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[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA.iOS || X_UA.AndroidBrowser || X_UA.OperaMobile || X_UA.OperaTablet ),\r
8         X_Audio_Sprite_needTouchFirst   = !!X_UA.iOS,\r
9         X_Audio_Sprite_inTouchAction    = false,\r
10         X_Audio_Sprite_enableMultiTrack = !X_UA.iOS,\r
11         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA.iOS && !X_UA.AndroidBrowser && !X_UA.OperaMobile && !X_UA.OperaTablet ),\r
12         X_Audio_Sprite_useVideoForMulti = 4 <= X_UA.AndroidBrowser,\r
13         X_Audio_Sprite_maxTracks        = X_UA.iOS < 6 ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
14         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
15         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
16         X_Audio_Sprite_uid              = 0,\r
17         X_Audio_Sprite_members          = {},\r
18         X_Audio_Sprite_TEMP             = {\r
19                 presets     : {},\r
20                 BGMs        : {},\r
21                 tracks      : [],\r
22                 volume      : 1,\r
23                 bgmTrack    : null,\r
24                 bgmPosition : 0,\r
25                 bgmName     : '',\r
26                 bgmLooped   : false,\r
27                 bgmPlaying  : false\r
28         },\r
29         X_Audio_Sprite_instance;\r
30 \r
31 X.Audio.Sprite = {\r
32         \r
33         shouldUse        : X_Audio_Sprite_shouldUse,\r
34         \r
35         needTouchFirst   : X_Audio_Sprite_needTouchFirst,\r
36         \r
37         enableMultiTrack : X_Audio_Sprite_enableMultiTrack,\r
38         \r
39         create : function( setting ){\r
40                 // close()\r
41                 if( X_Audio_Sprite_instance ){\r
42                         X_Audio_Sprite_instance.close();\r
43                 } else {\r
44                         X_Audio_Sprite_instance = X_Class_override( new X.EventDispatcher(), X_Audio_Sprite_members );\r
45                 };\r
46                 X_Audio_Sprite_instance.setup( setting );\r
47                 return X_Audio_Sprite_instance;\r
48                 \r
49         }\r
50 };\r
51 \r
52 // 再生が終わっているもの、終わりかけのものを探す\r
53 function X_Audio_Sprite_getTrackEnded(){\r
54         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
55                 l = tracks.length,\r
56                 i = 0, track, state, last = 1 / 0, _last, index;\r
57         \r
58         for( ; i < l; ++i ){\r
59                 track = tracks[ i ];\r
60                 state = track.state();\r
61                 if( !state.playing ) return track;\r
62                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
63                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
64                 _last = state.endTime - state.currentTime;\r
65                 if( _last < last ){\r
66                         last  = _last;\r
67                         index = i;\r
68                 };\r
69         };\r
70         return tracks[ index ];\r
71 };\r
72 \r
73 /*\r
74  * {\r
75  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
76  *       numTracks : 3,\r
77  *   useVideo  : false,\r
78  *   volume    : 1,\r
79  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
80  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
81  * }\r
82  */\r
83 \r
84 X_Audio_Sprite_members = {\r
85                 \r
86                 setup : function( setting ){\r
87                         \r
88                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
89                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
90                                 presets = X_Audio_Sprite_TEMP.presets,\r
91                                 urls    = setting[ 'urls' ],\r
92                                 n       = setting[ 'numTracks' ] || 1,\r
93                                 video   = setting[ 'useVideo' ],\r
94                                 option  = {\r
95                                         volume    : setting[ 'volume' ] || 0.5,\r
96                                         autoplay  : false,\r
97                                         startTime : 0,\r
98                                         endTime   : X_Audio_Sprite_lengthSilence,\r
99                                         loop      : true\r
100                                 },\r
101                                 k, i, v, track;\r
102                         \r
103                         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
104                         \r
105                         video = video || ( 1 < n && X_Audio_Sprite_useVideoForMulti );\r
106                         \r
107                         for( k in setting ){\r
108                                 v = setting[ k ];\r
109                                 if( X.Type.isArray( v ) && v !== urls){\r
110                                         v = X.Object.cloneArray( v );\r
111                                         for( i = v.length; i; ){\r
112                                                 --i;\r
113                                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
114                                         };                                      \r
115                                         if( v[ 2 ] ) bgms[ k ] = v;\r
116                                         presets[ k ] = v;\r
117                                 };\r
118                         };\r
119                         \r
120                         for( i = 0; i < n; ++i ){\r
121                                 if( i === 1 && X_Audio_Sprite_useVideoForMulti ){\r
122                                         // use <Video>\r
123                                 } else {\r
124                                         tracks.push( X.Audio.create( urls, option ) );\r
125                                 };\r
126                         };\r
127                         \r
128                         tracks[ n - 1 ].listenOnce( [ 'backendfound', 'nobackend' ], this, X_Audio_Sprite_handleEvent );\r
129                 },\r
130                 \r
131                 close : function(){\r
132                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
133                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
134                                 presets = X_Audio_Sprite_TEMP.presets,\r
135                                 k;\r
136                         \r
137                         while( tracks.length ){\r
138                                 tracks.pop().kill();\r
139                         };\r
140                         \r
141                         for( k in bgms ){\r
142                                 delete bgms[ k ];\r
143                         };\r
144                         for( k in presets ){\r
145                                 delete presets[ k ];\r
146                         };\r
147                         \r
148                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
149                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
150                         X_Audio_Sprite_TEMP.bgmName     = '';\r
151                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
152                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
153                 },\r
154                 \r
155                 load : function(){\r
156                         var wrapper = X_AudioProxy_getAudioWrapper( X_Audio_Sprite_TEMP.tracks[ 0 ] );\r
157                         //X_Audio_Sprite_inTouchAction = true;\r
158                         wrapper._rawObject.load();\r
159                         //X_Audio_Sprite_inTouchAction = false;\r
160                 },\r
161                 \r
162                 /*\r
163                  * @return uid Number\r
164                  */\r
165                 play : function( name ){\r
166                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
167                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
168                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
169                                 presets = X_Audio_Sprite_TEMP.presets,\r
170                                 preset  = presets[ name ],\r
171                                 i, k;\r
172                         \r
173                         if( preset ){\r
174                                 if( bgms[ name ] ){\r
175                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
176                                                 // bgm変更\r
177                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
178                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
179                                                 X_Audio_Sprite_TEMP.bgmPlaying  = true;\r
180                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
181                                         };\r
182                                         if( bgm ){\r
183                                                 track = bgm;\r
184                                         } else\r
185                                         if( 1 < tracks.length ){\r
186                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
187                                         } else {\r
188                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
189                                         };\r
190                                         track\r
191                                                 .state( { looped : X_Audio_Sprite_TEMP.bgmLooped } )\r
192                                                 .play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] )\r
193                                                 .seek( X_Audio_Sprite_TEMP.bgmPosition )\r
194                                                 .listen( 'looped', this, X_Audio_Sprite_handleEvent );\r
195                                 } else {\r
196                                         if( 1 < tracks.length ){\r
197                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
198                                                 track\r
199                                                         .listen( 'looped', this, X_Audio_Sprite_handleEvent )\r
200                                                         .state( { looped : false } )\r
201                                                         .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
202                                         } else {\r
203                                                 // single track, iOS\r
204                                                 if( bgm ){\r
205                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
206                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
207                                                 };\r
208                                                 track = tracks[ 0 ];\r
209                                                 track\r
210                                                         .listen( 'looped', this, X_Audio_Sprite_handleEvent )\r
211                                                         .state( { looped : false } )\r
212                                                         .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
213                                         };\r
214                                 };\r
215                                 return tracks.indexOf( track );\r
216                         };\r
217                         return -1;\r
218                 },\r
219                 \r
220                 pause : function( uid ){\r
221                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
222                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
223                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
224                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
225                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
226                         };\r
227                         console.log( 'pause' );\r
228                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
229                         return this;\r
230                 },\r
231                 \r
232                 seek : function( uid, position ){\r
233                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
234                                 end;\r
235                         if( track ){\r
236                                 delete track.seekTime;\r
237                                 end = X_AudioWrapper_getEndTime( track );\r
238                                 position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
239                         };\r
240                         return this;\r
241                 },\r
242                 \r
243                 volume : function( uid, opt_volume ){\r
244                         var track, i;\r
245                         // TODO uid = 0\r
246                         if( uid === 0 ){\r
247                                 if( opt_volume === undefined ){\r
248                                         return X_Audio_Sprite_TEMP.volume;\r
249                                 };\r
250                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
251                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
252                                 };\r
253                                 return this;\r
254                         };\r
255                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
256                         if( opt_volume === undefined ){\r
257                                 return track ? track.volume() : -1;\r
258                         };\r
259                         track && track.volume( opt_volume );\r
260                         return this;\r
261                 },\r
262                 \r
263                 state : function( uid, opt_obj ){\r
264                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
265                         // TODO uid = 0\r
266                         if( opt_obj === undefined ){\r
267                                 return track ? track.state() : { volume : X_Audio_Sprite_TEMP.volume };\r
268                         };\r
269                         track && track.state( opt_obj );\r
270                         return this;\r
271                 }\r
272 };\r
273 \r
274 function X_Audio_Sprite_handleEvent( e ){\r
275         switch( e.type ){\r
276                 case 'backendfound' :\r
277                         this.asyncDispatch( e );\r
278                         e.target.unlisten( 'nobackend', this, X_Audio_Sprite_handleEvent );\r
279                         if( e.backendName === 'Web Audio' ){\r
280                                 e.target.listen( 'canplaythrough', this, X_Audio_Sprite_handleEvent );\r
281                         };\r
282                         break;\r
283 \r
284                 case 'nobackend' :\r
285                         this.asyncDispatch( e );\r
286                         e.target.unlisten( 'backendfound', this, X_Audio_Sprite_handleEvent );\r
287                         break;\r
288                 \r
289                 case 'canplaythrough' :\r
290                         this.asyncDispatch( e );\r
291                         break;\r
292                 \r
293                 case 'looped' :\r
294                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
295                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
296                         } else {\r
297                                 // single track | iOS\r
298                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
299                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
300                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
301                                 };\r
302                         };\r
303                         break;\r
304                 \r
305                 case X.Event.KILL_INSTANCE :\r
306                         this.close();\r
307                         break;\r
308         };\r
309 };\r