OSDN Git Service

4152fa23e683a108878368ea68845d0a700aec88
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 10_XAudioSprite.js
1 \r
2 /*\r
3  * http://uupaa.hatenablog.com/entry/2011/12/12/213233\r
4  * Mobile Opera11 は Audio をサポートするがイベントが取れない\r
5  * iframe 内で生成して、Audio Sprite の preset で再生できないか?\r
6  */\r
7 var X_Audio_Sprite_shouldUse        = window.HTMLAudioElement && ( X_UA.iOS || X_UA.AndroidBrowser || X_UA.OperaMobile || X_UA.OperaTablet ),\r
8         X_Audio_Sprite_useVideoForMulti = 4 <= X_UA.AndroidBrowser && 534.3 < X_UA.AndroidBrowserWebkit, // ドスパラパッドはビデオのインライン再生が不可 \r
9         X_Audio_Sprite_needTouchFirst   = !!X_UA.iOS || X_Audio_Sprite_useVideoForMulti,\r
10         X_Audio_Sprite_inTouchAction    = false,\r
11         X_Audio_Sprite_enableMultiTrack = !( X_UA.iOS && !X_Audio_WebAudio_context ) && !( X_UA.AndroidBrowser4 && X_UA.AndroidBrowserWebkit <= 534.3 ),\r
12         X_Audio_Sprite_enableVolume     = window.HTMLAudioElement && ( !X_UA.iOS && !X_UA.AndroidBrowser && !X_UA.OperaMobile && !X_UA.OperaTablet ),\r
13         X_Audio_Sprite_maxTracks        = !X_Audio_Sprite_enableMultiTrack ? 1 : X_Audio_Sprite_useVideoForMulti ? 2 : 9,\r
14         X_Audio_Sprite_lengthSilence    = 10000, // 一番最初の無音部分の長さ\r
15         X_Audio_Sprite_lengthDistance   = 5000,  // 音間の無音の長さ\r
16         X_Audio_Sprite_uid              = 0,\r
17         X_Audio_Sprite_members          = {},\r
18         X_Audio_Sprite_TEMP             = {\r
19                 presets     : {},\r
20                 BGMs        : {},\r
21                 tracks      : [],\r
22                 pauseTracks : [], // X.Event.DEACTIVATE によって pause した再生中のトラックたち。\r
23                 volume      : 1,\r
24                 bgmTrack    : null,\r
25                 bgmPosition : 0,\r
26                 bgmName     : '',\r
27                 bgmLooped   : false,\r
28                 bgmPlaying  : false\r
29         },\r
30         X_Audio_Sprite_instance;\r
31 \r
32 X.Audio.Sprite = {\r
33         \r
34         shouldUse        : X_Audio_Sprite_shouldUse,\r
35         \r
36         needTouchFirst   : X_Audio_Sprite_needTouchFirst,\r
37         \r
38         enableMultiTrack : X_Audio_Sprite_enableMultiTrack,\r
39         \r
40         create : function( setting ){\r
41                 // close()\r
42                 if( X_Audio_Sprite_instance ){\r
43                         X_Audio_Sprite_instance.close();\r
44                 } else {\r
45                         X_Audio_Sprite_instance = X_Class_override( new X.EventDispatcher(), X_Audio_Sprite_members );\r
46                         X_ViewPort.listen( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], X_Audio_Sprite_instance, X_Audio_Sprite_handleEvent );\r
47                 };\r
48                 X_Audio_Sprite_instance.setup( setting );\r
49                 return X_Audio_Sprite_instance;\r
50                 \r
51         }\r
52 };\r
53 \r
54 // 再生が終わっているもの、終わりかけのものを探す\r
55 // TODO 終わりかけのもの、と一番古いもの、どちらを再利用するか?これ以上に細かい実装を望む場合は X.Audio.Sprite は使わず自力で実装\r
56 function X_Audio_Sprite_getTrackEnded(){\r
57         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
58                 l = tracks.length,\r
59                 i = 0, track, state, last = 1 / 0, _last, index;\r
60         \r
61         for( ; i < l; ++i ){\r
62                 track = tracks[ i ];\r
63                 state = track.state();\r
64                 if( !state.playing ) return track;\r
65                 if( track === X_Audio_Sprite_TEMP.bgmTrack ) continue;\r
66                 if( state.currentTime <= X_Audio_Sprite_lengthSilence + X_Audio_Sprite_lengthDistance ) return track;\r
67                 _last = state.endTime - state.currentTime;\r
68                 if( _last < last ){\r
69                         last  = _last;\r
70                         index = i;\r
71                 };\r
72         };\r
73         return tracks[ index ];\r
74 };\r
75 \r
76 /*\r
77  * {\r
78  *       urls      : [ 'xx.ogg', 'xx.mp3' ],\r
79  *       numTracks : 3,\r
80  *   useVideo  : false,\r
81  *   volume    : 1,\r
82  *       BGM_01 : [ '15.00', '45.500', true, '17.666', '50.999' ],\r
83  *   BGM_02 : [ '56.00', '1:15.230', true ]\r
84  * }\r
85  */\r
86 \r
87 X_Audio_Sprite_members = {\r
88                 \r
89                 setup : function( setting ){\r
90                         \r
91                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
92                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
93                                 presets = X_Audio_Sprite_TEMP.presets,\r
94                                 urls    = setting[ 'urls' ],\r
95                                 video   = setting[ 'useVideo' ],\r
96                                 n       = video ? 1 : setting[ 'numTracks' ] || 1,\r
97                                 option  = {\r
98                                         volume    : setting[ 'volume' ] || 0.5,\r
99                                         autoplay  : false,\r
100                                         startTime : 0,\r
101                                         endTime   : X_Audio_Sprite_lengthSilence,\r
102                                         loop      : true\r
103                                 },\r
104                                 k, i, v, track;\r
105                         \r
106                         n = n <= X_Audio_Sprite_maxTracks ? n : X_Audio_Sprite_maxTracks;\r
107                         \r
108                         for( k in setting ){\r
109                                 v = setting[ k ];\r
110                                 if( X.Type.isArray( v ) && v !== urls){\r
111                                         v = X.Object.cloneArray( v );\r
112                                         for( i = v.length; i; ){\r
113                                                 --i;\r
114                                                 if( i !== 2 ) v[ i ] = X_AudioWrapper_timeStringToNumber( v[ i ] );\r
115                                         };                                      \r
116                                         if( v[ 2 ] ) bgms[ k ] = v;\r
117                                         presets[ k ] = v;\r
118                                 };\r
119                         };\r
120                         \r
121                         for( i = 0; i < n; ++i ){\r
122                                 if( video || ( i === 1 && X_Audio_Sprite_useVideoForMulti ) ){\r
123                                         option[ 'useVideo' ] = true;\r
124                                 };\r
125                                 tracks.push( X.Audio.create( urls, X.Object.clone( option ) ) );\r
126                         };\r
127                         \r
128                         tracks[ n - 1 ].listenOnce( [ 'backendfound', 'nobackend' ], this, X_Audio_Sprite_handleEvent );\r
129                         \r
130                         X_Audio_Sprite_instance.numTracks = n;\r
131                 },\r
132                 \r
133                 close : function(){\r
134                         var tracks  = X_Audio_Sprite_TEMP.tracks,\r
135                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
136                                 presets = X_Audio_Sprite_TEMP.presets,\r
137                                 k;\r
138                         \r
139                         while( tracks.length ){\r
140                                 tracks.pop().kill();\r
141                         };\r
142                         \r
143                         for( k in bgms ){\r
144                                 delete bgms[ k ];\r
145                         };\r
146                         for( k in presets ){\r
147                                 delete presets[ k ];\r
148                         };\r
149                         \r
150                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
151                         X_Audio_Sprite_TEMP.bgmPosition = 0;\r
152                         X_Audio_Sprite_TEMP.bgmName     = '';\r
153                         X_Audio_Sprite_TEMP.bgmLooped   = false;\r
154                         X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
155                 },\r
156                 \r
157                 load : function(){\r
158                         var tracks = X_Audio_Sprite_TEMP.tracks,\r
159                                 i = 0, l = tracks.length;\r
160                         for( ; i < l; ++i ){\r
161                                 X_AudioProxy_getAudioWrapper( tracks[ i ] )._rawObject.load();\r
162                         };\r
163                 },\r
164                 \r
165                 /*\r
166                  * @return uid Number\r
167                  */\r
168                 play : function( name ){\r
169                         var bgm     = X_Audio_Sprite_TEMP.bgmTrack,\r
170                                 tracks  = X_Audio_Sprite_TEMP.tracks,\r
171                                 bgms    = X_Audio_Sprite_TEMP.BGMs,\r
172                                 presets = X_Audio_Sprite_TEMP.presets,\r
173                                 preset  = presets[ name ],\r
174                                 i, k;\r
175                         \r
176                         if( preset ){\r
177                                 if( bgms[ name ] ){\r
178                                         if( name !== X_Audio_Sprite_TEMP.bgmName ){\r
179                                                 // bgm変更\r
180                                                 X_Audio_Sprite_TEMP.bgmName     = name;\r
181                                                 X_Audio_Sprite_TEMP.bgmPosition = preset[ 0 ];\r
182                                                 X_Audio_Sprite_TEMP.bgmPlaying  = true;\r
183                                                 X_Audio_Sprite_TEMP.bgmLooped   = false;\r
184                                         };\r
185                                         if( bgm ){\r
186                                                 track = bgm;\r
187                                         } else\r
188                                         if( 1 < tracks.length ){\r
189                                                 track = X_Audio_Sprite_TEMP.bgmTrack = X_Audio_Sprite_getTrackEnded();\r
190                                         } else {\r
191                                                 track = X_Audio_Sprite_TEMP.bgmTrack = tracks[ 0 ];\r
192                                         };\r
193                                         \r
194                                         if( track.listen( 'looped', this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
195                                                 track\r
196                                                         .state( {\r
197                                                                 loop          : true,\r
198                                                                 looped        : X_Audio_Sprite_TEMP.bgmLooped,\r
199                                                                 currentTime   : X_Audio_Sprite_TEMP.bgmPosition,\r
200                                                                 startTime     : preset[ 0 ],\r
201                                                                 endTime       : preset[ 1 ],\r
202                                                                 loopStartTime : preset[ 3 ],\r
203                                                                 loopEndTime   : preset[ 4 ]\r
204                                                         } );\r
205                                         } else {\r
206                                                 track\r
207                                                         .state( { looped : X_Audio_Sprite_TEMP.bgmLooped } )\r
208                                                         .play( preset[ 0 ], preset[ 1 ], true, preset[ 3 ], preset[ 4 ] )\r
209                                                         .seek( X_Audio_Sprite_TEMP.bgmPosition );\r
210                                         };\r
211                                         \r
212                                 } else {\r
213                                         if( 1 < tracks.length ){\r
214                                                 track = X_Audio_Sprite_getTrackEnded( X_Audio_Sprite_TEMP.bgmPlaying );\r
215                                                 track\r
216                                                         .listen( 'looped', this, X_Audio_Sprite_handleEvent )\r
217                                                         .state( { looped : false } )\r
218                                                         .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );\r
219                                         } else {\r
220                                                 // single track, iOS\r
221                                                 if( bgm ){\r
222                                                         X_Audio_Sprite_TEMP.bgmPosition = bgm.currentTime();\r
223                                                         console.log( 'bgm position : ' + X_Audio_Sprite_TEMP.bgmPosition + ' isPlay:' +  bgm.isPlaying() );\r
224                                                         X_Audio_Sprite_TEMP.bgmTrack    = null;\r
225                                                 };\r
226                                                 track = tracks[ 0 ];\r
227                                         \r
228                                                 if( track.listen( 'looped', this, X_Audio_Sprite_handleEvent ).isPlaying() ){\r
229                                                         track\r
230                                                                 .state( {\r
231                                                                         loop          : true,\r
232                                                                         looped        : false,\r
233                                                                         startTime     : preset[ 0 ],\r
234                                                                         endTime       : preset[ 1 ],\r
235                                                                         loopStartTime : 0,\r
236                                                                         loopEndTime   : X_Audio_Sprite_lengthSilence\r
237                                                                 } );\r
238                                                 } else {\r
239                                                         track\r
240                                                                 .play( preset[ 0 ], preset[ 1 ], true, 0, X_Audio_Sprite_lengthSilence );       \r
241                                                 };\r
242                                         };\r
243                                 };\r
244                                 return tracks.indexOf( track );\r
245                         };\r
246                         return -1;\r
247                 },\r
248                 \r
249                 pause : function( uid ){\r
250                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
251                         if( X_Audio_Sprite_TEMP.bgmTrack === track ){\r
252                                 X_Audio_Sprite_TEMP.bgmPosition = track.currentTime();\r
253                                 X_Audio_Sprite_TEMP.bgmPlaying  = false;\r
254                                 X_Audio_Sprite_TEMP.bgmTrack    = null;\r
255                         };\r
256                         console.log( 'pause' );\r
257                         track && track.play( 0, X_Audio_Sprite_lengthSilence, true, 0, X_Audio_Sprite_lengthSilence ).seek( 0 );\r
258                         return this;\r
259                 },\r
260                 \r
261                 seek : function( uid, position ){\r
262                         var track = X_Audio_Sprite_TEMP.tracks[ uid ],\r
263                                 end;\r
264                         if( track ){\r
265                                 delete track.seekTime;\r
266                                 end = X_AudioWrapper_getEndTime( track );\r
267                                 position <= end && X_AudioWrapper_getStartTime( track, end ) <= position && track.seek( postion );\r
268                         };\r
269                         return this;\r
270                 },\r
271                 \r
272                 volume : function( uid, opt_volume ){\r
273                         var track, i;\r
274                         // TODO uid = 0\r
275                         if( uid === 0 ){\r
276                                 if( opt_volume === undefined ){\r
277                                         return X_Audio_Sprite_TEMP.volume;\r
278                                 };\r
279                                 for( i = X_Audio_Sprite_TEMP.tracks.length; i; ){\r
280                                         X_Audio_Sprite_TEMP.tracks[ --i ].volume( opt_volume );\r
281                                 };\r
282                                 return this;\r
283                         };\r
284                         track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
285                         if( opt_volume === undefined ){\r
286                                 return track ? track.volume() : -1;\r
287                         };\r
288                         track && track.volume( opt_volume );\r
289                         return this;\r
290                 },\r
291                 \r
292                 state : function( uid, opt_obj ){\r
293                         var track = X_Audio_Sprite_TEMP.tracks[ uid ];\r
294                         // TODO uid = 0\r
295                         if( opt_obj === undefined ){\r
296                                 return track ? track.state() : { volume : X_Audio_Sprite_TEMP.volume };\r
297                         };\r
298                         track && track.state( opt_obj );\r
299                         return this;\r
300                 }\r
301 };\r
302 \r
303 function X_Audio_Sprite_handleEvent( e ){\r
304         var i, tracks, track;\r
305         switch( e.type ){\r
306                 case 'backendfound' :\r
307                         this.asyncDispatch( e );\r
308                         e.target.unlisten( 'nobackend', this, X_Audio_Sprite_handleEvent );\r
309                         \r
310                         if( e.backendName === 'HTML Audio' ){\r
311                                 e.target.listenOnce( [ X_Audio_HTMLAudio_playTrigger, 'loadeddata' ], this, X_Audio_Sprite_handleEvent );\r
312                         } else {\r
313                                 e.target.listenOnce( 'canplaythrough', this, X_Audio_Sprite_handleEvent );\r
314                         };\r
315                         break;\r
316 \r
317                 case 'nobackend' :\r
318                         this.asyncDispatch( e );\r
319                         e.target.unlisten( 'backendfound', this, X_Audio_Sprite_handleEvent );\r
320                         break;\r
321                 \r
322                 case 'canplaythrough' :\r
323                 case X_Audio_HTMLAudio_playTrigger :\r
324                 case 'loadeddata' :\r
325                         e.target.unlisten( [ X_Audio_HTMLAudio_playTrigger, 'loadeddata', 'canplaythrough' ], this, X_Audio_Sprite_handleEvent );\r
326                         \r
327                         if( X_Audio_Sprite_useVideoForMulti ){\r
328                                 for( i = 0; i < X_Audio_Sprite_TEMP.tracks.length; ++i ){\r
329                                         X_Audio_Sprite_instance.pause( i );\r
330                                 };\r
331                                 e.target.listenOnce( 'timeupdate', this, X_Audio_Sprite_handleEvent ); // Android 標準ブラウザ\r
332                                 return;\r
333                         };\r
334                 case 'timeupdate' :\r
335                         this.asyncDispatch( 'audioSpriteCanPlay' );\r
336                         break;\r
337                 \r
338                 case 'looped' :\r
339                         if( e.target === X_Audio_Sprite_TEMP.bgmTrack ){\r
340                                 X_Audio_Sprite_TEMP.bgmLooped = true;\r
341                         } else {\r
342                                 // single track | iOS\r
343                                 if( X_Audio_Sprite_TEMP.bgmPlaying && !X_Audio_Sprite_TEMP.bgmTrack ){\r
344                                         X_Audio_Sprite_TEMP.bgmTrack = e.target;\r
345                                         this.play( X_Audio_Sprite_TEMP.bgmName );\r
346                                         return X.Callback.PREVENT_DEFAULT;\r
347                                 };\r
348                         };\r
349                         break;\r
350                 \r
351                 case X.Event.VIEW_ACTIVATE :\r
352                         // track.play(); or iOS need touch??\r
353                         tracks = X_Audio_Sprite_TEMP.pauseTracks;\r
354                         while( tracks.length ) tracks.pop().play();\r
355                         break;\r
356 \r
357                 case X.Event.VIEW_DEACTIVATE :\r
358                         // track.pause();\r
359                         tracks = X_Audio_Sprite_TEMP.tracks;\r
360                         i      = tracks.length;\r
361                         for( ; i; ){\r
362                                 track = tracks[ --i ];\r
363                                 track.isPlaying() && X_Audio_Sprite_TEMP.pauseTracks.push( track.pause() );\r
364                         };\r
365                         break;\r
366                 \r
367                 case X.Event.KILL_INSTANCE :\r
368                         X_ViewPort.unlisten( [ X.Event.VIEW_ACTIVATE, X.Event.VIEW_DEACTIVATE ], this, X_Audio_Sprite_handleEvent );\r
369                         this.close();\r
370                         break;\r
371         };\r
372 };\r