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Version 0.6.120, fix audio detection & add X.UAL.PARAMS & fix tree builder & html...
[pettanr/clientJs.git] / 0.6.x / js / 07_audio / 02_XHTMLAudio.js
1 \r
2 /*\r
3  * original : uupaa-js HTML5Audio.js\r
4  * https://code.google.com/p/uupaa-js/source/browse/trunk/0.8/src/Audio/HTML5Audio.js?r=568\r
5  */\r
6 \r
7 var X_Audio_HTMLAudio_playTrigger =\r
8                 X_UA.iOS ? 'suspend' :\r
9                 X_UA.AndroidBrowser2 ? 'stalled' : // Android 2.3.5(SBM101SH) では stalled は発生しない,,,\r
10                 X_UA.AndroidBrowser4 ? 'loadeddata' : 'canplay',\r
11         X_Audio_HTMLAudioWrapper,\r
12         X_Audio_rawAudio,\r
13         // Opera Mobile 12 android4.4.4 & 2.3.5 は 2回目以降の currentTime へのセットで currentTime が更新されなくなるため、タイマーを使用する\r
14         X_Audio_HTMLAudioWrapper_currentTimeFix  = !!X_UA.OperaMobile || !!X_UA.OperaTablet,\r
15         // 一方 Desktop の Opera12 は、loadeddata 等では duration が infinity で、再生後の durationchange 時に duration が判明する。\r
16         // opera12 volume, mute の変更が2度目以降できない\r
17         // duration 判明後には currentTime によるシークと、現在時間の取得が可能になる。\r
18         // canplay で play() durationchange で duration が取れたら loadedmetadata->loadeddata -> canplay する\r
19         // boombox.js に書いてあった currentTime の効かないブラウザってこいつのことみたい、、、\r
20         // Opera12.17 Win32(XP) portable apps は勝手に再生が始まる、、、その際には timeupdate が発行されない、、、 iframe+image+audio で使わないときは破棄する、とか。\r
21         // opera11、10.54 WinXP はまとも、、、\r
22         // X_Audio_Sprite_handleEvent でも使用\r
23         X_Audio_HTMLAudioWrapper_durationFix     = !X_Audio_HTMLAudioWrapper_currentTimeFix && 12 < X_UA.Opera,\r
24         \r
25         X_Audio_HTMLAudioWrapper_shortPlayFix    = !!X_UA.AndroidBrowser4,\r
26         \r
27         X_Audio_codecs;\r
28         \r
29 \r
30 if( window.HTMLAudioElement ){\r
31         \r
32         X_Audio_rawAudio = new Audio;\r
33         \r
34         X_Audio_codecs = {\r
35       mp3  : X_Audio_rawAudio.canPlayType('audio/mpeg'),\r
36       opus : X_Audio_rawAudio.canPlayType('audio/ogg; codecs="opus"'),\r
37       ogg  : X_Audio_rawAudio.canPlayType('audio/ogg; codecs="vorbis"'),\r
38       wav  : X_Audio_rawAudio.canPlayType('audio/wav; codecs="1"'),\r
39       aac  : X_Audio_rawAudio.canPlayType('audio/aac'),\r
40       m4a  : (X_Audio_rawAudio.canPlayType('audio/x-m4a') || X_Audio_rawAudio.canPlayType('audio/m4a') || X_Audio_rawAudio.canPlayType('audio/aac')),\r
41       mp4  : (X_Audio_rawAudio.canPlayType('audio/x-mp4') || X_Audio_rawAudio.canPlayType('audio/mp4') || X_Audio_rawAudio.canPlayType('audio/aac')),\r
42       weba : X_Audio_rawAudio.canPlayType('audio/webm; codecs="vorbis"')\r
43         };\r
44         \r
45         (function( k, v ){\r
46                 for( k in X_Audio_codecs ){\r
47                         v = X_Audio_codecs[ k ];\r
48                         X_Audio_codecs[ k ] = v && v !== 'no';\r
49                 };\r
50         })();\r
51         \r
52         \r
53         X_Audio_HTMLAudioWrapper = X.EventDispatcher.inherits(\r
54                 'X.AV.HTML5AudioWrapper',\r
55                 X.Class.POOL_OBJECT,\r
56                 {\r
57                         \r
58                         proxy           : null,\r
59                         \r
60                         startTime       : 0,\r
61                         endTime         : -1,\r
62                         loopStartTime   : -1,\r
63                         loopEndTime     : -1,\r
64                         seekTime        : -1,\r
65                         duration        : 0,\r
66                         \r
67                         playing         : false,\r
68                         error           : 0,                    \r
69                         loop            : false,\r
70                         looped          : false,\r
71                         autoplay        : false,\r
72                         volume          : 0.5,\r
73 \r
74                         _playTime        : 0,\r
75                         _closed          : true,\r
76                         _loaded          : false,\r
77                         _beginTime       : 0,\r
78                         _playForDuration : 0,\r
79                         _src             : '',\r
80                         \r
81                         Constructor : function( proxy, source, option ){\r
82                                 this.proxy   = proxy;\r
83                                 this._closed = false;\r
84                                 \r
85                                 X_AudioWrapper_updateStates( this, option );\r
86 \r
87                                 if( option[ 'useVideo' ] ){\r
88                                         this._rawObject = document.createElement( 'video' );\r
89                         this._rawObject.preload           = 'none'; // auto, metadata, none\r
90                         //this._rawObject.autoplay = false, // no-auto\r
91                         this._rawObject.loop     = false;\r
92                         this._rawObject.muted    = false;\r
93                         //this._rawObject.crossorigin       = option[ 'crossorigin' ] || ''; //crossorigin: "anonymous", X.URL.isSameDomain() で切り替え\r
94                         this._rawObject.style.cssText     = 'position:absolute;bottom:0;left:-50px;width:100px;height:100px;opacity:0;';\r
95                                         this._rawObject.controls          = false;\r
96                                         this._rawObject.WebKitPlaysInline = true;\r
97                                         this._rawObject.src               = source;\r
98                                         //this._rawObject.onclick  = "alert('play');this.play();";\r
99                                         document.body.appendChild( this._rawObject );\r
100                                         //this._rawObject.load();\r
101                                 } else {\r
102                                         this._rawObject = X_Audio_rawAudio || new Audio( source );// X_Doc_create( 'audio', { src : source } ).appendToRoot();//( X.X_Node_systemNode );\r
103                                         this._rawObject.autobuffer = false;\r
104                                         this._src = source;\r
105                                 };\r
106                                 \r
107                                 this.listen( [\r
108                                                 'loadstart', 'load', 'progress', 'suspend', 'abort', 'error', 'emptied', 'stalled', 'play', 'pause', 'loadedmetadata',\r
109                                                 'loadeddata', 'waiting', 'playing', 'canplay', 'canplaythrough', 'seeking', 'seeked', 'timeupdate', 'ended',\r
110                                                 'ratechange', 'durationchange', 'volumechange' ], this.handleEventProxy );                              \r
111                                 \r
112                                 if( X_Audio_rawAudio === this._rawObject ){\r
113                                         X_Audio_rawAudio.src = source;\r
114                                         /*!X_Audio_Sprite_needTouchFirst && */ X_Audio_rawAudio.load(); // 要る?\r
115                                         X_Audio_rawAudio = null;\r
116                                 };\r
117 \r
118                                 //document.body.appendChild( this._rawObject );\r
119 \r
120                                 this._rawObject.autoplay = false;\r
121                                 \r
122                                 this.listenOnce( X.Event.KILL_INSTANCE );\r
123                         },\r
124                         \r
125                         handleEvent : function( e ){\r
126                                 switch( e.type ){\r
127 \r
128                                         case X.Event.KILL_INSTANCE :\r
129                                                 break;\r
130                                 };\r
131                         },\r
132                         /*\r
133                          * http://uguisu.skr.jp/html/table3.html\r
134                          */\r
135                         handleEventProxy : function( e ){\r
136                                 var loaded;\r
137                                 console.log( 'HTMLAudio ' + e.type + ' ' + this._rawObject.currentTime );\r
138                                 \r
139                                 switch( e.type ){\r
140                                         case 'loadstart' :      //      ブラウザがコンテンツの検索を開始した場合に発生\r
141                                                 break;\r
142                                         case 'progress' :       //      ブラウザがコンテンツの取得を実行した場合に発生\r
143                                                 console.log( e.loaded + ' ' + e.total * 100 + '%' );\r
144                                                 //this._rawObject.duration &&\r
145                                                 //      console.dir( this._rawObject );\r
146                                                         //console.log( this._rawObject.buffered.end(0) / this._rawObject.duration * 100 + '%' );\r
147                                                 break;\r
148                                         \r
149                                         case 'canplay' :        //      今すぐに再生を再開できるが、バッファリングが不十分でコンテンツを最後まで表示できないと予測している場合に発生\r
150                                                 if( X_Audio_HTMLAudioWrapper_durationFix && this._playForDuration === 0 ){\r
151                                                         console.log( 'start DurationFix for Desktop Opera12 - ' + this._rawObject.duration );\r
152                                                         this._playForDuration = 1;\r
153                                                         //this._rawObject.currentTime = 0;\r
154                                                         this._rawObject.play();\r
155                                                         this._rawObject.currentTime = this._beginTime / 1000; // 必要!\r
156                                                         return;\r
157                                                 };\r
158                                         case 'loadedmetadata' : //      ブラウザがメディアリソースの長さと寸法を判定した場合に発生\r
159                                         case 'loadeddata' :     //      コンテンツの表示を現在の再生位置で初めて行えるようになった場合に発生\r
160                                         case 'canplaythrough' : //      今すぐに再生を開始してもバッファリングで停止することなく最後まで表示できると予測している場合に発生\r
161                                                 if( X_Audio_HTMLAudioWrapper_durationFix && this._playForDuration !== 2 ) return;\r
162                                                 this.duration = this._rawObject.duration * 1000;\r
163                                                 console.log( this.duration );\r
164                                                 break;\r
165         \r
166                                         case 'suspend' :        //      ブラウザが意図的にコンテンツの取得を現在行っていない場合に発生(ダウンロードは未完了)\r
167                                         case 'abort' :          //      ダウンロードの完了前にコンテンツの取得を停止した場合に発生(この停止はエラーによるものではない)\r
168                                         case 'error' :          //      コンテンツの取得実行中にエラーが発生した場合に発生\r
169                                         case 'emptied' :        //      読み込み中に致命的なエラーが発生したか、実行状態ででload()メソッドが実行された場合に発生\r
170                                         case 'stalled' :        //      ブラウザがコンテンツの取得を試みたが、データがまだ用意されていない場合に発生\r
171                                                 break;\r
172                                         \r
173                                         \r
174                                         case 'play' :           //      再生が開始された。play()メソッドからの復帰後に発生する場合に発生\r
175                                         case 'pause' :          //      再生が一時停止された。pauseメソッドからの復帰後に発生する場合に発生\r
176                                         case 'waiting' :        //      次のフレームが利用不可のため再生を停止したが、そのフレームがやがて利用可能になると想定している場合に発生\r
177                                         case 'playing' :        //      再生が開始された場合に発生 \r
178                                         case 'seeking' :        //      シークがtrueに変化し、イベントを発生させるのに十分な時間がシーク操作にかかっている場合に発生\r
179                                         case 'seeked' :         //      シークがfalseに変化した場合に発生\r
180                                         case 'ratechange' :     // defaultPlaybackRate属性とplaybackRate属性のどちらかが更新された場合に発生\r
181                                         case 'volumechange' :   // volume属性とmuted属性のどちらかが変化した場合に発生\r
182                                                 if( this._playForDuration === 1 ) return;\r
183                                                 break;\r
184                                                 \r
185                                         case 'timeupdate' :     //      通常の再生が行われ現在の再生位置の変化が起こった場合に発生\r
186                                                 console.log( this._rawObject.currentTime );\r
187                                                 if( this._playForDuration === 1 ){\r
188                                                         this._rawObject.currentTime = this._beginTime / 1000; // 必要!\r
189                                                         return;\r
190                                                 };      \r
191                                                 this._onEnded();\r
192                                                 break;\r
193                                         \r
194                                         case 'ended' :\r
195                                                 if( !this._closed && this.loop ){\r
196                                                         this.looped = true;\r
197                                                         ( this.proxy.dispatch( 'looped' ) & X.Callback.PREVENT_DEFAULT ) || this.play();\r
198                                                 } else {\r
199                                                         this.seekTime = 0;\r
200                                                         delete this.playing;\r
201                                                 };\r
202                                                 break;\r
203         \r
204                                         case 'durationchange' : // duration属性が更新された場合に発生\r
205                                                 \r
206                                                 if( !X_Audio_HTMLAudioWrapper_durationFix ){\r
207                                                         this.duration = this._rawObject.duration * 1000;\r
208                                                 } else\r
209                                                 // Desktop Opera\r
210                                                 if( this._rawObject.duration !== 1 / 0 ){\r
211                                                         \r
212                                                         console.log( this._rawObject.duration );\r
213                                                         \r
214                                                         this.duration = this._rawObject.duration * 1000;\r
215                                                         \r
216                                                         if( this._playForDuration === 0 ) this._playForDuration = 2;\r
217                                                         \r
218                                                         if( this._playForDuration === 1 ){\r
219                                                                 this._playForDuration = 2;\r
220                                                                 \r
221                                                                 console.log( 'Loaded ' + this._loaded );\r
222                                                                 \r
223                                                                 if( this._loaded ){\r
224                                                                         this._rawObject.currentTime = this._beginTime / 1000;\r
225                                                                         console.log( '設定 ' + this._beginTime );\r
226                                                                         return;\r
227                                                                 };\r
228                                                         \r
229                                                 this.proxy.asyncDispatch( 'loadedmetadata' );\r
230                                                 this.proxy.asyncDispatch( 'loadeddata' );\r
231                                                 this.proxy.asyncDispatch( 'canplay' );\r
232                                                 this.proxy.asyncDispatch( 'canplaythrough' );\r
233                                                 loaded = true;\r
234                                                 console.log( 'Desktop Opera のための currentTime と duration の fix が完了' + this.duration );\r
235                                                 \r
236                                                 if( this.autoplay ){\r
237                                                                         this._rawObject.currentTime = this._beginTime / 1000;   \r
238                                                 } else {\r
239                                                         // Opera12.17 WinXP で勝手に再生される不具合\r
240                                                         // これで一応再生は止まる、、、\r
241                                                                         this._rawObject.src = '';\r
242                                                                         //this._rawObject.load();                                               \r
243                                                 };\r
244                                                         };\r
245                                                         \r
246                                                 };\r
247                                                 break;\r
248                                         \r
249                                 };\r
250                                 //console.log( 'html5 ' + e.type + ' ' + ( this.proxy._listeners && this.proxy._listeners[ e.type ] && this.proxy._listeners[ e.type ].length ) );\r
251                                 //e.type === 'canplaythrough' && console.dir( e );\r
252                                 loaded || this.proxy.dispatch( e );\r
253                                 \r
254                                 if( X_Audio_HTMLAudio_playTrigger === e.type || ( X_UA.AndroidBrowser2 && e.type === 'loadeddata' ) || loaded ){\r
255                                         !this._loaded && this.autoplay && X.Timer.once( 16, this, this.play );\r
256                                         this._loaded = true;\r
257                                         console.log( 'Loaded! ' + e.type );\r
258                                 };\r
259                         },\r
260                         \r
261                         close : function(){\r
262                                 // 【javascript】モバイル向けブラウザでも音を鳴らしたい【WebAudio】\r
263                                 // http://ingaouhou.com/archives/3633\r
264                                 // ・使い終わったインスタンスはload()しておくとやや安定\r
265                                 this.playing && this.pause();\r
266                                 delete this._closed;\r
267                                 delete this._loaded;\r
268                                 \r
269                                 this._rawObject.src = '';\r
270                                 this._rawObject.load();\r
271                         },\r
272                         \r
273                         play : function(){\r
274                                 var begin, end;\r
275                                 \r
276                                 // もし kill 後に autoplayTimer で呼ばれても、_closed==true なので平気\r
277                                 if( this._closed ) return;\r
278                                 if( !this._loaded /* && !X_Audio_Sprite_inTouchAction */ ){\r
279                         this.autoplay = true;\r
280                         return;\r
281                                 };\r
282 \r
283                                 end   = X_AudioWrapper_getEndTime( this );\r
284                                 begin = X_AudioWrapper_getStartTime( this, end, true );\r
285 \r
286                     if( X_Audio_HTMLAudioWrapper_shortPlayFix ){\r
287                         begin -= end - begin > 1000 ? 200 : 400;\r
288                         begin  = begin < 0 ? 0 : begin;\r
289                     };\r
290 \r
291                                 if( !this._rawObject.src ){\r
292                                         this._beginTime = begin;\r
293                                         this._rawObject.src = this._src;\r
294                                         delete this._playForDuration;\r
295                                 };\r
296 \r
297                                 this._rawObject.currentTime = begin / 1000;\r
298 \r
299                             console.log( '[HTMLAudio] play ' + begin + ' -> ' + end );\r
300                             \r
301                             if( !this.playing ){\r
302                                     if( X_UA.Chrome ){ // [CHROME][FIX] volume TODO どの version で 修正される?\r
303                                         // [!] delay\r
304                                         X.Timer.once( 0, this, this._fixForChrome );\r
305                                         this._rawObject.volume = 0;\r
306                                     } else {\r
307                                         this._rawObject.volume = this.volume;\r
308                                     };\r
309                                 this._rawObject.play();\r
310                                 this.playing = true;\r
311                             };\r
312                     \r
313                     if( X_Audio_HTMLAudioWrapper_currentTimeFix ){\r
314                         this._beginTime = begin;\r
315                         this._playTime  = X_Timer_now();                        \r
316                     };\r
317 \r
318                         },\r
319                                 \r
320                                 // [CHROME][FIX] volume\r
321                                 _fixForChrome : X_UA.Chrome && function(){\r
322                                         !this._closed && ( this._rawObject.volume = this.volume );\r
323                                 },\r
324                                 \r
325                                 _onEnded : function(){\r
326                                         var currentTime, time;\r
327                                         \r
328                             if( this.playing ){\r
329                                 currentTime = X_Audio_HTMLAudioWrapper_currentTimeFix ? X_Timer_now() - this._playTime + this._beginTime : this._rawObject.currentTime * 1000 | 0;\r
330                                 time        = currentTime - X_AudioWrapper_getEndTime( this );\r
331 \r
332                                 if( time < 0 ){\r
333                                         console.log( '> onEnd ' + (-time) + ' ' + currentTime + '/' + ( X_AudioWrapper_getEndTime( this ) ) );\r
334                                         return;\r
335                                 };\r
336                                 \r
337                                 if( this.loop ){\r
338                                         if( !( this.proxy.dispatch( 'looped' ) & X.Callback.PREVENT_DEFAULT ) ){\r
339                                                 this.looped = true;\r
340                                                 this.play();\r
341                                         };\r
342                                 } else {\r
343                                         this.pause();\r
344                                         this.proxy.dispatch( 'ended' );\r
345                                 };\r
346                             };\r
347                                 },\r
348                         \r
349                         pause : function(){\r
350                                 if( !this.playing ) return;\r
351                                 \r
352                                 this.seekTime = this.state().currentTime;\r
353 \r
354                                 delete this._playTime;\r
355 \r
356                         !this._rawObject.error && this._rawObject.pause();\r
357                         delete this.playing;\r
358                         },\r
359         \r
360                         state : function( obj ){\r
361                                 var result;\r
362                                 \r
363                                 if( obj === undefined ){\r
364                                     return {\r
365                                         startTime     : this.startTime,\r
366                                         endTime       : this.endTime < 0 ? this.duration : this.endTime,\r
367                                         loopStartTime : this.loopStartTime < 0 ? this.startTime : this.loopStartTime,\r
368                                         loopEndTime   : this.loopEndTime < 0 ? ( this.endTime || this.duration ) : this.loopEndTime,\r
369                                         \r
370                                         loop          : this.loop,\r
371                                         looped        : this.looped,\r
372                                         volume        : this.volume,\r
373                                         playing       : this.playing, // && !this._rawObject.error && !this._rawObject.paused && !this._rawObject.ended,                                \r
374                                         duration      : this.duration,\r
375                                         \r
376                                         currentTime   :\r
377                                                 this.playing ?\r
378                                                         ( X_Audio_HTMLAudioWrapper_currentTimeFix ?\r
379                                                                 X_Timer_now() - this._playTime + this._beginTime :\r
380                                                                 this._rawObject.currentTime * 1000 | 0 ) :\r
381                                                         this.seekTime,\r
382                                         /*\r
383         http://www.w3schools.com/tags/av_prop_error.asp\r
384         1 = MEDIA_ERR_ABORTED - fetching process aborted by user\r
385     2 = MEDIA_ERR_NETWORK - error occurred when downloading\r
386     3 = MEDIA_ERR_DECODE - error occurred when decoding\r
387     4 = MEDIA_ERR_SRC_NOT_SUPPORTED - audio/video not supported\r
388     */\r
389                                         error         : this._rawObject.error || 0   // 0, 1 ~ 4 \r
390                                     };                                  \r
391                                 };\r
392                         \r
393                                 result = X_AudioWrapper_updateStates( this, obj );\r
394                             \r
395                                 if( result & 2 ){ // seek\r
396                         this.play();\r
397                                 //} else\r
398                                 //if( result & 1 ){\r
399                                         //if( X_Audio_HTMLAudioWrapper_currentTimeFix ){\r
400                                         //      this.play();                                            \r
401                                         //};\r
402 \r
403                                 } else\r
404                                 if( result & 4 ){\r
405                        this._rawObject.volume = this.volume;\r
406                                 };\r
407                             \r
408                         }\r
409         \r
410                 }\r
411         );\r
412         \r
413         X_Audio_BACKENDS.push(\r
414                 {\r
415                         backendName : 'HTML Audio',\r
416                 /*\r
417                  * HTML5 の audio 要素と video 要素でサポートされているメディアフォーマット\r
418                  * https://developer.mozilla.org/ja/docs/Web/HTML/Supported_media_formats\r
419                  * \r
420                  * 主要ブラウザのHTML5 audioタグで使えるファイル形式の再生対応状況を調べてみた\r
421                  * http://sothis.blog.so-net.ne.jp/2010-10-27\r
422                  * ダメ元で仕様に含まれていない SHOUTcast もテストしてみました。\r
423                  * \r
424                  * IE9 の HTML5 Audio について\r
425                  * http://kentablog.cluscore.com/2011/05/ie9-html5-audio.html\r
426                  * 1.Audioオブジェクトを作ることができないので、Audioタグを使う\r
427                  * 2.クロスドメインアクセスには、「clientaccesspolicy.xml」か「crossdomain.xml」が必要\r
428                  * 3.wav が不可\r
429                  * \r
430                  * IE9でHTML5 autio タグが無効になる\r
431                  * http://bbs.wankuma.com/index.cgi?mode=al2&namber=64886&KLOG=109\r
432                  *  IEのバージョン9.0.8112.16421では、Audioオブジェクトのnewも対応してました。\r
433                  *  createElement等で動的生成すると、よろしくない\r
434                  * \r
435                  * media-can-play-wav-audio.html\r
436                  * https://github.com/adobe/webkit/blob/master/LayoutTests/media/media-can-play-wav-audio.html\r
437                  * testExpected("audio.canPlayType('audio/wav; codecs=1')", "probably");\r
438                  * \r
439                  * HTML5 audioタグ ブラウザ間の違い\r
440                  * http://wiki.bit-hive.com/tomizoo/pg/HTML5%20audio%A5%BF%A5%B0%20%A5%D6%A5%E9%A5%A6%A5%B6%B4%D6%A4%CE%B0%E3%A4%A4\r
441                  *  - volume, muted iPhone(iOS4-6)、Android(2.3.6)では動作せず。\r
442                  *  - FireFox3.6, Android 2.3.6については、src変更後、load()を呼び出さないと切り替わらなかった。iPhoneはload()が不要。\r
443                  */     \r
444                         detect : function( proxy, source, ext ){\r
445                                 /*\r
446                                 var ok, mineType = 'audio/' + ext;\r
447                                 switch( ext ){\r
448                                         case 'mp3' :\r
449                                                 ok = X_UA.IE || X_UA.Chrome || ( X_UA.Windows && X_UA.Safari );\r
450                                                 mineType = 'audio/mpeg';\r
451                                                 //if( X_UA.Android && X_UA.Gecko ) mineType = '';\r
452                                                 break;\r
453                                         case 'ogg' :\r
454                                                 ok = 15 <= X_UA.Gecko || X_UA.Chrome || X_UA.Opera;\r
455                                                 if( X_UA.AndroidBrowser ) mineType = '';\r
456                                                 break;\r
457                                         case 'm4a' :\r
458                                                 ok = X_UA.IE || X_UA.WebKit;\r
459                                                 mineType = 'audio/mp4';\r
460                                                 break;\r
461                                         case 'webm' :\r
462                                                 ok = 2 <= X_UA.Gecko || 10.6 <= X_UA.Opera; // firefox4+(Gecko2+)\r
463                                                 break;\r
464                                         case 'wav' :\r
465                                                 ok = X_UA.Gecko || X_UA.Opera || ( X_UA.Windows && X_UA.Safari );\r
466                                                 //mineType = 'audio/wav'; // audio/x-wav ?\r
467                                                 break;\r
468                                         default :\r
469                                                 mineType = '';\r
470                                 };\r
471                                 \r
472                                 if( !ok && mineType ){\r
473                                         if( !X_Audio_rawAudio ) X_Audio_rawAudio = new Audio;\r
474                                         ok = X_Audio_rawAudio.canPlayType( mineType );\r
475                                         //console.log( 'HTML Audio ' + ok + ' ext:' + ext );\r
476                                 };\r
477                                 console.log( 'HTML Audio ' + ok + ' ext:' + ext );\r
478                                 proxy.asyncDispatch( ok ? 'support' : 'nosupport' ); */\r
479                                 \r
480                                 proxy.asyncDispatch( X_Audio_codecs[ ext ] ? 'support' : 'nosupport' );\r
481                         },\r
482                         \r
483                         klass : X_Audio_HTMLAudioWrapper\r
484                         \r
485                 } );\r
486 \r
487 /*\r
488  * \r
489  * howler.js\r
490  *     codecs = {\r
491       mp3: !!audioTest.canPlayType('audio/mpeg;').replace(/^no$/, ''),\r
492       opus: !!audioTest.canPlayType('audio/ogg; codecs="opus"').replace(/^no$/, ''),\r
493       ogg: !!audioTest.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, ''),\r
494       wav: !!audioTest.canPlayType('audio/wav; codecs="1"').replace(/^no$/, ''),\r
495       aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\r
496       m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\r
497       mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\r
498       weba: !!audioTest.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/, '')\r
499     };\r
500  */\r
501         \r
502 };\r
503 \r
504 \r
505 \r
506 \r
507 \r