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fix XNode.text & X.Audio.Sprite & parse json of X.Net.XHR.
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA.iOS || X_UA.AndroidBrowser || X_UA.OperaMobile || X_UA.OperaTablet ),\r
8         X_Audio_Sprite_needTouchFirst   = !!X_UA.iOS,\r
9         X_Audio_Sprite_inTouchAction    = false,\r
10         X_Audio_Sprite_enableMultiTrack = !( X_UA.iOS < 6 ),\r
11         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA.iOS && !X_UA.AndroidBrowser && !X_UA.OperaMobile && !X_UA.OperaTablet ),\r
12         X_Audio_Sprite_useVideoForMulti = 4 <= X_UA.AndroidBrowser,\r
13         X_Audio_Sprite_maxTracks        = X_UA.iOS < 6 ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
14         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
15         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
16         X_Audio_Sprite_uid              = 0,\r
17         X_Audio_Sprite_members          = {},\r
18         X_Audio_Sprite_TEMP             = {\r
19                 presets     : {},\r
20                 BGMs        : {},\r
21                 tracks      : [],\r
22                 volume      : 1,\r
23                 bgmTrack    : null,\r
24                 bgmPosition : 0,\r
25                 bgmName     : '',\r
26                 bgmLooped   : false,\r
27                 bgmPlaying  : false\r
28         },\r
29         X_Audio_Sprite_instance;\r
30 \r
31 X.Audio.Sprite = {\r
32         \r
33         shouldUse        : X_Audio_Sprite_shouldUse,\r
34         \r
35         needTouchFirst   : X_Audio_Sprite_needTouchFirst,\r
36         \r
37         enableMultiTrack : X_Audio_Sprite_enableMultiTrack,\r
38         \r
39         create : function( setting ){\r
40                 // close()\r
41                 if( X_Audio_Sprite_instance ){\r
42                         X_Audio_Sprite_instance.close();\r
43                 } else {\r
44                         X_Audio_Sprite_instance = X_Class_override( new X.EventDispatcher(), X_Audio_Sprite_members );\r
45                 };\r
46                 X_Audio_Sprite_instance.setup( setting );\r
47                 return X_Audio_Sprite_instance;\r
48                 \r
49         }\r
50 };\r
51 \r
52 // 再生が終わっているもの、終わりかけのものを探す\r
53 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?または、再利用を待つ。\r
54 function X_Audio_Sprite_getTrackEnded(){\r
55         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
56                 l = tracks.length,\r
57                 i = 0, track, state, last = 1 / 0, _last, index;\r
58         \r
59         for( ; i < l; ++i ){\r
60                 track = tracks[ i ];\r
61                 state = track.state();\r
62                 if( !state.playing ) return track;\r
63                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
64                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
65                 _last = state.endTime - state.currentTime;\r
66                 if( _last < last ){\r
67                         last  = _last;\r
68                         index = i;\r
69                 };\r
70         };\r
71         return tracks[ index ];\r
72 };\r
73 \r
74 /*\r
75  * {\r
76  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
77  *       numTracks : 3,\r
78  *   useVideo  : false,\r
79  *   volume    : 1,\r
80  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
81  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
82  * }\r
83  */\r
84 \r
85 X_Audio_Sprite_members = {\r
86                 \r
87                 setup : function( setting ){\r
88                         \r
89                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
90                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
91                                 presets = X_Audio_Sprite_TEMP.presets,\r
92                                 urls    = setting[ 'urls' ],\r
93                                 n       = setting[ 'numTracks' ] || 1,\r
94                                 video   = setting[ 'useVideo' ],\r
95                                 option  = {\r
96                                         volume    : setting[ 'volume' ] || 0.5,\r
97                                         autoplay  : false,\r
98                                         startTime : 0,\r
99                                         endTime   : X_Audio_Sprite_lengthSilence,\r
100                                         loop      : true\r
101                                 },\r
102                                 k, i, v, track;\r
103                         \r
104                         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
105                         \r
106                         video = video || ( 1 < n && X_Audio_Sprite_useVideoForMulti );\r
107                         \r
108                         for( k in setting ){\r
109                                 v = setting[ k ];\r
110                                 if( X.Type.isArray( v ) && v !== urls){\r
111                                         v = X.Object.cloneArray( v );\r
112                                         for( i = v.length; i; ){\r
113                                                 --i;\r
114                                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
115                                         };                                      \r
116                                         if( v[ 2 ] ) bgms[ k ] = v;\r
117                                         presets[ k ] = v;\r
118                                 };\r
119                         };\r
120                         \r
121                         for( i = 0; i < n; ++i ){\r
122                                 if( i === 1 && X_Audio_Sprite_useVideoForMulti ){\r
123                                         // TODO use <Video>\r
124                                         tracks.push( X.Audio.create( urls, option ) );\r
125                                 } else {\r
126                                         tracks.push( X.Audio.create( urls, option ) );\r
127                                 };\r
128                         };\r
129                         \r
130                         tracks[ n - 1 ].listenOnce( [ 'backendfound', 'nobackend' ], this, X_Audio_Sprite_handleEvent );\r
131                         \r
132                         X_Audio_Sprite_instance.numTracks = n;\r
133                 },\r
134                 \r
135                 close : function(){\r
136                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
137                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
138                                 presets = X_Audio_Sprite_TEMP.presets,\r
139                                 k;\r
140                         \r
141                         while( tracks.length ){\r
142                                 tracks.pop().kill();\r
143                         };\r
144                         \r
145                         for( k in bgms ){\r
146                                 delete bgms[ k ];\r
147                         };\r
148                         for( k in presets ){\r
149                                 delete presets[ k ];\r
150                         };\r
151                         \r
152                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
153                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
154                         X_Audio_Sprite_TEMP.bgmName     = '';\r
155                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
156                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
157                 },\r
158                 \r
159                 load : function(){\r
160                         var tracks = X_Audio_Sprite_TEMP.tracks,\r
161                                 i = 0, l = tracks.length;\r
162                         for( ; i < l; ++i ){\r
163                                 X_AudioProxy_getAudioWrapper( tracks[ i ] )._rawObject.load();\r
164                         };\r
165                 },\r
166                 \r
167                 /*\r
168                  * @return uid Number\r
169                  */\r
170                 play : function( name ){\r
171                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
172                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
173                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
174                                 presets = X_Audio_Sprite_TEMP.presets,\r
175                                 preset  = presets[ name ],\r
176                                 i, k;\r
177                         \r
178                         if( preset ){\r
179                                 if( bgms[ name ] ){\r
180                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
181                                                 // bgm変更\r
182                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
183                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
184                                                 X_Audio_Sprite_TEMP.bgmPlaying  = true;\r
185                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
186                                         };\r
187                                         if( bgm ){\r
188                                                 track = bgm;\r
189                                         } else\r
190                                         if( 1 < tracks.length ){\r
191                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
192                                         } else {\r
193                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
194                                         };\r
195                                         \r
196                                         if( track.listen( 'looped', this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
197                                                 track\r
198                                                         .state( {\r
199                                                                 loop          : true,\r
200                                                                 looped        : X_Audio_Sprite_TEMP.bgmLooped,\r
201                                                                 currentTime   : X_Audio_Sprite_TEMP.bgmPosition,\r
202                                                                 startTime     : preset[ 0 ],\r
203                                                                 endTime       : preset[ 1 ],\r
204                                                                 loopStartTime : preset[ 3 ],\r
205                                                                 loopEndTime   : preset[ 4 ]\r
206                                                         } );\r
207                                         } else {\r
208                                                 track\r
209                                                         .state( { looped : X_Audio_Sprite_TEMP.bgmLooped } )\r
210                                                         .play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] )\r
211                                                         .seek( X_Audio_Sprite_TEMP.bgmPosition );\r
212                                         };\r
213                                         \r
214                                 } else {\r
215                                         if( 1 < tracks.length ){\r
216                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
217                                                 track\r
218                                                         .listen( 'looped', this, X_Audio_Sprite_handleEvent )\r
219                                                         .state( { looped : false } )\r
220                                                         .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
221                                         } else {\r
222                                                 // single track, iOS\r
223                                                 if( bgm ){\r
224                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
225                                                         console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.isPlaying() );\r
226                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
227                                                 };\r
228                                                 track = tracks[ 0 ];\r
229                                         \r
230                                                 if( track.listen( 'looped', this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
231                                                         track\r
232                                                                 .state( {\r
233                                                                         loop          : true,\r
234                                                                         looped        : false,\r
235                                                                         startTime     : preset[ 0 ],\r
236                                                                         endTime       : preset[ 1 ],\r
237                                                                         loopStartTime : 0,\r
238                                                                         loopEndTime   : X_Audio_Sprite_lengthSilence\r
239                                                                 } );\r
240                                                 } else {\r
241                                                         track\r
242                                                                 .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );       \r
243                                                 };\r
244                                         };\r
245                                 };\r
246                                 return tracks.indexOf( track );\r
247                         };\r
248                         return -1;\r
249                 },\r
250                 \r
251                 pause : function( uid ){\r
252                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
253                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
254                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
255                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
256                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
257                         };\r
258                         console.log( 'pause' );\r
259                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
260                         return this;\r
261                 },\r
262                 \r
263                 seek : function( uid, position ){\r
264                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
265                                 end;\r
266                         if( track ){\r
267                                 delete track.seekTime;\r
268                                 end = X_AudioWrapper_getEndTime( track );\r
269                                 position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
270                         };\r
271                         return this;\r
272                 },\r
273                 \r
274                 volume : function( uid, opt_volume ){\r
275                         var track, i;\r
276                         // TODO uid = 0\r
277                         if( uid === 0 ){\r
278                                 if( opt_volume === undefined ){\r
279                                         return X_Audio_Sprite_TEMP.volume;\r
280                                 };\r
281                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
282                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
283                                 };\r
284                                 return this;\r
285                         };\r
286                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
287                         if( opt_volume === undefined ){\r
288                                 return track ? track.volume() : -1;\r
289                         };\r
290                         track && track.volume( opt_volume );\r
291                         return this;\r
292                 },\r
293                 \r
294                 state : function( uid, opt_obj ){\r
295                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
296                         // TODO uid = 0\r
297                         if( opt_obj === undefined ){\r
298                                 return track ? track.state() : { volume : X_Audio_Sprite_TEMP.volume };\r
299                         };\r
300                         track && track.state( opt_obj );\r
301                         return this;\r
302                 }\r
303 };\r
304 \r
305 function X_Audio_Sprite_handleEvent( e ){\r
306         switch( e.type ){\r
307                 case 'backendfound' :\r
308                         this.asyncDispatch( e );\r
309                         e.target.unlisten( 'nobackend', this, X_Audio_Sprite_handleEvent );\r
310                         \r
311                         if( e.backendName === 'HTML Audio' ){\r
312                                 e.target.listen( [ X_Audio_HTMLAudio_playTrigger, 'loadeddata' ], this, X_Audio_Sprite_handleEvent );\r
313                         } else {\r
314                                 e.target.listen( 'canplaythrough', this, X_Audio_Sprite_handleEvent );\r
315                         };\r
316                         break;\r
317 \r
318                 case 'nobackend' :\r
319                         this.asyncDispatch( e );\r
320                         e.target.unlisten( 'backendfound', this, X_Audio_Sprite_handleEvent );\r
321                         break;\r
322                 \r
323                 case 'canplaythrough' :\r
324                 case X_Audio_HTMLAudio_playTrigger :\r
325                 case 'loadeddata' :\r
326                         this.asyncDispatch( 'audioSpriteCanPlay' );\r
327                         break;\r
328                 \r
329                 case 'looped' :\r
330                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
331                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
332                         } else {\r
333                                 // single track | iOS\r
334                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
335                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
336                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
337                                         return X.Callback.PREVENT_DEFAULT;\r
338                                 };\r
339                         };\r
340                         break;\r
341                 \r
342                 case X.Event.KILL_INSTANCE :\r
343                         this.close();\r
344                         break;\r
345         };\r
346 };\r