\83\8a\8c`\8e®\82Å\82Ð\82Æ\82Â\82Ì\92¸\93_\82ª\8dÅ\91å\82Q\82Â\82Ü\82Å\82Ì\83{\81[\83\93\82Ì
4  * \83E\83F\83C\83g\82ð\95Û\8e\9d\82·\82é\92P\88ê\82Ì\92¸\93_\94z\97ñ\82Æ\92¸\93_\83C\83\93\83f\83b\83N\83X\94z\97ñ\82ð\82à\82Â\81B\96Ê\82Í
5  * \8eO\8ap\8c`\82Ì\82Ý\81B
6  * \82Ü\82½\95\\8fî\83\82\81[\83t\83B\83\93\83O\8fî\95ñ\81A\95¨\97\9d\89\89\8eZ\8cü\82¯\82Ì\8d\84\91Ì\8fî\95ñ\82Æ\8dS\91©\8fî\95ñ\82È\82Ç\82ð\82à\82Â\81B
7  *
8  * \8dÀ\95W\8cn
9  * \8d\8eè Y-UP
10  *
11  * \95\
12  * clock wise ?
13  *
14  * UV\8c´\93_
15  * left top ?
16  *
17  * \96@\90ü
18  * \92¸\93_\96@\90ü\82ª\8ai\94[\8dÏ\82Ý\81B
19  *
20  * \83\81\83b\83V\83\85
21  * \8dÅ\91å\92¸\93_\90\94
22  * \8dÅ\91å\8eO\8ap\8c`\90\94
23  *
24  * \97 \96Ê\82Ì\88µ\82¢
25  * \83I\83\8a\83W\83i\83\8b\82Å\82Í\83o\83b\83N\83J\83\8a\83\93\83O\82ð\82µ\82Ä\82¢\82È\82¢\82Ì\82Å\82â\82é\8fê\8d\87\82Í\83\82\83f\83\8b\8cÂ\95Ê\82É
26  * \91Î\89\9e\82ª\95K\97v\81B
27  *
28  * \8eQ\8dl\83T\83C\83g
29  * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
30  */
31
32 #ifndef MESH_IO_PMD_H_INCLUDED
33 #define MESH_IO_PMD_H_INCLUDED 
34
35 #include <ostream>
36 #include <vector>
37 #include "la.h"
38 #include "text.h"
39
40 namespace meshio {
41 namespace pmd {
42
43 typedef ::meshio::la::Vector2 Vector2;
44 typedef ::meshio::la::Vector3 Vector3;
45 typedef ::meshio::la::Vector4 Vector4;
46 typedef ::meshio::color::fRGBA fRGBA;
47 typedef ::meshio::color::fRGB fRGB;
48
49 ////////////////////////////////////////////////////////////
50 //! \92¸\93_
51 ////////////////////////////////////////////////////////////
52 struct Vertex
53 {
54         //! \8dÀ\95W
55         Vector3 pos;
56         //! \96@\90ü\83x\83N\83g\83\8b
57         Vector3 normal;
58         //! \83e\83N\83X\83`\83\83UV
59         Vector2 uv;
60         //! \83u\83\8c\83\93\83f\83B\83\93\83O\83{\81[\83\931
61         unsigned short bone0;
62         //! \83u\83\8c\83\93\83f\83B\83\93\83O\83{\81[\83\932
63         unsigned short bone1;
64         //! \83E\83F\83C\83g[0 - 100]
65         unsigned char weight0;
66         //! \94ñ\83G\83b\83W
67         unsigned char edge_flag;
68 };
69 inline std::ostream &operator<<(std::ostream &os, const Vertex &rhs)
70 {
71         os
72                 << "[Vertex"
73                 << " pos:" << rhs.pos
74                 << " normal:" << rhs.normal
75                 << " uv:" << rhs.uv
76                 << " bone0:" << rhs.bone0
77                 << " bone1:" << rhs.bone1
78                 << " weight0:" << (int)rhs.weight0
79                 << " edge_flag:" << (int)rhs.edge_flag
80                 << "]"
81                 ;
82         return os;
83 }
84
85 ////////////////////////////////////////////////////////////
86 //! \8dÞ\8e¿
87 ////////////////////////////////////////////////////////////
88 struct Material
89 {
90         //! Diffuse
91         fRGBA diffuse;
92         //! Shinness
93         float shinness;
94         //! Specular
95         fRGB specular;
96         //! Ambient
97         fRGB ambient;
98         //! \83g\83D\81[\83\93\83e\83N\83X\83`\83\83
99         unsigned char toon_index;
100         //! \97Ö\8as/\89e
101         unsigned char flag;
102         //! \96Ê\92¸\93_\90\94
103         unsigned int vertex_count;
104         //! \83e\83N\83X\83`\83\83
105         char texture[20];
106 };
107 inline std::ostream &operator<<(std::ostream &os,
108                 const Material &rhs)
109 {
110         os
111                 << "[Material"
112                 << " diffuse:" << rhs.diffuse
113                 << " toon_index:" << (int)rhs.toon_index
114                 << " flag:" << (int)rhs.flag
115                 << " vertex_count:" << rhs.vertex_count
116                 << " texture:" << rhs.texture
117                 << "]"
118                 ;
119         return os;
120 }
121
122 ////////////////////////////////////////////////////////////
123 //! \83{\81[\83\93 
124 ////////////////////////////////////////////////////////////
125 //! \83{\81[\83\93\82Ì\8eí\97Þ
126 enum BONE_TYPE
127 {
128         // \89ñ\93]
129         BONE_ROTATE=0,
130         // \89ñ\93]\82Æ\88Ú\93®
131         BONE_ROTATE_MOVE,
132         // IK
133         BONE_IK,
134         // \95s\96¾
135         BONE_UNKNOWN,
136         // IK\89e\8b¿\89º
137         BONE_IK_INFLUENCED,
138         // \89ñ\93]\89e\8b¿\89º
139         BONE_ROTATE_INFLUENCED,
140         // IK\90Ú\91±\90æ
141         BONE_IK_CONNECT,
142         // \94ñ\95\\8e¦
143         BONE_INVISIBLE,
144         // \94P\82è
145         BONE_TWIST,
146         // \89ñ\93]\98A\93®
147         BONE_REVOLVE,
148 };
149 struct Bone
150 {
151         //! \96¼\91O
152         char name[20];
153         //! \90e\83{\81[\83\93
154         unsigned short parent_index;
155         //! \8eq\83{\81[\83\93
156         unsigned short tail_index;
157         //! \83{\81[\83\93\8eí\97Þ
158         BONE_TYPE type;
159         //! \89e\8b¿IK\83{\81[\83\93
160         unsigned short ik_index;
161         // \83{\81[\83\93\8dÀ\95W
162         Vector3 pos;
163         //! \89p\8cê\96¼
164         char english_name[20];
165         //! \83{\81[\83\93\8aK\91w\8d\\92z\97p
166         Bone* parent;
167         Vector3 tail;
168         std::vector<Bone*> children;
169
170         Bone()
171                 : parent(0)
172                 {}
173 };
174 inline std::ostream &operator<<(std::ostream &os,
175                 const Bone &rhs)
176 {
177         os
178                 << "[Bone "
179                 << '"' << rhs.name << '"'
180                 << "]"
181                 ;
182         return os;
183 }
184
185 ////////////////////////////////////////////////////////////
186 //! IK
187 ////////////////////////////////////////////////////////////
188 struct IK
189 {
190         //! IK(IK\83^\81[\83Q\83b\83g)
191         unsigned short index;
192         //! Target(\83G\83t\83F\83N\83^\81[)
193         unsigned short target;
194         //! \83G\83t\83F\83N\83^\82É\98A\93®\82·\82é\83{\81[\83\93\90\94
195         unsigned char length;
196         //! IK\92l1\81BCCD-IK\8e\8e\8ds\89ñ\90\94
197         unsigned short iterations;
198         //! IK\92l2\81BCCD-IK\8e\8e\8ds\88ê\89ñ\95Ó\82è\82Ì\89e\8b¿\93x
199         float weight;
200         //! \83G\83t\83F\83N\83^\82É\98A\93®\82·\82é\83{\81[\83\93(\8aî\96{\93I\82É\90e\83{\81[\83\93\82É\91k\82é)
201         std::vector<unsigned short> children;
202 };
203 inline std::ostream &operator<<(std::ostream &os, const IK &rhs)
204 {
205         os
206                 << "[IK "
207                 << "]"
208                 ;
209         return os;
210 }
211
212 ////////////////////////////////////////////////////////////
213 //! \95\\8fî
214 ////////////////////////////////////////////////////////////
215 //! \95\\8fî\82Ì\8eí\97Þ
216 enum MORPH_TYPE
217 {
218         //! \83x\81[\83X\95\\8fî
219         MORPH_BASE=0,
220         //! \82Ü\82ä
221         MORPH_MAYU,
222         //! \96Ú
223         MORPH_ME,
224         //! \83\8a\83b\83v
225         MORPH_LIP,
226         //! \82»\82Ì\91¼
227         MORPH_OTHER,
228 };
229 struct Morph
230 {
231         //! \95\\8fî\96¼
232         char name[20];
233         //! \8eg\97p\82·\82é\92¸\93_\90\94
234         unsigned int vertex_count;
235         //! \95ª\97Þ
236         unsigned char type;
237         //! \92¸\93_Index
238         std::vector<unsigned int> indices;
239         //! \88Ú\93®\97Ê
240         std::vector<Vector3> pos_list;
241         //! \89p\8cê\96¼
242         char english_name[20];
243 };
244 inline std::ostream &operator<<(std::ostream &os, const Morph &rhs)
245 {
246         os
247                 << "[Morph "
248                 << '"' << rhs.name << '"'
249                 << "]"
250                 ;
251         return os;
252 }
253
254 ////////////////////////////////////////////////////////////
255 //! \8d\84\91Ì
256 ////////////////////////////////////////////////////////////
257 //! \8c`\8fó
258 enum SHAPE_TYPE
259 {
260         //! \8b\85
261         SHAPE_SPHERE=0,
262         //! \94 
263         SHAPE_BOX,
264         //! \83J\83v\83Z\83\8b
265         SHAPE_CAPSULE,
266 };
267 //! \8d\84\91Ì\83^\83C\83v
268 enum PROCESS_TYPE
269 {
270         //! \83{\81[\83\93\82Æ\93¯\82\93®\82«
271         RIGIDBODY_KINEMATICS=0,
272         //! \95¨\97\9d\89\89\8eZ
273         RIGIDBODY_PHYSICS,
274         //! \95¨\97\9d\89\89\8eZ\8c\8b\89Ê\82ð\83{\81[\83\93\82É\94½\89f\82·\82é
275         RIGIDBODY_PHYSICS_WITH_BONE,
276 };
277
278 struct RigidBody
279 {
280         //! \8d\84\91Ì\96¼
281         char name[20];
282         //! \8aÖ\98A\83{\81[\83\93(\83{\81[\83\93\92Ç\8f]\82Æ\83{\81[\83\93\88Ê\92u\8d\87\82í\82¹\82Å\95K\97v)
283         unsigned short boneIndex;
284         //! \83O\83\8b\81[\83v
285         unsigned char group;
286         //! \94ñ\8fÕ\93Ë\83O\83\8b\81[\83v
287         unsigned short target;
288         //! \8c`\8fó
289         SHAPE_TYPE shapeType;
290         //! \83T\83C\83Y
291         float w;
292         float h;
293         float d;
294         //! \8ep\90¨
295         Vector3 position;
296         Vector3 rotation;
297         //! \8e¿\97Ê
298         float weight;
299         //! \95¨\97\9d\89\89\8eZ\83p\83\89\83\81\81[\83^(bullet)
300         float linearDamping;
301         float angularDamping;
302         float restitution;
303         float friction;
304         //! \8d\84\91Ì\83^\83C\83v
305         PROCESS_TYPE processType;
306 };
307
308 //! Joint(\95¨\97\9d\89\89\8eZ\82Å\82ÌJoint\82ÆConstraint\82Í\93¯\82\88Ó\96¡)
309 struct Constraint
310 {
311         //! Joint\96¼
312         char name[20];
313         //! \90Ú\91±\8d\84\91ÌA
314         unsigned int rigidA;
315         //! \90Ú\91±\8d\84\91ÌB
316         unsigned int rigidB;
317         //! \88Ê\92u
318         Vector3 pos;
319         //! \89ñ\93]
320         Vector3 rot;
321         //! \88Ú\93®\90§\8cÀ
322         Vector3 constraintPosMin;
323         Vector3 constraintPosMax;
324         //! \89ñ\93]\90§\8cÀ
325         Vector3 constraintRotMin;
326         Vector3 constraintRotMax;
327         //! \82Î\82Ë
328         Vector3 springPos;
329         Vector3 springRot;
330 };
331
332
333 ///////////////////////////////////////////////////////////////////////////////
334 // IO
335 ///////////////////////////////////////////////////////////////////////////////
336 struct IO
337 {
338         float version;
339         char name[20];
340         char comment[256];
341         std::vector<Vertex> vertices;
342         std::vector<unsigned short> indices;
343         std::vector<Material*> materials;
344         std::vector<Bone> bones;
345         std::vector<IK> ik_list;
346         std::vector<Morph> morph_list;
347         std::vector<std::pair<unsigned short, unsigned char> > bone_list;
348         std::vector<std::string> bone_name_list;
349         std::vector<RigidBody> rigidbodies;
350         std::vector<Constraint> constraints;
351
352         char english_model_name[20];
353         char english_comment[256];
354
355         IO();
356         ~IO();
357         bool read(binary::IReader &reader);
358         bool read(const char *path);
359         bool write(std::ostream &os);
360 };
361 inline std::ostream &operator<<(std::ostream &os, const IO &rhs)
362 {
363         os
364                 << "<PMD " << rhs.name << std::endl
365                 << rhs.comment << std::endl
366                 << "[vertices] " << rhs.vertices.size() << std::endl
367                 << "[indices] " << rhs.indices.size() << std::endl
368                 << "[materials] " << rhs.materials.size() << std::endl
369                 ;
370         /*
371         std::copy(rhs.materials.begin(), rhs.materials.end(), 
372                         std::ostream_iterator<Material>(os, ""));
373
374         os
375                 << "[bones] " << rhs.bones.size() << std::endl
376                 ;
377         std::copy(rhs.bones.begin(), rhs.bones.end(), 
378                         std::ostream_iterator<Bone>(os, ""));
379
380         os
381                 << "[ik] " << rhs.ik_list.size() << std::endl
382                 ;
383         std::copy(rhs.ik_list.begin(), rhs.ik_list.end(), 
384                         std::ostream_iterator<IK>(os, ""));
385
386         os
387                 << "[morph] " << rhs.morph_list.size() << std::endl
388                 ;
389         std::copy(rhs.morph_list.begin(), rhs.morph_list.end(), 
390                         std::ostream_iterator<Morph>(os, ""));
391                         */
392
393         os
394                 << ">" << std::endl
395                 ;
396         return os;
397 }
398
399
400 } // namespace pmd
401 } // namespace meshio
402
403 #endif // MESH_IO_PMD_H_INCLUDED